p_state.h revision 5897383344da3320d158c26adae05de35480471f
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       6
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT         32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_SHADER_INPUTS    16
62#define PIPE_MAX_SHADER_OUTPUTS   16
63#define PIPE_MAX_TEXTURE_LEVELS   16
64
65
66/* fwd decls */
67struct pipe_screen;
68struct pipe_surface;
69struct pipe_winsys;
70
71
72
73/**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77struct pipe_buffer
78{
79   unsigned alignment;
80   unsigned usage;
81   unsigned size;
82
83   /** Reference count */
84   unsigned refcount;
85};
86
87
88/**
89 * Primitive (point/line/tri) rasterization info
90 */
91struct pipe_rasterizer_state
92{
93   unsigned flatshade:1;
94   unsigned light_twoside:1;
95   unsigned front_winding:2;  /**< PIPE_WINDING_x */
96   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
97   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
98   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
99   unsigned offset_cw:1;
100   unsigned offset_ccw:1;
101   unsigned scissor:1;
102   unsigned poly_smooth:1;
103   unsigned poly_stipple_enable:1;
104   unsigned point_smooth:1;
105   unsigned point_sprite:1;
106   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
107   unsigned multisample:1;         /* XXX maybe more ms state in future */
108   unsigned line_smooth:1;
109   unsigned line_stipple_enable:1;
110   unsigned line_stipple_factor:8;  /**< [1..256] actually */
111   unsigned line_stipple_pattern:16;
112   unsigned line_last_pixel:1;
113   unsigned bypass_clipping:1;
114   unsigned bypass_vs:1; /**< Skip the vertex shader.  Note that the shader is
115                            still needed though, to indicate inputs/outputs */
116   unsigned origin_lower_left:1;  /**< Is (0,0) the lower-left corner? */
117   unsigned flatshade_first:1;   /**< take color attribute from the first vertex of a primitive */
118   unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization?  */
119
120   float line_width;
121   float point_size;           /**< used when no per-vertex size */
122   float point_size_min;        /* XXX - temporary, will go away */
123   float point_size_max;        /* XXX - temporary, will go away */
124   float offset_units;
125   float offset_scale;
126   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
127};
128
129
130struct pipe_poly_stipple
131{
132   unsigned stipple[32];
133};
134
135
136struct pipe_viewport_state
137{
138   float scale[4];
139   float translate[4];
140};
141
142
143struct pipe_scissor_state
144{
145   unsigned minx:16;
146   unsigned miny:16;
147   unsigned maxx:16;
148   unsigned maxy:16;
149};
150
151
152struct pipe_clip_state
153{
154   float ucp[PIPE_MAX_CLIP_PLANES][4];
155   unsigned nr;
156};
157
158
159/**
160 * Constants for vertex/fragment shaders
161 */
162struct pipe_constant_buffer
163{
164   struct pipe_buffer *buffer;
165   unsigned size;    /** in bytes (XXX: redundant!) */
166};
167
168
169struct pipe_shader_state
170{
171   const struct tgsi_token *tokens;
172};
173
174
175struct pipe_depth_state
176{
177   unsigned enabled:1;         /**< depth test enabled? */
178   unsigned writemask:1;       /**< allow depth buffer writes? */
179   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
180   unsigned occlusion_count:1; /**< do occlusion counting? */
181};
182
183
184struct pipe_stencil_state
185{
186   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
187   unsigned func:3;     /**< PIPE_FUNC_x */
188   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
189   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
190   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
191   ubyte ref_value;
192   ubyte value_mask;
193   ubyte write_mask;
194};
195
196
197struct pipe_alpha_state
198{
199   unsigned enabled:1;
200   unsigned func:3;     /**< PIPE_FUNC_x */
201   float ref;           /**< reference value */
202};
203
204
205struct pipe_depth_stencil_alpha_state
206{
207   struct pipe_depth_state depth;
208   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
209   struct pipe_alpha_state alpha;
210};
211
212
213struct pipe_blend_state
214{
215   unsigned blend_enable:1;
216
217   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
218   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
219   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
220
221   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
222   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
223   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
224
225   unsigned logicop_enable:1;
226   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
227
228   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
229   unsigned dither:1;
230};
231
232
233struct pipe_blend_color
234{
235   float color[4];
236};
237
238
239struct pipe_framebuffer_state
240{
241   unsigned width, height;
242
243   /** multiple colorbuffers for multiple render targets */
244   unsigned num_cbufs;
245   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
246
247   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
248};
249
250
251/**
252 * Texture sampler state.
253 */
254struct pipe_sampler_state
255{
256   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
257   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
258   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
259   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
260   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
261   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
262   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
263   unsigned compare_func:3;      /**< PIPE_FUNC_x */
264   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
265   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
266   float shadow_ambient;         /**< shadow test fail color/intensity */
267   float lod_bias;               /**< LOD/lambda bias */
268   float min_lod, max_lod;       /**< LOD clamp range, after bias */
269   float border_color[4];
270   float max_anisotropy;
271};
272
273
274/**
275 * 2D surface.  This is basically a view into a memory buffer.
276 * May be a renderbuffer, texture mipmap level, etc.
277 */
278struct pipe_surface
279{
280   struct pipe_buffer *buffer;   /**< surface's buffer/memory */
281   enum pipe_format format;      /**< PIPE_FORMAT_x */
282   unsigned status;              /**< PIPE_SURFACE_STATUS_x */
283   unsigned clear_value;         /**< XXX may be temporary */
284   unsigned width;               /**< logical width in pixels */
285   unsigned height;              /**< logical height in pixels */
286   struct pipe_format_block block;
287   unsigned nblocksx;            /**< allocated width in blocks */
288   unsigned nblocksy;            /**< allocated height in blocks */
289   unsigned stride;              /**< stride in bytes between rows of blocks */
290   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
291   unsigned offset;              /**< offset from start of buffer, in bytes */
292   unsigned refcount;
293   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
294
295   struct pipe_texture *texture; /**< texture into which this is a view  */
296   unsigned face;
297   unsigned level;
298   unsigned zslice;
299};
300
301
302/**
303 * Texture object.
304 */
305struct pipe_texture
306{
307   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
308   enum pipe_format format;         /**< PIPE_FORMAT_x */
309
310   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
311   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
312   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
313
314   struct pipe_format_block block;
315   unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
316   unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
317
318   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
319   unsigned compressed:1;
320
321   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
322
323   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
324
325   /* These are also refcounted:
326    */
327   unsigned refcount;
328
329   struct pipe_screen *screen; /**< screen that this texture belongs to */
330};
331
332
333/**
334 * A vertex buffer.  Typically, all the vertex data/attributes for
335 * drawing something will be in one buffer.  But it's also possible, for
336 * example, to put colors in one buffer and texcoords in another.
337 */
338struct pipe_vertex_buffer
339{
340   unsigned pitch;    /**< stride to same attrib in next vertex, in bytes */
341   unsigned max_index;   /**< number of vertices in this buffer */
342   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
343   struct pipe_buffer *buffer;  /**< the actual buffer */
344};
345
346
347/**
348 * Information to describe a vertex attribute (position, color, etc)
349 */
350struct pipe_vertex_element
351{
352   /** Offset of this attribute, in bytes, from the start of the vertex */
353   unsigned src_offset;
354
355   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
356    * this attribute live in?
357    */
358   unsigned vertex_buffer_index:8;
359   unsigned nr_components:8;
360
361   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
362};
363
364
365#ifdef __cplusplus
366}
367#endif
368
369#endif
370