r300_state_derived.c revision cf5dff1f2337303f49780dc646a44c6dbbe48e5a
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28
29#include "r300_context.h"
30#include "r300_fs.h"
31#include "r300_hyperz.h"
32#include "r300_screen.h"
33#include "r300_shader_semantics.h"
34#include "r300_state.h"
35#include "r300_state_derived.h"
36#include "r300_state_inlines.h"
37#include "r300_texture.h"
38#include "r300_vs.h"
39
40/* r300_state_derived: Various bits of state which are dependent upon
41 * currently bound CSO data. */
42
43enum r300_rs_swizzle {
44    SWIZ_XYZW = 0,
45    SWIZ_X001,
46    SWIZ_XY01,
47    SWIZ_0001,
48};
49
50static void r300_draw_emit_attrib(struct r300_context* r300,
51                                  enum attrib_emit emit,
52                                  enum interp_mode interp,
53                                  int index)
54{
55    struct r300_vertex_shader* vs = r300->vs_state.state;
56    struct tgsi_shader_info* info = &vs->info;
57    int output;
58
59    output = draw_find_shader_output(r300->draw,
60                                     info->output_semantic_name[index],
61                                     info->output_semantic_index[index]);
62    draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
63}
64
65static void r300_draw_emit_all_attribs(struct r300_context* r300)
66{
67    struct r300_vertex_shader* vs = r300->vs_state.state;
68    struct r300_shader_semantics* vs_outputs = &vs->outputs;
69    int i, gen_count;
70
71    /* Position. */
72    if (vs_outputs->pos != ATTR_UNUSED) {
73        r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
74                              vs_outputs->pos);
75    } else {
76        assert(0);
77    }
78
79    /* Point size. */
80    if (vs_outputs->psize != ATTR_UNUSED) {
81        r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
82                              vs_outputs->psize);
83    }
84
85    /* Colors. */
86    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
87        if (vs_outputs->color[i] != ATTR_UNUSED) {
88            r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
89                                  vs_outputs->color[i]);
90        }
91    }
92
93    /* XXX Back-face colors. */
94
95    /* Texture coordinates. */
96    /* Only 8 generic vertex attributes can be used. If there are more,
97     * they won't be rasterized. */
98    gen_count = 0;
99    for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
100        if (vs_outputs->generic[i] != ATTR_UNUSED) {
101            r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
102                                  vs_outputs->generic[i]);
103            gen_count++;
104        }
105    }
106
107    /* Fog coordinates. */
108    if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
109        r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
110                              vs_outputs->fog);
111        gen_count++;
112    }
113}
114
115/* Update the PSC tables for SW TCL, using Draw. */
116static void r300_swtcl_vertex_psc(struct r300_context *r300)
117{
118    struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
119    struct vertex_info *vinfo = &r300->vertex_info;
120    uint16_t type, swizzle;
121    enum pipe_format format;
122    unsigned i, attrib_count;
123    int* vs_output_tab = r300->stream_loc_notcl;
124
125    memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
126
127    /* For each Draw attribute, route it to the fragment shader according
128     * to the vs_output_tab. */
129    attrib_count = vinfo->num_attribs;
130    DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
131    for (i = 0; i < attrib_count; i++) {
132        DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
133               " vs_output_tab %d\n", vinfo->attrib[i].src_index,
134               vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
135               vs_output_tab[i]);
136
137        /* Make sure we have a proper destination for our attribute. */
138        assert(vs_output_tab[i] != -1);
139
140        format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
141
142        /* Obtain the type of data in this attribute. */
143        type = r300_translate_vertex_data_type(format) |
144            vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
145
146        /* Obtain the swizzle for this attribute. Note that the default
147         * swizzle in the hardware is not XYZW! */
148        swizzle = r300_translate_vertex_data_swizzle(format);
149
150        /* Add the attribute to the PSC table. */
151        if (i & 1) {
152            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
153            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
154        } else {
155            vstream->vap_prog_stream_cntl[i >> 1] |= type;
156            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
157        }
158    }
159
160    /* Set the last vector in the PSC. */
161    if (i) {
162        i -= 1;
163    }
164    vstream->vap_prog_stream_cntl[i >> 1] |=
165        (R300_LAST_VEC << (i & 1 ? 16 : 0));
166
167    vstream->count = (i >> 1) + 1;
168    r300->vertex_stream_state.dirty = TRUE;
169    r300->vertex_stream_state.size = (1 + vstream->count) * 2;
170}
171
172static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
173                        enum r300_rs_swizzle swiz)
174{
175    rs->ip[id] |= R300_RS_COL_PTR(ptr);
176    if (swiz == SWIZ_0001) {
177        rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
178    } else {
179        rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
180    }
181    rs->inst[id] |= R300_RS_INST_COL_ID(id);
182}
183
184static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
185{
186    rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
187                    R300_RS_INST_COL_ADDR(fp_offset);
188}
189
190static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
191                        enum r300_rs_swizzle swiz)
192{
193    if (swiz == SWIZ_X001) {
