r600_texture.c revision 0d91ddf1d4be712377e80d330480ff560d449c6f
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *      Jerome Glisse
25 *      Corbin Simpson
26 */
27#include <errno.h>
28#include "pipe/p_screen.h"
29#include "util/u_format.h"
30#include "util/u_format_s3tc.h"
31#include "util/u_math.h"
32#include "util/u_inlines.h"
33#include "util/u_memory.h"
34#include "pipebuffer/pb_buffer.h"
35#include "r600_pipe.h"
36#include "r600_resource.h"
37#include "r600d.h"
38#include "r600_formats.h"
39
40/* Copy from a full GPU texture to a transfer's staging one. */
41static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
42{
43	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
44	struct pipe_resource *texture = transfer->resource;
45
46	ctx->resource_copy_region(ctx, &rtransfer->staging->b.b.b,
47				0, 0, 0, 0, texture, transfer->level,
48				&transfer->box);
49}
50
51
52/* Copy from a transfer's staging texture to a full GPU one. */
53static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
54{
55	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
56	struct pipe_resource *texture = transfer->resource;
57	struct pipe_box sbox;
58
59	sbox.x = sbox.y = sbox.z = 0;
60	sbox.width = transfer->box.width;
61	sbox.height = transfer->box.height;
62	/* XXX that might be wrong */
63	sbox.depth = 1;
64	ctx->resource_copy_region(ctx, texture, transfer->level,
65				  transfer->box.x, transfer->box.y, transfer->box.z,
66				  &rtransfer->staging->b.b.b,
67				  0, &sbox);
68}
69
70unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
71					unsigned level, unsigned layer)
72{
73	unsigned offset = rtex->offset[level];
74
75	switch (rtex->resource.b.b.b.target) {
76	case PIPE_TEXTURE_3D:
77	case PIPE_TEXTURE_CUBE:
78	default:
79		return offset + layer * rtex->layer_size[level];
80	}
81}
82
83static unsigned r600_get_block_alignment(struct pipe_screen *screen,
84					 enum pipe_format format,
85					 unsigned array_mode)
86{
87	struct r600_screen* rscreen = (struct r600_screen *)screen;
88	unsigned pixsize = util_format_get_blocksize(format);
89	int p_align;
90
91	switch(array_mode) {
92	case V_038000_ARRAY_1D_TILED_THIN1:
93		p_align = MAX2(8,
94			       ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
95		break;
96	case V_038000_ARRAY_2D_TILED_THIN1:
97		p_align = MAX2(rscreen->tiling_info.num_banks,
98			       (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
99				rscreen->tiling_info.num_banks)) * 8;
100		break;
101	case V_038000_ARRAY_LINEAR_ALIGNED:
102		p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
103		break;
104	case V_038000_ARRAY_LINEAR_GENERAL:
105	default:
106		p_align = rscreen->tiling_info.group_bytes / pixsize;
107		break;
108	}
109	return p_align;
110}
111
112static unsigned r600_get_height_alignment(struct pipe_screen *screen,
113					  unsigned array_mode)
114{
115	struct r600_screen* rscreen = (struct r600_screen *)screen;
116	int h_align;
117
118	switch (array_mode) {
119	case V_038000_ARRAY_2D_TILED_THIN1:
120		h_align = rscreen->tiling_info.num_channels * 8;
121		break;
122	case V_038000_ARRAY_1D_TILED_THIN1:
123	case V_038000_ARRAY_LINEAR_ALIGNED:
124		h_align = 8;
125		break;
126	case V_038000_ARRAY_LINEAR_GENERAL:
127	default:
128		h_align = 1;
129		break;
130	}
131	return h_align;
132}
133
134static unsigned r600_get_base_alignment(struct pipe_screen *screen,
135					enum pipe_format format,
136					unsigned array_mode)
137{
138	struct r600_screen* rscreen = (struct r600_screen *)screen;
139	unsigned pixsize = util_format_get_blocksize(format);
140	int p_align = r600_get_block_alignment(screen, format, array_mode);
141	int h_align = r600_get_height_alignment(screen, array_mode);
142	int b_align;
143
144	switch (array_mode) {
145	case V_038000_ARRAY_2D_TILED_THIN1:
146		b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
147			       p_align * pixsize * h_align);
148		break;
149	case V_038000_ARRAY_1D_TILED_THIN1:
150	case V_038000_ARRAY_LINEAR_ALIGNED:
151	case V_038000_ARRAY_LINEAR_GENERAL:
152	default:
153		b_align = rscreen->tiling_info.group_bytes;
154		break;
155	}
156	return b_align;
157}
158
159static unsigned mip_minify(unsigned size, unsigned level)
160{
161	unsigned val;
162	val = u_minify(size, level);
163	if (level > 0)
164		val = util_next_power_of_two(val);
165	return val;
166}
167
168static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
169					  struct r600_resource_texture *rtex,
170					  unsigned level)
171{
172	struct pipe_resource *ptex = &rtex->resource.b.b.b;
173	unsigned nblocksx, block_align, width;
174	unsigned blocksize = util_format_get_blocksize(rtex->real_format);
175
176	if (rtex->pitch_override)
177		return rtex->pitch_override / blocksize;
178
179	width = mip_minify(ptex->width0, level);
180	nblocksx = util_format_get_nblocksx(rtex->real_format, width);
181
182	block_align = r600_get_block_alignment(screen, rtex->real_format,
183					      rtex->array_mode[level]);
184	nblocksx = align(nblocksx, block_align);
185	return nblocksx;
186}
187
188static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
189					  struct r600_resource_texture *rtex,
190					  unsigned level)
191{
192	struct pipe_resource *ptex = &rtex->resource.b.b.b;
193	unsigned height, tile_height;
194
195	height = mip_minify(ptex->height0, level);
196	height = util_format_get_nblocksy(rtex->real_format, height);
197	tile_height = r600_get_height_alignment(screen,
198						rtex->array_mode[level]);
199
200	/* XXX Hack around an alignment issue. Less tests fail with this.
