p_state.h revision b642730be93149baa7556e5791393168ab396175
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 *   1. Want compact representations, so we use bitfields.
34 *   2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38#ifndef PIPE_STATE_H
39#define PIPE_STATE_H
40
41#include "p_compiler.h"
42#include "p_defines.h"
43#include "p_format.h"
44
45/**
46 * Implementation limits
47 */
48#define PIPE_MAX_SAMPLERS     8
49#define PIPE_MAX_CLIP_PLANES  6
50#define PIPE_MAX_CONSTANT    32
51#define PIPE_ATTRIB_MAX      32
52#define PIPE_MAX_COLOR_BUFS   8
53#define PIPE_MAX_TEXTURE_LEVELS  16
54#define PIPE_MAX_FEEDBACK_ATTRIBS 16
55#define PIPE_MAX_SHADER_INPUTS 16
56#define PIPE_MAX_SHADER_OUTPUTS 16
57
58
59/* fwd decls */
60struct pipe_surface;
61struct pipe_winsys;
62
63
64
65/**
66 * The driver will certainly subclass this to include actual memory
67 * management information.
68 */
69struct pipe_buffer {
70   unsigned alignment;
71   unsigned usage;
72   unsigned size;
73
74   /** Reference count */
75   unsigned refcount;
76};
77
78
79
80
81/**
82 * Primitive (point/line/tri) rasterization info
83 */
84struct pipe_rasterizer_state
85{
86   unsigned flatshade:1;
87   unsigned light_twoside:1;
88   unsigned front_winding:2;  /**< PIPE_WINDING_x */
89   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
90   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
91   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
92   unsigned offset_cw:1;
93   unsigned offset_ccw:1;
94   unsigned scissor:1;
95   unsigned poly_smooth:1;
96   unsigned poly_stipple_enable:1;
97   unsigned point_smooth:1;
98   unsigned point_sprite:1;
99   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100   unsigned multisample:1;         /* XXX maybe more ms state in future */
101   unsigned line_smooth:1;
102   unsigned line_stipple_enable:1;
103   unsigned line_stipple_factor:8;  /**< [1..256] actually */
104   unsigned line_stipple_pattern:16;
105   unsigned bypass_clipping:1;
106   unsigned origin_lower_left:1;  /**< Is (0,0) the lower-left corner? */
107
108   float line_width;
109   float point_size;           /**< used when no per-vertex size */
110   float offset_units;
111   float offset_scale;
112   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
113};
114
115
116struct pipe_poly_stipple {
117   unsigned stipple[32];
118};
119
120
121struct pipe_viewport_state {
122   float scale[4];
123   float translate[4];
124};
125
126
127struct pipe_scissor_state {
128   unsigned minx:16;
129   unsigned miny:16;
130   unsigned maxx:16;
131   unsigned maxy:16;
132};
133
134
135struct pipe_clip_state {
136   float ucp[PIPE_MAX_CLIP_PLANES][4];
137   unsigned nr;
138};
139
140
141/**
142 * Constants for vertex/fragment shaders
143 */
144struct pipe_constant_buffer {
145   struct pipe_buffer *buffer;
146   unsigned size;    /** in bytes */
147};
148
149
150struct pipe_shader_state {
151   const struct tgsi_token *tokens;
152   ubyte num_inputs;
153   ubyte num_outputs;
154   ubyte input_map[PIPE_MAX_SHADER_INPUTS]; /* XXX this may be temporary */
155   ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
156   ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
157   ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
158   ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
159};
160
161
162struct pipe_depth_stencil_alpha_state
163{
164   struct {
165      unsigned enabled:1;         /**< depth test enabled? */
166      unsigned writemask:1;       /**< allow depth buffer writes? */
167      unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
168      unsigned occlusion_count:1; /**< do occlusion counting? */
169   } depth;
170   struct {
171      unsigned enabled:1;
172      unsigned func:3;     /**< PIPE_FUNC_x */
173      unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
174      unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
175      unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
176      ubyte ref_value;
177      ubyte value_mask;
178      ubyte write_mask;
179   } stencil[2];           /**< [0] = front, [1] = back */
180   struct {
181      unsigned enabled:1;
182      unsigned func:3;     /**< PIPE_FUNC_x */
183      float ref;           /**< reference value */
184   } alpha;
185};
186
187
188struct pipe_blend_state {
189   unsigned blend_enable:1;
190
191   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
192   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
193   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
194
195   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
196   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
197   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
198
199   unsigned logicop_enable:1;
200   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
201
202   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
203   unsigned dither:1;
204};
205
206
207struct pipe_blend_color {
208   float color[4];
209};
210
211
212struct pipe_framebuffer_state
213{
214   /** multiple colorbuffers for multiple render targets */
215   unsigned num_cbufs;
216   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
217
218   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
219};
220
221
222/**
223 * Texture sampler state.
