p_state.h revision 653a83445f94620673f747a4ace6847a2c7fdb4d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_screen.h"
47
48
49#ifdef __cplusplus
50extern "C" {
51#endif
52
53
54/**
55 * Implementation limits
56 */
57#define PIPE_MAX_ATTRIBS          32
58#define PIPE_MAX_CLIP_PLANES       6
59#define PIPE_MAX_COLOR_BUFS        8
60#define PIPE_MAX_CONSTANT_BUFFERS 32
61#define PIPE_MAX_SAMPLERS         16
62#define PIPE_MAX_VERTEX_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66
67
68struct pipe_reference
69{
70   int32_t count; /* atomic */
71};
72
73
74/**
75 * The driver will certainly subclass this to include actual memory
76 * management information.
77 */
78struct pipe_buffer
79{
80   struct pipe_reference  reference;
81   unsigned               size;
82   struct pipe_screen    *screen;
83   unsigned               alignment;
84   unsigned               usage;
85};
86
87
88/**
89 * Primitive (point/line/tri) rasterization info
90 */
91struct pipe_rasterizer_state
92{
93   unsigned flatshade:1;
94   unsigned light_twoside:1;
95   unsigned front_winding:2;  /**< PIPE_WINDING_x */
96   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
97   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
98   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
99   unsigned offset_cw:1;
100   unsigned offset_ccw:1;
101   unsigned scissor:1;
102   unsigned poly_smooth:1;
103   unsigned poly_stipple_enable:1;
104   unsigned point_smooth:1;
105   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
106   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
107   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
108   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
109   unsigned multisample:1;         /* XXX maybe more ms state in future */
110   unsigned line_smooth:1;
111   unsigned line_stipple_enable:1;
112   unsigned line_stipple_factor:8;  /**< [1..256] actually */
113   unsigned line_stipple_pattern:16;
114   unsigned line_last_pixel:1;
115
116   /**
117    * Vertex coordinates are pre-transformed to screen space.  Skip
118    * the vertex shader, clipping and viewport processing.  Note that
119    * a vertex shader is still needed though, to indicate the mapping
120    * from vertex elements to fragment shader input semantics.
121    *
122    * XXX: considered for removal.
123    */
124   unsigned bypass_vs_clip_and_viewport:1;
125
126   /**
127    * Use the first vertex of a primitive as the provoking vertex for
128    * flat shading.
129    */
130   unsigned flatshade_first:1;
131
132   /**
133    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
134    * for determining pixel ownership.
135    *
136    * When false, triangle rasterization uses (0,0) pixel centers for
137    * determining pixel ownership.
138    *
139    * Triangle rasterization always uses a 'top,left' rule for pixel
140    * ownership, this just alters which point we consider the pixel
141    * center for that test.
142    */
143   unsigned gl_rasterization_rules:1;
144
145   float line_width;
146   float point_size;           /**< used when no per-vertex size */
147   float offset_units;
148   float offset_scale;
149};
150
151
152struct pipe_poly_stipple
153{
154   unsigned stipple[32];
155};
156
157
158struct pipe_viewport_state
159{
160   float scale[4];
161   float translate[4];
162};
163
164
165struct pipe_scissor_state
166{
167   unsigned minx:16;
168   unsigned miny:16;
169   unsigned maxx:16;
170   unsigned maxy:16;
171};
172
173
174struct pipe_clip_state
175{
176   float ucp[PIPE_MAX_CLIP_PLANES][4];
177   unsigned nr;
178};
179
180
181struct pipe_shader_state
182{
183   const struct tgsi_token *tokens;
184};
185
186
187struct pipe_depth_state
188{
189   unsigned enabled:1;         /**< depth test enabled? */
190   unsigned writemask:1;       /**< allow depth buffer writes? */
191   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
192};
193
194
195struct pipe_stencil_state
196{
197   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
198   unsigned func:3;     /**< PIPE_FUNC_x */
199   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
200   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
201   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
202   ubyte ref_value;
203   ubyte valuemask;
204   ubyte writemask;
205};
206
207
208struct pipe_alpha_state
209{
210   unsigned enabled:1;
211   unsigned func:3;     /**< PIPE_FUNC_x */
212   float ref_value;     /**< reference value */
213};
214
215
216struct pipe_depth_stencil_alpha_state
217{
218   struct pipe_depth_state depth;
219   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
220   struct pipe_alpha_state alpha;
221};
222
223
224struct pipe_rt_blend_state
225{
226   unsigned blend_enable:1;
227
228   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
229   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
230   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
231
232   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
233   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
234   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
235
236   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
237};
238
239struct pipe_blend_state
240{
241   unsigned independent_blend_enable:1;
242   unsigned logicop_enable:1;
243   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
244   unsigned dither:1;
245   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
246};
247
248
249struct pipe_blend_color
250{
251   float color[4];
252};
253
254
255struct pipe_framebuffer_state
256{
257   unsigned width, height;
258
259   /** multiple colorbuffers for multiple render targets */
260   unsigned nr_cbufs;
261   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
262
263   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
264};
265
266
267/**
268 * Texture sampler state.
