r600_texture.c revision 897af1d499ed91ed3629432424eb1ac62bff2c5f
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *      Jerome Glisse
25 *      Corbin Simpson
26 */
27#include <errno.h>
28#include "pipe/p_screen.h"
29#include "util/u_format.h"
30#include "util/u_format_s3tc.h"
31#include "util/u_math.h"
32#include "util/u_inlines.h"
33#include "util/u_memory.h"
34#include "pipebuffer/pb_buffer.h"
35#include "r600_pipe.h"
36#include "r600_resource.h"
37#include "r600d.h"
38#include "r600_formats.h"
39
40/* Copy from a full GPU texture to a transfer's staging one. */
41static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
42{
43	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
44	struct pipe_resource *texture = transfer->resource;
45
46	ctx->resource_copy_region(ctx, &rtransfer->staging->b.b.b,
47				0, 0, 0, 0, texture, transfer->level,
48				&transfer->box);
49}
50
51
52/* Copy from a transfer's staging texture to a full GPU one. */
53static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
54{
55	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
56	struct pipe_resource *texture = transfer->resource;
57	struct pipe_box sbox;
58
59	sbox.x = sbox.y = sbox.z = 0;
60	sbox.width = transfer->box.width;
61	sbox.height = transfer->box.height;
62	/* XXX that might be wrong */
63	sbox.depth = 1;
64	ctx->resource_copy_region(ctx, texture, transfer->level,
65				  transfer->box.x, transfer->box.y, transfer->box.z,
66				  &rtransfer->staging->b.b.b,
67				  0, &sbox);
68}
69
70unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
71					unsigned level, unsigned layer)
72{
73	unsigned offset = rtex->offset[level];
74
75	switch (rtex->resource.b.b.b.target) {
76	case PIPE_TEXTURE_3D:
77	case PIPE_TEXTURE_CUBE:
78	default:
79		return offset + layer * rtex->layer_size[level];
80	}
81}
82
83static unsigned r600_get_block_alignment(struct pipe_screen *screen,
84					 enum pipe_format format,
85					 unsigned array_mode)
86{
87	struct r600_screen* rscreen = (struct r600_screen *)screen;
88	unsigned pixsize = util_format_get_blocksize(format);
89	int p_align;
90
91	switch(array_mode) {
92	case V_038000_ARRAY_1D_TILED_THIN1:
93		p_align = MAX2(8,
94			       ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
95		break;
96	case V_038000_ARRAY_2D_TILED_THIN1:
97		p_align = MAX2(rscreen->tiling_info.num_banks,
98			       (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
99				rscreen->tiling_info.num_banks)) * 8;
100		break;
101	case V_038000_ARRAY_LINEAR_ALIGNED:
102		p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
103		break;
104	case V_038000_ARRAY_LINEAR_GENERAL:
105	default:
106		p_align = rscreen->tiling_info.group_bytes / pixsize;
107		break;
108	}
109	return p_align;
110}
111
112static unsigned r600_get_height_alignment(struct pipe_screen *screen,
113					  unsigned array_mode)
114{
115	struct r600_screen* rscreen = (struct r600_screen *)screen;
116	int h_align;
117
118	switch (array_mode) {
119	case V_038000_ARRAY_2D_TILED_THIN1:
120		h_align = rscreen->tiling_info.num_channels * 8;
121		break;
122	case V_038000_ARRAY_1D_TILED_THIN1:
123	case V_038000_ARRAY_LINEAR_ALIGNED:
124		h_align = 8;
125		break;
126	case V_038000_ARRAY_LINEAR_GENERAL:
127	default:
128		h_align = 1;
129		break;
130	}
131	return h_align;
132}
133
134static unsigned r600_get_base_alignment(struct pipe_screen *screen,
135					enum pipe_format format,
136					unsigned array_mode)
137{
138	struct r600_screen* rscreen = (struct r600_screen *)screen;
139	unsigned pixsize = util_format_get_blocksize(format);
140	int p_align = r600_get_block_alignment(screen, format, array_mode);
141	int h_align = r600_get_height_alignment(screen, array_mode);
142	int b_align;
143
144	switch (array_mode) {
145	case V_038000_ARRAY_2D_TILED_THIN1:
146		b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
147			       p_align * pixsize * h_align);
148		break;
149	case V_038000_ARRAY_1D_TILED_THIN1:
150	case V_038000_ARRAY_LINEAR_ALIGNED:
151	case V_038000_ARRAY_LINEAR_GENERAL:
152	default:
153		b_align = rscreen->tiling_info.group_bytes;
154		break;
155	}
156	return b_align;
157}
158
159static unsigned mip_minify(unsigned size, unsigned level)
160{
161	unsigned val;
162	val = u_minify(size, level);
163	if (level > 0)
164		val = util_next_power_of_two(val);
165	return val;
166}
167
168static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
169					  struct r600_resource_texture *rtex,
170					  unsigned level)
171{
172	struct pipe_resource *ptex = &rtex->resource.b.b.b;
173	unsigned nblocksx, block_align, width;
174	unsigned blocksize = util_format_get_blocksize(rtex->real_format);
175
176	if (rtex->pitch_override)
177		return rtex->pitch_override / blocksize;
178
179	width = mip_minify(ptex->width0, level);
180	nblocksx = util_format_get_nblocksx(rtex->real_format, width);
181
182	block_align = r600_get_block_alignment(screen, rtex->real_format,
183					      rtex->array_mode[level]);
184	nblocksx = align(nblocksx, block_align);
185	return nblocksx;
186}
187
188static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
189					  struct r600_resource_texture *rtex,
190					  unsigned level)
191{
192	struct pipe_resource *ptex = &rtex->resource.b.b.b;
193	unsigned height, tile_height;
194
195	height = mip_minify(ptex->height0, level);
196	height = util_format_get_nblocksy(rtex->real_format, height);
197	tile_height = r600_get_height_alignment(screen,
198						rtex->array_mode[level]);
199
200	/* XXX Hack around an alignment issue. Less tests fail with this.
