p_state.h revision a45b7f47ee0e38b288cc8fc4f6a1c013e8c227bc
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_screen.h"
47
48
49#ifdef __cplusplus
50extern "C" {
51#endif
52
53
54/**
55 * Implementation limits
56 */
57#define PIPE_MAX_ATTRIBS          32
58#define PIPE_MAX_CLIP_PLANES       6
59#define PIPE_MAX_COLOR_BUFS        8
60#define PIPE_MAX_CONSTANT_BUFFERS 32
61#define PIPE_MAX_SAMPLERS         16
62#define PIPE_MAX_VERTEX_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66#define PIPE_MAX_SO_BUFFERS        4
67
68
69struct pipe_reference
70{
71   int32_t count; /* atomic */
72};
73
74
75
76/**
77 * Primitive (point/line/tri) rasterization info
78 */
79struct pipe_rasterizer_state
80{
81   unsigned flatshade:1;
82   unsigned light_twoside:1;
83   unsigned front_ccw:1;
84   unsigned cull_face:2;      /**< PIPE_FACE_x */
85   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
86   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
87   unsigned offset_point:1;
88   unsigned offset_line:1;
89   unsigned offset_tri:1;
90   unsigned scissor:1;
91   unsigned poly_smooth:1;
92   unsigned poly_stipple_enable:1;
93   unsigned point_smooth:1;
94   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
95   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
96   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
97   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
98   unsigned multisample:1;         /* XXX maybe more ms state in future */
99   unsigned line_smooth:1;
100   unsigned line_stipple_enable:1;
101   unsigned line_stipple_factor:8;  /**< [1..256] actually */
102   unsigned line_stipple_pattern:16;
103   unsigned line_last_pixel:1;
104
105   /**
106    * Use the first vertex of a primitive as the provoking vertex for
107    * flat shading.
108    */
109   unsigned flatshade_first:1;
110
111   /**
112    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113    * for determining pixel ownership.
114    *
115    * When false, triangle rasterization uses (0,0) pixel centers for
116    * determining pixel ownership.
117    *
118    * Triangle rasterization always uses a 'top,left' rule for pixel
119    * ownership, this just alters which point we consider the pixel
120    * center for that test.
121    */
122   unsigned gl_rasterization_rules:1;
123
124   float line_width;
125   float point_size;           /**< used when no per-vertex size */
126   float offset_units;
127   float offset_scale;
128};
129
130
131struct pipe_poly_stipple
132{
133   unsigned stipple[32];
134};
135
136
137struct pipe_viewport_state
138{
139   float scale[4];
140   float translate[4];
141};
142
143
144struct pipe_scissor_state
145{
146   unsigned minx:16;
147   unsigned miny:16;
148   unsigned maxx:16;
149   unsigned maxy:16;
150};
151
152
153struct pipe_clip_state
154{
155   float ucp[PIPE_MAX_CLIP_PLANES][4];
156   unsigned nr;
157};
158
159
160struct pipe_shader_state
161{
162   const struct tgsi_token *tokens;
163};
164
165
166struct pipe_depth_state
167{
168   unsigned enabled:1;         /**< depth test enabled? */
169   unsigned writemask:1;       /**< allow depth buffer writes? */
170   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
171};
172
173
174struct pipe_stencil_state
175{
176   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
177   unsigned func:3;     /**< PIPE_FUNC_x */
178   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
179   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
180   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
181   unsigned valuemask:8;
182   unsigned writemask:8;
183};
184
185
186struct pipe_alpha_state
187{
188   unsigned enabled:1;
189   unsigned func:3;     /**< PIPE_FUNC_x */
190   float ref_value;     /**< reference value */
191};
192
193
194struct pipe_depth_stencil_alpha_state
195{
196   struct pipe_depth_state depth;
197   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
198   struct pipe_alpha_state alpha;
199};
200
201
202struct pipe_rt_blend_state
203{
204   unsigned blend_enable:1;
205
206   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
207   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
208   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
209
210   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
211   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
212   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
213
214   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
215};
216
217struct pipe_blend_state
218{
219   unsigned independent_blend_enable:1;
220   unsigned logicop_enable:1;
221   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
222   unsigned dither:1;
223   unsigned alpha_to_coverage:1;
224   unsigned alpha_to_one:1;
225   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
226};
227
228
229struct pipe_blend_color
230{
231   float color[4];
232};
233
234struct pipe_stencil_ref
235{
236   ubyte ref_value[2];
237};
238
239struct pipe_framebuffer_state
240{
241   unsigned width, height;
242
243   /** multiple color buffers for multiple render targets */
244   unsigned nr_cbufs;
245   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
246
247   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
248};
249
250
251/**
252 * Texture sampler state.
