p_state.h revision b750b9fc3d12e4c23ef74181a6252e0e054a3985
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_refcnt.h"
47#include "p_screen.h"
48
49
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54
55/**
56 * Implementation limits
57 */
58#define PIPE_MAX_ATTRIBS          32
59#define PIPE_MAX_CLIP_PLANES       6
60#define PIPE_MAX_COLOR_BUFS        8
61#define PIPE_MAX_CONSTANT         32
62#define PIPE_MAX_SAMPLERS         16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66
67
68/* fwd decls */
69struct pipe_surface;
70
71
72/**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76struct pipe_buffer
77{
78   struct pipe_reference reference;
79   struct pipe_screen *screen;
80   unsigned alignment;
81   unsigned usage;
82   unsigned size;
83};
84
85
86/**
87 * Primitive (point/line/tri) rasterization info
88 */
89struct pipe_rasterizer_state
90{
91   unsigned flatshade:1;
92   unsigned light_twoside:1;
93   unsigned front_winding:2;  /**< PIPE_WINDING_x */
94   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
95   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
96   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
97   unsigned offset_cw:1;
98   unsigned offset_ccw:1;
99   unsigned scissor:1;
100   unsigned poly_smooth:1;
101   unsigned poly_stipple_enable:1;
102   unsigned point_smooth:1;
103   unsigned point_sprite:1;
104   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105   unsigned multisample:1;         /* XXX maybe more ms state in future */
106   unsigned line_smooth:1;
107   unsigned line_stipple_enable:1;
108   unsigned line_stipple_factor:8;  /**< [1..256] actually */
109   unsigned line_stipple_pattern:16;
110   unsigned line_last_pixel:1;
111
112   /**
113    * Vertex coordinates are pre-transformed to screen space.  Skip
114    * the vertex shader, clipping and viewport processing.  Note that
115    * a vertex shader is still needed though, to indicate the mapping
116    * from vertex elements to fragment shader input semantics.
117    */
118   unsigned bypass_vs_clip_and_viewport:1;
119
120   unsigned flatshade_first:1;   /**< take color attribute from the first vertex of a primitive */
121   unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization?  */
122
123   float line_width;
124   float point_size;           /**< used when no per-vertex size */
125   float point_size_min;        /* XXX - temporary, will go away */
126   float point_size_max;        /* XXX - temporary, will go away */
127   float offset_units;
128   float offset_scale;
129   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
130};
131
132
133struct pipe_poly_stipple
134{
135   unsigned stipple[32];
136};
137
138
139struct pipe_viewport_state
140{
141   float scale[4];
142   float translate[4];
143};
144
145
146struct pipe_scissor_state
147{
148   unsigned minx:16;
149   unsigned miny:16;
150   unsigned maxx:16;
151   unsigned maxy:16;
152};
153
154
155struct pipe_clip_state
156{
157   float ucp[PIPE_MAX_CLIP_PLANES][4];
158   unsigned nr;
159};
160
161
162/**
163 * Constants for vertex/fragment shaders
164 */
165struct pipe_constant_buffer
166{
167   struct pipe_buffer *buffer;
168};
169
170
171struct pipe_shader_state
172{
173   const struct tgsi_token *tokens;
174};
175
176
177struct pipe_depth_state
178{
179   unsigned enabled:1;         /**< depth test enabled? */
180   unsigned writemask:1;       /**< allow depth buffer writes? */
181   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
182   unsigned occlusion_count:1; /**< do occlusion counting? */
183};
184
185
186struct pipe_stencil_state
187{
188   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
189   unsigned func:3;     /**< PIPE_FUNC_x */
190   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
191   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
192   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
193   ubyte ref_value;
194   ubyte valuemask;
195   ubyte writemask;
196};
197
198
199struct pipe_alpha_state
200{
201   unsigned enabled:1;
202   unsigned func:3;     /**< PIPE_FUNC_x */
203   float ref_value;     /**< reference value */
204};
205
206
207struct pipe_depth_stencil_alpha_state
208{
209   struct pipe_depth_state depth;
210   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
211   struct pipe_alpha_state alpha;
212};
213
214
215struct pipe_blend_state
216{
217   unsigned blend_enable:1;
218
219   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
220   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
221   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
222
223   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
224   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
225   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
226
227   unsigned logicop_enable:1;
228   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
229
230   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
231   unsigned dither:1;
232};
233
234
235struct pipe_blend_color
236{
237   float color[4];
238};
239
240
241struct pipe_framebuffer_state
242{
243   unsigned width, height;
244
245   /** multiple colorbuffers for multiple render targets */
246   unsigned nr_cbufs;
247   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
248
249   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
250};
251
252
253/**
254 * Texture sampler state.