201	 *
202	 * The thing is depth-stencil buffers should be tiled, i.e.
203	 * the alignment should be >=8. If I make them tiled, stencil starts
204	 * working because it no longer overlaps with the depth buffer
205	 * in memory, but texturing like drawpix-stencil breaks. */
206	if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
207		tile_height = 8;
208
209	height = align(height, tile_height);
210	return height;
211}
212
213static void r600_texture_set_array_mode(struct pipe_screen *screen,
214					struct r600_resource_texture *rtex,
215					unsigned level, unsigned array_mode)
216{
217	struct pipe_resource *ptex = &rtex->resource.b.b.b;
218
219	switch (array_mode) {
220	case V_0280A0_ARRAY_LINEAR_GENERAL:
221	case V_0280A0_ARRAY_LINEAR_ALIGNED:
222	case V_0280A0_ARRAY_1D_TILED_THIN1:
223	default:
224		rtex->array_mode[level] = array_mode;
225		break;
226	case V_0280A0_ARRAY_2D_TILED_THIN1:
227	{
228		unsigned w, h, tile_height, tile_width;
229
230		tile_height = r600_get_height_alignment(screen, array_mode);
231		tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
232
233		w = mip_minify(ptex->width0, level);
234		h = mip_minify(ptex->height0, level);
235		if (w <= tile_width || h <= tile_height)
236			rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
237		else
238			rtex->array_mode[level] = array_mode;
239	}
240	break;
241	}
242}
243
244static int r600_init_surface(struct radeon_surface *surface,
245			     const struct pipe_resource *ptex,
246			     unsigned array_mode)
247{
248	surface->npix_x = ptex->width0;
249	surface->npix_y = ptex->height0;
250	surface->npix_z = ptex->depth0;
251	surface->blk_w = util_format_get_blockwidth(ptex->format);
252	surface->blk_h = util_format_get_blockheight(ptex->format);
253	surface->blk_d = 1;
254	surface->array_size = 1;
255	surface->last_level = ptex->last_level;
256	surface->bpe = util_format_get_blocksize(ptex->format);
257	/* align byte per element on dword */
258	if (surface->bpe == 3) {
259		surface->bpe = 4;
260	}
261	surface->nsamples = 1;
262	surface->flags = 0;
263	switch (array_mode) {
264	case V_038000_ARRAY_1D_TILED_THIN1:
265		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
266		break;
267	case V_038000_ARRAY_2D_TILED_THIN1:
268		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
269		break;
270	case V_038000_ARRAY_LINEAR_ALIGNED:
271		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
272		break;
273	case V_038000_ARRAY_LINEAR_GENERAL:
274	default:
275		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
276		break;
277	}
278	switch (ptex->target) {
279	case PIPE_TEXTURE_1D:
280		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
281		break;
282	case PIPE_TEXTURE_RECT:
283	case PIPE_TEXTURE_2D:
284		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
285		break;
286	case PIPE_TEXTURE_3D:
287		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
288		break;
289	case PIPE_TEXTURE_1D_ARRAY:
290		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
291		surface->array_size = ptex->array_size;
292		break;
293	case PIPE_TEXTURE_2D_ARRAY:
294		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
295		surface->array_size = ptex->array_size;
296		break;
297	case PIPE_TEXTURE_CUBE:
298		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
299		break;
300	case PIPE_BUFFER:
301	default:
302		return -EINVAL;
303	}
304	if (ptex->bind & PIPE_BIND_SCANOUT) {
305		surface->flags |= RADEON_SURF_SCANOUT;
306	}
307	if (util_format_is_depth_and_stencil(ptex->format)) {
308		surface->flags |= RADEON_SURF_ZBUFFER;
309		surface->flags |= RADEON_SURF_SBUFFER;
310	}
311
312	return 0;
313}
314
315static int r600_setup_surface(struct pipe_screen *screen,
316			      struct r600_resource_texture *rtex,
317			      unsigned array_mode,
318			      unsigned pitch_in_bytes_override)
319{
320	struct pipe_resource *ptex = &rtex->resource.b.b.b;
321	struct r600_screen *rscreen = (struct r600_screen*)screen;
322	unsigned i;
323	int r;
324
325	if (util_format_is_depth_or_stencil(rtex->real_format)) {
326		rtex->surface.flags |= RADEON_SURF_ZBUFFER;
327		rtex->surface.flags |= RADEON_SURF_SBUFFER;
328	}
329
330	r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
331	if (r) {
332		return r;
333	}
334	rtex->size = rtex->surface.bo_size;
335	if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
336		/* old ddx on evergreen over estimate alignment for 1d, only 1 level
337		 * for those
338		 */
339		rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
340		rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
341		rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
342		if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
343			rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
344		}
345	}
346	for (i = 0; i <= ptex->last_level; i++) {
347		rtex->offset[i] = rtex->surface.level[i].offset;
348		rtex->layer_size[i] = rtex->surface.level[i].slice_size;
349		rtex->pitch_in_bytes[i] = rtex->surface.level[i].pitch_bytes;
350		switch (rtex->surface.level[i].mode) {
351		case RADEON_SURF_MODE_LINEAR_ALIGNED:
352			rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
353			break;
354		case RADEON_SURF_MODE_1D:
355			rtex->array_mode[i] = V_038000_ARRAY_1D_TILED_THIN1;
