p_state.h revision 5d5af7d359e0060fa00b90a8f04900b96f9058b0
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       8
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT_BUFFERS 32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_VERTEX_SAMPLERS  16
62#define PIPE_MAX_GEOMETRY_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    32
64#define PIPE_MAX_SHADER_OUTPUTS   32
65#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
66#define PIPE_MAX_SHADER_RESOURCES 32
67#define PIPE_MAX_TEXTURE_LEVELS   16
68#define PIPE_MAX_SO_BUFFERS        4
69
70
71struct pipe_reference
72{
73   int32_t count; /* atomic */
74};
75
76
77
78/**
79 * Primitive (point/line/tri) rasterization info
80 */
81struct pipe_rasterizer_state
82{
83   unsigned flatshade:1;
84   unsigned light_twoside:1;
85   unsigned clamp_vertex_color:1;
86   unsigned clamp_fragment_color:1;
87   unsigned front_ccw:1;
88   unsigned cull_face:2;      /**< PIPE_FACE_x */
89   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
90   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
91   unsigned offset_point:1;
92   unsigned offset_line:1;
93   unsigned offset_tri:1;
94   unsigned scissor:1;
95   unsigned poly_smooth:1;
96   unsigned poly_stipple_enable:1;
97   unsigned point_smooth:1;
98   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
99   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
100   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
101   unsigned multisample:1;         /* XXX maybe more ms state in future */
102   unsigned line_smooth:1;
103   unsigned line_stipple_enable:1;
104   unsigned line_last_pixel:1;
105
106   /**
107    * Use the first vertex of a primitive as the provoking vertex for
108    * flat shading.
109    */
110   unsigned flatshade_first:1;
111
112   /**
113    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
114    * for determining pixel ownership.
115    *
116    * When false, triangle rasterization uses (0,0) pixel centers for
117    * determining pixel ownership.
118    *
119    * Triangle rasterization always uses a 'top,left' rule for pixel
120    * ownership, this just alters which point we consider the pixel
121    * center for that test.
122    */
123   unsigned gl_rasterization_rules:1;
124
125   /**
126    * When true, rasterization is disabled and no pixels are written.
127    * This only makes sense with the Stream Out functionality.
128    */
129   unsigned rasterizer_discard:1;
130
131   /**
132    * When false, depth clipping is disabled and the depth value will be
133    * clamped later at the per-pixel level before depth testing.
134    * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
135    */
136   unsigned depth_clip:1;
137
138   /**
139    * Enable bits for clipping half-spaces.
140    * This applies to both user clip planes and shader clip distances.
141    * Note that if the bound shader exports any clip distances, these
142    * replace all user clip planes, and clip half-spaces enabled here
143    * but not written by the shader count as disabled.
144    */
145   unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
146
147   unsigned line_stipple_factor:8;  /**< [1..256] actually */
148   unsigned line_stipple_pattern:16;
149
150   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
151
152   float line_width;
153   float point_size;           /**< used when no per-vertex size */
154   float offset_units;
155   float offset_scale;
156   float offset_clamp;
157};
158
159
160struct pipe_poly_stipple
161{
162   unsigned stipple[32];
163};
164
165
166struct pipe_viewport_state
167{
168   float scale[4];
169   float translate[4];
170};
171
172
173struct pipe_scissor_state
174{
175   unsigned minx:16;
176   unsigned miny:16;
177   unsigned maxx:16;
178   unsigned maxy:16;
179};
180
181
182struct pipe_clip_state
183{
184   float ucp[PIPE_MAX_CLIP_PLANES][4];
185};
186
187
188/**
189 * Stream output for vertex transform feedback.
190 */
191struct pipe_stream_output_info
192{
193   unsigned num_outputs;
194   /** stride for an entire vertex for each buffer in dwords */
195   unsigned stride[PIPE_MAX_SO_BUFFERS];
196
197   /**
198    * Array of stream outputs, in the order they are to be written in.
199    * Selected components are tightly packed into the output buffer.
