lp_context.c revision bfd81b4ebb1eb16ff56ec1a38aeb942eb7f0389c
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_inlines.h" 37#include "util/u_math.h" 38#include "util/u_memory.h" 39#include "lp_clear.h" 40#include "lp_context.h" 41#include "lp_flush.h" 42#include "lp_perf.h" 43#include "lp_state.h" 44#include "lp_surface.h" 45#include "lp_query.h" 46#include "lp_setup.h" 47 48static void llvmpipe_destroy( struct pipe_context *pipe ) 49{ 50 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 51 uint i; 52 53 lp_print_counters(); 54 55 /* This will also destroy llvmpipe->setup: 56 */ 57 if (llvmpipe->draw) 58 draw_destroy( llvmpipe->draw ); 59 60 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 61 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 62 } 63 64 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 65 66 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 67 pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], NULL); 68 } 69 70 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 71 pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], NULL); 72 } 73 74 for (i = 0; i < Elements(llvmpipe->constants); i++) { 75 if (llvmpipe->constants[i]) { 76 pipe_resource_reference(&llvmpipe->constants[i], NULL); 77 } 78 } 79 80 align_free( llvmpipe ); 81} 82 83 84struct pipe_context * 85llvmpipe_create_context( struct pipe_screen *screen, void *priv ) 86{ 87 struct llvmpipe_context *llvmpipe; 88 89 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 90 if (!llvmpipe) 91 return NULL; 92 93 util_init_math(); 94 95 memset(llvmpipe, 0, sizeof *llvmpipe); 96 97 llvmpipe->pipe.winsys = screen->winsys; 98 llvmpipe->pipe.screen = screen; 99 llvmpipe->pipe.priv = priv; 100 llvmpipe->pipe.destroy = llvmpipe_destroy; 101 102 /* state setters */ 103 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 104 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 105 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 106 107 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 108 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 109 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 110 111 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 112 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 113 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 114 115 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 116 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 117 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 118 119 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 120 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 121 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 122 123 llvmpipe->pipe.create_vertex_elements_state = llvmpipe_create_vertex_elements_state; 124 llvmpipe->pipe.bind_vertex_elements_state = llvmpipe_bind_vertex_elements_state; 125 llvmpipe->pipe.delete_vertex_elements_state = llvmpipe_delete_vertex_elements_state; 126 127 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 128 llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref; 129 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 130 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 131 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 132 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 133 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 134 135 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 136 137 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 138 139 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 140 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 141 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 142 143 llvmpipe->pipe.clear = llvmpipe_clear; 144 llvmpipe->pipe.flush = llvmpipe_flush; 145 146 147 llvmpipe_init_sampler_funcs(llvmpipe); 148 llvmpipe_init_query_funcs( llvmpipe ); 149 llvmpipe_init_context_resource_funcs( &llvmpipe->pipe ); 150 151 /* 152 * Create drawing context and plug our rendering stage into it. 153 */ 154 llvmpipe->draw = draw_create(&llvmpipe->pipe); 155 if (!llvmpipe->draw) 156 goto fail; 157 158 /* FIXME: devise alternative to draw_texture_samplers */ 159 160 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 161 llvmpipe->no_rast = TRUE; 162 163 llvmpipe->setup = lp_setup_create( &llvmpipe->pipe, 164 llvmpipe->draw ); 165 if (!llvmpipe->setup) 166 goto fail; 167 168 /* plug in AA line/point stages */ 169 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 170 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 171 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 172 173 /* convert points and lines into triangles: */ 174 draw_wide_point_threshold(llvmpipe->draw, 0.0); 175 draw_wide_line_threshold(llvmpipe->draw, 0.0); 176 177#if USE_DRAW_STAGE_PSTIPPLE 178 /* Do polygon stipple w/ texture map + frag prog? */ 179 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 180#endif 181 182 lp_init_surface_functions(llvmpipe); 183 184 lp_reset_counters(); 185 186 return &llvmpipe->pipe; 187 188 fail: 189 llvmpipe_destroy(&llvmpipe->pipe); 190 return NULL; 191} 192 193