p_state.h revision dc9757e1a8a0451a198d329880558b805adff42a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 *   1. Want compact representations, so we use bitfields.
34 *   2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38#ifndef PIPE_STATE_H
39#define PIPE_STATE_H
40
41#include "p_compiler.h"
42#include "p_defines.h"
43#include "p_format.h"
44
45
46#ifdef __cplusplus
47extern "C" {
48#endif
49
50
51/**
52 * Implementation limits
53 */
54#define PIPE_MAX_SAMPLERS     8
55#define PIPE_MAX_CLIP_PLANES  6
56#define PIPE_MAX_CONSTANT    32
57#define PIPE_ATTRIB_MAX      32
58#define PIPE_MAX_COLOR_BUFS   8
59#define PIPE_MAX_TEXTURE_LEVELS  16
60#define PIPE_MAX_FEEDBACK_ATTRIBS 16
61#define PIPE_MAX_SHADER_INPUTS 16
62#define PIPE_MAX_SHADER_OUTPUTS 16
63
64
65/* fwd decls */
66struct pipe_screen;
67struct pipe_surface;
68struct pipe_winsys;
69
70
71
72/**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76struct pipe_buffer
77{
78   unsigned alignment;
79   unsigned usage;
80   unsigned size;
81
82   /** Reference count */
83   unsigned refcount;
84};
85
86
87/**
88 * Primitive (point/line/tri) rasterization info
89 */
90struct pipe_rasterizer_state
91{
92   unsigned flatshade:1;
93   unsigned light_twoside:1;
94   unsigned front_winding:2;  /**< PIPE_WINDING_x */
95   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
96   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
97   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
98   unsigned offset_cw:1;
99   unsigned offset_ccw:1;
100   unsigned scissor:1;
101   unsigned poly_smooth:1;
102   unsigned poly_stipple_enable:1;
103   unsigned point_smooth:1;
104   unsigned point_sprite:1;
105   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106   unsigned multisample:1;         /* XXX maybe more ms state in future */
107   unsigned line_smooth:1;
108   unsigned line_stipple_enable:1;
109   unsigned line_stipple_factor:8;  /**< [1..256] actually */
110   unsigned line_stipple_pattern:16;
111   unsigned line_last_pixel:1;
112   unsigned bypass_clipping:1;
113   unsigned bypass_vs:1; /**< vertices are already fully transformed */
114   unsigned origin_lower_left:1;  /**< Is (0,0) the lower-left corner? */
115   unsigned flatshade_first:1;   /**< take color attribute from the first vertex of a primitive */
116
117   float line_width;
118   float point_size;           /**< used when no per-vertex size */
119   float offset_units;
120   float offset_scale;
121   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
122};
123
124
125struct pipe_poly_stipple
126{
127   unsigned stipple[32];
128};
129
130
131struct pipe_viewport_state
132{
133   float scale[4];
134   float translate[4];
135};
136
137
138struct pipe_scissor_state
139{
140   unsigned minx:16;
141   unsigned miny:16;
142   unsigned maxx:16;
143   unsigned maxy:16;
144};
145
146
147struct pipe_clip_state
148{
149   float ucp[PIPE_MAX_CLIP_PLANES][4];
150   unsigned nr;
151};
152
153
154/**
155 * Constants for vertex/fragment shaders
156 */
157struct pipe_constant_buffer
158{
159   struct pipe_buffer *buffer;
160   unsigned size;    /** in bytes (XXX: redundant!) */
161};
162
163
164struct pipe_shader_state
165{
166   const struct tgsi_token *tokens;
167};
168
169
170struct pipe_depth_stencil_alpha_state
171{
172   struct {
173      unsigned enabled:1;         /**< depth test enabled? */
174      unsigned writemask:1;       /**< allow depth buffer writes? */
175      unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
176      unsigned occlusion_count:1; /**< do occlusion counting? */
177   } depth;
178   struct {
179      unsigned enabled:1;
180      unsigned func:3;     /**< PIPE_FUNC_x */
181      unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
182      unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
183      unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
184      ubyte ref_value;
185      ubyte value_mask;
186      ubyte write_mask;
187   } stencil[2];           /**< [0] = front, [1] = back */
188   struct {
189      unsigned enabled:1;
190      unsigned func:3;     /**< PIPE_FUNC_x */
191      float ref;           /**< reference value */
192   } alpha;
193};
194
195
196struct pipe_blend_state
197{
198   unsigned blend_enable:1;
199
200   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
201   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
202   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
203
204   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
205   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
206   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
207
208   unsigned logicop_enable:1;
209   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
210
211   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
212   unsigned dither:1;
213};
214
215
216struct pipe_blend_color
217{
218   float color[4];
219};
220
221
222struct pipe_framebuffer_state
223{
224   unsigned width, height;
225
226   /** multiple colorbuffers for multiple render targets */
227   unsigned num_cbufs;
228   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
229
230   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
231};
232
233
234/**
235 * Texture sampler state.
