p_state.h revision b642730be93149baa7556e5791393168ab396175
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Abstract graphics pipe state objects. 31 * 32 * Basic notes: 33 * 1. Want compact representations, so we use bitfields. 34 * 2. Put bitfields before other (GLfloat) fields. 35 */ 36 37 38#ifndef PIPE_STATE_H 39#define PIPE_STATE_H 40 41#include "p_compiler.h" 42#include "p_defines.h" 43#include "p_format.h" 44 45/** 46 * Implementation limits 47 */ 48#define PIPE_MAX_SAMPLERS 8 49#define PIPE_MAX_CLIP_PLANES 6 50#define PIPE_MAX_CONSTANT 32 51#define PIPE_ATTRIB_MAX 32 52#define PIPE_MAX_COLOR_BUFS 8 53#define PIPE_MAX_TEXTURE_LEVELS 16 54#define PIPE_MAX_FEEDBACK_ATTRIBS 16 55#define PIPE_MAX_SHADER_INPUTS 16 56#define PIPE_MAX_SHADER_OUTPUTS 16 57 58 59/* fwd decls */ 60struct pipe_surface; 61struct pipe_winsys; 62 63 64 65/** 66 * The driver will certainly subclass this to include actual memory 67 * management information. 68 */ 69struct pipe_buffer { 70 unsigned alignment; 71 unsigned usage; 72 unsigned size; 73 74 /** Reference count */ 75 unsigned refcount; 76}; 77 78 79 80 81/** 82 * Primitive (point/line/tri) rasterization info 83 */ 84struct pipe_rasterizer_state 85{ 86 unsigned flatshade:1; 87 unsigned light_twoside:1; 88 unsigned front_winding:2; /**< PIPE_WINDING_x */ 89 unsigned cull_mode:2; /**< PIPE_WINDING_x */ 90 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */ 91 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */ 92 unsigned offset_cw:1; 93 unsigned offset_ccw:1; 94 unsigned scissor:1; 95 unsigned poly_smooth:1; 96 unsigned poly_stipple_enable:1; 97 unsigned point_smooth:1; 98 unsigned point_sprite:1; 99 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ 100 unsigned multisample:1; /* XXX maybe more ms state in future */ 101 unsigned line_smooth:1; 102 unsigned line_stipple_enable:1; 103 unsigned line_stipple_factor:8; /**< [1..256] actually */ 104 unsigned line_stipple_pattern:16; 105 unsigned bypass_clipping:1; 106 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */ 107 108 float line_width; 109 float point_size; /**< used when no per-vertex size */ 110 float offset_units; 111 float offset_scale; 112 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */ 113}; 114 115 116struct pipe_poly_stipple { 117 unsigned stipple[32]; 118}; 119 120 121struct pipe_viewport_state { 122 float scale[4]; 123 float translate[4]; 124}; 125 126 127struct pipe_scissor_state { 128 unsigned minx:16; 129 unsigned miny:16; 130 unsigned maxx:16; 131 unsigned maxy:16; 132}; 133 134 135struct pipe_clip_state { 136 float ucp[PIPE_MAX_CLIP_PLANES][4]; 137 unsigned nr; 138}; 139 140 141/** 142 * Constants for vertex/fragment shaders 143 */ 144struct pipe_constant_buffer { 145 struct pipe_buffer *buffer; 146 unsigned size; /** in bytes */ 147}; 148 149 150struct pipe_shader_state { 151 const struct tgsi_token *tokens; 152 ubyte num_inputs; 153 ubyte num_outputs; 154 ubyte input_map[PIPE_MAX_SHADER_INPUTS]; /* XXX this may be temporary */ 155 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */ 156 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; 157 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */ 158 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; 159}; 160 161 162struct pipe_depth_stencil_alpha_state 163{ 164 struct { 165 unsigned enabled:1; /**< depth test enabled? */ 166 unsigned writemask:1; /**< allow depth buffer writes? */ 167 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ 168 unsigned occlusion_count:1; /**< do occlusion counting? */ 169 } depth; 170 struct { 171 unsigned enabled:1; 172 unsigned func:3; /**< PIPE_FUNC_x */ 173 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ 174 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ 175 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */ 176 ubyte ref_value; 177 ubyte value_mask; 178 ubyte write_mask; 179 } stencil[2]; /**< [0] = front, [1] = back */ 180 struct { 181 unsigned enabled:1; 182 unsigned func:3; /**< PIPE_FUNC_x */ 183 float ref; /**< reference value */ 184 } alpha; 185}; 186 187 188struct