p_state.h revision beb712ee9adf693f02e5d867344817176189d385
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_refcnt.h"
47#include "p_screen.h"
48
49
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54
55/**
56 * Implementation limits
57 */
58#define PIPE_MAX_ATTRIBS          32
59#define PIPE_MAX_CLIP_PLANES       6
60#define PIPE_MAX_COLOR_BUFS        8
61#define PIPE_MAX_CONSTANT         32
62#define PIPE_MAX_SAMPLERS         16
63#define PIPE_MAX_VERTEX_SAMPLERS  16
64#define PIPE_MAX_SHADER_INPUTS    16
65#define PIPE_MAX_SHADER_OUTPUTS   16
66#define PIPE_MAX_TEXTURE_LEVELS   16
67
68
69/* fwd decls */
70struct pipe_surface;
71
72
73/**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77struct pipe_buffer
78{
79   struct pipe_reference  reference;
80   unsigned               size;
81   struct pipe_screen    *screen;
82   unsigned               alignment;
83   unsigned               usage;
84};
85
86
87/**
88 * Primitive (point/line/tri) rasterization info
89 */
90struct pipe_rasterizer_state
91{
92   unsigned flatshade:1;
93   unsigned light_twoside:1;
94   unsigned front_winding:2;  /**< PIPE_WINDING_x */
95   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
96   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
97   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
98   unsigned offset_cw:1;
99   unsigned offset_ccw:1;
100   unsigned scissor:1;
101   unsigned poly_smooth:1;
102   unsigned poly_stipple_enable:1;
103   unsigned point_smooth:1;
104   unsigned point_sprite:1;
105   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106   unsigned multisample:1;         /* XXX maybe more ms state in future */
107   unsigned line_smooth:1;
108   unsigned line_stipple_enable:1;
109   unsigned line_stipple_factor:8;  /**< [1..256] actually */
110   unsigned line_stipple_pattern:16;
111   unsigned line_last_pixel:1;
112
113   /**
114    * Vertex coordinates are pre-transformed to screen space.  Skip
115    * the vertex shader, clipping and viewport processing.  Note that
116    * a vertex shader is still needed though, to indicate the mapping
117    * from vertex elements to fragment shader input semantics.
118    *
119    * XXX: considered for removal.
120    */
121   unsigned bypass_vs_clip_and_viewport:1;
122
123   /**
124    * Use the first vertex of a primitive as the provoking vertex for
125    * flat shading.
126    */
127   unsigned flatshade_first:1;
128
129   /**
130    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
131    * for determining pixel ownership.
132    *
133    * When false, triangle rasterization uses (0,0) pixel centers for
134    * determining pixel ownership.
135    *
136    * Triangle rasterization always uses a 'top,left' rule for pixel
137    * ownership, this just alters which point we consider the pixel
138    * center for that test.
139    */
140   unsigned gl_rasterization_rules:1;
141
142   float line_width;
143   float point_size;           /**< used when no per-vertex size */
144   float point_size_min;        /* XXX - temporary, will go away */
145   float point_size_max;        /* XXX - temporary, will go away */
146   float offset_units;
147   float offset_scale;
148   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
149};
150
151
152struct pipe_poly_stipple
153{
154   unsigned stipple[32];
155};
156
157
158struct pipe_viewport_state
159{
160   float scale[4];
161   float translate[4];
162};
163
164
165struct pipe_scissor_state
166{
167   unsigned minx:16;
168   unsigned miny:16;
169   unsigned maxx:16;
170   unsigned maxy:16;
171};
172
173
174struct pipe_clip_state
175{
176   float ucp[PIPE_MAX_CLIP_PLANES][4];
177   unsigned nr;
178};
179
180
181struct pipe_shader_state
182{
183   const struct tgsi_token *tokens;
184};
185
186
187struct pipe_depth_state
188{
189   unsigned enabled:1;         /**< depth test enabled? */
190   unsigned writemask:1;       /**< allow depth buffer writes? */
191   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
192};
193
194
195struct pipe_stencil_state
196{
197   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
198   unsigned func:3;     /**< PIPE_FUNC_x */
199   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
200   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
201   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
202   ubyte ref_value;
203   ubyte valuemask;
204   ubyte writemask;
205};
206
207
208struct pipe_alpha_state
209{
210   unsigned enabled:1;
211   unsigned func:3;     /**< PIPE_FUNC_x */
212   float ref_value;     /**< reference value */
213};
214
215
216struct pipe_depth_stencil_alpha_state
217{
218   struct pipe_depth_state depth;
219   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
220   struct pipe_alpha_state alpha;
221};
222
223
224struct pipe_blend_state
225{
226   unsigned blend_enable:1;
227
228   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
229   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
230   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
231
232   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
233   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
234   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
235
236   unsigned logicop_enable:1;
237   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
238
239   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
240   unsigned dither:1;
241};
242
243
244struct pipe_blend_color
245{
246   float color[4];
247};
248
249
250struct pipe_framebuffer_state
251{
252   unsigned width, height;
253
254   /** multiple colorbuffers for multiple render targets */
255   unsigned nr_cbufs;
256   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
257
258   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
259};
260
261
262/**
263 * Texture sampler state.