194        rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
195                      R300_RS_SEL_S(R300_RS_SEL_C0) |
196                      R300_RS_SEL_T(R300_RS_SEL_K0) |
197                      R300_RS_SEL_R(R300_RS_SEL_K0) |
198                      R300_RS_SEL_Q(R300_RS_SEL_K1);
199    } else if (swiz == SWIZ_XY01) {
200        rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
201                      R300_RS_SEL_S(R300_RS_SEL_C0) |
202                      R300_RS_SEL_T(R300_RS_SEL_C1) |
203                      R300_RS_SEL_R(R300_RS_SEL_K0) |
204                      R300_RS_SEL_Q(R300_RS_SEL_K1);
205    } else {
206        rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
207                      R300_RS_SEL_S(R300_RS_SEL_C0) |
208                      R300_RS_SEL_T(R300_RS_SEL_C1) |
209                      R300_RS_SEL_R(R300_RS_SEL_C2) |
210                      R300_RS_SEL_Q(R300_RS_SEL_C3);
211    }
212    rs->inst[id] |= R300_RS_INST_TEX_ID(id);
213}
214
215static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
216{
217    rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
218                    R300_RS_INST_TEX_ADDR(fp_offset);
219}
220
221static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
222                        enum r300_rs_swizzle swiz)
223{
224    rs->ip[id] |= R500_RS_COL_PTR(ptr);
225    if (swiz == SWIZ_0001) {
226        rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
227    } else {
228        rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
229    }
230    rs->inst[id] |= R500_RS_INST_COL_ID(id);
231}
232
233static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
234{
235    rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
236                    R500_RS_INST_COL_ADDR(fp_offset);
237}
238
239static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
240			enum r300_rs_swizzle swiz)
241{
242    int rs_tex_comp = ptr*4;
243
244    if (swiz == SWIZ_X001) {
245        rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
246                      R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
247                      R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
248                      R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
249    } else if (swiz == SWIZ_XY01) {
250        rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
251                      R500_RS_SEL_T(rs_tex_comp + 1) |
252                      R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
253                      R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
254    } else {
255        rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
256                      R500_RS_SEL_T(rs_tex_comp + 1) |
257                      R500_RS_SEL_R(rs_tex_comp + 2) |
258                      R500_RS_SEL_Q(rs_tex_comp + 3);
259    }
260    rs->inst[id] |= R500_RS_INST_TEX_ID(id);
261}
262
263static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
264{
265    rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
266                    R500_RS_INST_TEX_ADDR(fp_offset);
267}
268
269/* Set up the RS block.
270 *
271 * This is the part of the chipset that is responsible for linking vertex
272 * and fragment shaders and stuffed texture coordinates.
273 *
274 * The rasterizer reads data from VAP, which produces vertex shader outputs,
275 * and GA, which produces stuffed texture coordinates. VAP outputs have
276 * precedence over GA. All outputs must be rasterized otherwise it locks up.
277 * If there are more outputs rasterized than is set in VAP/GA, it locks up
278 * too. The funky part is that this info has been pretty much obtained by trial
279 * and error. */
280static void r300_update_rs_block(struct r300_context *r300)
281{
282    struct r300_vertex_shader *vs = r300->vs_state.state;
283    struct r300_shader_semantics *vs_outputs = &vs->outputs;
284    struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
285    struct r300_rs_block rs = {0};
286    int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0;
287    void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
288    void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
289    void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
290    void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
291    boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
292                              vs_outputs->bcolor[1] != ATTR_UNUSED;
293    int *stream_loc_notcl = r300->stream_loc_notcl;
294
295    if (r300->screen->caps.is_r500) {
296        rX00_rs_col       = r500_rs_col;
297        rX00_rs_col_write = r500_rs_col_write;
298        rX00_rs_tex       = r500_rs_tex;
299        rX00_rs_tex_write = r500_rs_tex_write;
300    } else {
301        rX00_rs_col       = r300_rs_col;
302        rX00_rs_col_write = r300_rs_col_write;
303        rX00_rs_tex       = r300_rs_tex;
304        rX00_rs_tex_write = r300_rs_tex_write;
305    }
306
307    /* The position is always present in VAP. */
308    rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
309    rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
310    stream_loc_notcl[loc++] = 0;
311
312    /* Set up the point size in VAP. */
313    if (vs_outputs->psize != ATTR_UNUSED) {
314        rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
315        stream_loc_notcl[loc++] = 1;
316    }
317
318    /* Set up and rasterize colors. */
319    for (i = 0; i < ATTR_COLOR_COUNT; i++) {
320        if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
321            vs_outputs->color[1] != ATTR_UNUSED) {
322            /* Set up the color in VAP. */
323            rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
324            rs.vap_out_vtx_fmt[0] |=
325                    R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
326            stream_loc_notcl[loc++] = 2 + i;
327
328            /* Rasterize it. */
329            rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
330