356			break;
357		case RADEON_SURF_MODE_2D:
358			rtex->array_mode[i] = V_038000_ARRAY_2D_TILED_THIN1;
359			break;
360		default:
361		case RADEON_SURF_MODE_LINEAR:
362			rtex->array_mode[i] = 0;
363			break;
364		}
365	}
366	return 0;
367}
368
369static void r600_setup_miptree(struct pipe_screen *screen,
370			       struct r600_resource_texture *rtex,
371			       unsigned array_mode)
372{
373	struct pipe_resource *ptex = &rtex->resource.b.b.b;
374	enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
375	unsigned size, layer_size, i, offset;
376	unsigned nblocksx, nblocksy;
377
378	for (i = 0, offset = 0; i <= ptex->last_level; i++) {
379		unsigned blocksize = util_format_get_blocksize(rtex->real_format);
380		unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
381
382		r600_texture_set_array_mode(screen, rtex, i, array_mode);
383
384		nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
385		nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
386
387		if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
388			layer_size = align(nblocksx, 64) * nblocksy * blocksize;
389		else
390			layer_size = nblocksx * nblocksy * blocksize;
391
392		if (ptex->target == PIPE_TEXTURE_CUBE) {
393			if (chipc >= R700)
394				size = layer_size * 8;
395			else
396				size = layer_size * 6;
397		}
398		else if (ptex->target == PIPE_TEXTURE_3D)
399			size = layer_size * u_minify(ptex->depth0, i);
400		else
401			size = layer_size * ptex->array_size;
402
403		/* align base image and start of miptree */
404		if ((i == 0) || (i == 1))
405			offset = align(offset, base_align);
406		rtex->offset[i] = offset;
407		rtex->layer_size[i] = layer_size;
408		rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
409		rtex->pitch_in_bytes[i] = nblocksx * blocksize;
410
411		offset += size;
412	}
413	rtex->size = offset;
414}
415
416/* Figure out whether u_blitter will fallback to a transfer operation.
417 * If so, don't use a staging resource.
418 */
419static boolean permit_hardware_blit(struct pipe_screen *screen,
420					const struct pipe_resource *res)
421{
422	unsigned bind;
423
424	if (util_format_is_depth_or_stencil(res->format))
425		bind = PIPE_BIND_DEPTH_STENCIL;
426	else
427		bind = PIPE_BIND_RENDER_TARGET;
428
429	/* hackaround for S3TC */
430	if (util_format_is_compressed(res->format))
431		return TRUE;
432
433	if (!screen->is_format_supported(screen,
434				res->format,
435				res->target,
436				res->nr_samples,
437                                bind))
438		return FALSE;
439
440	if (!screen->is_format_supported(screen,
441				res->format,
442				res->target,
443				res->nr_samples,
444                                PIPE_BIND_SAMPLER_VIEW))
445		return FALSE;
446
447	switch (res->usage) {
448	case PIPE_USAGE_STREAM:
449	case PIPE_USAGE_STAGING:
450		return FALSE;
451
452	default:
453		return TRUE;
454	}
455}
456
457static boolean r600_texture_get_handle(struct pipe_screen* screen,
458					struct pipe_resource *ptex,
459					struct winsys_handle *whandle)
460{
461	struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
462	struct r600_resource *resource = &rtex->resource;
463	struct r600_screen *rscreen = (struct r600_screen*)screen;
464
465	return rscreen->ws->buffer_get_handle(resource->buf,
466					      rtex->pitch_in_bytes[0], whandle);
467}
468
469static void r600_texture_destroy(struct pipe_screen *screen,
470				 struct pipe_resource *ptex)
471{
472	struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
473	struct r600_resource *resource = &rtex->resource;
474
475	if (rtex->flushed_depth_texture)
476		pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
477
478	if (rtex->stencil)
479		pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
480
481	pb_reference(&resource->buf, NULL);
482	FREE(rtex);
483}
484
485static const struct u_resource_vtbl r600_texture_vtbl =
486{
487	r600_texture_get_handle,	/* get_handle */
488	r600_texture_destroy,		/* resource_destroy */
489	r600_texture_get_transfer,	/* get_transfer */
490	r600_texture_transfer_destroy,	/* transfer_destroy */
491	r600_texture_transfer_map,	/* transfer_map */
492	u_default_transfer_flush_region,/* transfer_flush_region */
493	r600_texture_transfer_unmap,	/* transfer_unmap */
494	u_default_transfer_inline_write	/* transfer_inline_write */
495};
496
497static struct r600_resource_texture *
498r600_texture_create_object(struct pipe_screen *screen,
499			   const struct pipe_resource *base,
500			   unsigned array_mode,
501			   unsigned pitch_in_bytes_override,
502			   unsigned max_buffer_size,
503			   struct pb_buffer *buf,
504			   boolean alloc_bo,
505			   struct radeon_surface *surface)
506{
507	struct r600_resource_texture *rtex;
508	struct r600_resource *resource;
509	struct r600_screen *rscreen = (struct r600_screen*)screen;
510	int r;
511
512	rtex = CALLOC_STRUCT(r600_resource_texture);
513	if (rtex == NULL)
514		return NULL;
515
516	resource = &rtex->resource;
517	resource->b.b.b = *base;
518	resource->b.b.vtbl = &r600_texture_vtbl;
519	pipe_reference_init(&resource->b.b.b.reference, 1);
520	resource->b.b.b.screen = screen;
521	rtex->pitch_override = pitch_in_bytes_override;
522	rtex->real_format = base->format;
523