201	 *
202	 * The thing is depth-stencil buffers should be tiled, i.e.
203	 * the alignment should be >=8. If I make them tiled, stencil starts
204	 * working because it no longer overlaps with the depth buffer
205	 * in memory, but texturing like drawpix-stencil breaks. */
206	if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
207		tile_height = 8;
208
209	height = align(height, tile_height);
210	return height;
211}
212
213static void r600_texture_set_array_mode(struct pipe_screen *screen,
214					struct r600_resource_texture *rtex,
215					unsigned level, unsigned array_mode)
216{
217	struct pipe_resource *ptex = &rtex->resource.b.b.b;
218
219	switch (array_mode) {
220	case V_0280A0_ARRAY_LINEAR_GENERAL:
221	case V_0280A0_ARRAY_LINEAR_ALIGNED:
222	case V_0280A0_ARRAY_1D_TILED_THIN1:
223	default:
224		rtex->array_mode[level] = array_mode;
225		break;
226	case V_0280A0_ARRAY_2D_TILED_THIN1:
227	{
228		unsigned w, h, tile_height, tile_width;
229
230		tile_height = r600_get_height_alignment(screen, array_mode);
231		tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
232
233		w = mip_minify(ptex->width0, level);
234		h = mip_minify(ptex->height0, level);
235		if (w <= tile_width || h <= tile_height)
236			rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
237		else
238			rtex->array_mode[level] = array_mode;
239	}
240	break;
241	}
242}
243
244static int r600_init_surface(struct radeon_surface *surface,
245			     const struct pipe_resource *ptex,
246			     unsigned array_mode)
247{
248	surface->npix_x = ptex->width0;
249	surface->npix_y = ptex->height0;
250	surface->npix_z = ptex->depth0;
251	surface->blk_w = util_format_get_blockwidth(ptex->format);
252	surface->blk_h = util_format_get_blockheight(ptex->format);
253	surface->blk_d = 1;
254	surface->array_size = 1;
255	surface->last_level = ptex->last_level;
256	surface->bpe = util_format_get_blocksize(ptex->format);
257	/* align byte per element on dword */
258	if (surface->bpe == 3) {
259		surface->bpe = 4;
260	}
261	surface->nsamples = 1;
262	surface->flags = 0;
263	switch (array_mode) {
264	case V_038000_ARRAY_1D_TILED_THIN1:
265		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
266		break;
267	case V_038000_ARRAY_2D_TILED_THIN1:
268		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
269		break;
270	case V_038000_ARRAY_LINEAR_ALIGNED:
271		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
272		break;
273	case V_038000_ARRAY_LINEAR_GENERAL:
274	default:
275		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
276		break;
277	}
278	switch (ptex->target) {
279	case PIPE_TEXTURE_1D:
280		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
281		break;
282	case PIPE_TEXTURE_RECT:
283	case PIPE_TEXTURE_2D:
284		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
285		break;
286	case PIPE_TEXTURE_3D:
287		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
288		break;
289	case PIPE_TEXTURE_1D_ARRAY:
290		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
291		surface->array_size = ptex->array_size;
292		break;
293	case PIPE_TEXTURE_2D_ARRAY:
294		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
295		surface->array_size = ptex->array_size;
296		break;
297	case PIPE_TEXTURE_CUBE:
298		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
299		break;
300	case PIPE_BUFFER:
301	default:
302		return -EINVAL;
303	}
304	if (ptex->bind & PIPE_BIND_SCANOUT) {
305		surface->flags |= RADEON_SURF_SCANOUT;
306	}
307	if (util_format_is_depth_and_stencil(ptex->format)) {
308		surface->flags |= RADEON_SURF_ZBUFFER;
309		surface->flags |= RADEON_SURF_SBUFFER;
310	}
311
312	return 0;
313}
314
315static int r600_setup_surface(struct pipe_screen *screen,
316			      struct r600_resource_texture *rtex,
317			      unsigned array_mode,
318			      unsigned pitch_in_bytes_override)
319{
320	struct pipe_resource *ptex = &rtex->resource.b.b.b;
321	struct r600_screen *rscreen = (struct r600_screen*)screen;
322	unsigned i;
323	int r;
324
325	if (util_format_is_depth_or_stencil(rtex->real_format)) {
326		rtex->surface.flags |= RADEON_SURF_ZBUFFER;
327		rtex->surface.flags |= RADEON_SURF_SBUFFER;
328	}
329
330	r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
331	if (r) {
332		return r;
333	}
334	rtex->size = rtex->surface.bo_size;
335	if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
336		/* old ddx on evergreen over estimate alignment for 1d, only 1 level
337		 * for those
338		 */
339		rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
340		rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
341		rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
342		if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
343			rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
344		}
345	}
346	for (i = 0; i <= ptex->last_level; i++) {
347		rtex->offset[i] = rtex->surface.level[i].offset;
348		rtex->layer_size[i] = rtex->surface.level[i].slice_size;
349		rtex->pitch_in_bytes[i] = rtex->surface.level[i].pitch_bytes;
350		switch (rtex->surface.level[i].mode) {
351		case RADEON_SURF_MODE_LINEAR_ALIGNED:
352			rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
353			break;