236 */
237struct pipe_sampler_state
238{
239   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
240   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
241   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
242   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
243   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
244   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
245   unsigned compare:1;           /**< shadow/depth compare enabled? */
246   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
247   unsigned compare_func:3;      /**< PIPE_FUNC_x */
248   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
249   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
250   float shadow_ambient;         /**< shadow test fail color/intensity */
251   float lod_bias;               /**< LOD/lambda bias */
252   float min_lod, max_lod;       /**< LOD clamp range, after bias */
253   float border_color[4];
254   float max_anisotropy;
255};
256
257
258/**
259 * 2D surface.  This is basically a view into a memory buffer.
260 * May be a renderbuffer, texture mipmap level, etc.
261 */
262struct pipe_surface
263{
264   struct pipe_buffer *buffer;   /**< surface's buffer/memory */
265   enum pipe_format format;      /**< PIPE_FORMAT_x */
266   unsigned status;              /**< PIPE_SURFACE_STATUS_x */
267   unsigned clear_value;         /**< XXX may be temporary */
268   unsigned cpp;                 /**< bytes per pixel */
269   unsigned width;
270   unsigned height;
271   unsigned pitch;               /**< in pixels */
272   unsigned offset;              /**< offset from start of buffer, in bytes */
273   unsigned refcount;
274   struct pipe_winsys *winsys;   /**< winsys which owns/created the surface */
275};
276
277
278/**
279 * Texture object.
280 */
281struct pipe_texture
282{
283   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
284   enum pipe_format format;         /**< PIPE_FORMAT_x */
285
286   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
287   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
288   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
289
290   unsigned cpp:8;
291   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
292   unsigned compressed:1;
293
294   /* These are also refcounted:
295    */
296   unsigned refcount;
297
298   struct pipe_screen *screen; /**< screen that this texture belongs to */
299};
300
301
302/**
303 * A vertex buffer.  Typically, all the vertex data/attributes for
304 * drawing something will be in one buffer.  But it's also possible, for
305 * example, to put colors in one buffer and texcoords in another.
306 */
307struct pipe_vertex_buffer
308{
309   unsigned pitch;    /**< stride to same attrib in next vertex, in bytes */
310   unsigned max_index;   /**< number of vertices in this buffer */
311   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
312   struct pipe_buffer *buffer;  /**< the actual buffer */
313};
314
315
316/**
317 * Information to describe a vertex attribute (position, color, etc)
318 */
319struct pipe_vertex_element
320{
321   /** Offset of this attribute, in bytes, from the start of the vertex */
322   unsigned src_offset;
323
324   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
325    * this attribute live in?
326    */
327   unsigned vertex_buffer_index:8;
328   unsigned nr_components:8;
329
330   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
331};
332
333
334#ifdef __cplusplus
335}
336#endif
337
338#endif
339