p_state.h revision 8519b244f7efe996c6791f7caf2dddee0b020562
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_refcnt.h"
47#include "p_screen.h"
48
49
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54
55/**
56 * Implementation limits
57 */
58#define PIPE_MAX_ATTRIBS          32
59#define PIPE_MAX_CLIP_PLANES       6
60#define PIPE_MAX_COLOR_BUFS        8
61#define PIPE_MAX_CONSTANT         32
62#define PIPE_MAX_SAMPLERS         16
63#define PIPE_MAX_VERTEX_SAMPLERS  16
64#define PIPE_MAX_SHADER_INPUTS    16
65#define PIPE_MAX_SHADER_OUTPUTS   16
66#define PIPE_MAX_TEXTURE_LEVELS   16
67
68
69/**
70 * The driver will certainly subclass this to include actual memory
71 * management information.
72 */
73struct pipe_buffer
74{
75   struct pipe_reference  reference;
76   unsigned               size;
77   struct pipe_screen    *screen;
78   unsigned               alignment;
79   unsigned               usage;
80};
81
82
83/**
84 * Primitive (point/line/tri) rasterization info
85 */
86struct pipe_rasterizer_state
87{
88   unsigned flatshade:1;
89   unsigned light_twoside:1;
90   unsigned front_winding:2;  /**< PIPE_WINDING_x */
91   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
92   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
93   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
94   unsigned offset_cw:1;
95   unsigned offset_ccw:1;
96   unsigned scissor:1;
97   unsigned poly_smooth:1;
98   unsigned poly_stipple_enable:1;
99   unsigned point_smooth:1;
100   unsigned point_sprite:1;
101   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
102   unsigned multisample:1;         /* XXX maybe more ms state in future */
103   unsigned line_smooth:1;
104   unsigned line_stipple_enable:1;
105   unsigned line_stipple_factor:8;  /**< [1..256] actually */
106   unsigned line_stipple_pattern:16;
107   unsigned line_last_pixel:1;
108
109   /**
110    * Vertex coordinates are pre-transformed to screen space.  Skip
111    * the vertex shader, clipping and viewport processing.  Note that
112    * a vertex shader is still needed though, to indicate the mapping
113    * from vertex elements to fragment shader input semantics.
114    *
115    * XXX: considered for removal.
116    */
117   unsigned bypass_vs_clip_and_viewport:1;
118
119   /**
120    * Use the first vertex of a primitive as the provoking vertex for
121    * flat shading.
122    */
123   unsigned flatshade_first:1;
124
125   /**
126    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
127    * for determining pixel ownership.
128    *
129    * When false, triangle rasterization uses (0,0) pixel centers for
130    * determining pixel ownership.
131    *
132    * Triangle rasterization always uses a 'top,left' rule for pixel
133    * ownership, this just alters which point we consider the pixel
134    * center for that test.
135    */
136   unsigned gl_rasterization_rules:1;
137
138   float line_width;
139   float point_size;           /**< used when no per-vertex size */
140   float point_size_min;        /* XXX - temporary, will go away */
141   float point_size_max;        /* XXX - temporary, will go away */
142   float offset_units;
143   float offset_scale;
144   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
145};
146
147
148struct pipe_poly_stipple
149{
150   unsigned stipple[32];
151};
152
153
154struct pipe_viewport_state
155{
156   float scale[4];
157   float translate[4];
158};
159
160
161struct pipe_scissor_state
162{
163   unsigned minx:16;
164   unsigned miny:16;
165   unsigned maxx:16;
166   unsigned maxy:16;
167};
168
169
170struct pipe_clip_state
171{
172   float ucp[PIPE_MAX_CLIP_PLANES][4];
173   unsigned nr;
174};
175
176
177/**
178 * Constants for vertex/fragment shaders
179 */
180struct pipe_constant_buffer
181{
182   struct pipe_buffer *buffer;
183};
184
185
186struct pipe_shader_state
187{
188   const struct tgsi_token *tokens;
189};
190
191
192struct pipe_depth_state
193{
194   unsigned enabled:1;         /**< depth test enabled? */
195   unsigned writemask:1;       /**< allow depth buffer writes? */
196   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
197};
198
199
200struct pipe_stencil_state
201{
202   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
203   unsigned func:3;     /**< PIPE_FUNC_x */
204   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
205   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
206   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
207   ubyte ref_value;
208   ubyte valuemask;
209   ubyte writemask;
210};
211
212
213struct pipe_alpha_state
214{
215   unsigned enabled:1;
216   unsigned func:3;     /**< PIPE_FUNC_x */
217   float ref_value;     /**< reference value */
218};
219
220
221struct pipe_depth_stencil_alpha_state
222{
223   struct pipe_depth_state depth;
224   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
225   struct pipe_alpha_state alpha;
226};
227
228
229struct pipe_blend_state
230{
231   unsigned blend_enable:1;
232
233   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
234   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
235   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
236
237   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
238   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
239   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
240
241   unsigned logicop_enable:1;
242   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
243
244   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
245   unsigned dither:1;
246};
247
248
249struct pipe_blend_color
250{
251   float color[4];
252};
253
254
255struct pipe_framebuffer_state
256{
257   unsigned width, height;
258
259   /** multiple colorbuffers for multiple render targets */
260   unsigned nr_cbufs;
261   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
262
263   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
264};
265
266
267/**
268 * Texture sampler state.