354		case RADEON_SURF_MODE_1D:
355			rtex->array_mode[i] = V_038000_ARRAY_1D_TILED_THIN1;
356			break;
357		case RADEON_SURF_MODE_2D:
358			rtex->array_mode[i] = V_038000_ARRAY_2D_TILED_THIN1;
359			break;
360		default:
361		case RADEON_SURF_MODE_LINEAR:
362			rtex->array_mode[i] = 0;
363			break;
364		}
365	}
366	return 0;
367}
368
369static void r600_setup_miptree(struct pipe_screen *screen,
370			       struct r600_resource_texture *rtex,
371			       unsigned array_mode)
372{
373	struct pipe_resource *ptex = &rtex->resource.b.b.b;
374	enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
375	unsigned size, layer_size, i, offset;
376	unsigned nblocksx, nblocksy;
377
378	for (i = 0, offset = 0; i <= ptex->last_level; i++) {
379		unsigned blocksize = util_format_get_blocksize(rtex->real_format);
380		unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
381
382		r600_texture_set_array_mode(screen, rtex, i, array_mode);
383
384		nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
385		nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
386
387		if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
388			layer_size = align(nblocksx, 64) * nblocksy * blocksize;
389		else
390			layer_size = nblocksx * nblocksy * blocksize;
391
392		if (ptex->target == PIPE_TEXTURE_CUBE) {
393			if (chipc >= R700)
394				size = layer_size * 8;
395			else
396				size = layer_size * 6;
397		}
398		else if (ptex->target == PIPE_TEXTURE_3D)
399			size = layer_size * u_minify(ptex->depth0, i);
400		else
401			size = layer_size * ptex->array_size;
402
403		/* align base image and start of miptree */
404		if ((i == 0) || (i == 1))
405			offset = align(offset, base_align);
406		rtex->offset[i] = offset;
407		rtex->layer_size[i] = layer_size;
408		rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
409		rtex->pitch_in_bytes[i] = nblocksx * blocksize;
410
411		offset += size;
412	}
413	rtex->size = offset;
414}
415
416/* Figure out whether u_blitter will fallback to a transfer operation.
417 * If so, don't use a staging resource.
418 */
419static boolean permit_hardware_blit(struct pipe_screen *screen,
420					const struct pipe_resource *res)
421{
422	unsigned bind;
423
424	if (util_format_is_depth_or_stencil(res->format))
425		bind = PIPE_BIND_DEPTH_STENCIL;
426	else
427		bind = PIPE_BIND_RENDER_TARGET;
428
429	/* hackaround for S3TC */
430	if (util_format_is_compressed(res->format))
431		return TRUE;
432
433	if (!screen->is_format_supported(screen,
434				res->format,
435				res->target,
436				res->nr_samples,
437                                bind))
438		return FALSE;
439
440	if (!screen->is_format_supported(screen,
441				res->format,
442				res->target,
443				res->nr_samples,
444                                PIPE_BIND_SAMPLER_VIEW))
445		return FALSE;
446
447	return TRUE;
448}
449
450static boolean r600_texture_get_handle(struct pipe_screen* screen,
451					struct pipe_resource *ptex,
452					struct winsys_handle *whandle)
453{
454	struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
455	struct r600_resource *resource = &rtex->resource;
456	struct r600_screen *rscreen = (struct r600_screen*)screen;
457
458	return rscreen->ws->buffer_get_handle(resource->buf,
459					      rtex->pitch_in_bytes[0], whandle);
460}
461
462static void r600_texture_destroy(struct pipe_screen *screen,
463				 struct pipe_resource *ptex)
464{
465	struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
466	struct r600_resource *resource = &rtex->resource;
467
468	if (rtex->flushed_depth_texture)
469		pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
470
471	if (rtex->stencil)
472		pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
473
474	pb_reference(&resource->buf, NULL);
475	FREE(rtex);
476}
477
478static const struct u_resource_vtbl r600_texture_vtbl =
479{
480	r600_texture_get_handle,	/* get_handle */
481	r600_texture_destroy,		/* resource_destroy */
482	r600_texture_get_transfer,	/* get_transfer */
483	r600_texture_transfer_destroy,	/* transfer_destroy */
484	r600_texture_transfer_map,	/* transfer_map */
485	NULL,				/* transfer_flush_region */
486	r600_texture_transfer_unmap,	/* transfer_unmap */
487	NULL				/* transfer_inline_write */
488};
489
490static struct r600_resource_texture *
491r600_texture_create_object(struct pipe_screen *screen,
492			   const struct pipe_resource *base,
493			   unsigned array_mode,
494			   unsigned pitch_in_bytes_override,
495			   unsigned max_buffer_size,
496			   struct pb_buffer *buf,
497			   boolean alloc_bo,
498			   struct radeon_surface *surface)
499{
500	struct r600_resource_texture *rtex;
501	struct r600_resource *resource;
502	struct r600_screen *rscreen = (struct r600_screen*)screen;
503	int r;
504
505	rtex = CALLOC_STRUCT(r600_resource_texture);
506	if (rtex == NULL)
507		return NULL;
508
509	resource = &rtex->resource;
510	resource->b.b.b = *base;
511	resource->b.b.vtbl = &r600_texture_vtbl;
512	pipe_reference_init(&resource->b.b.b.reference, 1);
513	resource->b.b.b.screen = screen;
514	rtex->pitch_override = pitch_in_bytes_override;
515	rtex->real_format = base->format;
516
517	/* We must split depth and stencil into two separate buffers on Evergreen. */