269 */
270struct pipe_sampler_state
271{
272   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
273   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
274   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
275   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
276   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
277   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
278   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
279   unsigned compare_func:3;      /**< PIPE_FUNC_x */
280   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
281   float lod_bias;               /**< LOD/lambda bias */
282   float min_lod, max_lod;       /**< LOD clamp range, after bias */
283   float border_color[4];
284   float max_anisotropy;
285};
286
287
288/**
289 * 2D surface.  This is basically a view into a memory buffer.
290 * May be a renderbuffer, texture mipmap level, etc.
291 */
292struct pipe_surface
293{
294   struct pipe_reference reference;
295   enum pipe_format format;      /**< PIPE_FORMAT_x */
296   unsigned width;               /**< logical width in pixels */
297   unsigned height;              /**< logical height in pixels */
298   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
299   unsigned offset;              /**< offset from start of buffer, in bytes */
300   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
301
302   unsigned zslice;
303   struct pipe_texture *texture; /**< texture into which this is a view  */
304   unsigned face;
305   unsigned level;
306};
307
308
309/**
310 * Transfer object.  For data transfer to/from a texture.
311 */
312struct pipe_transfer
313{
314   unsigned x;                   /**< x offset from start of texture image */
315   unsigned y;                   /**< y offset from start of texture image */
316   unsigned width;               /**< logical width in pixels */
317   unsigned height;              /**< logical height in pixels */
318   unsigned stride;              /**< stride in bytes between rows of blocks */
319   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
320
321   struct pipe_texture *texture; /**< texture to transfer to/from  */
322   unsigned face;
323   unsigned level;
324   unsigned zslice;
325};
326
327
328/**
329 * Texture object.
330 */
331struct pipe_texture
332{
333   struct pipe_reference reference;
334
335   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
336   enum pipe_format format;         /**< PIPE_FORMAT_x */
337
338   unsigned width0;
339   unsigned height0;
340   unsigned depth0;
341
342   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
343
344   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
345
346   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
347
348   struct pipe_screen *screen; /**< screen that this texture belongs to */
349};
350
351
352/**
353 * A vertex buffer.  Typically, all the vertex data/attributes for
354 * drawing something will be in one buffer.  But it's also possible, for
355 * example, to put colors in one buffer and texcoords in another.
356 */
357struct pipe_vertex_buffer
358{
359   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
360   unsigned max_index;   /**< number of vertices in this buffer */
361   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
362   struct pipe_buffer *buffer;  /**< the actual buffer */
363};
364
365
366/**
367 * Information to describe a vertex attribute (position, color, etc)
368 */
369struct pipe_vertex_element
370{
371   /** Offset of this attribute, in bytes, from the start of the vertex */
372   unsigned src_offset;
373
374   /** Instance data rate divisor. 0 means this is per-vertex data,
375    *  n means per-instance data used for n consecutive instances (n > 0).
376    */
377   unsigned instance_divisor;
378
379   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
380    * this attribute live in?
381    */
382   unsigned vertex_buffer_index:8;
383   unsigned nr_components:8;
384
385   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
386};
387
388
389#ifdef __cplusplus
390}
391#endif
392
393#endif
394