264 */
265struct pipe_sampler_state
266{
267   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
268   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
269   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
270   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
271   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
272   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
273   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
274   unsigned compare_func:3;      /**< PIPE_FUNC_x */
275   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
276   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
277   float lod_bias;               /**< LOD/lambda bias */
278   float min_lod, max_lod;       /**< LOD clamp range, after bias */
279   float border_color[4];
280   float max_anisotropy;
281};
282
283
284/**
285 * 2D surface.  This is basically a view into a memory buffer.
286 * May be a renderbuffer, texture mipmap level, etc.
287 */
288struct pipe_surface
289{
290   struct pipe_reference reference;
291   enum pipe_format format;      /**< PIPE_FORMAT_x */
292   unsigned width;               /**< logical width in pixels */
293   unsigned height;              /**< logical height in pixels */
294   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
295   unsigned offset;              /**< offset from start of buffer, in bytes */
296   unsigned usage;               /**< PIPE_BUFFER_USAGE_*  */
297
298   unsigned zslice;
299   struct pipe_texture *texture; /**< texture into which this is a view  */
300   unsigned face;
301   unsigned level;
302};
303
304
305/**
306 * Transfer object.  For data transfer to/from a texture.
307 */
308struct pipe_transfer
309{
310   unsigned x;                   /**< x offset from start of texture image */
311   unsigned y;                   /**< y offset from start of texture image */
312   unsigned width;               /**< logical width in pixels */
313   unsigned height;              /**< logical height in pixels */
314   unsigned stride;              /**< stride in bytes between rows of blocks */
315   enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_*  */
316
317   struct pipe_texture *texture; /**< texture to transfer to/from  */
318   unsigned face;
319   unsigned level;
320   unsigned zslice;
321};
322
323
324/**
325 * Texture object.
326 */
327struct pipe_texture
328{
329   struct pipe_reference reference;
330
331   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
332   enum pipe_format format;         /**< PIPE_FORMAT_x */
333
334   unsigned width0;
335   unsigned height0;
336   unsigned depth0;
337
338   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
339
340   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
341
342   unsigned tex_usage;       /* PIPE_TEXTURE_USAGE_* */
343
344   struct pipe_screen *screen; /**< screen that this texture belongs to */
345};
346
347
348/**
349 * A vertex buffer.  Typically, all the vertex data/attributes for
350 * drawing something will be in one buffer.  But it's also possible, for
351 * example, to put colors in one buffer and texcoords in another.
352 */
353struct pipe_vertex_buffer
354{
355   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
356   unsigned max_index;   /**< number of vertices in this buffer */
357   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
358   struct pipe_buffer *buffer;  /**< the actual buffer */
359};
360
361
362/**
363 * Information to describe a vertex attribute (position, color, etc)
364 */
365struct pipe_vertex_element
366{
367   /** Offset of this attribute, in bytes, from the start of the vertex */
368   unsigned src_offset;
369
370   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
371    * this attribute live in?
372    */
373   unsigned vertex_buffer_index:8;
374   unsigned nr_components:8;
375
376   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
377};
378
379
380/* Reference counting helper functions */
381static INLINE void
382pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
383{
384   struct pipe_buffer *old_buf = *ptr;
385
386   if (pipe_reference(&(*ptr)->reference, &buf->reference))
387      old_buf->screen->buffer_destroy(old_buf);
388   *ptr = buf;
389}
390
391static INLINE void
392pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
393{
394   struct pipe_surface *old_surf = *ptr;
395
396   if (pipe_reference(&(*ptr)->reference, &surf->reference))
397      old_surf->texture->screen->tex_surface_destroy(old_surf);
398   *ptr = surf;
399}
400
401static INLINE void
402pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
403{
404   struct pipe_texture *old_tex = *ptr;
405
406   if (pipe_reference(&(*ptr)->reference, &tex->reference))
407      old_tex->screen->texture_destroy(old_tex);
408   *ptr = tex;
409}
410
411
412#ifdef __cplusplus
413}
414#endif
415
416#endif
417