p_state.h revision 59d54334c96f44ed1d8bf660dc96221362a77d04
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       6
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT         32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_SHADER_INPUTS    16
62#define PIPE_MAX_SHADER_OUTPUTS   16
63#define PIPE_MAX_TEXTURE_LEVELS   16
64
65
66/* fwd decls */
67struct pipe_screen;
68struct pipe_surface;
69
70
71
72/**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76struct pipe_buffer
77{
78   unsigned alignment;
79   unsigned usage;
80   unsigned size;
81
82   /** Reference count */
83   unsigned refcount;
84};
85
86
87/**
88 * Primitive (point/line/tri) rasterization info
89 */
90struct pipe_rasterizer_state
91{
92   unsigned flatshade:1;
93   unsigned light_twoside:1;
94   unsigned front_winding:2;  /**< PIPE_WINDING_x */
95   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
96   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
97   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
98   unsigned offset_cw:1;
99   unsigned offset_ccw:1;
100   unsigned scissor:1;
101   unsigned poly_smooth:1;
102   unsigned poly_stipple_enable:1;
103   unsigned point_smooth:1;
104   unsigned point_sprite:1;
105   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106   unsigned multisample:1;         /* XXX maybe more ms state in future */
107   unsigned line_smooth:1;
108   unsigned line_stipple_enable:1;
109   unsigned line_stipple_factor:8;  /**< [1..256] actually */
110   unsigned line_stipple_pattern:16;
111   unsigned line_last_pixel:1;
112   unsigned bypass_clipping:1;
113   unsigned bypass_vs:1; /**< Skip the vertex shader.  Note that the shader is
114                            still needed though, to indicate inputs/outputs */
115   unsigned origin_lower_left:1;  /**< Is (0,0) the lower-left corner? */
116   unsigned flatshade_first:1;   /**< take color attribute from the first vertex of a primitive */
117   unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization?  */
118
119   float line_width;
120   float point_size;           /**< used when no per-vertex size */
121   float point_size_min;        /* XXX - temporary, will go away */
122   float point_size_max;        /* XXX - temporary, will go away */
123   float offset_units;
124   float offset_scale;
125   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
126};
127
128
129struct pipe_poly_stipple
130{
131   unsigned stipple[32];
132};
133
134
135struct pipe_viewport_state
136{
137   float scale[4];
138   float translate[4];
139};
140
141
142struct pipe_scissor_state
143{
144   unsigned minx:16;
145   unsigned miny:16;
146   unsigned maxx:16;
147   unsigned maxy:16;
148};
149
150
151struct pipe_clip_state
152{
153   float ucp[PIPE_MAX_CLIP_PLANES][4];
154   unsigned nr;
155};
156
157
158/**
159 * Constants for vertex/fragment shaders
160 */
161struct pipe_constant_buffer
162{
163   struct pipe_buffer *buffer;
164};
165
166
167struct pipe_shader_state
168{
169   const struct tgsi_token *tokens;
170};
171
172
173struct pipe_depth_state
174{
175   unsigned enabled:1;         /**< depth test enabled? */
176   unsigned writemask:1;       /**< allow depth buffer writes? */
177   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
178   unsigned occlusion_count:1; /**< do occlusion counting? */
179};
180
181
182struct pipe_stencil_state
183{
184   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
185   unsigned func:3;     /**< PIPE_FUNC_x */
186   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
187   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
188   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
189   ubyte ref_value;
190   ubyte valuemask;
191   ubyte writemask;
192};
193
194
195struct pipe_alpha_state
196{
197   unsigned enabled:1;
198   unsigned func:3;     /**< PIPE_FUNC_x */
199   float ref_value;     /**< reference value */
200};
201
202
203struct pipe_depth_stencil_alpha_state
204{
205   struct pipe_depth_state depth;
206   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
207   struct pipe_alpha_state alpha;
208};
209
210
211struct pipe_blend_state
212{
213   unsigned blend_enable:1;
214
215   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
216   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
217   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
218
219   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
220   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
221   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
222
223   unsigned logicop_enable:1;
224   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
225
226   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
227   unsigned dither:1;
228};
229
230
231struct pipe_blend_color
232{
233   float color[4];
234};
235
236
237struct pipe_framebuffer_state
238{
239   unsigned width, height;
240
241   /** multiple colorbuffers for multiple render targets */
242   unsigned nr_cbufs;
243   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
244
245   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
246};
247
248
249/**
250 * Texture sampler state.
