lp_context.c revision 5ce0380a0f585b9e1fb616b749f7fd18a8afada1
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "pipe/p_defines.h" 35#include "util/u_math.h" 36#include "util/u_memory.h" 37#include "lp_clear.h" 38#include "lp_context.h" 39#include "lp_flush.h" 40#include "lp_state.h" 41#include "lp_surface.h" 42#include "lp_texture.h" 43#include "lp_winsys.h" 44#include "lp_query.h" 45#include "lp_setup.h" 46 47 48 49 50 51static void llvmpipe_destroy( struct pipe_context *pipe ) 52{ 53 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 54 uint i; 55 56 if (llvmpipe->draw) 57 draw_destroy( llvmpipe->draw ); 58 59 if (llvmpipe->setup) 60 lp_setup_destroy( llvmpipe->setup ); 61 62 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 63 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 64 } 65 66 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 67 68 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 69 pipe_texture_reference(&llvmpipe->texture[i], NULL); 70 } 71 72 for (i = 0; i < Elements(llvmpipe->constants); i++) { 73 if (llvmpipe->constants[i].buffer) { 74 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); 75 } 76 } 77 78 align_free( llvmpipe ); 79} 80 81static unsigned int 82llvmpipe_is_texture_referenced( struct pipe_context *pipe, 83 struct pipe_texture *texture, 84 unsigned face, unsigned level) 85{ 86 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 87 88 return lp_setup_is_texture_referenced(llvmpipe->setup, texture); 89} 90 91static unsigned int 92llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 93 struct pipe_buffer *buf) 94{ 95 return PIPE_UNREFERENCED; 96} 97 98struct pipe_context * 99llvmpipe_create( struct pipe_screen *screen ) 100{ 101 struct llvmpipe_context *llvmpipe; 102 103 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 104 if (!llvmpipe) 105 return NULL; 106 107 util_init_math(); 108 109 memset(llvmpipe, 0, sizeof *llvmpipe); 110 111 llvmpipe->pipe.winsys = screen->winsys; 112 llvmpipe->pipe.screen = screen; 113 llvmpipe->pipe.destroy = llvmpipe_destroy; 114 115 /* state setters */ 116 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 117 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 118 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 119 120 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 121 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; 122 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 123 124 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 125 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 126 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 127 128 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 129 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 130 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 131 132 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 133 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 134 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 135 136 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 137 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 138 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 139 140 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 141 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 142 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 143 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 144 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 145 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 146 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; 147 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 148 149 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 150 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; 151 152 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 153 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 154 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 155 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; 156 157 158 llvmpipe->pipe.clear = llvmpipe_clear; 159 llvmpipe->pipe.flush = llvmpipe_flush; 160 161 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 162 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 163 164 llvmpipe_init_query_funcs( llvmpipe ); 165 llvmpipe_init_texture_funcs( llvmpipe ); 166 167 /* 168 * Create drawing context and plug our rendering stage into it. 169 */ 170 llvmpipe->draw = draw_create(); 171 if (!llvmpipe->draw) 172 goto fail; 173 174 /* FIXME: vertex sampler state 175 */ 176 177 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 178 llvmpipe->no_rast = TRUE; 179 180 llvmpipe->setup = lp_setup_create( screen, 181 llvmpipe->draw ); 182 if (!llvmpipe->setup) 183 goto fail; 184 185 /* plug in AA line/point stages */ 186 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 187 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 188 189#if USE_DRAW_STAGE_PSTIPPLE 190 /* Do polygon stipple w/ texture map + frag prog? */ 191 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 192#endif 193 194 lp_init_surface_functions(llvmpipe); 195 196 return &llvmpipe->pipe; 197 198 fail: 199 llvmpipe_destroy(&llvmpipe->pipe); 200 return NULL; 201} 202 203