intel_batchbuffer.c revision e67c338b415c983bee570e6644b9684d8d1fc99b
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "intel_context.h" 29#include "intel_batchbuffer.h" 30#include "intel_decode.h" 31#include "intel_reg.h" 32#include "intel_bufmgr.h" 33#include "intel_buffers.h" 34 35void 36intel_batchbuffer_reset(struct intel_batchbuffer *batch) 37{ 38 struct intel_context *intel = batch->intel; 39 40 if (batch->buf != NULL) { 41 dri_bo_unreference(batch->buf); 42 batch->buf = NULL; 43 } 44 45 if (!batch->buffer) 46 batch->buffer = malloc (intel->maxBatchSize); 47 48 batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer", 49 intel->maxBatchSize, 4096); 50 if (batch->buffer) 51 batch->map = batch->buffer; 52 else { 53 dri_bo_map(batch->buf, GL_TRUE); 54 batch->map = batch->buf->virtual; 55 } 56 batch->size = intel->maxBatchSize; 57 batch->ptr = batch->map; 58 batch->dirty_state = ~0; 59} 60 61struct intel_batchbuffer * 62intel_batchbuffer_alloc(struct intel_context *intel) 63{ 64 struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); 65 66 batch->intel = intel; 67 intel_batchbuffer_reset(batch); 68 69 return batch; 70} 71 72void 73intel_batchbuffer_free(struct intel_batchbuffer *batch) 74{ 75 if (batch->buffer) 76 free (batch->buffer); 77 else { 78 if (batch->map) { 79 dri_bo_unmap(batch->buf); 80 batch->map = NULL; 81 } 82 } 83 dri_bo_unreference(batch->buf); 84 batch->buf = NULL; 85 free(batch); 86} 87 88 89 90/* TODO: Push this whole function into bufmgr. 91 */ 92static void 93do_flush_locked(struct intel_batchbuffer *batch, GLuint used) 94{ 95 struct intel_context *intel = batch->intel; 96 int ret = 0; 97 int x_off = 0, y_off = 0; 98 99 if (batch->buffer) 100 dri_bo_subdata (batch->buf, 0, used, batch->buffer); 101 else 102 dri_bo_unmap(batch->buf); 103 104 batch->map = NULL; 105 batch->ptr = NULL; 106 107 if (!intel->no_hw) 108 dri_bo_exec(batch->buf, used, NULL, 0, (x_off & 0xffff) | (y_off << 16)); 109 110 if (INTEL_DEBUG & DEBUG_BATCH) { 111 dri_bo_map(batch->buf, GL_FALSE); 112 intel_decode(batch->buf->virtual, used / 4, batch->buf->offset, 113 intel->intelScreen->deviceID); 114 dri_bo_unmap(batch->buf); 115 116 if (intel->vtbl.debug_batch != NULL) 117 intel->vtbl.debug_batch(intel); 118 } 119 120 if (ret != 0) { 121 exit(1); 122 } 123 intel->vtbl.new_batch(intel); 124} 125 126void 127_intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, 128 int line) 129{ 130 struct intel_context *intel = batch->intel; 131 GLuint used = batch->ptr - batch->map; 132 133 if (intel->first_post_swapbuffers_batch == NULL) { 134 intel->first_post_swapbuffers_batch = intel->batch->buf; 135 drm_intel_bo_reference(intel->first_post_swapbuffers_batch); 136 } 137 138 if (used == 0) 139 return; 140 141 if (INTEL_DEBUG & DEBUG_BATCH) 142 fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line, 143 used); 144 145 batch->reserved_space = 0; 146 /* Emit a flush if the bufmgr doesn't do it for us. */ 147 if (intel->always_flush_cache) { 148 intel_batchbuffer_emit_mi_flush(batch); 149 used = batch->ptr - batch->map; 150 } 151 152 /* Round batchbuffer usage to 2 DWORDs. */ 153 154 if ((used & 4) == 0) { 155 *(GLuint *) (batch->ptr) = 0; /* noop */ 156 batch->ptr += 4; 157 used = batch->ptr - batch->map; 158 } 159 160 /* Mark the end of the buffer. */ 161 *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; 162 batch->ptr += 4; 163 used = batch->ptr - batch->map; 164 assert (used <= batch->buf->size); 165 166 /* Workaround for recursive batchbuffer flushing: If the window is 167 * moved, we can get into a case where we try to flush during a 168 * flush. What happens is that when we try to grab the lock for 169 * the first flush, we detect that the window moved which then 