pipe_blend_state { 189 unsigned blend_enable:1; 190 191 unsigned rgb_func:3; /**< PIPE_BLEND_x */ 192 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */ 193 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ 194 195 unsigned alpha_func:3; /**< PIPE_BLEND_x */ 196 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */ 197 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ 198 199 unsigned logicop_enable:1; 200 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */ 201 202 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */ 203 unsigned dither:1; 204}; 205 206 207struct pipe_blend_color { 208 float color[4]; 209}; 210 211 212struct pipe_framebuffer_state 213{ 214 /** multiple colorbuffers for multiple render targets */ 215 unsigned num_cbufs; 216 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; 217 218 struct pipe_surface *zsbuf; /**< Z/stencil buffer */ 219}; 220 221 222/** 223 * Texture sampler state. 224 */ 225struct pipe_sampler_state 226{ 227 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */ 228 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */ 229 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */ 230 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */ 231 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */ 232 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */ 233 unsigned compare:1; /**< shadow/depth compare enabled? */ 234 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */ 235 unsigned compare_func:3; /**< PIPE_FUNC_x */ 236 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */ 237 float shadow_ambient; /**< shadow test fail color/intensity */ 238 float lod_bias; /**< LOD/lambda bias */ 239 float min_lod, max_lod; /**< LOD clamp range, after bias */ 240 float border_color[4]; 241 float max_anisotropy; 242}; 243 244 245/** 246 * 2D surface. This is basically a view into a memory buffer. 247 * May be a renderbuffer, texture mipmap level, etc. 248 */ 249struct pipe_surface 250{ 251 struct pipe_buffer *buffer; /**< driver private buffer handle */ 252 enum pipe_format format; /**< PIPE_FORMAT_x */ 253 unsigned status; /**< PIPE_SURFACE_STATUS_x */ 254 unsigned clear_value; /**< may be temporary */ 255 unsigned cpp; /**< bytes per pixel */ 256 unsigned width, height; 257 unsigned pitch; /**< in pixels */ 258 unsigned offset; /**< offset from start of buffer, in bytes */ 259 unsigned refcount; 260 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */ 261}; 262 263 264/** 265 * Texture. Represents one or several texture images on one or several mipmap 266 * levels. 267 */ 268struct pipe_texture 269{ 270 /* Effectively the key: 271 */ 272 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ 273 enum pipe_format format; /**< PIPE_FORMAT_x */ 274 275 unsigned last_level; /**< Index of last mipmap level present/defined */ 276 277 unsigned width[PIPE_MAX_TEXTURE_LEVELS]; 278 unsigned height[PIPE_MAX_TEXTURE_LEVELS]; 279 unsigned depth[PIPE_MAX_TEXTURE_LEVELS]; 280 unsigned cpp; 281 282 unsigned compressed:1; 283 284 /* These are also refcounted: 285 */ 286 unsigned refcount; 287}; 288 289 290/** 291 * A vertex buffer. Typically, all the vertex data/attributes for 292 * drawing something will be in one buffer. But it's also possible, for 293 * example, to put colors in one buffer and texcoords in another. 294 */ 295struct pipe_vertex_buffer 296{ 297 unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */ 298 unsigned max_index; /**< number of vertices in this buffer */ 299 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ 300 struct pipe_buffer *buffer; /**< the actual buffer */ 301}; 302 303 304/** 305 * Information to describe a vertex attribute (position, color, etc) 306 */ 307struct pipe_vertex_element 308{ 309 /** Offset of this attribute, in bytes, from the start of the vertex */ 310 unsigned src_offset:11; 311 312 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does 313 * this attribute live in? 314 */ 315 unsigned vertex_buffer_index:5; 316 unsigned nr_components:3; 317 318 enum pipe_format src_format; /**< PIPE_FORMAT_* */ 319}; 320 321 322#endif 323