200    */
201   struct {
202      unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
203      unsigned start_component:2; /** 0 to 3 */
204      unsigned num_components:3;  /** 1 to 4 */
205      unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
206      unsigned dst_offset:16;     /**< offset into the buffer in dwords */
207   } output[PIPE_MAX_SHADER_OUTPUTS];
208};
209
210
211struct pipe_shader_state
212{
213   const struct tgsi_token *tokens;
214   struct pipe_stream_output_info stream_output;
215};
216
217
218struct pipe_depth_state
219{
220   unsigned enabled:1;         /**< depth test enabled? */
221   unsigned writemask:1;       /**< allow depth buffer writes? */
222   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
223};
224
225
226struct pipe_stencil_state
227{
228   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
229   unsigned func:3;     /**< PIPE_FUNC_x */
230   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
231   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
232   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
233   unsigned valuemask:8;
234   unsigned writemask:8;
235};
236
237
238struct pipe_alpha_state
239{
240   unsigned enabled:1;
241   unsigned func:3;     /**< PIPE_FUNC_x */
242   float ref_value;     /**< reference value */
243};
244
245
246struct pipe_depth_stencil_alpha_state
247{
248   struct pipe_depth_state depth;
249   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
250   struct pipe_alpha_state alpha;
251};
252
253
254struct pipe_rt_blend_state
255{
256   unsigned blend_enable:1;
257
258   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
259   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
260   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
261
262   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
263   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
264   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
265
266   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
267};
268
269struct pipe_blend_state
270{
271   unsigned independent_blend_enable:1;
272   unsigned logicop_enable:1;
273   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
274   unsigned dither:1;
275   unsigned alpha_to_coverage:1;
276   unsigned alpha_to_one:1;
277   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
278};
279
280
281struct pipe_blend_color
282{
283   float color[4];
284};
285
286struct pipe_stencil_ref
287{
288   ubyte ref_value[2];
289};
290
291struct pipe_framebuffer_state
292{
293   unsigned width, height;
294
295   /** multiple color buffers for multiple render targets */
296   unsigned nr_cbufs;
297   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
298
299   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
300};
301
302
303/**
304 * Texture sampler state.
305 */
306struct pipe_sampler_state
307{
308   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
309   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
310   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
311   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
312   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
313   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
314   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
315   unsigned compare_func:3;      /**< PIPE_FUNC_x */
316   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
317   unsigned max_anisotropy:6;
318   unsigned seamless_cube_map:1;
319   float lod_bias;               /**< LOD/lambda bias */
320   float min_lod, max_lod;       /**< LOD clamp range, after bias */
321   union pipe_color_union border_color;
322};
323
324
325/**
326 * A view into a texture that can be bound to a color render target /
327 * depth stencil attachment point.
328 */
329struct pipe_surface
330{
331   struct pipe_reference reference;
332   struct pipe_resource *texture; /**< resource into which this is a view  */
333   struct pipe_context *context; /**< context this surface belongs to */
334   enum pipe_format format;
335
336   /* XXX width/height should be removed */
337   unsigned width;               /**< logical width in pixels */
338   unsigned height;              /**< logical height in pixels */
339
340   unsigned usage;               /**< bitmask of PIPE_BIND_x */
341   unsigned writable:1;          /**< writable shader resource */
342
343   union {
344      struct {
345         unsigned level;
346         unsigned first_layer:16;
347         unsigned last_layer:16;
348      } tex;
349      struct {
350         unsigned first_element;
351         unsigned last_element;
352      } buf;
353   } u;
354};
355
356
357/**
358 * A view into a texture that can be bound to a shader stage.
359 */
360struct pipe_sampler_view
361{
362   struct pipe_reference reference;
363   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
364   struct pipe_resource *texture; /**< texture into which this is a view  */
365   struct pipe_context *context; /**< context this view belongs to */
366   union {
367      struct {
368         unsigned first_layer:16;     /**< first layer to use for array textures */
369         unsigned last_layer:16;      /**< last layer to use for array textures */
370         unsigned first_level:8;      /**< first mipmap level to use */
371         unsigned last_level:8;       /**< last mipmap level to use */
372      } tex;
373      struct {
374         unsigned first_element;
375         unsigned last_element;
376      } buf;
377   } u;
378   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
379   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
380   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
381   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
382};
383
384
385/**
386 * Subregion of 1D/2D/3D image resource.
387 */
388struct pipe_box
389{
390   unsigned x;
391   unsigned y;
392   unsigned z;
393   unsigned width;
394   unsigned height;
395   unsigned depth;
396};
397
398
399/**
400 * A memory object/resource such as a vertex buffer or texture.
401 */
402struct pipe_resource
403{
404   struct pipe_reference reference;
405   struct pipe_screen *screen; /**< screen that this texture belongs to */
406   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
407   enum pipe_format format;         /**< PIPE_FORMAT_x */
408
409   unsigned width0;
410   unsigned height0;
411   unsigned depth0;
412   unsigned array_size;
413
414   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
415   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
416   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
417
418   unsigned bind;            /**< bitmask of PIPE_BIND_x */
419   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
420};
421
422
423/**
424 * Transfer object.  For data transfer to/from a resource.
425 */
426struct pipe_transfer
427{
428   struct pipe_resource *resource; /**< resource to transfer to/from  */
429   unsigned level;                 /**< texture mipmap level */
430   enum pipe_transfer_usage usage;
431   struct pipe_box box;            /**< region of the resource to access */
432   unsigned stride;                /**< row stride in bytes */
433   unsigned layer_stride;          /**< image/layer stride in bytes */
434   void *data;
435};
436
437
438
439/**
440 * A vertex buffer.  Typically, all the vertex data/attributes for
441 * drawing something will be in one buffer.  But it's also possible, for
442 * example, to put colors in one buffer and texcoords in another.