224 */
225struct pipe_sampler_state
226{
227   unsigned wrap_s:3;        /**< PIPE_TEX_WRAP_x */
228   unsigned wrap_t:3;        /**< PIPE_TEX_WRAP_x */
229   unsigned wrap_r:3;        /**< PIPE_TEX_WRAP_x */
230   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
231   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
232   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
233   unsigned compare:1;       /**< shadow/depth compare enabled? */
234   unsigned compare_mode:1;  /**< PIPE_TEX_COMPARE_x */
235   unsigned compare_func:3;  /**< PIPE_FUNC_x */
236   unsigned normalized_coords:1;  /**< Are coords normalized to [0,1]? */
237   float shadow_ambient;          /**< shadow test fail color/intensity */
238   float lod_bias;                /**< LOD/lambda bias */
239   float min_lod, max_lod;        /**< LOD clamp range, after bias */
240   float border_color[4];
241   float max_anisotropy;
242};
243
244
245/**
246 * 2D surface.  This is basically a view into a memory buffer.
247 * May be a renderbuffer, texture mipmap level, etc.
248 */
249struct pipe_surface
250{
251   struct pipe_buffer *buffer; /**< driver private buffer handle */
252   enum pipe_format format;      /**< PIPE_FORMAT_x */
253   unsigned status;              /**< PIPE_SURFACE_STATUS_x */
254   unsigned clear_value;         /**< may be temporary */
255   unsigned cpp;                 /**< bytes per pixel */
256   unsigned width, height;
257   unsigned pitch;               /**< in pixels */
258   unsigned offset;              /**< offset from start of buffer, in bytes */
259   unsigned refcount;
260   struct pipe_winsys *winsys;   /**< winsys which owns/created the surface */
261};
262
263
264/**
265 * Texture. Represents one or several texture images on one or several mipmap
266 * levels.
267 */
268struct pipe_texture
269{
270   /* Effectively the key:
271    */
272   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
273   enum pipe_format format;         /**< PIPE_FORMAT_x */
274
275   unsigned last_level;    /**< Index of last mipmap level present/defined */
276
277   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
278   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
279   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
280   unsigned cpp;
281
282   unsigned compressed:1;
283
284   /* These are also refcounted:
285    */
286   unsigned refcount;
287};
288
289
290/**
291 * A vertex buffer.  Typically, all the vertex data/attributes for
292 * drawing something will be in one buffer.  But it's also possible, for
293 * example, to put colors in one buffer and texcoords in another.
294 */
295struct pipe_vertex_buffer
296{
297   unsigned pitch:11;    /**< stride to same attrib in next vertex, in bytes */
298   unsigned max_index;   /**< number of vertices in this buffer */
299   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
300   struct pipe_buffer *buffer;  /**< the actual buffer */
301};
302
303
304/**
305 * Information to describe a vertex attribute (position, color, etc)
306 */
307struct pipe_vertex_element
308{
309   /** Offset of this attribute, in bytes, from the start of the vertex */
310   unsigned src_offset:11;
311
312   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
313    * this attribute live in?
314    */
315   unsigned vertex_buffer_index:5;
316   unsigned nr_components:3;
317
318   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
319};
320
321
322#endif
323