331            /* Write it to the FS input register if it's needed by the FS. */
332            if (fs_inputs->color[i] != ATTR_UNUSED) {
333                rX00_rs_col_write(&rs, col_count, fp_offset);
334                fp_offset++;
335
336                DBG(r300, DBG_RS,
337                    "r300: Rasterized color %i written to FS.\n", i);
338            } else {
339                DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
340            }
341            col_count++;
342        } else {
343            /* Skip the FS input register, leave it uninitialized. */
344            /* If we try to set it to (0,0,0,1), it will lock up. */
345            if (fs_inputs->color[i] != ATTR_UNUSED) {
346                fp_offset++;
347
348                DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
349                    i);
350            }
351        }
352    }
353
354    /* Set up back-face colors. The rasterizer will do the color selection
355     * automatically. */
356    if (any_bcolor_used) {
357        if (r300->two_sided_color) {
358            /* Rasterize as back-face colors. */
359            for (i = 0; i < ATTR_COLOR_COUNT; i++) {
360                rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
361                rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
362                stream_loc_notcl[loc++] = 4 + i;
363            }
364        } else {
365            /* Rasterize two fake texcoords to prevent from the two-sided color
366             * selection. */
367            /* XXX Consider recompiling the vertex shader to save 2 RS units. */
368            for (i = 0; i < 2; i++) {
369                rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
370                rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
371                stream_loc_notcl[loc++] = 6 + tex_count;
372
373                /* Rasterize it. */
374                rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
375                tex_count++;
376            }
377        }
378    }
379
380    /* Rasterize texture coordinates. */
381    for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
382	bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
383
384        if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
385            if (!sprite_coord) {
386                /* Set up the texture coordinates in VAP. */
387                rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
388                rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
389                stream_loc_notcl[loc++] = 6 + tex_count;
390            }
391
392            /* Rasterize it. */
393            rX00_rs_tex(&rs, tex_count, tex_count,
394			sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
395
396            /* Write it to the FS input register if it's needed by the FS. */
397            if (fs_inputs->generic[i] != ATTR_UNUSED) {
398                rX00_rs_tex_write(&rs, tex_count, fp_offset);
399                fp_offset++;
400
401                DBG(r300, DBG_RS,
402                    "r300: Rasterized generic %i written to FS%s.\n",
403                    i, sprite_coord ? " (sprite coord)" : "");
404            } else {
405                DBG(r300, DBG_RS,
406                    "r300: Rasterized generic %i unused%s.\n",
407                    i, sprite_coord ? " (sprite coord)" : "");
408            }
409            tex_count++;
410        } else {
411            /* Skip the FS input register, leave it uninitialized. */
412            /* If we try to set it to (0,0,0,1), it will lock up. */
413            if (fs_inputs->generic[i] != ATTR_UNUSED) {
414                fp_offset++;
415
416                DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
417                    i, sprite_coord ? " (sprite coord)" : "");
418            }
419        }
420    }
421
422    /* Rasterize fog coordinates. */
423    if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
424        /* Set up the fog coordinates in VAP. */
425        rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
426        rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
427        stream_loc_notcl[loc++] = 6 + tex_count;
428
429        /* Rasterize it. */
430        rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_X001);
431
432        /* Write it to the FS input register if it's needed by the FS. */
433        if (fs_inputs->fog != ATTR_UNUSED) {
434            rX00_rs_tex_write(&rs, tex_count, fp_offset);
435            fp_offset++;
436
437            DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
438        } else {
439            DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
440        }
441        tex_count++;
442    } else {
443        /* Skip the FS input register, leave it uninitialized. */
444        /* If we try to set it to (0,0,0,1), it will lock up. */
445        if (fs_inputs->fog != ATTR_UNUSED) {
446            fp_offset++;
447
448            DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
449        }
450    }
451
452    /* Rasterize WPOS. */
453    /* Don't set it in VAP if the FS doesn't need it. */
454    if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
455        /* Set up the WPOS coordinates in VAP. */
456        rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
457        rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
458        stream_loc_notcl[loc++] = 6 + tex_count;
459
460        /* Rasterize it. */
461        rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
462
463        /* Write it to the FS input register. */
464        rX00_rs_tex_write(&rs, tex_count, fp_offset);
465
466        DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
467
468        fp_offset++;
469        tex_count++;
470    }
471
472    /* Invalidate the rest of the no-TCL (GA) stream locations. */
473    for (; loc < 16;) {
474        stream_loc_notcl[loc++] = -1;
475    }
476
477    /* Rasterize at least one color, or bad things happen. */