524	/* We must split depth and stencil into two separate buffers on Evergreen. */
525	if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
526	    ((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
527	    util_format_is_depth_and_stencil(base->format) &&
528	    !rscreen->use_surface_alloc) {
529		struct pipe_resource stencil;
530		unsigned stencil_pitch_override = 0;
531
532		switch (base->format) {
533		case PIPE_FORMAT_Z24_UNORM_S8_UINT:
534			rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
535			break;
536		case PIPE_FORMAT_S8_UINT_Z24_UNORM:
537			rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
538			break;
539		case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
540			rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
541			break;
542		default:
543			assert(0);
544			FREE(rtex);
545			return NULL;
546		}
547
548		/* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
549		if (pitch_in_bytes_override) {
550			assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
551			       base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
552			stencil_pitch_override = pitch_in_bytes_override / 4;
553		}
554
555		/* Allocate the stencil buffer. */
556		stencil = *base;
557		stencil.format = PIPE_FORMAT_S8_UINT;
558		rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
559							   stencil_pitch_override,
560							   max_buffer_size, NULL, FALSE, surface);
561		if (!rtex->stencil) {
562			FREE(rtex);
563			return NULL;
564		}
565		/* Proceed in creating the depth buffer. */
566	}
567
568	/* only mark depth textures the HW can hit as depth textures */
569	if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
570		rtex->is_depth = true;
571
572	r600_setup_miptree(screen, rtex, array_mode);
573	if (rscreen->use_surface_alloc) {
574		rtex->surface = *surface;
575		r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
576		if (r) {
577			FREE(rtex);
578			return NULL;
579		}
580	}
581
582	/* If we initialized separate stencil for Evergreen. place it after depth. */
583	if (rtex->stencil) {
584		unsigned stencil_align, stencil_offset;
585
586		stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
587		stencil_offset = align(rtex->size, stencil_align);
588
589		for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
590			rtex->stencil->offset[i] += stencil_offset;
591
592		rtex->size = stencil_offset + rtex->stencil->size;
593	}
594
595	/* Now create the backing buffer. */
596	if (!buf && alloc_bo) {
597		struct pipe_resource *ptex = &rtex->resource.b.b.b;
598		unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
599
600		if (rscreen->use_surface_alloc) {
601			base_align = rtex->surface.bo_alignment;
602		} else if (util_format_is_depth_or_stencil(rtex->real_format)) {
603			/* ugly work around depth buffer need stencil room at end of bo */
604			rtex->size += ptex->width0 * ptex->height0;
605		}
606		if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
607			pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
608			FREE(rtex);
609			return NULL;
610		}
611	} else if (buf) {
612		resource->buf = buf;
613		resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
614		resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
615	}
616
617	if (rtex->stencil) {
618		pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
619		rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
620		rtex->stencil->resource.domains = rtex->resource.domains;
621	}
622	return rtex;
623}
624
625struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
626						const struct pipe_resource *templ)
627{
628	struct r600_screen *rscreen = (struct r600_screen*)screen;
629	struct radeon_surface surface;
630	unsigned array_mode = 0;
631	int r;
632
633	if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
634	    !(templ->bind & PIPE_BIND_SCANOUT)) {
635		if (rscreen->use_surface_alloc) {
636			if (permit_hardware_blit(screen, templ)) {
637				array_mode = V_038000_ARRAY_2D_TILED_THIN1;
638			}
639		} else if (util_format_is_compressed(templ->format)) {
640			array_mode = V_038000_ARRAY_1D_TILED_THIN1;
641		}
642	}
643
644	r = r600_init_surface(&surface, templ, array_mode);
645	if (r) {
646		return NULL;
647	}
648	r = rscreen->ws->surface_best(rscreen->ws, &surface);
649	if (r) {
650		return NULL;
651	}
652	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
653								  0, 0, NULL, TRUE, &surface);
654}
655
656static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
657						struct pipe_resource *texture,
658						const struct pipe_surface *surf_tmpl)
659{
660	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
661	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
662	unsigned level = surf_tmpl->u.tex.level;
663
664	assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
665	if (surface == NULL)
666		return NULL;
667	/* XXX no offset */
668/*	offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
669	pipe_reference_init(&surface->base.reference, 1);
670	pipe_resource_reference(&surface->base.texture, texture);
671	surface->base.context = pipe;
672	surface->base.format = surf_tmpl->format;
673	surface->base.width = mip_minify(texture->width0, level);
674	surface->base.height = mip_minify(texture->height0, level);
