p_state.h revision cf9b07ea3474cd33e797eeb10b3fd73ad54ae8d5
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 *   1. Want compact representations, so we use bitfields.
34 *   2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38#ifndef PIPE_STATE_H
39#define PIPE_STATE_H
40
41#include "p_compiler.h"
42#include "p_defines.h"
43#include "p_format.h"
44
45
46#ifdef __cplusplus
47extern "C" {
48#endif
49
50
51/**
52 * Implementation limits
53 */
54#define PIPE_MAX_SAMPLERS     16
55#define PIPE_MAX_CLIP_PLANES  6
56#define PIPE_MAX_CONSTANT    32
57#define PIPE_MAX_ATTRIBS     32
58#define PIPE_ATTRIB_MAX      32 /* XXX obsolete - remove */
59#define PIPE_MAX_COLOR_BUFS   8
60#define PIPE_MAX_TEXTURE_LEVELS  16
61#define PIPE_MAX_FEEDBACK_ATTRIBS 16
62#define PIPE_MAX_SHADER_INPUTS 16
63#define PIPE_MAX_SHADER_OUTPUTS 16
64
65
66/* fwd decls */
67struct pipe_screen;
68struct pipe_surface;
69struct pipe_winsys;
70
71
72
73/**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77struct pipe_buffer
78{
79   unsigned alignment;
80   unsigned usage;
81   unsigned size;
82
83   /** Reference count */
84   unsigned refcount;
85};
86
87
88/**
89 * Primitive (point/line/tri) rasterization info
90 */
91struct pipe_rasterizer_state
92{
93   unsigned flatshade:1;
94   unsigned light_twoside:1;
95   unsigned front_winding:2;  /**< PIPE_WINDING_x */
96   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
97   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
98   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
99   unsigned offset_cw:1;
100   unsigned offset_ccw:1;
101   unsigned scissor:1;
102   unsigned poly_smooth:1;
103   unsigned poly_stipple_enable:1;
104   unsigned point_smooth:1;
105   unsigned point_sprite:1;
106   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
107   unsigned multisample:1;         /* XXX maybe more ms state in future */
108   unsigned line_smooth:1;
109   unsigned line_stipple_enable:1;
110   unsigned line_stipple_factor:8;  /**< [1..256] actually */
111   unsigned line_stipple_pattern:16;
112   unsigned line_last_pixel:1;
113   unsigned bypass_clipping:1;
114   unsigned bypass_vs:1; /**< Skip the vertex shader.  Note that the shader is
115                            still needed though, to indicate inputs/outputs */
116   unsigned origin_lower_left:1;  /**< Is (0,0) the lower-left corner? */
117   unsigned flatshade_first:1;   /**< take color attribute from the first vertex of a primitive */
118   unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization?  */
119
120   float line_width;
121   float point_size;           /**< used when no per-vertex size */
122   float point_size_min;        /* XXX - temporary, will go away */
123   float point_size_max;        /* XXX - temporary, will go away */
124   float offset_units;
125   float offset_scale;
126   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
127};
128
129
130struct pipe_poly_stipple
131{
132   unsigned stipple[32];
133};
134
135
136struct pipe_viewport_state
137{
138   float scale[4];
139   float translate[4];
140};
141
142
143struct pipe_scissor_state
144{
145   unsigned minx:16;
146   unsigned miny:16;
147   unsigned maxx:16;
148   unsigned maxy:16;
149};
150
151
152struct pipe_clip_state
153{
154   float ucp[PIPE_MAX_CLIP_PLANES][4];
155   unsigned nr;
156};
157
158
159/**
160 * Constants for vertex/fragment shaders
161 */
162struct pipe_constant_buffer
163{
164   struct pipe_buffer *buffer;
165   unsigned size;    /** in bytes (XXX: redundant!) */
166};
167
168
169struct pipe_shader_state
170{
171   const struct tgsi_token *tokens;
172};
173
174
175struct pipe_depth_stencil_alpha_state
176{
177   struct {
178      unsigned enabled:1;         /**< depth test enabled? */
179      unsigned writemask:1;       /**< allow depth buffer writes? */
180      unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
181      unsigned occlusion_count:1; /**< do occlusion counting? */
182   } depth;
183   struct {
184      unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
185      unsigned func:3;     /**< PIPE_FUNC_x */
186      unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
187      unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
188      unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
189      ubyte ref_value;
190      ubyte value_mask;
191      ubyte write_mask;
192   } stencil[2];           /**< [0] = front, [1] = back */
193   struct {
194      unsigned enabled:1;
195      unsigned func:3;     /**< PIPE_FUNC_x */
