p_state.h revision 683e35f726a182ed9fc6b6d5cb07146eebe14dea
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_refcnt.h"
47#include "p_screen.h"
48
49
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54
55/**
56 * Implementation limits
57 */
58#define PIPE_MAX_ATTRIBS          32
59#define PIPE_MAX_CLIP_PLANES       6
60#define PIPE_MAX_COLOR_BUFS        8
61#define PIPE_MAX_CONSTANT         32
62#define PIPE_MAX_SAMPLERS         16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66
67
68/* fwd decls */
69struct pipe_surface;
70
71
72/**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76struct pipe_buffer
77{
78   struct pipe_reference  reference;
79   unsigned               size;
80   struct pipe_screen    *screen;
81   unsigned               alignment;
82   unsigned               usage;
83};
84
85
86/**
87 * Primitive (point/line/tri) rasterization info
88 */
89struct pipe_rasterizer_state
90{
91   unsigned flatshade:1;
92   unsigned light_twoside:1;
93   unsigned front_winding:2;  /**< PIPE_WINDING_x */
94   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
95   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
96   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
97   unsigned offset_cw:1;
98   unsigned offset_ccw:1;
99   unsigned scissor:1;
100   unsigned poly_smooth:1;
101   unsigned poly_stipple_enable:1;
102   unsigned point_smooth:1;
103   unsigned point_sprite:1;
104   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105   unsigned multisample:1;         /* XXX maybe more ms state in future */
106   unsigned line_smooth:1;
107   unsigned line_stipple_enable:1;
108   unsigned line_stipple_factor:8;  /**< [1..256] actually */
109   unsigned line_stipple_pattern:16;
110   unsigned line_last_pixel:1;
111
112   /**
113    * Vertex coordinates are pre-transformed to screen space.  Skip
114    * the vertex shader, clipping and viewport processing.  Note that
115    * a vertex shader is still needed though, to indicate the mapping
116    * from vertex elements to fragment shader input semantics.
117    *
118    * XXX: considered for removal.
119    */
120   unsigned bypass_vs_clip_and_viewport:1;
121
122   /**
123    * Use the first vertex of a primitive as the provoking vertex for
124    * flat shading.
125    */
126   unsigned flatshade_first:1;
127
128   /**
129    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
130    * for determining pixel ownership.
131    *
132    * When false, triangle rasterization uses (0,0) pixel centers for
133    * determining pixel ownership.
134    *
135    * Triangle rasterization always uses a 'top,left' rule for pixel
136    * ownership, this just alters which point we consider the pixel
137    * center for that test.
138    */
139   unsigned gl_rasterization_rules:1;
140
141   float line_width;
142   float point_size;           /**< used when no per-vertex size */
143   float point_size_min;        /* XXX - temporary, will go away */
144   float point_size_max;        /* XXX - temporary, will go away */
145   float offset_units;
146   float offset_scale;
147   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
148};
149
150
151struct pipe_poly_stipple
152{
153   unsigned stipple[32];
154};
155
156
157struct pipe_viewport_state
158{
159   float scale[4];
160   float translate[4];
161};
162
163
164struct pipe_scissor_state
165{
166   unsigned minx:16;
167   unsigned miny:16;
168   unsigned maxx:16;
169   unsigned maxy:16;
170};
171
172
173struct pipe_clip_state
174{
175   float ucp[PIPE_MAX_CLIP_PLANES][4];
176   unsigned nr;
177};
178
179
180/**
181 * Constants for vertex/fragment shaders
182 */
183struct pipe_constant_buffer
184{
185   struct pipe_buffer *buffer;
186};
187
188
189struct pipe_shader_state
190{
191   const struct tgsi_token *tokens;
192};
193
194
195struct pipe_depth_state
196{
197   unsigned enabled:1;         /**< depth test enabled? */
198   unsigned writemask:1;       /**< allow depth buffer writes? */
199   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
200};
201
202
203struct pipe_stencil_state
204{
205   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
206   unsigned func:3;     /**< PIPE_FUNC_x */
207   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
208   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
209   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
210   ubyte ref_value;
211   ubyte valuemask;
212   ubyte writemask;
213};
214
215
216struct pipe_alpha_state
217{
218   unsigned enabled:1;
219   unsigned func:3;     /**< PIPE_FUNC_x */
220   float ref_value;     /**< reference value */
221};
222
223
224struct pipe_depth_stencil_alpha_state
225{
226   struct pipe_depth_state depth;
227   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
228   struct pipe_alpha_state alpha;
229};
230
231
232struct pipe_blend_state
233{
234   unsigned blend_enable:1;
235
236   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
237   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
238   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
239
240   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
241   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
242   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
243
244   unsigned logicop_enable:1;
245   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
246
247   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
248   unsigned dither:1;
249};
250
251
252struct pipe_blend_color
253{
254   float color[4];
255};
256
257
258struct pipe_framebuffer_state
259{
260   unsigned width, height;
261
262   /** multiple colorbuffers for multiple render targets */
263   unsigned nr_cbufs;
264   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
265
266   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
267};
268
269
270/**
271 * Texture sampler state.