675	surface->base.usage = surf_tmpl->usage;
676	surface->base.texture = texture;
677	surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
678	surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
679	surface->base.u.tex.level = level;
680
681	surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
682							    rtex, level);
683	return &surface->base;
684}
685
686static void r600_surface_destroy(struct pipe_context *pipe,
687				 struct pipe_surface *surface)
688{
689	pipe_resource_reference(&surface->texture, NULL);
690	FREE(surface);
691}
692
693struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
694					       const struct pipe_resource *templ,
695					       struct winsys_handle *whandle)
696{
697	struct r600_screen *rscreen = (struct r600_screen*)screen;
698	struct pb_buffer *buf = NULL;
699	unsigned stride = 0;
700	unsigned array_mode = 0;
701	enum radeon_bo_layout micro, macro;
702	struct radeon_surface surface;
703	int r;
704
705	/* Support only 2D textures without mipmaps */
706	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
707	      templ->depth0 != 1 || templ->last_level != 0)
708		return NULL;
709
710	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
711	if (!buf)
712		return NULL;
713
714	rscreen->ws->buffer_get_tiling(buf, &micro, &macro,
715				       &surface.bankw, &surface.bankh,
716				       &surface.tile_split,
717				       &surface.stencil_tile_split,
718				       &surface.mtilea);
719
720	if (macro == RADEON_LAYOUT_TILED)
721		array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
722	else if (micro == RADEON_LAYOUT_TILED)
723		array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
724	else
725		array_mode = 0;
726
727	r = r600_init_surface(&surface, templ, array_mode);
728	if (r) {
729		return NULL;
730	}
731	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
732								  stride, 0, buf, FALSE, &surface);
733}
734
735int r600_texture_depth_flush(struct pipe_context *ctx,
736			     struct pipe_resource *texture, boolean just_create)
737{
738	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
739	struct pipe_resource resource;
740
741	if (rtex->flushed_depth_texture)
742		goto out;
743
744	resource.target = texture->target;
745	resource.format = texture->format;
746	resource.width0 = texture->width0;
747	resource.height0 = texture->height0;
748	resource.depth0 = texture->depth0;
749	resource.array_size = texture->array_size;
750	resource.last_level = texture->last_level;
751	resource.nr_samples = texture->nr_samples;
752	resource.usage = PIPE_USAGE_DYNAMIC;
753	resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
754	resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
755
756	rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
757	if (rtex->flushed_depth_texture == NULL) {
758		R600_ERR("failed to create temporary texture to hold untiled copy\n");
759		return -ENOMEM;
760	}
761
762	((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
763out:
764	if (just_create)
765		return 0;
766
767	/* XXX: only do this if the depth texture has actually changed:
768	 */
769	r600_blit_uncompress_depth(ctx, rtex);
770	return 0;
771}
772
773/* Needs adjustment for pixelformat:
774 */
775static INLINE unsigned u_box_volume( const struct pipe_box *box )
776{
777	return box->width * box->depth * box->height;
778};
779
780struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
781						struct pipe_resource *texture,
782						unsigned level,
783						unsigned usage,
784						const struct pipe_box *box)
785{
786	struct r600_context *rctx = (struct r600_context*)ctx;
787	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
788	struct pipe_resource resource;
789	struct r600_transfer *trans;
790	int r;
791	boolean use_staging_texture = FALSE;
792
793	if (usage & PIPE_TRANSFER_MAP_PERMANENTLY) {
794	   return NULL;
795	}
796
797	/* We cannot map a tiled texture directly because the data is
798	 * in a different order, therefore we do detiling using a blit.
799	 *
800	 * Also, use a temporary in GTT memory for read transfers, as
801	 * the CPU is much happier reading out of cached system memory
802	 * than uncached VRAM.
803	 */
804	if (R600_TEX_IS_TILED(rtex, level))
805		use_staging_texture = TRUE;
806
807	if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
808		use_staging_texture = TRUE;
809
810	/* Use a staging texture for uploads if the underlying BO is busy. */
811	if (!(usage & PIPE_TRANSFER_READ) &&
812	    (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf) ||
813	     rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE)))
814		use_staging_texture = TRUE;
815
816	if (!permit_hardware_blit(ctx->screen, texture) ||
817		(texture->flags & R600_RESOURCE_FLAG_TRANSFER))
818		use_staging_texture = FALSE;
819
820	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
821		return NULL;
822
823	trans = CALLOC_STRUCT(r600_transfer);
824	if (trans == NULL)
825		return NULL;
826	pipe_resource_reference(&trans->transfer.resource, texture);
827	trans->transfer.level = level;
828	trans->transfer.usage = usage;
829	trans->transfer.box = *box;
830	if (rtex->is_depth) {
831		/* XXX: only readback the rectangle which is being mapped?
