p_state.h revision 9c6a9363ef96c00dd0ad63e340b32479e43fea45
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_refcnt.h"
47#include "p_screen.h"
48
49
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54
55/**
56 * Implementation limits
57 */
58#define PIPE_MAX_ATTRIBS          32
59#define PIPE_MAX_CLIP_PLANES       6
60#define PIPE_MAX_COLOR_BUFS        8
61#define PIPE_MAX_CONSTANT         32
62#define PIPE_MAX_SAMPLERS         16
63#define PIPE_MAX_VERTEX_SAMPLERS  16
64#define PIPE_MAX_SHADER_INPUTS    16
65#define PIPE_MAX_SHADER_OUTPUTS   16
66#define PIPE_MAX_TEXTURE_LEVELS   16
67
68
69/* fwd decls */
70struct pipe_surface;
71
72
73/**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77struct pipe_buffer
78{
79   struct pipe_reference  reference;
80   unsigned               size;
81   struct pipe_screen    *screen;
82   unsigned               alignment;
83   unsigned               usage;
84};
85
86
87/**
88 * Primitive (point/line/tri) rasterization info
89 */
90struct pipe_rasterizer_state
91{
92   unsigned flatshade:1;
93   unsigned light_twoside:1;
94   unsigned front_winding:2;  /**< PIPE_WINDING_x */
95   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
96   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
97   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
98   unsigned offset_cw:1;
99   unsigned offset_ccw:1;
100   unsigned scissor:1;
101   unsigned poly_smooth:1;
102   unsigned poly_stipple_enable:1;
103   unsigned point_smooth:1;
104   unsigned point_sprite:1;
105   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106   unsigned multisample:1;         /* XXX maybe more ms state in future */
107   unsigned line_smooth:1;
108   unsigned line_stipple_enable:1;
109   unsigned line_stipple_factor:8;  /**< [1..256] actually */
110   unsigned line_stipple_pattern:16;
111   unsigned line_last_pixel:1;
112
113   /**
114    * Vertex coordinates are pre-transformed to screen space.  Skip
115    * the vertex shader, clipping and viewport processing.  Note that
116    * a vertex shader is still needed though, to indicate the mapping
117    * from vertex elements to fragment shader input semantics.
118    *
119    * XXX: considered for removal.
120    */
121   unsigned bypass_vs_clip_and_viewport:1;
122
123   /**
124    * Use the first vertex of a primitive as the provoking vertex for
125    * flat shading.
126    */
127   unsigned flatshade_first:1;
128
129   /**
130    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
131    * for determining pixel ownership.
132    *
133    * When false, triangle rasterization uses (0,0) pixel centers for
134    * determining pixel ownership.
135    *
136    * Triangle rasterization always uses a 'top,left' rule for pixel
137    * ownership, this just alters which point we consider the pixel
138    * center for that test.
139    */
140   unsigned gl_rasterization_rules:1;
141
142   float line_width;
143   float point_size;           /**< used when no per-vertex size */
144   float point_size_min;        /* XXX - temporary, will go away */
145   float point_size_max;        /* XXX - temporary, will go away */
146   float offset_units;
147   float offset_scale;
148   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
149};
150
151
152struct pipe_poly_stipple
153{
154   unsigned stipple[32];
155};
156
157
158struct pipe_viewport_state
159{
160   float scale[4];
161   float translate[4];
162};
163
164
165struct pipe_scissor_state
166{
167   unsigned minx:16;
168   unsigned miny:16;
169   unsigned maxx:16;
170   unsigned maxy:16;
171};
172
173
174struct pipe_clip_state
175{
176   float ucp[PIPE_MAX_CLIP_PLANES][4];
177   unsigned nr;
178};
179
180
181/**
182 * Constants for vertex/fragment shaders
183 */
184struct pipe_constant_buffer
185{
186   struct pipe_buffer *buffer;
187};
188
189
190struct pipe_shader_state
191{
192   const struct tgsi_token *tokens;
193};
194
195
196struct pipe_depth_state
197{
198   unsigned enabled:1;         /**< depth test enabled? */
199   unsigned writemask:1;       /**< allow depth buffer writes? */
200   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
201};
202
203
204struct pipe_stencil_state
205{
206   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
207   unsigned func:3;     /**< PIPE_FUNC_x */
208   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
209   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
210   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
211   ubyte ref_value;
212   ubyte valuemask;
213   ubyte writemask;
214};
215
216
217struct pipe_alpha_state
218{
219   unsigned enabled:1;
220   unsigned func:3;     /**< PIPE_FUNC_x */
221   float ref_value;     /**< reference value */
222};
223
224
225struct pipe_depth_stencil_alpha_state
226{
227   struct pipe_depth_state depth;
228   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
229   struct pipe_alpha_state alpha;
230};
231
232
233struct pipe_blend_state
234{
235   unsigned blend_enable:1;
236
237   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
238   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
239   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
240
241   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
242   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
243   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
244
245   unsigned logicop_enable:1;
246   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
247
248   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
249   unsigned dither:1;
250};
251
252
253struct pipe_blend_color
254{
255   float color[4];
256};
257
258
259struct pipe_framebuffer_state
260{
261   unsigned width, height;
262
263   /** multiple colorbuffers for multiple render targets */
264   unsigned nr_cbufs;
265   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
266
267   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
268};
269
270
271/**
272 * Texture sampler state.