518	if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
519	    ((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
520	    util_format_is_depth_and_stencil(base->format) &&
521	    !rscreen->use_surface_alloc) {
522		struct pipe_resource stencil;
523		unsigned stencil_pitch_override = 0;
524
525		switch (base->format) {
526		case PIPE_FORMAT_Z24_UNORM_S8_UINT:
527			rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
528			break;
529		case PIPE_FORMAT_S8_UINT_Z24_UNORM:
530			rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
531			break;
532		case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
533			rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
534			break;
535		default:
536			assert(0);
537			FREE(rtex);
538			return NULL;
539		}
540
541		/* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
542		if (pitch_in_bytes_override) {
543			assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
544			       base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
545			stencil_pitch_override = pitch_in_bytes_override / 4;
546		}
547
548		/* Allocate the stencil buffer. */
549		stencil = *base;
550		stencil.format = PIPE_FORMAT_S8_UINT;
551		rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
552							   stencil_pitch_override,
553							   max_buffer_size, NULL, FALSE, surface);
554		if (!rtex->stencil) {
555			FREE(rtex);
556			return NULL;
557		}
558		/* Proceed in creating the depth buffer. */
559	}
560
561	/* only mark depth textures the HW can hit as depth textures */
562	if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
563		rtex->is_depth = true;
564
565	r600_setup_miptree(screen, rtex, array_mode);
566	if (rscreen->use_surface_alloc) {
567		rtex->surface = *surface;
568		r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
569		if (r) {
570			FREE(rtex);
571			return NULL;
572		}
573	}
574
575	/* If we initialized separate stencil for Evergreen. place it after depth. */
576	if (rtex->stencil) {
577		unsigned stencil_align, stencil_offset;
578
579		stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
580		stencil_offset = align(rtex->size, stencil_align);
581
582		for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
583			rtex->stencil->offset[i] += stencil_offset;
584
585		rtex->size = stencil_offset + rtex->stencil->size;
586	}
587
588	/* Now create the backing buffer. */
589	if (!buf && alloc_bo) {
590		struct pipe_resource *ptex = &rtex->resource.b.b.b;
591		unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
592
593		if (rscreen->use_surface_alloc) {
594			base_align = rtex->surface.bo_alignment;
595		} else if (util_format_is_depth_or_stencil(rtex->real_format)) {
596			/* ugly work around depth buffer need stencil room at end of bo */
597			rtex->size += ptex->width0 * ptex->height0;
598		}
599		if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
600			pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
601			FREE(rtex);
602			return NULL;
603		}
604	} else if (buf) {
605		resource->buf = buf;
606		resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
607		resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
608	}
609
610	if (rtex->stencil) {
611		pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
612		rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
613		rtex->stencil->resource.domains = rtex->resource.domains;
614	}
615	return rtex;
616}
617
618struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
619						const struct pipe_resource *templ)
620{
621	struct r600_screen *rscreen = (struct r600_screen*)screen;
622	struct radeon_surface surface;
623	unsigned array_mode = 0;
624	int r;
625
626	if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
627		if (rscreen->use_surface_alloc &&
628		    !(templ->bind & PIPE_BIND_SCANOUT) &&
629		    templ->usage != PIPE_USAGE_STAGING &&
630		    templ->usage != PIPE_USAGE_STREAM &&
631		    permit_hardware_blit(screen, templ)) {
632			array_mode = V_038000_ARRAY_2D_TILED_THIN1;
633		} else if (util_format_is_compressed(templ->format)) {
634			array_mode = V_038000_ARRAY_1D_TILED_THIN1;
635		}
636	}
637
638	r = r600_init_surface(&surface, templ, array_mode);
639	if (r) {
640		return NULL;
641	}
642	r = rscreen->ws->surface_best(rscreen->ws, &surface);
643	if (r) {
644		return NULL;
645	}
646	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
647								  0, 0, NULL, TRUE, &surface);
648}
649
650static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
651						struct pipe_resource *texture,
652						const struct pipe_surface *surf_tmpl)
653{
654	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
655	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
656	unsigned level = surf_tmpl->u.tex.level;
657
658	assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
659	if (surface == NULL)
660		return NULL;
661	pipe_reference_init(&surface->base.reference, 1);
662	pipe_resource_reference(&surface->base.texture, texture);
663	surface->base.context = pipe;
664	surface->base.format = surf_tmpl->format;
665	surface->base.width = mip_minify(texture->width0, level);