832		*/
833		/* XXX: when discard is true, no need to read back from depth texture
834		*/
835		r = r600_texture_depth_flush(ctx, texture, FALSE);
836		if (r < 0) {
837			R600_ERR("failed to create temporary texture to hold untiled copy\n");
838			pipe_resource_reference(&trans->transfer.resource, NULL);
839			FREE(trans);
840			return NULL;
841		}
842		trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
843		trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
844		return &trans->transfer;
845	} else if (use_staging_texture) {
846		resource.target = PIPE_TEXTURE_2D;
847		resource.format = texture->format;
848		resource.width0 = box->width;
849		resource.height0 = box->height;
850		resource.depth0 = 1;
851		resource.array_size = 1;
852		resource.last_level = 0;
853		resource.nr_samples = 0;
854		resource.usage = PIPE_USAGE_STAGING;
855		resource.bind = 0;
856		resource.flags = R600_RESOURCE_FLAG_TRANSFER;
857		/* For texture reading, the temporary (detiled) texture is used as
858		 * a render target when blitting from a tiled texture. */
859		if (usage & PIPE_TRANSFER_READ) {
860			resource.bind |= PIPE_BIND_RENDER_TARGET;
861		}
862		/* For texture writing, the temporary texture is used as a sampler
863		 * when blitting into a tiled texture. */
864		if (usage & PIPE_TRANSFER_WRITE) {
865			resource.bind |= PIPE_BIND_SAMPLER_VIEW;
866		}
867		/* Create the temporary texture. */
868		trans->staging = (struct r600_resource*)ctx->screen->resource_create(ctx->screen, &resource);
869		if (trans->staging == NULL) {
870			R600_ERR("failed to create temporary texture to hold untiled copy\n");
871			pipe_resource_reference(&trans->transfer.resource, NULL);
872			FREE(trans);
873			return NULL;
874		}
875
876		trans->transfer.stride =
877			((struct r600_resource_texture *)trans->staging)->pitch_in_bytes[0];
878		if (usage & PIPE_TRANSFER_READ) {
879			r600_copy_to_staging_texture(ctx, trans);
880			/* Always referenced in the blit. */
881			r600_flush(ctx, NULL, 0);
882		}
883		return &trans->transfer;
884	}
885	trans->transfer.stride = rtex->pitch_in_bytes[level];
886	trans->transfer.layer_stride = rtex->layer_size[level];
887	trans->offset = r600_texture_get_offset(rtex, level, box->z);
888	return &trans->transfer;
889}
890
891void r600_texture_transfer_destroy(struct pipe_context *ctx,
892				   struct pipe_transfer *transfer)
893{
894	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
895	struct pipe_resource *texture = transfer->resource;
896	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
897
898	if (rtransfer->staging) {
899		if (transfer->usage & PIPE_TRANSFER_WRITE) {
900			r600_copy_from_staging_texture(ctx, rtransfer);
901		}
902		pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
903	}
904
905	if (rtex->is_depth && !rtex->is_flushing_texture) {
906		if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
907			r600_blit_push_depth(ctx, rtex);
908	}
909
910	pipe_resource_reference(&transfer->resource, NULL);
911	FREE(transfer);
912}
913
914void* r600_texture_transfer_map(struct pipe_context *ctx,
915				struct pipe_transfer* transfer)
916{
917	struct r600_context *rctx = (struct r600_context *)ctx;
918	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
919	struct pb_buffer *buf;
920	enum pipe_format format = transfer->resource->format;
921	unsigned offset = 0;
922	char *map;
923
924	if (rtransfer->staging) {
925		buf = ((struct r600_resource *)rtransfer->staging)->buf;
926	} else {
927		struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
928
929		if (rtex->flushed_depth_texture)
930			buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
931		else
932			buf = ((struct r600_resource *)transfer->resource)->buf;
933
934		offset = rtransfer->offset +
935			transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
936			transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
937	}
938
939	if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) {
940		return NULL;
941	}
942
943	return map + offset;
944}
945
946void r600_texture_transfer_unmap(struct pipe_context *ctx,
947				 struct pipe_transfer* transfer)
948{
949	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
950	struct r600_context *rctx = (struct r600_context*)ctx;
951	struct pb_buffer *buf;
952
953	if (rtransfer->staging) {
954		buf = ((struct r600_resource *)rtransfer->staging)->buf;
955	} else {
956		struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
957
958		if (rtex->flushed_depth_texture) {
959			buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
960		} else {
961			buf = ((struct r600_resource *)transfer->resource)->buf;
962		}
963	}
964	rctx->ws->buffer_unmap(buf);
965}
966
967void r600_init_surface_functions(struct r600_context *r600)
968{
969	r600->context.create_surface = r600_create_surface;
970	r600->context.surface_destroy = r600_surface_destroy;
971}
972
973static unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