443 */
444struct pipe_vertex_buffer
445{
446   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
447   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
448   struct pipe_resource *buffer;  /**< the actual buffer */
449   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
450};
451
452
453/**
454 * A constant buffer.  A subrange of an existing buffer can be set
455 * as a constant buffer.
456 */
457struct pipe_constant_buffer {
458   struct pipe_resource *buffer; /**< the actual buffer */
459   unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
460   unsigned buffer_size;   /**< how much data can be read in shader */
461   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
462};
463
464
465/**
466 * A stream output target. The structure specifies the range vertices can
467 * be written to.
468 *
469 * In addition to that, the structure should internally maintain the offset
470 * into the buffer, which should be incremented everytime something is written
471 * (appended) to it. The internal offset is buffer_offset + how many bytes
472 * have been written. The internal offset can be stored on the device
473 * and the CPU actually doesn't have to query it.
474 *
475 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
476 * actually been written.
477 */
478struct pipe_stream_output_target
479{
480   struct pipe_reference reference;
481   struct pipe_resource *buffer; /**< the output buffer */
482   struct pipe_context *context; /**< context this SO target belongs to */
483
484   unsigned buffer_offset;  /**< offset where data should be written, in bytes */
485   unsigned buffer_size;    /**< how much data is allowed to be written */
486};
487
488
489/**
490 * Information to describe a vertex attribute (position, color, etc)
491 */
492struct pipe_vertex_element
493{
494   /** Offset of this attribute, in bytes, from the start of the vertex */
495   unsigned src_offset;
496
497   /** Instance data rate divisor. 0 means this is per-vertex data,
498    *  n means per-instance data used for n consecutive instances (n > 0).
499    */
500   unsigned instance_divisor;
501
502   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
503    * this attribute live in?
504    */
505   unsigned vertex_buffer_index;
506
507   enum pipe_format src_format;
508};
509
510
511/**
512 * An index buffer.  When an index buffer is bound, all indices to vertices
513 * will be looked up in the buffer.
514 */
515struct pipe_index_buffer
516{
517   unsigned index_size;  /**< size of an index, in bytes */
518   unsigned offset;  /**< offset to start of data in buffer, in bytes */
519   struct pipe_resource *buffer; /**< the actual buffer */
520   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
521};
522
523
524/**
525 * Information to describe a draw_vbo call.
526 */
527struct pipe_draw_info
528{
529   boolean indexed;  /**< use index buffer */
530
531   unsigned mode;  /**< the mode of the primitive */
532   unsigned start;  /**< the index of the first vertex */
533   unsigned count;  /**< number of vertices */
534
535   unsigned start_instance; /**< first instance id */
536   unsigned instance_count; /**< number of instances */
537
538   /**
539    * For indexed drawing, these fields apply after index lookup.
540    */
541   int index_bias; /**< a bias to be added to each index */
542   unsigned min_index; /**< the min index */
543   unsigned max_index; /**< the max index */
544
545   /**
546    * Primitive restart enable/index (only applies to indexed drawing)
547    */
548   boolean primitive_restart;
549   unsigned restart_index;
550
551   /**
552    * Stream output target. If not NULL, it's used to provide the 'count'
553    * parameter based on the number vertices captured by the stream output
554    * stage. (or generally, based on the number of bytes captured)
555    *
556    * Only 'mode', 'start_instance', and 'instance_count' are taken into
557    * account, all the other variables from pipe_draw_info are ignored.
558    *
559    * 'start' is implicitly 0 and 'count' is set as discussed above.
560    * The draw command is non-indexed.
561    *
562    * Note that this only provides the count. The vertex buffers must
563    * be set via set_vertex_buffers manually.
564    */
565   struct pipe_stream_output_target *count_from_stream_output;
566};
567
568
569/**
570 * Information to describe a resource_resolve call.
571 */
572struct pipe_resolve_info
573{
574   struct {
575      struct pipe_surface *surface;
576      int x0; /**< always left */
577      int y0; /**< always top */
578      int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
579      int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
580   } dst;
581
582   struct {
583      struct pipe_resource *res;
584      unsigned layer;
585      int x0;
586      int y0;
587      int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
588      int y1; /**< may be < y0 even if PIPE_CAP_SCALED_RESOLVE not supported */
589   } src;
590
591   unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
592};
593
594/**
595 * Structure used as a header for serialized LLVM programs.
596 */
597struct pipe_llvm_program_header
598{
599   uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
600};
601
602struct pipe_compute_state
603{
604   const void *prog; /**< Compute program to be executed. */
605   unsigned req_local_mem; /**< Required size of the LOCAL resource. */
606   unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
607   unsigned req_input_mem; /**< Required size of the INPUT resource. */
608};
609
610#ifdef __cplusplus
611}
612#endif
613
614#endif
615