251 */
252struct pipe_sampler_state
253{
254   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
255   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
256   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
257   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
258   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
259   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
260   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
261   unsigned compare_func:3;      /**< PIPE_FUNC_x */
262   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
263   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
264   float shadow_ambient;         /**< shadow test fail color/intensity */
265   float lod_bias;               /**< LOD/lambda bias */
266   float min_lod, max_lod;       /**< LOD clamp range, after bias */
267   float border_color[4];
268   float max_anisotropy;
269};
270
271
272/**
273 * 2D surface.  This is basically a view into a memory buffer.
274 * May be a renderbuffer, texture mipmap level, etc.
275 */
276struct pipe_surface
277{
278   enum pipe_format format;      /**< PIPE_FORMAT_x */
279   unsigned status;              /**< PIPE_SURFACE_STATUS_x */
280   unsigned clear_value;         /**< XXX may be temporary */
281   unsigned width;               /**< logical width in pixels */
282   unsigned height;              /**< logical height in pixels */
283   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
284   unsigned offset;              /**< offset from start of buffer, in bytes */
285   unsigned refcount;
286   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
287
288   struct pipe_texture *texture; /**< texture into which this is a view  */
289   unsigned face;
290   unsigned level;
291   unsigned zslice;
292};
293
294
295/**
296 * Transfer object.  For data transfer to/from a texture.
297 */
298struct pipe_transfer
299{
300   enum pipe_format format;      /**< PIPE_FORMAT_x */
301   unsigned x;                   /**< x offset from start of texture image */
302   unsigned y;                   /**< y offset from start of texture image */
303   unsigned width;               /**< logical width in pixels */
304   unsigned height;              /**< logical height in pixels */
305   struct pipe_format_block block;
306   unsigned nblocksx;            /**< allocated width in blocks */
307   unsigned nblocksy;            /**< allocated height in blocks */
308   unsigned stride;              /**< stride in bytes between rows of blocks */
309   unsigned refcount;
310   unsigned usage;               /**< PIPE_TRANSFER_*  */
311
312   struct pipe_texture *texture; /**< texture to transfer to/from  */
313   unsigned face;
314   unsigned level;
315   unsigned zslice;
316};
317
318
319/**
320 * Texture object.
321 */
322struct pipe_texture
323{
324   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
325   enum pipe_format format;         /**< PIPE_FORMAT_x */
326
327   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
328   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
329   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
330
331   struct pipe_format_block block;
332   unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
333   unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
334
335   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
336   unsigned compressed:1;
337
338   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
339
340   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
341
342   /* These are also refcounted:
343    */
344   unsigned refcount;
345
346   struct pipe_screen *screen; /**< screen that this texture belongs to */
347};
348
349
350/**
351 * A vertex buffer.  Typically, all the vertex data/attributes for
352 * drawing something will be in one buffer.  But it's also possible, for
353 * example, to put colors in one buffer and texcoords in another.
354 */
355struct pipe_vertex_buffer
356{
357   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
358   unsigned max_index;   /**< number of vertices in this buffer */
359   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
360   struct pipe_buffer *buffer;  /**< the actual buffer */
361};
362
363
364/**
365 * Information to describe a vertex attribute (position, color, etc)
366 */
367struct pipe_vertex_element
368{
369   /** Offset of this attribute, in bytes, from the start of the vertex */
370   unsigned src_offset;
371
372   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
373    * this attribute live in?
374    */
375   unsigned vertex_buffer_index:8;
376   unsigned nr_components:8;
377
378   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
379};
380
381
382#ifdef __cplusplus
383}
384#endif
385
386#endif
387