974		const unsigned char *swizzle_view)
975{
976	unsigned i;
977	unsigned char swizzle[4];
978	unsigned result = 0;
979	const uint32_t swizzle_shift[4] = {
980		16, 19, 22, 25,
981	};
982	const uint32_t swizzle_bit[4] = {
983		0, 1, 2, 3,
984	};
985
986	if (swizzle_view) {
987		util_format_compose_swizzles(swizzle_format, swizzle_view, swizzle);
988	} else {
989		memcpy(swizzle, swizzle_format, 4);
990	}
991
992	/* Get swizzle. */
993	for (i = 0; i < 4; i++) {
994		switch (swizzle[i]) {
995		case UTIL_FORMAT_SWIZZLE_Y:
996			result |= swizzle_bit[1] << swizzle_shift[i];
997			break;
998		case UTIL_FORMAT_SWIZZLE_Z:
999			result |= swizzle_bit[2] << swizzle_shift[i];
1000			break;
1001		case UTIL_FORMAT_SWIZZLE_W:
1002			result |= swizzle_bit[3] << swizzle_shift[i];
1003			break;
1004		case UTIL_FORMAT_SWIZZLE_0:
1005			result |= V_038010_SQ_SEL_0 << swizzle_shift[i];
1006			break;
1007		case UTIL_FORMAT_SWIZZLE_1:
1008			result |= V_038010_SQ_SEL_1 << swizzle_shift[i];
1009			break;
1010		default: /* UTIL_FORMAT_SWIZZLE_X */
1011			result |= swizzle_bit[0] << swizzle_shift[i];
1012		}
1013	}
1014	return result;
1015}
1016
1017/* texture format translate */
1018uint32_t r600_translate_texformat(struct pipe_screen *screen,
1019				  enum pipe_format format,
1020				  const unsigned char *swizzle_view,
1021				  uint32_t *word4_p, uint32_t *yuv_format_p)
1022{
1023	uint32_t result = 0, word4 = 0, yuv_format = 0;
1024	const struct util_format_description *desc;
1025	boolean uniform = TRUE;
1026	static int r600_enable_s3tc = -1;
1027	bool is_srgb_valid = FALSE;
1028
1029	int i;
1030	const uint32_t sign_bit[4] = {
1031		S_038010_FORMAT_COMP_X(V_038010_SQ_FORMAT_COMP_SIGNED),
1032		S_038010_FORMAT_COMP_Y(V_038010_SQ_FORMAT_COMP_SIGNED),
1033		S_038010_FORMAT_COMP_Z(V_038010_SQ_FORMAT_COMP_SIGNED),
1034		S_038010_FORMAT_COMP_W(V_038010_SQ_FORMAT_COMP_SIGNED)
1035	};
1036	desc = util_format_description(format);
1037
1038	word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view);
1039
1040	/* Colorspace (return non-RGB formats directly). */
1041	switch (desc->colorspace) {
1042		/* Depth stencil formats */
1043	case UTIL_FORMAT_COLORSPACE_ZS:
1044		switch (format) {
1045		case PIPE_FORMAT_Z16_UNORM:
1046			result = FMT_16;
1047			goto out_word4;
1048		case PIPE_FORMAT_X24S8_UINT:
1049			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1050		case PIPE_FORMAT_Z24X8_UNORM:
1051		case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1052			result = FMT_8_24;
1053			goto out_word4;
1054		case PIPE_FORMAT_S8X24_UINT:
1055			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1056		case PIPE_FORMAT_X8Z24_UNORM:
1057		case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1058			result = FMT_24_8;
1059			goto out_word4;
1060		case PIPE_FORMAT_S8_UINT:
1061			result = FMT_8;
1062			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1063			goto out_word4;
1064		case PIPE_FORMAT_Z32_FLOAT:
1065			result = FMT_32_FLOAT;
1066			goto out_word4;
1067		case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1068			result = FMT_X24_8_32_FLOAT;
1069			goto out_word4;
1070		default:
1071			goto out_unknown;
1072		}
1073
1074	case UTIL_FORMAT_COLORSPACE_YUV:
1075		yuv_format |= (1 << 30);
1076		switch (format) {
1077		case PIPE_FORMAT_UYVY:
1078		case PIPE_FORMAT_YUYV:
1079		default:
1080			break;
1081		}
1082		goto out_unknown; /* TODO */
1083
1084	case UTIL_FORMAT_COLORSPACE_SRGB:
1085		word4 |= S_038010_FORCE_DEGAMMA(1);
1086		break;
1087
1088	default:
1089		break;
1090	}
1091
1092	if (r600_enable_s3tc == -1) {
1093		struct r600_screen *rscreen = (struct r600_screen *)screen;
1094		if (rscreen->info.drm_minor >= 9)
1095			r600_enable_s3tc = 1;
1096		else
1097			r600_enable_s3tc = debug_get_bool_option("R600_ENABLE_S3TC", FALSE);
1098	}
1099
1100	if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1101		if (!r600_enable_s3tc)
1102			goto out_unknown;
1103
1104		switch (format) {
1105		case PIPE_FORMAT_RGTC1_SNORM:
1106		case PIPE_FORMAT_LATC1_SNORM:
1107			word4 |= sign_bit[0];
1108		case PIPE_FORMAT_RGTC1_UNORM:
1109		case PIPE_FORMAT_LATC1_UNORM:
1110			result = FMT_BC4;
1111			goto out_word4;
1112		case PIPE_FORMAT_RGTC2_SNORM:
1113		case PIPE_FORMAT_LATC2_SNORM:
1114			word4 |= sign_bit[0] | sign_bit[1];
1115		case PIPE_FORMAT_RGTC2_UNORM:
1116		case PIPE_FORMAT_LATC2_UNORM:
1117			result = FMT_BC5;
1118			goto out_word4;
1119		default:
1120			goto out_unknown;
1121		}
1122	}
1123
1124	if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1125
1126		if (!r600_enable_s3tc)
1127			goto out_unknown;
1128
1129		if (!util_format_s3tc_enabled) {
1130			goto out_unknown;
1131		}
1132
1133		switch (format) {
1134		case PIPE_FORMAT_DXT1_RGB:
1135		case PIPE_FORMAT_DXT1_RGBA:
1136		case PIPE_FORMAT_DXT1_SRGB:
1137		case PIPE_FORMAT_DXT1_SRGBA:
1138			result = FMT_BC1;
1139			is_srgb_valid = TRUE;
1140			goto out_word4;
