p_state.h revision a1fa770c01d913658900de1c267fb4c41bc6300d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_refcnt.h"
47#include "p_screen.h"
48
49
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54
55/**
56 * Implementation limits
57 */
58#define PIPE_MAX_ATTRIBS          32
59#define PIPE_MAX_CLIP_PLANES       6
60#define PIPE_MAX_COLOR_BUFS        8
61#define PIPE_MAX_CONSTANT         32
62#define PIPE_MAX_SAMPLERS         16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66
67
68/* fwd decls */
69struct pipe_surface;
70
71
72/**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76struct pipe_buffer
77{
78   struct pipe_reference  reference;
79   unsigned               size;
80   struct pipe_screen    *screen;
81   unsigned               alignment;
82   unsigned               usage;
83};
84
85
86/**
87 * Primitive (point/line/tri) rasterization info
88 */
89struct pipe_rasterizer_state
90{
91   unsigned flatshade:1;
92   unsigned light_twoside:1;
93   unsigned front_winding:2;  /**< PIPE_WINDING_x */
94   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
95   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
96   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
97   unsigned offset_cw:1;
98   unsigned offset_ccw:1;
99   unsigned scissor:1;
100   unsigned poly_smooth:1;
101   unsigned poly_stipple_enable:1;
102   unsigned point_smooth:1;
103   unsigned point_sprite:1;
104   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105   unsigned multisample:1;         /* XXX maybe more ms state in future */
106   unsigned line_smooth:1;
107   unsigned line_stipple_enable:1;
108   unsigned line_stipple_factor:8;  /**< [1..256] actually */
109   unsigned line_stipple_pattern:16;
110   unsigned line_last_pixel:1;
111
112   /**
113    * Vertex coordinates are pre-transformed to screen space.  Skip
114    * the vertex shader, clipping and viewport processing.  Note that
115    * a vertex shader is still needed though, to indicate the mapping
116    * from vertex elements to fragment shader input semantics.
117    *
118    * XXX: considered for removal.
119    */
120   unsigned bypass_vs_clip_and_viewport:1;
121
122   /**
123    * Use the first vertex of a primitive as the provoking vertex for
124    * flat shading.
125    */
126   unsigned flatshade_first:1;
127
128   /**
129    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
130    * for determining pixel ownership.
131    *
132    * When false, triangle rasterization uses (0,0) pixel centers for
133    * determining pixel ownership.
134    *
135    * Triangle rasterization always uses a 'top,left' rule for pixel
136    * ownership, this just alters which point we consider the pixel
137    * center for that test.
138    */
139   unsigned gl_rasterization_rules:1;
140
141   float line_width;
142   float point_size;           /**< used when no per-vertex size */
143   float point_size_min;        /* XXX - temporary, will go away */
144   float point_size_max;        /* XXX - temporary, will go away */
145   float offset_units;
146   float offset_scale;
147   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
148};
149
150
151struct pipe_poly_stipple
152{
153   unsigned stipple[32];
154};
155
156
157struct pipe_viewport_state
158{
159   float scale[4];
160   float translate[4];
161};
162
163
164struct pipe_scissor_state
165{
166   unsigned minx:16;
167   unsigned miny:16;
168   unsigned maxx:16;
169   unsigned maxy:16;
170};
171
172
173struct pipe_clip_state
174{
175   float ucp[PIPE_MAX_CLIP_PLANES][4];
176   unsigned nr;
177};
178
179
180/**
181 * Constants for vertex/fragment shaders
182 */
183struct pipe_constant_buffer
184{
185   struct pipe_buffer *buffer;
186};
187
188
189struct pipe_shader_state
190{
191   const struct tgsi_token *tokens;
192};
193
194
195struct pipe_depth_state
196{
197   unsigned enabled:1;         /**< depth test enabled? */
198   unsigned writemask:1;       /**< allow depth buffer writes? */
199   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
200   unsigned occlusion_count:1; /**< do occlusion counting? */
201};
202
203
204struct pipe_stencil_state
205{
206   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
207   unsigned func:3;     /**< PIPE_FUNC_x */
208   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
209   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
210   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
211   ubyte ref_value;
212   ubyte valuemask;
213   ubyte writemask;
214};
215
216
217struct pipe_alpha_state
218{
219   unsigned enabled:1;
220   unsigned func:3;     /**< PIPE_FUNC_x */
221   float ref_value;     /**< reference value */
222};
223
224
225struct pipe_depth_stencil_alpha_state
226{
227   struct pipe_depth_state depth;
228   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
229   struct pipe_alpha_state alpha;
230};
231
232
233struct pipe_blend_state
234{
235   unsigned blend_enable:1;
236
237   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
238   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
239   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
240
241   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
242   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
243   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
244
245   unsigned logicop_enable:1;
246   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
247
248   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
249   unsigned dither:1;
250};
251
252
253struct pipe_blend_color
254{
255   float color[4];
256};
257
258
259struct pipe_framebuffer_state
260{
261   unsigned width, height;
262
263   /** multiple colorbuffers for multiple render targets */
264   unsigned nr_cbufs;
265   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
266
267   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
268};
269
270
271/**
272 * Texture sampler state.
