lp_context.c revision 6b65685def525a8023ee936e82e53af2bc4e38b2
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_math.h" 37#include "util/u_memory.h" 38#include "lp_clear.h" 39#include "lp_context.h" 40#include "lp_flush.h" 41#include "lp_prim_vbuf.h" 42#include "lp_state.h" 43#include "lp_surface.h" 44#include "lp_texture.h" 45#include "lp_winsys.h" 46#include "lp_query.h" 47 48 49 50 51 52static void llvmpipe_destroy( struct pipe_context *pipe ) 53{ 54 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 55 uint i; 56 57 if (llvmpipe->draw) 58 draw_destroy( llvmpipe->draw ); 59 60 if (llvmpipe->setup) 61 lp_setup_destroy( llvmpipe->setup ); 62 63 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 64 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 65 } 66 67 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 68 69 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 70 pipe_texture_reference(&llvmpipe->texture[i], NULL); 71 } 72 73 for (i = 0; i < Elements(llvmpipe->constants); i++) { 74 if (llvmpipe->constants[i].buffer) { 75 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); 76 } 77 } 78 79 align_free( llvmpipe ); 80} 81 82static unsigned int 83llvmpipe_is_texture_referenced( struct pipe_context *pipe, 84 struct pipe_texture *texture, 85 unsigned face, unsigned level) 86{ 87 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 88 unsigned i; 89 90 if (lp_setup_is_active(llvmpipe->setup)) { 91 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { 92 if(llvmpipe->framebuffer.cbufs[i] && 93 llvmpipe->framebuffer.cbufs[i]->texture == texture) 94 return PIPE_REFERENCED_FOR_WRITE; 95 } 96 if(llvmpipe->framebuffer.zsbuf && 97 llvmpipe->framebuffer.zsbuf->texture == texture) 98 return PIPE_REFERENCED_FOR_WRITE; 99 } 100 101 return PIPE_UNREFERENCED; 102} 103 104static unsigned int 105llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 106 struct pipe_buffer *buf) 107{ 108 return PIPE_UNREFERENCED; 109} 110 111struct pipe_context * 112llvmpipe_create( struct pipe_screen *screen ) 113{ 114 struct llvmpipe_context *llvmpipe; 115 uint i; 116 117 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 118 if (!llvmpipe) 119 return NULL; 120 121 util_init_math(); 122 123 memset(llvmpipe, 0, sizeof *llvmpipe); 124 125 llvmpipe->pipe.winsys = screen->winsys; 126 llvmpipe->pipe.screen = screen; 127 llvmpipe->pipe.destroy = llvmpipe_destroy; 128 129 /* state setters */ 130 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 131 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 132 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 133 134 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 135 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; 136 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 137 138 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 139 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 140 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 141 142 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 143 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 144 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 145 146 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 147 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 148 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 149 150 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 151 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 152 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 153 154 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 155 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 156 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 157 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 158 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 159 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 160 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; 161 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 162 163 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 164 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; 165 166 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 167 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 168 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 169 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; 170 171 172 llvmpipe->pipe.clear = llvmpipe_clear; 173 llvmpipe->pipe.flush = llvmpipe_flush; 174 175 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 176 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 177 178 llvmpipe_init_query_funcs( llvmpipe ); 179 llvmpipe_init_texture_funcs( llvmpipe ); 180 181 /* vertex shader samplers */ 182 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 183 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples; 184 llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX; 185 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i]; 186 } 187 188 /* fragment shader samplers */ 189 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 190 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples; 191 llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT; 192 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i]; 193 } 194 195 /* 196 * Create drawing context and plug our rendering stage into it. 197 */ 198 llvmpipe->draw = draw_create(); 199 if (!llvmpipe->draw) 200 goto fail; 201 202 draw_texture_samplers(llvmpipe->draw, 203 PIPE_MAX_SAMPLERS, 204 (struct tgsi_sampler **) 205 llvmpipe->tgsi.vert_samplers_list); 206 207 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 208 llvmpipe->no_rast = TRUE; 209 210 llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe); 211 if (!llvmpipe->vbuf_backend) 212 goto fail; 213 214 llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend); 215 if (!llvmpipe->vbuf) 216 goto fail; 217 218 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf); 219 draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend); 220 221 222 223 /* plug in AA line/point stages */ 224 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 225 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 226 227#if USE_DRAW_STAGE_PSTIPPLE 228 /* Do polygon stipple w/ texture map + frag prog? */ 229 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 230#endif 231 232 lp_init_surface_functions(llvmpipe); 233 234 return &llvmpipe->pipe; 235 236 fail: 237 llvmpipe_destroy(&llvmpipe->pipe); 238 return NULL; 239} 240 241