255 */
256struct pipe_sampler_state
257{
258   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
259   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
260   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
261   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
262   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
263   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
264   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
265   unsigned compare_func:3;      /**< PIPE_FUNC_x */
266   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
267   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
268   float lod_bias;               /**< LOD/lambda bias */
269   float min_lod, max_lod;       /**< LOD clamp range, after bias */
270   float border_color[4];
271   float max_anisotropy;
272};
273
274
275/**
276 * 2D surface.  This is basically a view into a memory buffer.
277 * May be a renderbuffer, texture mipmap level, etc.
278 */
279struct pipe_surface
280{
281   struct pipe_reference reference;
282   enum pipe_format format;      /**< PIPE_FORMAT_x */
283   unsigned width;               /**< logical width in pixels */
284   unsigned height;              /**< logical height in pixels */
285   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
286   unsigned offset;              /**< offset from start of buffer, in bytes */
287   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
288
289   struct pipe_texture *texture; /**< texture into which this is a view  */
290   unsigned face;
291   unsigned level;
292   unsigned zslice;
293};
294
295
296/**
297 * Transfer object.  For data transfer to/from a texture.
298 */
299struct pipe_transfer
300{
301   enum pipe_format format;      /**< PIPE_FORMAT_x */
302   unsigned x;                   /**< x offset from start of texture image */
303   unsigned y;                   /**< y offset from start of texture image */
304   unsigned width;               /**< logical width in pixels */
305   unsigned height;              /**< logical height in pixels */
306   struct pipe_format_block block;
307   unsigned nblocksx;            /**< allocated width in blocks */
308   unsigned nblocksy;            /**< allocated height in blocks */
309   unsigned stride;              /**< stride in bytes between rows of blocks */
310   unsigned usage;               /**< PIPE_TRANSFER_*  */
311
312   struct pipe_texture *texture; /**< texture to transfer to/from  */
313   unsigned face;
314   unsigned level;
315   unsigned zslice;
316};
317
318
319/**
320 * Texture object.
321 */
322struct pipe_texture
323{
324   struct pipe_reference reference;
325
326   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
327   enum pipe_format format;         /**< PIPE_FORMAT_x */
328
329   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
330   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
331   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
332
333   struct pipe_format_block block;
334   unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
335   unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
336
337   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
338
339   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
340
341   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
342
343   struct pipe_screen *screen; /**< screen that this texture belongs to */
344};
345
346
347/**
348 * A vertex buffer.  Typically, all the vertex data/attributes for
349 * drawing something will be in one buffer.  But it's also possible, for
350 * example, to put colors in one buffer and texcoords in another.
351 */
352struct pipe_vertex_buffer
353{
354   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
355   unsigned max_index;   /**< number of vertices in this buffer */
356   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
357   struct pipe_buffer *buffer;  /**< the actual buffer */
358};
359
360
361/**
362 * Information to describe a vertex attribute (position, color, etc)
363 */
364struct pipe_vertex_element
365{
366   /** Offset of this attribute, in bytes, from the start of the vertex */
367   unsigned src_offset;
368
369   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
370    * this attribute live in?
371    */
372   unsigned vertex_buffer_index:8;
373   unsigned nr_components:8;
374
375   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
376};
377
378
379/* Reference counting helper functions */
380static INLINE void
381pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
382{
383   struct pipe_buffer *old_buf = *ptr;
384
385   if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
386      old_buf->screen->buffer_destroy(old_buf);
387}
388
389static INLINE void
390pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
391{
392   struct pipe_surface *old_surf = *ptr;
393
394   if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
395      old_surf->texture->screen->tex_surface_destroy(old_surf);
396}
397
398static INLINE void
399pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
400{
401   struct pipe_texture *old_tex = *ptr;
402
403   if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
404      old_tex->screen->texture_destroy(old_tex);
405}
406
407
408#ifdef __cplusplus
409}
410#endif
411
412#endif
413