170 * causes another flush (from the intel_draw_buffer() call in 171 * intelUpdatePageFlipping()). To work around this we reset the 172 * batchbuffer tail pointer before trying to get the lock. This 173 * prevent the nested buffer flush, but a better fix would be to 174 * avoid that in the first place. */ 175 batch->ptr = batch->map; 176 177 if (intel->vtbl.finish_batch) 178 intel->vtbl.finish_batch(intel); 179 180 /* Check that we didn't just wrap our batchbuffer at a bad time. */ 181 assert(!intel->no_batch_wrap); 182 183 batch->reserved_space = BATCH_RESERVED; 184 185 /* TODO: Just pass the relocation list and dma buffer up to the 186 * kernel. 187 */ 188 do_flush_locked(batch, used); 189 190 if (INTEL_DEBUG & DEBUG_SYNC) { 191 fprintf(stderr, "waiting for idle\n"); 192 dri_bo_map(batch->buf, GL_TRUE); 193 dri_bo_unmap(batch->buf); 194 } 195 196 /* Reset the buffer: 197 */ 198 intel_batchbuffer_reset(batch); 199} 200 201 202/* This is the only way buffers get added to the validate list. 203 */ 204GLboolean 205intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, 206 dri_bo *buffer, 207 uint32_t read_domains, uint32_t write_domain, 208 uint32_t delta) 209{ 210 int ret; 211 212 assert(delta < buffer->size); 213 214 if (batch->ptr - batch->map > batch->buf->size) 215 printf ("bad relocation ptr %p map %p offset %d size %lu\n", 216 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size); 217 ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain, 218 delta, batch->ptr - batch->map, buffer); 219 220 /* 221 * Using the old buffer offset, write in what the right data would be, in case 222 * the buffer doesn't move and we can short-circuit the relocation processing 223 * in the kernel 224 */ 225 intel_batchbuffer_emit_dword (batch, buffer->offset + delta); 226 227 return GL_TRUE; 228} 229 230GLboolean 231intel_batchbuffer_emit_reloc_fenced(struct intel_batchbuffer *batch, 232 drm_intel_bo *buffer, 233 uint32_t read_domains, uint32_t write_domain, 234 uint32_t delta) 235{ 236 int ret; 237 238 assert(delta < buffer->size); 239 240 if (batch->ptr - batch->map > batch->buf->size) 241 printf ("bad relocation ptr %p map %p offset %d size %lu\n", 242 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size); 243 ret = drm_intel_bo_emit_reloc_fence(batch->buf, batch->ptr - batch->map, 244 buffer, delta, 245 read_domains, write_domain); 246 247 /* 248 * Using the old buffer offset, write in what the right data would 249 * be, in case the buffer doesn't move and we can short-circuit the 250 * relocation processing in the kernel 251 */ 252 intel_batchbuffer_emit_dword (batch, buffer->offset + delta); 253 254 return GL_TRUE; 255} 256 257void 258intel_batchbuffer_data(struct intel_batchbuffer *batch, 259 const void *data, GLuint bytes) 260{ 261 assert((bytes & 3) == 0); 262 intel_batchbuffer_require_space(batch, bytes); 263 __memcpy(batch->ptr, data, bytes); 264 batch->ptr += bytes; 265} 266 267/* Emit a pipelined flush to either flush render and texture cache for 268 * reading from a FBO-drawn texture, or flush so that frontbuffer 269 * render appears on the screen in DRI1. 270 * 271 * This is also used for the always_flush_cache driconf debug option. 272 */ 273void 274intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch) 275{ 276 struct intel_context *intel = batch->intel; 277 278 if (intel->gen >= 4) { 279 BEGIN_BATCH(4); 280 OUT_BATCH(_3DSTATE_PIPE_CONTROL | 281 PIPE_CONTROL_INSTRUCTION_FLUSH | 282 PIPE_CONTROL_WRITE_FLUSH | 283 PIPE_CONTROL_NO_WRITE); 284 OUT_BATCH(0); /* write address */ 285 OUT_BATCH(0); /* write data */ 286 OUT_BATCH(0); /* write data */ 287 ADVANCE_BATCH(); 288 } else { 289 BEGIN_BATCH(1); 290 OUT_BATCH(MI_FLUSH); 291 ADVANCE_BATCH(); 292 } 293} 294