196      float ref;           /**< reference value */
197   } alpha;
198};
199
200
201struct pipe_blend_state
202{
203   unsigned blend_enable:1;
204
205   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
206   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
207   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
208
209   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
210   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
211   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
212
213   unsigned logicop_enable:1;
214   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
215
216   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
217   unsigned dither:1;
218};
219
220
221struct pipe_blend_color
222{
223   float color[4];
224};
225
226
227struct pipe_framebuffer_state
228{
229   unsigned width, height;
230
231   /** multiple colorbuffers for multiple render targets */
232   unsigned num_cbufs;
233   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
234
235   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
236};
237
238
239/**
240 * Texture sampler state.
241 */
242struct pipe_sampler_state
243{
244   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
245   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
246   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
247   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
248   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
249   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
250   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
251   unsigned compare_func:3;      /**< PIPE_FUNC_x */
252   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
253   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
254   float shadow_ambient;         /**< shadow test fail color/intensity */
255   float lod_bias;               /**< LOD/lambda bias */
256   float min_lod, max_lod;       /**< LOD clamp range, after bias */
257   float border_color[4];
258   float max_anisotropy;
259};
260
261
262/**
263 * 2D surface.  This is basically a view into a memory buffer.
264 * May be a renderbuffer, texture mipmap level, etc.
265 */
266struct pipe_surface
267{
268   struct pipe_buffer *buffer;   /**< surface's buffer/memory */
269   enum pipe_format format;      /**< PIPE_FORMAT_x */
270   unsigned status;              /**< PIPE_SURFACE_STATUS_x */
271   unsigned clear_value;         /**< XXX may be temporary */
272   unsigned cpp;                 /**< bytes per pixel */
273   unsigned width;
274   unsigned height;
275   unsigned pitch;               /**< in pixels */
276   unsigned offset;              /**< offset from start of buffer, in bytes */
277   unsigned refcount;
278   struct pipe_winsys *winsys;   /**< winsys which owns/created the surface */
279};
280
281
282/**
283 * Texture object.
284 */
285struct pipe_texture
286{
287   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
288   enum pipe_format format;         /**< PIPE_FORMAT_x */
289
290   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
291   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
292   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
293
294   unsigned cpp:8;
295   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
296   unsigned compressed:1;
297
298   /* These are also refcounted:
299    */
300   unsigned refcount;
301
302   struct pipe_screen *screen; /**< screen that this texture belongs to */
303};
304
305
306/**
307 * A vertex buffer.  Typically, all the vertex data/attributes for
308 * drawing something will be in one buffer.  But it's also possible, for
309 * example, to put colors in one buffer and texcoords in another.
310 */
311struct pipe_vertex_buffer
312{
313   unsigned pitch;    /**< stride to same attrib in next vertex, in bytes */
314   unsigned max_index;   /**< number of vertices in this buffer */
315   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
316   struct pipe_buffer *buffer;  /**< the actual buffer */
317};
318
319
320/**
321 * Information to describe a vertex attribute (position, color, etc)
322 */
323struct pipe_vertex_element
324{
325   /** Offset of this attribute, in bytes, from the start of the vertex */
326   unsigned src_offset;
327
328   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
329    * this attribute live in?
330    */
331   unsigned vertex_buffer_index:8;
332   unsigned nr_components:8;
333
334   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
335};
336
337
338#ifdef __cplusplus
339}
340#endif
341
342#endif
343