273 */
274struct pipe_sampler_state
275{
276   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
277   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
278   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
279   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
280   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
281   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
282   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
283   unsigned compare_func:3;      /**< PIPE_FUNC_x */
284   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
285   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
286   float lod_bias;               /**< LOD/lambda bias */
287   float min_lod, max_lod;       /**< LOD clamp range, after bias */
288   float border_color[4];
289   float max_anisotropy;
290};
291
292
293/**
294 * 2D surface.  This is basically a view into a memory buffer.
295 * May be a renderbuffer, texture mipmap level, etc.
296 */
297struct pipe_surface
298{
299   struct pipe_reference reference;
300   enum pipe_format format;      /**< PIPE_FORMAT_x */
301   unsigned width;               /**< logical width in pixels */
302   unsigned height;              /**< logical height in pixels */
303   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
304   unsigned offset;              /**< offset from start of buffer, in bytes */
305   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
306
307   unsigned zslice;
308   struct pipe_texture *texture; /**< texture into which this is a view  */
309   unsigned face;
310   unsigned level;
311};
312
313
314/**
315 * Transfer object.  For data transfer to/from a texture.
316 */
317struct pipe_transfer
318{
319   enum pipe_format format;      /**< PIPE_FORMAT_x */
320   unsigned x;                   /**< x offset from start of texture image */
321   unsigned y;                   /**< y offset from start of texture image */
322   unsigned width;               /**< logical width in pixels */
323   unsigned height;              /**< logical height in pixels */
324   struct pipe_format_block block;
325   unsigned nblocksx;            /**< allocated width in blocks */
326   unsigned nblocksy;            /**< allocated height in blocks */
327   unsigned stride;              /**< stride in bytes between rows of blocks */
328   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
329
330   struct pipe_texture *texture; /**< texture to transfer to/from  */
331   unsigned face;
332   unsigned level;
333   unsigned zslice;
334};
335
336
337/**
338 * Texture object.
339 */
340struct pipe_texture
341{
342   struct pipe_reference reference;
343
344   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
345   enum pipe_format format;         /**< PIPE_FORMAT_x */
346
347   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
348   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
349   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
350
351   struct pipe_format_block block;
352   unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
353   unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
354
355   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
356
357   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
358
359   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
360
361   struct pipe_screen *screen; /**< screen that this texture belongs to */
362};
363
364
365/**
366 * A vertex buffer.  Typically, all the vertex data/attributes for
367 * drawing something will be in one buffer.  But it's also possible, for
368 * example, to put colors in one buffer and texcoords in another.
369 */
370struct pipe_vertex_buffer
371{
372   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
373   unsigned max_index;   /**< number of vertices in this buffer */
374   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
375   struct pipe_buffer *buffer;  /**< the actual buffer */
376};
377
378
379/**
380 * Information to describe a vertex attribute (position, color, etc)
381 */
382struct pipe_vertex_element
383{
384   /** Offset of this attribute, in bytes, from the start of the vertex */
385   unsigned src_offset;
386
387   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
388    * this attribute live in?
389    */
390   unsigned vertex_buffer_index:8;
391   unsigned nr_components:8;
392
393   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
394};
395
396
397/* Reference counting helper functions */
398static INLINE void
399pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
400{
401   struct pipe_buffer *old_buf = *ptr;
402
403   if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
404      old_buf->screen->buffer_destroy(old_buf);
405}
406
407static INLINE void
408pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
409{
410   struct pipe_surface *old_surf = *ptr;
411
412   if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
413      old_surf->texture->screen->tex_surface_destroy(old_surf);
414}
415
416static INLINE void
417pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
418{
419   struct pipe_texture *old_tex = *ptr;
420
421   if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
422      old_tex->screen->texture_destroy(old_tex);
423}
424
425
426#ifdef __cplusplus
427}
428#endif
429
430#endif
431