666	surface->base.height = mip_minify(texture->height0, level);
667	surface->base.usage = surf_tmpl->usage;
668	surface->base.texture = texture;
669	surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
670	surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
671	surface->base.u.tex.level = level;
672
673	surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
674							    rtex, level);
675	return &surface->base;
676}
677
678static void r600_surface_destroy(struct pipe_context *pipe,
679				 struct pipe_surface *surface)
680{
681	pipe_resource_reference(&surface->texture, NULL);
682	FREE(surface);
683}
684
685struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
686					       const struct pipe_resource *templ,
687					       struct winsys_handle *whandle)
688{
689	struct r600_screen *rscreen = (struct r600_screen*)screen;
690	struct pb_buffer *buf = NULL;
691	unsigned stride = 0;
692	unsigned array_mode = 0;
693	enum radeon_bo_layout micro, macro;
694	struct radeon_surface surface;
695	int r;
696
697	/* Support only 2D textures without mipmaps */
698	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
699	      templ->depth0 != 1 || templ->last_level != 0)
700		return NULL;
701
702	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
703	if (!buf)
704		return NULL;
705
706	rscreen->ws->buffer_get_tiling(buf, &micro, &macro,
707				       &surface.bankw, &surface.bankh,
708				       &surface.tile_split,
709				       &surface.stencil_tile_split,
710				       &surface.mtilea);
711
712	if (macro == RADEON_LAYOUT_TILED)
713		array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
714	else if (micro == RADEON_LAYOUT_TILED)
715		array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
716	else
717		array_mode = 0;
718
719	r = r600_init_surface(&surface, templ, array_mode);
720	if (r) {
721		return NULL;
722	}
723	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
724								  stride, 0, buf, FALSE, &surface);
725}
726
727int r600_texture_depth_flush(struct pipe_context *ctx,
728			     struct pipe_resource *texture, boolean just_create)
729{
730	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
731	struct pipe_resource resource;
732
733	if (rtex->flushed_depth_texture)
734		goto out;
735
736	resource.target = texture->target;
737	resource.format = texture->format;
738	resource.width0 = texture->width0;
739	resource.height0 = texture->height0;
740	resource.depth0 = texture->depth0;
741	resource.array_size = texture->array_size;
742	resource.last_level = texture->last_level;
743	resource.nr_samples = texture->nr_samples;
744	resource.usage = PIPE_USAGE_DYNAMIC;
745	resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
746	resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
747
748	rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
749	if (rtex->flushed_depth_texture == NULL) {
750		R600_ERR("failed to create temporary texture to hold untiled copy\n");
751		return -ENOMEM;
752	}
753
754	((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
755out:
756	if (just_create)
757		return 0;
758
759	/* XXX: only do this if the depth texture has actually changed:
760	 */
761	r600_blit_uncompress_depth(ctx, rtex);
762	return 0;
763}
764
765/* Needs adjustment for pixelformat:
766 */
767static INLINE unsigned u_box_volume( const struct pipe_box *box )
768{
769	return box->width * box->depth * box->height;
770};
771
772struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
773						struct pipe_resource *texture,
774						unsigned level,
775						unsigned usage,
776						const struct pipe_box *box)
777{
778	struct r600_context *rctx = (struct r600_context*)ctx;
779	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
780	struct pipe_resource resource;
781	struct r600_transfer *trans;
782	int r;
783	boolean use_staging_texture = FALSE;
784
785	/* We cannot map a tiled texture directly because the data is
786	 * in a different order, therefore we do detiling using a blit.
787	 *
788	 * Also, use a temporary in GTT memory for read transfers, as
789	 * the CPU is much happier reading out of cached system memory
790	 * than uncached VRAM.
791	 */
792	if (R600_TEX_IS_TILED(rtex, level))
793		use_staging_texture = TRUE;
794
795	if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
796		use_staging_texture = TRUE;
797
798	/* Use a staging texture for uploads if the underlying BO is busy. */
799	if (!(usage & PIPE_TRANSFER_READ) &&
800	    (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
801	     rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE)))
802		use_staging_texture = TRUE;
803
804	if (!permit_hardware_blit(ctx->screen, texture) ||
805		(texture->flags & R600_RESOURCE_FLAG_TRANSFER))
806		use_staging_texture = FALSE;
807
808	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
809		return NULL;
810
811	trans = CALLOC_STRUCT(r600_transfer);
812	if (trans == NULL)
813		return NULL;
814	pipe_resource_reference(&trans->transfer.resource, texture);
815	trans->transfer.level = level;
816	trans->transfer.usage = usage;
817	trans->transfer.box = *box;
818	if (rtex->is_depth) {
819		/* XXX: only readback the rectangle which is being mapped?