269 */
270struct pipe_sampler_state
271{
272   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
273   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
274   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
275   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
276   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
277   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
278   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
279   unsigned compare_func:3;      /**< PIPE_FUNC_x */
280   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
281   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
282   float lod_bias;               /**< LOD/lambda bias */
283   float min_lod, max_lod;       /**< LOD clamp range, after bias */
284   float border_color[4];
285   float max_anisotropy;
286};
287
288
289/**
290 * 2D surface.  This is basically a view into a memory buffer.
291 * May be a renderbuffer, texture mipmap level, etc.
292 */
293struct pipe_surface
294{
295   struct pipe_reference reference;
296   enum pipe_format format;      /**< PIPE_FORMAT_x */
297   unsigned width;               /**< logical width in pixels */
298   unsigned height;              /**< logical height in pixels */
299   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
300   unsigned offset;              /**< offset from start of buffer, in bytes */
301   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
302
303   unsigned zslice;
304   struct pipe_texture *texture; /**< texture into which this is a view  */
305   unsigned face;
306   unsigned level;
307};
308
309
310/**
311 * Transfer object.  For data transfer to/from a texture.
312 */
313struct pipe_transfer
314{
315   unsigned x;                   /**< x offset from start of texture image */
316   unsigned y;                   /**< y offset from start of texture image */
317   unsigned width;               /**< logical width in pixels */
318   unsigned height;              /**< logical height in pixels */
319   unsigned stride;              /**< stride in bytes between rows of blocks */
320   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
321
322   struct pipe_texture *texture; /**< texture to transfer to/from  */
323   unsigned face;
324   unsigned level;
325   unsigned zslice;
326};
327
328
329/**
330 * Texture object.
331 */
332struct pipe_texture
333{
334   struct pipe_reference reference;
335
336   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
337   enum pipe_format format;         /**< PIPE_FORMAT_x */
338
339   unsigned width0;
340   unsigned height0;
341   unsigned depth0;
342
343   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
344
345   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
346
347   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
348
349   struct pipe_screen *screen; /**< screen that this texture belongs to */
350};
351
352
353/**
354 * A vertex buffer.  Typically, all the vertex data/attributes for
355 * drawing something will be in one buffer.  But it's also possible, for
356 * example, to put colors in one buffer and texcoords in another.
357 */
358struct pipe_vertex_buffer
359{
360   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
361   unsigned max_index;   /**< number of vertices in this buffer */
362   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
363   struct pipe_buffer *buffer;  /**< the actual buffer */
364};
365
366
367/**
368 * Information to describe a vertex attribute (position, color, etc)
369 */
370struct pipe_vertex_element
371{
372   /** Offset of this attribute, in bytes, from the start of the vertex */
373   unsigned src_offset;
374
375   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
376    * this attribute live in?
377    */
378   unsigned vertex_buffer_index:8;
379   unsigned nr_components:8;
380
381   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
382};
383
384
385/* Reference counting helper functions */
386static INLINE void
387pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
388{
389   struct pipe_buffer *old_buf = *ptr;
390
391   if (pipe_reference(&(*ptr)->reference, &buf->reference))
392      old_buf->screen->buffer_destroy(old_buf);
393   *ptr = buf;
394}
395
396static INLINE void
397pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
398{
399   struct pipe_surface *old_surf = *ptr;
400
401   if (pipe_reference(&(*ptr)->reference, &surf->reference))
402      old_surf->texture->screen->tex_surface_destroy(old_surf);
403   *ptr = surf;
404}
405
406static INLINE void
407pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
408{
409   struct pipe_texture *old_tex = *ptr;
410
411   if (pipe_reference(&(*ptr)->reference, &tex->reference))
412      old_tex->screen->texture_destroy(old_tex);
413   *ptr = tex;
414}
415
416
417#ifdef __cplusplus
418}
419#endif
420
421#endif
422