p_state.h revision 16f8308c3df020a786908be065d3dcb90c8ca2a5
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       8
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT_BUFFERS 32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_VERTEX_SAMPLERS  16
62#define PIPE_MAX_GEOMETRY_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    32
64#define PIPE_MAX_SHADER_OUTPUTS   32
65#define PIPE_MAX_SHADER_RESOURCES 32
66#define PIPE_MAX_TEXTURE_LEVELS   16
67#define PIPE_MAX_SO_BUFFERS        4
68
69
70struct pipe_reference
71{
72   int32_t count; /* atomic */
73};
74
75
76
77/**
78 * Primitive (point/line/tri) rasterization info
79 */
80struct pipe_rasterizer_state
81{
82   unsigned flatshade:1;
83   unsigned light_twoside:1;
84   unsigned clamp_vertex_color:1;
85   unsigned clamp_fragment_color:1;
86   unsigned front_ccw:1;
87   unsigned cull_face:2;      /**< PIPE_FACE_x */
88   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
89   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
90   unsigned offset_point:1;
91   unsigned offset_line:1;
92   unsigned offset_tri:1;
93   unsigned scissor:1;
94   unsigned poly_smooth:1;
95   unsigned poly_stipple_enable:1;
96   unsigned point_smooth:1;
97   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
98   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
99   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100   unsigned multisample:1;         /* XXX maybe more ms state in future */
101   unsigned line_smooth:1;
102   unsigned line_stipple_enable:1;
103   unsigned line_last_pixel:1;
104
105   /**
106    * Use the first vertex of a primitive as the provoking vertex for
107    * flat shading.
108    */
109   unsigned flatshade_first:1;
110
111   /**
112    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113    * for determining pixel ownership.
114    *
115    * When false, triangle rasterization uses (0,0) pixel centers for
116    * determining pixel ownership.
117    *
118    * Triangle rasterization always uses a 'top,left' rule for pixel
119    * ownership, this just alters which point we consider the pixel
120    * center for that test.
121    */
122   unsigned gl_rasterization_rules:1;
123
124   unsigned line_stipple_factor:8;  /**< [1..256] actually */
125   unsigned line_stipple_pattern:16;
126
127   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
128
129   float line_width;
130   float point_size;           /**< used when no per-vertex size */
131   float offset_units;
132   float offset_scale;
133   float offset_clamp;
134};
135
136
137struct pipe_poly_stipple
138{
139   unsigned stipple[32];
140};
141
142
143struct pipe_viewport_state
144{
145   float scale[4];
146   float translate[4];
147};
148
149
150struct pipe_scissor_state
151{
152   unsigned minx:16;
153   unsigned miny:16;
154   unsigned maxx:16;
155   unsigned maxy:16;
156};
157
158
159struct pipe_clip_state
160{
161   float ucp[PIPE_MAX_CLIP_PLANES][4];
162   unsigned nr;
163   unsigned depth_clamp:1;
164};
165
166
167struct pipe_shader_state
168{
169   const struct tgsi_token *tokens;
170};
171
172
173struct pipe_depth_state
174{
175   unsigned enabled:1;         /**< depth test enabled? */
176   unsigned writemask:1;       /**< allow depth buffer writes? */
177   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
178};
179
180
181struct pipe_stencil_state
182{
183   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
184   unsigned func:3;     /**< PIPE_FUNC_x */
185   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
186   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
187   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
188   unsigned valuemask:8;
189   unsigned writemask:8;
190};
191
192
193struct pipe_alpha_state
194{
195   unsigned enabled:1;
196   unsigned func:3;     /**< PIPE_FUNC_x */
197   float ref_value;     /**< reference value */
198};
199
200
201struct pipe_depth_stencil_alpha_state
202{
203   struct pipe_depth_state depth;
204   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
205   struct pipe_alpha_state alpha;
206};
207
208
209struct pipe_rt_blend_state
210{
211   unsigned blend_enable:1;
212
213   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
214   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
215   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
216
217   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
218   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
219   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
220
221   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
222};
223
224struct pipe_blend_state
225{
226   unsigned independent_blend_enable:1;
227   unsigned logicop_enable:1;
228   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
229   unsigned dither:1;
230   unsigned alpha_to_coverage:1;
231   unsigned alpha_to_one:1;
232   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
233};
234
235
236struct pipe_blend_color
237{
238   float color[4];
239};
240
241struct pipe_stencil_ref
242{
243   ubyte ref_value[2];
244};
245
246struct pipe_framebuffer_state
247{
248   unsigned width, height;
249
250   /** multiple color buffers for multiple render targets */
251   unsigned nr_cbufs;
252   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
253
254   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
255};
256
257
258/**
259 * Texture sampler state.
260 */
261struct pipe_sampler_state
262{
263   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
264   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
265   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
266   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
267   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
268   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
269   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
270   unsigned compare_func:3;      /**< PIPE_FUNC_x */
271   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
272   unsigned max_anisotropy:6;
273   unsigned seamless_cube_map:1;
274   float lod_bias;               /**< LOD/lambda bias */
275   float min_lod, max_lod;       /**< LOD clamp range, after bias */
276   union pipe_color_union border_color;
277};
278
279
280/**
281 * A view into a texture that can be bound to a color render target /
282 * depth stencil attachment point.