253 */
254struct pipe_sampler_state
255{
256   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
257   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
258   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
259   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
260   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
261   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
262   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
263   unsigned compare_func:3;      /**< PIPE_FUNC_x */
264   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
265   unsigned max_anisotropy:6;
266   float lod_bias;               /**< LOD/lambda bias */
267   float min_lod, max_lod;       /**< LOD clamp range, after bias */
268   float border_color[4];
269};
270
271
272/**
273 * 2D surface.  This is basically a view into a memory buffer.
274 * May be a renderbuffer, texture mipmap level, etc.
275 */
276struct pipe_surface
277{
278   struct pipe_reference reference;
279   struct pipe_resource *texture; /**< resource into which this is a view  */
280   enum pipe_format format;
281
282   unsigned width;               /**< logical width in pixels */
283   unsigned height;              /**< logical height in pixels */
284
285   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
286   unsigned offset;              /**< offset from start of buffer, in bytes */
287   unsigned usage;               /**< bitmask of PIPE_BIND_x */
288
289   unsigned zslice;
290   unsigned face;
291   unsigned level;
292};
293
294
295/**
296 * A view into a texture that can be bound to a shader stage.
297 */
298struct pipe_sampler_view
299{
300   struct pipe_reference reference;
301   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
302   struct pipe_resource *texture; /**< texture into which this is a view  */
303   struct pipe_context *context; /**< context this view belongs to */
304   unsigned first_level:8;       /**< first mipmap level */
305   unsigned last_level:8;        /**< last mipmap level */
306   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
307   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
308   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
309   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
310};
311
312
313/**
314 * Subregion of 1D/2D/3D image resource.
315 */
316struct pipe_box
317{
318   unsigned x;
319   unsigned y;
320   unsigned z;
321   unsigned width;
322   unsigned height;
323   unsigned depth;
324};
325
326
327/**
328 * A memory object/resource such as a vertex buffer or texture.
329 */
330struct pipe_resource
331{
332   struct pipe_reference reference;
333   struct pipe_screen *screen; /**< screen that this texture belongs to */
334   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
335   enum pipe_format format;         /**< PIPE_FORMAT_x */
336
337   unsigned width0;
338   unsigned height0;
339   unsigned depth0;
340
341   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
342   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
343   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
344
345   unsigned bind;	     /**< bitmask of PIPE_BIND_x */
346   unsigned flags;	     /**< bitmask of PIPE_RESOURCE_FLAG_x */
347};
348
349struct pipe_stream_output_state
350{
351   /**< format for each output */
352   enum pipe_format format[PIPE_MAX_SHADER_OUTPUTS];
353   int num_outputs;
354};
355
356/**
357 * Extra indexing info for (cube) texture resources.
358 */
359struct pipe_subresource
360{
361   unsigned face:16;
362   unsigned level:16;
363};
364
365
366/**
367 * Transfer object.  For data transfer to/from a resource.
368 */
369struct pipe_transfer
370{
371   struct pipe_resource *resource; /**< resource to transfer to/from  */
372   struct pipe_subresource sr;
373   enum pipe_transfer_usage usage;
374   struct pipe_box box;
375   unsigned stride;
376   unsigned slice_stride;
377   void *data;
378};
379
380
381
382/**
383 * A vertex buffer.  Typically, all the vertex data/attributes for
384 * drawing something will be in one buffer.  But it's also possible, for
385 * example, to put colors in one buffer and texcoords in another.
386 */
387struct pipe_vertex_buffer
388{
389   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
390   unsigned max_index;   /**< number of vertices in this buffer */
391   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
392   struct pipe_resource *buffer;  /**< the actual buffer */
393};
394
395
396/**
397 * Information to describe a vertex attribute (position, color, etc)
398 */
399struct pipe_vertex_element
400{
401   /** Offset of this attribute, in bytes, from the start of the vertex */
402   unsigned src_offset;
403
404   /** Instance data rate divisor. 0 means this is per-vertex data,
405    *  n means per-instance data used for n consecutive instances (n > 0).
406    */
407   unsigned instance_divisor;
408
409   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
410    * this attribute live in?
411    */
412   unsigned vertex_buffer_index:8;
413
414   enum pipe_format src_format;
415};
416
417
418#ifdef __cplusplus
419}
420#endif
421
422#endif
423