820		*/
821		/* XXX: when discard is true, no need to read back from depth texture
822		*/
823		r = r600_texture_depth_flush(ctx, texture, FALSE);
824		if (r < 0) {
825			R600_ERR("failed to create temporary texture to hold untiled copy\n");
826			pipe_resource_reference(&trans->transfer.resource, NULL);
827			FREE(trans);
828			return NULL;
829		}
830		trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
831		trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
832		return &trans->transfer;
833	} else if (use_staging_texture) {
834		resource.target = PIPE_TEXTURE_2D;
835		resource.format = texture->format;
836		resource.width0 = box->width;
837		resource.height0 = box->height;
838		resource.depth0 = 1;
839		resource.array_size = 1;
840		resource.last_level = 0;
841		resource.nr_samples = 0;
842		resource.usage = PIPE_USAGE_STAGING;
843		resource.bind = 0;
844		resource.flags = R600_RESOURCE_FLAG_TRANSFER;
845		/* For texture reading, the temporary (detiled) texture is used as
846		 * a render target when blitting from a tiled texture. */
847		if (usage & PIPE_TRANSFER_READ) {
848			resource.bind |= PIPE_BIND_RENDER_TARGET;
849		}
850		/* For texture writing, the temporary texture is used as a sampler
851		 * when blitting into a tiled texture. */
852		if (usage & PIPE_TRANSFER_WRITE) {
853			resource.bind |= PIPE_BIND_SAMPLER_VIEW;
854		}
855		/* Create the temporary texture. */
856		trans->staging = (struct r600_resource*)ctx->screen->resource_create(ctx->screen, &resource);
857		if (trans->staging == NULL) {
858			R600_ERR("failed to create temporary texture to hold untiled copy\n");
859			pipe_resource_reference(&trans->transfer.resource, NULL);
860			FREE(trans);
861			return NULL;
862		}
863
864		trans->transfer.stride =
865			((struct r600_resource_texture *)trans->staging)->pitch_in_bytes[0];
866		if (usage & PIPE_TRANSFER_READ) {
867			r600_copy_to_staging_texture(ctx, trans);
868			/* Always referenced in the blit. */
869			r600_flush(ctx, NULL, 0);
870		}
871		return &trans->transfer;
872	}
873	trans->transfer.stride = rtex->pitch_in_bytes[level];
874	trans->transfer.layer_stride = rtex->layer_size[level];
875	trans->offset = r600_texture_get_offset(rtex, level, box->z);
876	return &trans->transfer;
877}
878
879void r600_texture_transfer_destroy(struct pipe_context *ctx,
880				   struct pipe_transfer *transfer)
881{
882	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
883	struct pipe_resource *texture = transfer->resource;
884	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
885
886	if (rtransfer->staging) {
887		if (transfer->usage & PIPE_TRANSFER_WRITE) {
888			r600_copy_from_staging_texture(ctx, rtransfer);
889		}
890		pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
891	}
892
893	if (rtex->is_depth && !rtex->is_flushing_texture) {
894		if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
895			r600_blit_push_depth(ctx, rtex);
896	}
897
898	pipe_resource_reference(&transfer->resource, NULL);
899	FREE(transfer);
900}
901
902void* r600_texture_transfer_map(struct pipe_context *ctx,
903				struct pipe_transfer* transfer)
904{
905	struct r600_context *rctx = (struct r600_context *)ctx;
906	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
907	struct pb_buffer *buf;
908	enum pipe_format format = transfer->resource->format;
909	unsigned offset = 0;
910	char *map;
911
912	if (rtransfer->staging) {
913		buf = ((struct r600_resource *)rtransfer->staging)->buf;
914	} else {
915		struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
916
917		if (rtex->flushed_depth_texture)
918			buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
919		else
920			buf = ((struct r600_resource *)transfer->resource)->buf;
921
922		offset = rtransfer->offset +
923			transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
924			transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
925	}
926
927	if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) {
928		return NULL;
929	}
930
931	return map + offset;
932}
933
934void r600_texture_transfer_unmap(struct pipe_context *ctx,
935				 struct pipe_transfer* transfer)
936{
937	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
938	struct r600_context *rctx = (struct r600_context*)ctx;
939	struct pb_buffer *buf;
940
941	if (rtransfer->staging) {
942		buf = ((struct r600_resource *)rtransfer->staging)->buf;
943	} else {
944		struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
945
946		if (rtex->flushed_depth_texture) {
947			buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
948		} else {
949			buf = ((struct r600_resource *)transfer->resource)->buf;
950		}
951	}
952	rctx->ws->buffer_unmap(buf);
953}
954
955void r600_init_surface_functions(struct r600_context *r600)
956{
957	r600->context.create_surface = r600_create_surface;
958	r600->context.surface_destroy = r600_surface_destroy;
959}
960
961static unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