273 */
274struct pipe_sampler_state
275{
276   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
277   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
278   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
279   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
280   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
281   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
282   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
283   unsigned compare_func:3;      /**< PIPE_FUNC_x */
284   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
285   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
286   float lod_bias;               /**< LOD/lambda bias */
287   float min_lod, max_lod;       /**< LOD clamp range, after bias */
288   float border_color[4];
289   float max_anisotropy;
290};
291
292
293/**
294 * 2D surface.  This is basically a view into a memory buffer.
295 * May be a renderbuffer, texture mipmap level, etc.
296 */
297struct pipe_surface
298{
299   struct pipe_reference reference;
300   enum pipe_format format;      /**< PIPE_FORMAT_x */
301   unsigned width;               /**< logical width in pixels */
302   unsigned height;              /**< logical height in pixels */
303   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
304   unsigned offset;              /**< offset from start of buffer, in bytes */
305   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
306
307   unsigned zslice;
308   struct pipe_texture *texture; /**< texture into which this is a view  */
309   unsigned face;
310   unsigned level;
311};
312
313
314/**
315 * Transfer object.  For data transfer to/from a texture.
316 */
317struct pipe_transfer
318{
319   unsigned x;                   /**< x offset from start of texture image */
320   unsigned y;                   /**< y offset from start of texture image */
321   unsigned width;               /**< logical width in pixels */
322   unsigned height;              /**< logical height in pixels */
323   unsigned stride;              /**< stride in bytes between rows of blocks */
324   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
325
326   struct pipe_texture *texture; /**< texture to transfer to/from  */
327   unsigned face;
328   unsigned level;
329   unsigned zslice;
330};
331
332
333/**
334 * Texture object.
335 */
336struct pipe_texture
337{
338   struct pipe_reference reference;
339
340   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
341   enum pipe_format format;         /**< PIPE_FORMAT_x */
342
343   unsigned width0;
344   unsigned height0;
345   unsigned depth0;
346
347   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
348
349   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
350
351   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
352
353   struct pipe_screen *screen; /**< screen that this texture belongs to */
354};
355
356
357/**
358 * A vertex buffer.  Typically, all the vertex data/attributes for
359 * drawing something will be in one buffer.  But it's also possible, for
360 * example, to put colors in one buffer and texcoords in another.
361 */
362struct pipe_vertex_buffer
363{
364   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
365   unsigned max_index;   /**< number of vertices in this buffer */
366   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
367   struct pipe_buffer *buffer;  /**< the actual buffer */
368};
369
370
371/**
372 * Information to describe a vertex attribute (position, color, etc)
373 */
374struct pipe_vertex_element
375{
376   /** Offset of this attribute, in bytes, from the start of the vertex */
377   unsigned src_offset;
378
379   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
380    * this attribute live in?
381    */
382   unsigned vertex_buffer_index:8;
383   unsigned nr_components:8;
384
385   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
386};
387
388
389/* Reference counting helper functions */
390static INLINE void
391pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
392{
393   struct pipe_buffer *old_buf = *ptr;
394
395   if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
396      old_buf->screen->buffer_destroy(old_buf);
397}
398
399static INLINE void
400pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
401{
402   struct pipe_surface *old_surf = *ptr;
403
404   if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
405      old_surf->texture->screen->tex_surface_destroy(old_surf);
406}
407
408static INLINE void
409pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
410{
411   struct pipe_texture *old_tex = *ptr;
412
413   if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
414      old_tex->screen->texture_destroy(old_tex);
415}
416
417
418#ifdef __cplusplus
419}
420#endif
421
422#endif
423