1141		case PIPE_FORMAT_DXT3_RGBA:
1142		case PIPE_FORMAT_DXT3_SRGBA:
1143			result = FMT_BC2;
1144			is_srgb_valid = TRUE;
1145			goto out_word4;
1146		case PIPE_FORMAT_DXT5_RGBA:
1147		case PIPE_FORMAT_DXT5_SRGBA:
1148			result = FMT_BC3;
1149			is_srgb_valid = TRUE;
1150			goto out_word4;
1151		default:
1152			goto out_unknown;
1153		}
1154	}
1155
1156	if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1157		result = FMT_5_9_9_9_SHAREDEXP;
1158		goto out_word4;
1159	} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1160		result = FMT_10_11_11_FLOAT;
1161		goto out_word4;
1162	}
1163
1164
1165	for (i = 0; i < desc->nr_channels; i++) {
1166		if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
1167			word4 |= sign_bit[i];
1168		}
1169	}
1170
1171	/* R8G8Bx_SNORM - TODO CxV8U8 */
1172
1173	/* See whether the components are of the same size. */
1174	for (i = 1; i < desc->nr_channels; i++) {
1175		uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1176	}
1177
1178	/* Non-uniform formats. */
1179	if (!uniform) {
1180		if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
1181		    desc->channel[0].pure_integer)
1182			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1183		switch(desc->nr_channels) {
1184		case 3:
1185			if (desc->channel[0].size == 5 &&
1186			    desc->channel[1].size == 6 &&
1187			    desc->channel[2].size == 5) {
1188				result = FMT_5_6_5;
1189				goto out_word4;
1190			}
1191			goto out_unknown;
1192		case 4:
1193			if (desc->channel[0].size == 5 &&
1194			    desc->channel[1].size == 5 &&
1195			    desc->channel[2].size == 5 &&
1196			    desc->channel[3].size == 1) {
1197				result = FMT_1_5_5_5;
1198				goto out_word4;
1199			}
1200			if (desc->channel[0].size == 10 &&
1201			    desc->channel[1].size == 10 &&
1202			    desc->channel[2].size == 10 &&
1203			    desc->channel[3].size == 2) {
1204				result = FMT_2_10_10_10;
1205				goto out_word4;
1206			}
1207			goto out_unknown;
1208		}
1209		goto out_unknown;
1210	}
1211
1212	/* Find the first non-VOID channel. */
1213	for (i = 0; i < 4; i++) {
1214		if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
1215			break;
1216		}
1217	}
1218
1219	if (i == 4)
1220		goto out_unknown;
1221
1222	/* uniform formats */
1223	switch (desc->channel[i].type) {
1224	case UTIL_FORMAT_TYPE_UNSIGNED:
1225	case UTIL_FORMAT_TYPE_SIGNED:
1226#if 0
1227		if (!desc->channel[i].normalized &&
1228		    desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
1229			goto out_unknown;
1230		}
1231#endif
1232		if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
1233		    desc->channel[i].pure_integer)
1234			word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
1235
1236		switch (desc->channel[i].size) {
1237		case 4:
1238			switch (desc->nr_channels) {
1239			case 2:
1240				result = FMT_4_4;
1241				goto out_word4;
1242			case 4:
1243				result = FMT_4_4_4_4;
1244				goto out_word4;
1245			}
1246			goto out_unknown;
1247		case 8:
1248			switch (desc->nr_channels) {
1249			case 1:
1250				result = FMT_8;
1251				goto out_word4;
1252			case 2:
1253				result = FMT_8_8;
1254				goto out_word4;
1255			case 4:
1256				result = FMT_8_8_8_8;
1257				is_srgb_valid = TRUE;
1258				goto out_word4;
1259			}
1260			goto out_unknown;
1261		case 16:
1262			switch (desc->nr_channels) {
1263			case 1:
1264				result = FMT_16;
1265				goto out_word4;
1266			case 2:
1267				result = FMT_16_16;
1268				goto out_word4;
1269			case 4:
1270				result = FMT_16_16_16_16;
1271				goto out_word4;
1272			}
1273			goto out_unknown;
1274		case 32:
1275			switch (desc->nr_channels) {
1276			case 1:
1277				result = FMT_32;
1278				goto out_word4;
1279			case 2:
1280				result = FMT_32_32;
1281				goto out_word4;
1282			case 4:
1283				result = FMT_32_32_32_32;
1284				goto out_word4;
1285			}
1286		}
1287		goto out_unknown;
1288
1289	case UTIL_FORMAT_TYPE_FLOAT:
1290		switch (desc->channel[i].size) {
1291		case 16:
1292			switch (desc->nr_channels) {
1293			case 1:
1294				result = FMT_16_FLOAT;
1295				goto out_word4;
1296			case 2:
1297				result = FMT_16_16_FLOAT;
1298				goto out_word4;
1299			case 4:
1300				result = FMT_16_16_16_16_FLOAT;
1301				goto out_word4;
1302			}
1303			goto out_unknown;
1304		case 32:
1305			switch (desc->nr_channels) {
1306			case 1:
1307				result = FMT_32_FLOAT;
1308				goto out_word4;
1309			case 2:
1310				result = FMT_32_32_FLOAT;
1311				goto out_word4;
1312			case 4:
1313				result = FMT_32_32_32_32_FLOAT;
1314				goto out_word4;
1315			}
1316		}
1317		goto out_unknown;
1318	}
1319
1320out_word4:
1321
1322	if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && !is_srgb_valid)
1323		return ~0;
1324	if (word4_p)
1325		*word4_p = word4;
1326	if (yuv_format_p)
1327		*yuv_format_p = yuv_format;
1328	return result;
1329out_unknown:
1330	/* R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format)); */
1331	return ~0;
1332}
1333