962		const unsigned char *swizzle_view)
963{
964	unsigned i;
965	unsigned char swizzle[4];
966	unsigned result = 0;
967	const uint32_t swizzle_shift[4] = {
968		16, 19, 22, 25,
969	};
970	const uint32_t swizzle_bit[4] = {
971		0, 1, 2, 3,
972	};
973
974	if (swizzle_view) {
975		util_format_compose_swizzles(swizzle_format, swizzle_view, swizzle);
976	} else {
977		memcpy(swizzle, swizzle_format, 4);
978	}
979
980	/* Get swizzle. */
981	for (i = 0; i < 4; i++) {
982		switch (swizzle[i]) {
983		case UTIL_FORMAT_SWIZZLE_Y:
984			result |= swizzle_bit[1] << swizzle_shift[i];
985			break;
986		case UTIL_FORMAT_SWIZZLE_Z:
987			result |= swizzle_bit[2] << swizzle_shift[i];
988			break;
989		case UTIL_FORMAT_SWIZZLE_W:
990			result |= swizzle_bit[3] << swizzle_shift[i];
991			break;
992		case UTIL_FORMAT_SWIZZLE_0:
993			result |= V_038010_SQ_SEL_0 << swizzle_shift[i];
994			break;
995		case UTIL_FORMAT_SWIZZLE_1:
996			result |= V_038010_SQ_SEL_1 << swizzle_shift[i];
997			break;
998		default: /* UTIL_FORMAT_SWIZZLE_X */
999			result |= swizzle_bit[0] << swizzle_shift[i];
1000		}
1001	}
1002	return result;
1003}
1004
1005/* texture format translate */
1006uint32_t r600_translate_texformat(struct pipe_screen *screen,
1007				  enum pipe_format format,
1008				  const unsigned char *swizzle_view,
1009				  uint32_t *word4_p, uint32_t *yuv_format_p)
1010{
1011	uint32_t result = 0, word4 = 0, yuv_format = 0;
1012	const struct util_format_description *desc;
1013	boolean uniform = TRUE;
1014	static int r600_enable_s3tc = -1;
1015	bool is_srgb_valid = FALSE;
1016
1017	int i;
1018	const uint32_t sign_bit[4] = {
1019		S_038010_FORMAT_COMP_X(V_038010_SQ_FORMAT_COMP_SIGNED),
1020		S_038010_FORMAT_COMP_Y(V_038010_SQ_FORMAT_COMP_SIGNED),
1021		S_038010_FORMAT_COMP_Z(V_038010_SQ_FORMAT_COMP_SIGNED),
1022		S_038010_FORMAT_COMP_W(V_038010_SQ_FORMAT_COMP_SIGNED)
1023	};
1024	desc = util_format_description(format);
1025
1026	word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view);
1027
1028	/* Colorspace (return non-RGB formats directly). */
1029	switch (desc->colorspace) {
1030		/* Depth stencil formats */
1031	case UTIL_FORMAT_COLORSPACE_ZS:
1032		switch (format) {
1033		case PIPE_FORMAT_Z16_UNORM:
1034			result = FMT_16;
1035			goto out_word4;
1036		case PIPE_FORMAT_X24S8_UINT:
1037			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1038		case PIPE_FORMAT_Z24X8_UNORM:
1039		case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1040			result = FMT_8_24;
1041			goto out_word4;
1042		case PIPE_FORMAT_S8X24_UINT:
1043			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1044		case PIPE_FORMAT_X8Z24_UNORM:
1045		case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1046			result = FMT_24_8;
1047			goto out_word4;
1048		case PIPE_FORMAT_S8_UINT:
1049			result = FMT_8;
1050			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1051			goto out_word4;
1052		case PIPE_FORMAT_Z32_FLOAT:
1053			result = FMT_32_FLOAT;
1054			goto out_word4;
1055		case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1056			result = FMT_X24_8_32_FLOAT;
1057			goto out_word4;
1058		default:
1059			goto out_unknown;
1060		}
1061
1062	case UTIL_FORMAT_COLORSPACE_YUV:
1063		yuv_format |= (1 << 30);
1064		switch (format) {
1065		case PIPE_FORMAT_UYVY:
1066		case PIPE_FORMAT_YUYV:
1067		default:
1068			break;
1069		}
1070		goto out_unknown; /* XXX */
1071
1072	case UTIL_FORMAT_COLORSPACE_SRGB:
1073		word4 |= S_038010_FORCE_DEGAMMA(1);
1074		break;
1075
1076	default:
1077		break;
1078	}
1079
1080	if (r600_enable_s3tc == -1) {
1081		struct r600_screen *rscreen = (struct r600_screen *)screen;
1082		if (rscreen->info.drm_minor >= 9)
1083			r600_enable_s3tc = 1;
1084		else
1085			r600_enable_s3tc = debug_get_bool_option("R600_ENABLE_S3TC", FALSE);
1086	}
1087
1088	if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1089		if (!r600_enable_s3tc)
1090			goto out_unknown;
1091
1092		switch (format) {
1093		case PIPE_FORMAT_RGTC1_SNORM:
1094		case PIPE_FORMAT_LATC1_SNORM:
1095			word4 |= sign_bit[0];
1096		case PIPE_FORMAT_RGTC1_UNORM:
1097		case PIPE_FORMAT_LATC1_UNORM:
1098			result = FMT_BC4;
1099			goto out_word4;
1100		case PIPE_FORMAT_RGTC2_SNORM:
1101		case PIPE_FORMAT_LATC2_SNORM:
1102			word4 |= sign_bit[0] | sign_bit[1];
1103		case PIPE_FORMAT_RGTC2_UNORM:
1104		case PIPE_FORMAT_LATC2_UNORM:
1105			result = FMT_BC5;
1106			goto out_word4;
1107		default:
1108			goto out_unknown;
1109		}
1110	}
1111
1112	if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1113
1114		if (!r600_enable_s3tc)
1115			goto out_unknown;
1116
1117		if (!util_format_s3tc_enabled) {
1118			goto out_unknown;
1119		}
1120
1121		switch (format) {
1122		case PIPE_FORMAT_DXT1_RGB:
1123		case PIPE_FORMAT_DXT1_RGBA:
1124		case PIPE_FORMAT_DXT1_SRGB:
1125		case PIPE_FORMAT_DXT1_SRGBA:
1126			result = FMT_BC1;
1127			is_srgb_valid = TRUE;
1128			goto out_word4;