478    if (col_count == 0 && tex_count == 0) {
479        rX00_rs_col(&rs, 0, 0, SWIZ_0001);
480        col_count++;
481
482        DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
483    }
484
485    DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
486        "generics: %i.\n", col_count, tex_count);
487
488    rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) |
489        R300_HIRES_EN;
490
491    count = MAX3(col_count, tex_count, 1);
492    rs.inst_count = count - 1;
493
494    /* Now, after all that, see if we actually need to update the state. */
495    if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
496        memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
497        r300->rs_block_state.size = 11 + count*2;
498    }
499}
500
501static void r300_merge_textures_and_samplers(struct r300_context* r300)
502{
503    struct r300_textures_state *state =
504        (struct r300_textures_state*)r300->textures_state.state;
505    struct r300_texture_sampler_state *texstate;
506    struct r300_sampler_state *sampler;
507    struct r300_sampler_view *view;
508    struct r300_texture *tex;
509    unsigned min_level, max_level, i, size;
510    unsigned count = MIN2(state->sampler_view_count,
511                          state->sampler_state_count);
512    unsigned char depth_swizzle[4] = {
513        UTIL_FORMAT_SWIZZLE_X,
514        UTIL_FORMAT_SWIZZLE_X,
515        UTIL_FORMAT_SWIZZLE_X,
516        UTIL_FORMAT_SWIZZLE_X
517    };
518
519    state->tx_enable = 0;
520    state->count = 0;
521    size = 2;
522
523    for (i = 0; i < count; i++) {
524        if (state->sampler_views[i] && state->sampler_states[i]) {
525            state->tx_enable |= 1 << i;
526
527            view = state->sampler_views[i];
528            tex = r300_texture(view->base.texture);
529            sampler = state->sampler_states[i];
530
531            texstate = &state->regs[i];
532            texstate->format = view->format;
533            texstate->filter0 = sampler->filter0;
534            texstate->filter1 = sampler->filter1;
535            texstate->border_color = sampler->border_color;
536
537            /* If compare mode is disabled, the sampler view swizzles
538             * are stored in the format.
539             * Otherwise, swizzles must be applied after the compare mode
540             * in the fragment shader. */
541            if (util_format_is_depth_or_stencil(tex->b.b.format)) {
542                if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
543                    texstate->format.format1 |=
544                        r300_get_swizzle_combined(depth_swizzle, view->swizzle);
545                } else {
546                    texstate->format.format1 |=
547                        r300_get_swizzle_combined(depth_swizzle, 0);
548                }
549            }
550
551            /* to emulate 1D textures through 2D ones correctly */
552            if (tex->b.b.target == PIPE_TEXTURE_1D) {
553                texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
554                texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
555            }
556
557            if (tex->uses_pitch) {
558                /* NPOT textures don't support mip filter, unfortunately.
559                 * This prevents incorrect rendering. */
560                texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
561
562                /* Mask out the mirrored flag. */
563                if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
564                    texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
565                }
566                if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
567                    texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
568                }
569
570                /* Change repeat to clamp-to-edge.
571                 * (the repeat bit has a value of 0, no masking needed). */
572                if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
573                    R300_TX_WRAP_S(R300_TX_REPEAT)) {
574                    texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
575                }
576                if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
577                    R300_TX_WRAP_T(R300_TX_REPEAT)) {
578                    texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
579                }
580            } else {
581                /* determine min/max levels */
582                /* the MAX_MIP level is the largest (finest) one */
583                max_level = MIN3(sampler->max_lod + view->base.first_level,
584                                 tex->b.b.last_level, view->base.last_level);
585                min_level = MIN2(sampler->min_lod + view->base.first_level,
586                                 max_level);
587                texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);
588                texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
589            }
590
591            texstate->filter0 |= i << 28;
592
593            size += 16;
594            state->count = i+1;
595        }
596    }
597
598    r300->textures_state.size = size;
599
600    /* Pick a fragment shader based on either the texture compare state
601     * or the uses_pitch flag. */
602    if (r300->fs.state && count) {
603        if (r300_pick_fragment_shader(r300)) {
604            r300_mark_fs_code_dirty(r300);
605        }
606    }
607}
608
609void r300_update_derived_state(struct r300_context* r300)
610{
611    if (r300->textures_state.dirty) {
612        r300_merge_textures_and_samplers(r300);
613    }
614
615    if (r300->rs_block_state.dirty) {
616        r300_update_rs_block(r300);
617    }
618
619    if (r300->draw) {
620        memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
621        r300_draw_emit_all_attribs(r300);
622        draw_compute_vertex_size(&r300->vertex_info);
623        r300_swtcl_vertex_psc(r300);
624    }
625
626    r300_update_hyperz_state(r300);
627}
628