283 */
284struct pipe_surface
285{
286   struct pipe_reference reference;
287   struct pipe_resource *texture; /**< resource into which this is a view  */
288   struct pipe_context *context; /**< context this view belongs to */
289   enum pipe_format format;
290
291   /* XXX width/height should be removed */
292   unsigned width;               /**< logical width in pixels */
293   unsigned height;              /**< logical height in pixels */
294
295   unsigned usage;               /**< bitmask of PIPE_BIND_x */
296
297   union {
298      struct {
299         unsigned level;
300         unsigned first_layer:16;
301         unsigned last_layer:16;
302      } tex;
303      struct {
304         unsigned first_element;
305         unsigned last_element;
306      } buf;
307   } u;
308};
309
310
311/**
312 * A view into a texture that can be bound to a shader stage.
313 */
314struct pipe_sampler_view
315{
316   struct pipe_reference reference;
317   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
318   struct pipe_resource *texture; /**< texture into which this is a view  */
319   struct pipe_context *context; /**< context this view belongs to */
320   union {
321      struct {
322         unsigned first_layer:16;     /**< first layer to use for array textures */
323         unsigned last_layer:16;      /**< last layer to use for array textures */
324         unsigned first_level:8;      /**< first mipmap level to use */
325         unsigned last_level:8;       /**< last mipmap level to use */
326      } tex;
327      struct {
328         unsigned first_element;
329         unsigned last_element;
330      } buf;
331   } u;
332   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
333   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
334   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
335   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
336};
337
338
339/**
340 * Subregion of 1D/2D/3D image resource.
341 */
342struct pipe_box
343{
344   unsigned x;
345   unsigned y;
346   unsigned z;
347   unsigned width;
348   unsigned height;
349   unsigned depth;
350};
351
352
353/**
354 * A memory object/resource such as a vertex buffer or texture.
355 */
356struct pipe_resource
357{
358   struct pipe_reference reference;
359   struct pipe_screen *screen; /**< screen that this texture belongs to */
360   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
361   enum pipe_format format;         /**< PIPE_FORMAT_x */
362
363   unsigned width0;
364   unsigned height0;
365   unsigned depth0;
366   unsigned array_size;
367
368   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
369   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
370   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
371
372   unsigned bind;            /**< bitmask of PIPE_BIND_x */
373   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
374};
375
376
377/**
378 * Stream output for vertex transform feedback.
379 */
380struct pipe_stream_output_state
381{
382   /** number of the output buffer to insert each element into */
383   int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
384   /** which register to grab each output from */
385   int register_index[PIPE_MAX_SHADER_OUTPUTS];
386   /** TGSI_WRITEMASK signifying which components to output */
387   ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
388   /** number of outputs */
389   int num_outputs;
390   /** stride for an entire vertex, only used if all output_buffers are 0 */
391   unsigned stride;
392};
393
394
395/**
396 * Transfer object.  For data transfer to/from a resource.
397 */
398struct pipe_transfer
399{
400   struct pipe_resource *resource; /**< resource to transfer to/from  */
401   unsigned level;                 /**< texture mipmap level */
402   enum pipe_transfer_usage usage;
403   struct pipe_box box;            /**< region of the resource to access */
404   unsigned stride;                /**< row stride in bytes */
405   unsigned layer_stride;          /**< image/layer stride in bytes */
406   void *data;
407};
408
409
410
411/**
412 * A vertex buffer.  Typically, all the vertex data/attributes for
413 * drawing something will be in one buffer.  But it's also possible, for
414 * example, to put colors in one buffer and texcoords in another.
415 */
416struct pipe_vertex_buffer
417{
418   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
419   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
420   struct pipe_resource *buffer;  /**< the actual buffer */
421};
422
423
424/**
425 * Information to describe a vertex attribute (position, color, etc)
426 */
427struct pipe_vertex_element
428{
429   /** Offset of this attribute, in bytes, from the start of the vertex */
430   unsigned src_offset;
431
432   /** Instance data rate divisor. 0 means this is per-vertex data,
433    *  n means per-instance data used for n consecutive instances (n > 0).
434    */
435   unsigned instance_divisor;
436
437   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
438    * this attribute live in?
439    */
440   unsigned vertex_buffer_index;
441
442   enum pipe_format src_format;
443};
444
445
446/**
447 * An index buffer.  When an index buffer is bound, all indices to vertices
448 * will be looked up in the buffer.
449 */
450struct pipe_index_buffer
451{
452   unsigned index_size;  /**< size of an index, in bytes */
453   unsigned offset;  /**< offset to start of data in buffer, in bytes */
454   struct pipe_resource *buffer; /**< the actual buffer */
455};
456
457
458/**
459 * Information to describe a draw_vbo call.
460 */
461struct pipe_draw_info
462{
463   boolean indexed;  /**< use index buffer */
464
465   unsigned mode;  /**< the mode of the primitive */
466   unsigned start;  /**< the index of the first vertex */
467   unsigned count;  /**< number of vertices */
468
469   unsigned start_instance; /**< first instance id */
470   unsigned instance_count; /**< number of instances */
471
472   /**
473    * For indexed drawing, these fields apply after index lookup.
474    */
475   int index_bias; /**< a bias to be added to each index */
476   unsigned min_index; /**< the min index */
477   unsigned max_index; /**< the max index */
478
479   /**
480    * Primitive restart enable/index (only applies to indexed drawing)
481    */
482   boolean primitive_restart;
483   unsigned restart_index;
484};
485
486
487/**
488 * Information to describe a resource_resolve call.
489 */
490struct pipe_resolve_info
491{
492   struct {
493      struct pipe_resource *res;
494      unsigned level;
495      unsigned layer;
496      int x0; /**< always left */
497      int y0; /**< always top */
498      int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
499      int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
500   } dst;
501
502   struct {
503      struct pipe_resource *res;
504      unsigned layer;
505      int x0;
506      int y0;
507      int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
508      int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
509   } src;
510
511   unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
512};
513
514
515#ifdef __cplusplus
516}
517#endif
518
519#endif
520