1129		case PIPE_FORMAT_DXT3_RGBA:
1130		case PIPE_FORMAT_DXT3_SRGBA:
1131			result = FMT_BC2;
1132			is_srgb_valid = TRUE;
1133			goto out_word4;
1134		case PIPE_FORMAT_DXT5_RGBA:
1135		case PIPE_FORMAT_DXT5_SRGBA:
1136			result = FMT_BC3;
1137			is_srgb_valid = TRUE;
1138			goto out_word4;
1139		default:
1140			goto out_unknown;
1141		}
1142	}
1143
1144	if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1145		result = FMT_5_9_9_9_SHAREDEXP;
1146		goto out_word4;
1147	} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1148		result = FMT_10_11_11_FLOAT;
1149		goto out_word4;
1150	}
1151
1152
1153	for (i = 0; i < desc->nr_channels; i++) {
1154		if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
1155			word4 |= sign_bit[i];
1156		}
1157	}
1158
1159	/* R8G8Bx_SNORM - XXX CxV8U8 */
1160
1161	/* See whether the components are of the same size. */
1162	for (i = 1; i < desc->nr_channels; i++) {
1163		uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1164	}
1165
1166	/* Non-uniform formats. */
1167	if (!uniform) {
1168		if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
1169		    desc->channel[0].pure_integer)
1170			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1171		switch(desc->nr_channels) {
1172		case 3:
1173			if (desc->channel[0].size == 5 &&
1174			    desc->channel[1].size == 6 &&
1175			    desc->channel[2].size == 5) {
1176				result = FMT_5_6_5;
1177				goto out_word4;
1178			}
1179			goto out_unknown;
1180		case 4:
1181			if (desc->channel[0].size == 5 &&
1182			    desc->channel[1].size == 5 &&
1183			    desc->channel[2].size == 5 &&
1184			    desc->channel[3].size == 1) {
1185				result = FMT_1_5_5_5;
1186				goto out_word4;
1187			}
1188			if (desc->channel[0].size == 10 &&
1189			    desc->channel[1].size == 10 &&
1190			    desc->channel[2].size == 10 &&
1191			    desc->channel[3].size == 2) {
1192				result = FMT_2_10_10_10;
1193				goto out_word4;
1194			}
1195			goto out_unknown;
1196		}
1197		goto out_unknown;
1198	}
1199
1200	/* Find the first non-VOID channel. */
1201	for (i = 0; i < 4; i++) {
1202		if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
1203			break;
1204		}
1205	}
1206
1207	if (i == 4)
1208		goto out_unknown;
1209
1210	/* uniform formats */
1211	switch (desc->channel[i].type) {
1212	case UTIL_FORMAT_TYPE_UNSIGNED:
1213	case UTIL_FORMAT_TYPE_SIGNED:
1214#if 0
1215		if (!desc->channel[i].normalized &&
1216		    desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
1217			goto out_unknown;
1218		}
1219#endif
1220		if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
1221		    desc->channel[i].pure_integer)
1222			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1223
1224		switch (desc->channel[i].size) {
1225		case 4:
1226			switch (desc->nr_channels) {
1227			case 2:
1228				result = FMT_4_4;
1229				goto out_word4;
1230			case 4:
1231				result = FMT_4_4_4_4;
1232				goto out_word4;
1233			}
1234			goto out_unknown;
1235		case 8:
1236			switch (desc->nr_channels) {
1237			case 1:
1238				result = FMT_8;
1239				goto out_word4;
1240			case 2:
1241				result = FMT_8_8;
1242				goto out_word4;
1243			case 4:
1244				result = FMT_8_8_8_8;
1245				is_srgb_valid = TRUE;
1246				goto out_word4;
1247			}
1248			goto out_unknown;
1249		case 16:
1250			switch (desc->nr_channels) {
1251			case 1:
1252				result = FMT_16;
1253				goto out_word4;
1254			case 2:
1255				result = FMT_16_16;
1256				goto out_word4;
1257			case 4:
1258				result = FMT_16_16_16_16;
1259				goto out_word4;
1260			}
1261			goto out_unknown;
1262		case 32:
1263			switch (desc->nr_channels) {
1264			case 1:
1265				result = FMT_32;
1266				goto out_word4;
1267			case 2:
1268				result = FMT_32_32;
1269				goto out_word4;
1270			case 4:
1271				result = FMT_32_32_32_32;
1272				goto out_word4;
1273			}
1274		}
1275		goto out_unknown;
1276
1277	case UTIL_FORMAT_TYPE_FLOAT:
1278		switch (desc->channel[i].size) {
1279		case 16:
1280			switch (desc->nr_channels) {
1281			case 1:
1282				result = FMT_16_FLOAT;
1283				goto out_word4;
1284			case 2:
1285				result = FMT_16_16_FLOAT;
1286				goto out_word4;
1287			case 4:
1288				result = FMT_16_16_16_16_FLOAT;
1289				goto out_word4;
1290			}
1291			goto out_unknown;
1292		case 32:
1293			switch (desc->nr_channels) {
1294			case 1:
1295				result = FMT_32_FLOAT;
1296				goto out_word4;
1297			case 2:
1298				result = FMT_32_32_FLOAT;
1299				goto out_word4;
1300			case 4:
1301				result = FMT_32_32_32_32_FLOAT;
1302				goto out_word4;
1303			}
1304		}
1305		goto out_unknown;
1306	}
1307
1308out_word4:
1309
1310	if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && !is_srgb_valid)
1311		return ~0;
1312	if (word4_p)
1313		*word4_p = word4;
1314	if (yuv_format_p)
1315		*yuv_format_p = yuv_format;
1316	return result;
1317out_unknown:
1318	/* R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format)); */
1319	return ~0;
1320}
1321