lp_context.c revision 73af91e938eb27b001404f11195fb06ff9b08903
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "pipe/p_defines.h" 35#include "util/u_math.h" 36#include "util/u_memory.h" 37#include "lp_clear.h" 38#include "lp_context.h" 39#include "lp_flush.h" 40#include "lp_prim_setup.h" 41#include "lp_prim_vbuf.h" 42#include "lp_state.h" 43#include "lp_surface.h" 44#include "lp_tile_cache.h" 45#include "lp_tex_cache.h" 46#include "lp_texture.h" 47#include "lp_winsys.h" 48#include "lp_query.h" 49 50 51 52/** 53 * Map any drawing surfaces which aren't already mapped 54 */ 55void 56llvmpipe_map_transfers(struct llvmpipe_context *lp) 57{ 58 unsigned i; 59 60 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 61 lp_tile_cache_map_transfers(lp->cbuf_cache[i]); 62 } 63 64 lp_tile_cache_map_transfers(lp->zsbuf_cache); 65} 66 67 68/** 69 * Unmap any mapped drawing surfaces 70 */ 71void 72llvmpipe_unmap_transfers(struct llvmpipe_context *lp) 73{ 74 uint i; 75 76 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 77 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]); 78 } 79 80 lp_tile_cache_unmap_transfers(lp->zsbuf_cache); 81} 82 83 84static void llvmpipe_destroy( struct pipe_context *pipe ) 85{ 86 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 87 uint i; 88 89 if (llvmpipe->draw) 90 draw_destroy( llvmpipe->draw ); 91 92 llvmpipe->quad.shade->destroy( llvmpipe->quad.shade ); 93 llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test ); 94 llvmpipe->quad.blend->destroy( llvmpipe->quad.blend ); 95 96 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 97 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]); 98 lp_destroy_tile_cache(llvmpipe->zsbuf_cache); 99 100 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 101 lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]); 102 103 for (i = 0; i < Elements(llvmpipe->constants); i++) { 104 if (llvmpipe->constants[i].buffer) { 105 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); 106 } 107 } 108 109 FREE( llvmpipe ); 110} 111 112static unsigned int 113llvmpipe_is_texture_referenced( struct pipe_context *pipe, 114 struct pipe_texture *texture, 115 unsigned face, unsigned level) 116{ 117 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 118 unsigned i; 119 120 if(llvmpipe->dirty_render_cache) { 121 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { 122 if(llvmpipe->framebuffer.cbufs[i] && 123 llvmpipe->framebuffer.cbufs[i]->texture == texture) 124 return PIPE_REFERENCED_FOR_WRITE; 125 } 126 if(llvmpipe->framebuffer.zsbuf && 127 llvmpipe->framebuffer.zsbuf->texture == texture) 128 return PIPE_REFERENCED_FOR_WRITE; 129 } 130 131 /* FIXME: we also need to do the same for the texture cache */ 132 133 return PIPE_UNREFERENCED; 134} 135 136static unsigned int 137llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 138 struct pipe_buffer *buf) 139{ 140 return PIPE_UNREFERENCED; 141} 142 143struct pipe_context * 144llvmpipe_create( struct pipe_screen *screen ) 145{ 146 struct llvmpipe_context *llvmpipe = CALLOC_STRUCT(llvmpipe_context); 147 uint i; 148 149 util_init_math(); 150 151 llvmpipe->pipe.winsys = screen->winsys; 152 llvmpipe->pipe.screen = screen; 153 llvmpipe->pipe.destroy = llvmpipe_destroy; 154 155 /* state setters */ 156 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 157 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 158 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 159 160 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 161 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; 162 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 163 164 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 165 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 166 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 167 168 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 169 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 170 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 171 172 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 173 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 174 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 175 176 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 177 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 178 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 179 180 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 181 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 182 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 183 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 184 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 185 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 186 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; 187 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 188 189 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 190 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; 191 192 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 193 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 194 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 195 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; 196 197 198 llvmpipe->pipe.clear = llvmpipe_clear; 199 llvmpipe->pipe.flush = llvmpipe_flush; 200 201 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 202 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 203 204 llvmpipe_init_query_funcs( llvmpipe ); 205 llvmpipe_init_texture_funcs( llvmpipe ); 206 207 /* 208 * Alloc caches for accessing drawing surfaces and textures. 209 * Must be before quad stage setup! 210 */ 211 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 212 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen ); 213 llvmpipe->zsbuf_cache = lp_create_tile_cache( screen ); 214 215 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 216 llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen ); 217 218 219 /* setup quad rendering stages */ 220 llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe); 221 llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe); 222 llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe); 223 224 /* vertex shader samplers */ 225 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 226 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex; 227 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i]; 228 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i]; 229 } 230 231 /* fragment shader samplers */ 232 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 233 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment; 234 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i]; 235 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i]; 236 } 237 238 /* 239 * Create drawing context and plug our rendering stage into it. 240 */ 241 llvmpipe->draw = draw_create(); 242 if (!llvmpipe->draw) 243 goto fail; 244 245 draw_texture_samplers(llvmpipe->draw, 246 PIPE_MAX_SAMPLERS, 247 (struct tgsi_sampler **) 248 llvmpipe->tgsi.vert_samplers_list); 249 250 llvmpipe->setup = lp_draw_render_stage(llvmpipe); 251 if (!llvmpipe->setup) 252 goto fail; 253 254 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 255 llvmpipe->no_rast = TRUE; 256 257 if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) { 258 /* Deprecated path -- vbuf is the intended interface to the draw module: 259 */ 260 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup); 261 } 262 else { 263 lp_init_vbuf(llvmpipe); 264 } 265 266 /* plug in AA line/point stages */ 267 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 268 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 269 270#if USE_DRAW_STAGE_PSTIPPLE 271 /* Do polygon stipple w/ texture map + frag prog? */ 272 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 273#endif 274 275 lp_init_surface_functions(llvmpipe); 276 277 return &llvmpipe->pipe; 278 279 fail: 280 llvmpipe_destroy(&llvmpipe->pipe); 281 return NULL; 282} 283 284