272 */
273struct pipe_sampler_state
274{
275   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
276   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
277   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
278   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
279   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
280   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
281   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
282   unsigned compare_func:3;      /**< PIPE_FUNC_x */
283   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
284   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
285   float lod_bias;               /**< LOD/lambda bias */
286   float min_lod, max_lod;       /**< LOD clamp range, after bias */
287   float border_color[4];
288   float max_anisotropy;
289};
290
291
292/**
293 * 2D surface.  This is basically a view into a memory buffer.
294 * May be a renderbuffer, texture mipmap level, etc.
295 */
296struct pipe_surface
297{
298   struct pipe_reference reference;
299   enum pipe_format format;      /**< PIPE_FORMAT_x */
300   unsigned width;               /**< logical width in pixels */
301   unsigned height;              /**< logical height in pixels */
302   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
303   unsigned offset;              /**< offset from start of buffer, in bytes */
304   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
305
306   unsigned zslice;
307   struct pipe_texture *texture; /**< texture into which this is a view  */
308   unsigned face;
309   unsigned level;
310};
311
312
313/**
314 * Transfer object.  For data transfer to/from a texture.
315 */
316struct pipe_transfer
317{
318   enum pipe_format format;      /**< PIPE_FORMAT_x */
319   unsigned x;                   /**< x offset from start of texture image */
320   unsigned y;                   /**< y offset from start of texture image */
321   unsigned width;               /**< logical width in pixels */
322   unsigned height;              /**< logical height in pixels */
323   struct pipe_format_block block;
324   unsigned nblocksx;            /**< allocated width in blocks */
325   unsigned nblocksy;            /**< allocated height in blocks */
326   unsigned stride;              /**< stride in bytes between rows of blocks */
327   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
328
329   struct pipe_texture *texture; /**< texture to transfer to/from  */
330   unsigned face;
331   unsigned level;
332   unsigned zslice;
333};
334
335
336/**
337 * Texture object.
338 */
339struct pipe_texture
340{
341   struct pipe_reference reference;
342
343   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
344   enum pipe_format format;         /**< PIPE_FORMAT_x */
345
346   unsigned width0;
347   unsigned height0;
348   unsigned depth0;
349
350   struct pipe_format_block block;
351   unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
352   unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
353
354   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
355
356   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
357
358   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
359
360   struct pipe_screen *screen; /**< screen that this texture belongs to */
361};
362
363
364/**
365 * A vertex buffer.  Typically, all the vertex data/attributes for
366 * drawing something will be in one buffer.  But it's also possible, for
367 * example, to put colors in one buffer and texcoords in another.
368 */
369struct pipe_vertex_buffer
370{
371   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
372   unsigned max_index;   /**< number of vertices in this buffer */
373   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
374   struct pipe_buffer *buffer;  /**< the actual buffer */
375};
376
377
378/**
379 * Information to describe a vertex attribute (position, color, etc)
380 */
381struct pipe_vertex_element
382{
383   /** Offset of this attribute, in bytes, from the start of the vertex */
384   unsigned src_offset;
385
386   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
387    * this attribute live in?
388    */
389   unsigned vertex_buffer_index:8;
390   unsigned nr_components:8;
391
392   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
393};
394
395
396/* Reference counting helper functions */
397static INLINE void
398pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
399{
400   struct pipe_buffer *old_buf = *ptr;
401
402   if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
403      old_buf->screen->buffer_destroy(old_buf);
404}
405
406static INLINE void
407pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
408{
409   struct pipe_surface *old_surf = *ptr;
410
411   if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
412      old_surf->texture->screen->tex_surface_destroy(old_surf);
413}
414
415static INLINE void
416pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
417{
418   struct pipe_texture *old_tex = *ptr;
419
420   if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
421      old_tex->screen->texture_destroy(old_tex);
422}
423
424
425#ifdef __cplusplus
426}
427#endif
428
429#endif
430