intel_batchbuffer.c revision e72b87736d8453e79bb6da48ba4cfcc2e97c8e14
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "intel_context.h"
29#include "intel_batchbuffer.h"
30#include "intel_decode.h"
31#include "intel_reg.h"
32#include "intel_bufmgr.h"
33#include "intel_buffers.h"
34
35void
36intel_batchbuffer_reset(struct intel_batchbuffer *batch)
37{
38   struct intel_context *intel = batch->intel;
39
40   if (batch->buf != NULL) {
41      drm_intel_bo_unreference(batch->buf);
42      batch->buf = NULL;
43   }
44
45   batch->buf = drm_intel_bo_alloc(intel->bufmgr, "batchbuffer",
46				   intel->maxBatchSize, 4096);
47   batch->map = batch->buffer;
48   batch->size = intel->maxBatchSize;
49   batch->ptr = batch->map;
50   batch->reserved_space = BATCH_RESERVED;
51   batch->dirty_state = ~0;
52   batch->state_batch_offset = batch->size;
53}
54
55struct intel_batchbuffer *
56intel_batchbuffer_alloc(struct intel_context *intel)
57{
58   struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
59
60   batch->intel = intel;
61   batch->buffer = malloc(intel->maxBatchSize);
62   intel_batchbuffer_reset(batch);
63
64   return batch;
65}
66
67void
68intel_batchbuffer_free(struct intel_batchbuffer *batch)
69{
70   free (batch->buffer);
71   drm_intel_bo_unreference(batch->buf);
72   batch->buf = NULL;
73   free(batch);
74}
75
76
77
78/* TODO: Push this whole function into bufmgr.
79 */
80static void
81do_flush_locked(struct intel_batchbuffer *batch, GLuint used)
82{
83   struct intel_context *intel = batch->intel;
84   int ret = 0;
85   int x_off = 0, y_off = 0;
86
87   drm_intel_bo_subdata(batch->buf, 0, used, batch->buffer);
88   if (batch->state_batch_offset != batch->size) {
89      drm_intel_bo_subdata(batch->buf,
90			   batch->state_batch_offset,
91			   batch->size - batch->state_batch_offset,
92			   batch->buffer + batch->state_batch_offset);
93   }
94
95   batch->ptr = NULL;
96
97   if (!intel->no_hw) {
98      drm_intel_bo_exec(batch->buf, used, NULL, 0,
99			(x_off & 0xffff) | (y_off << 16));
100   }
101
102   if (INTEL_DEBUG & DEBUG_BATCH) {
103      drm_intel_bo_map(batch->buf, GL_FALSE);
104      intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
105		   intel->intelScreen->deviceID, GL_TRUE);
106      drm_intel_bo_unmap(batch->buf);
107
108      if (intel->vtbl.debug_batch != NULL)
109	 intel->vtbl.debug_batch(intel);
110   }
111
112   if (ret != 0) {
113      exit(1);
114   }
115   intel->vtbl.new_batch(intel);
116}
117
118void
119_intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
120			 int line)
121{
122   struct intel_context *intel = batch->intel;
123   GLuint used = batch->ptr - batch->map;
124
125   if (intel->first_post_swapbuffers_batch == NULL) {
126      intel->first_post_swapbuffers_batch = intel->batch->buf;
127      drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
128   }
129
130   if (used == 0)
131      return;
132
133   if (INTEL_DEBUG & DEBUG_BATCH)
134      fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
135	      used);
136
137   batch->reserved_space = 0;
138
139   if (intel->always_flush_cache) {
140      intel_batchbuffer_emit_mi_flush(batch);
141      used = batch->ptr - batch->map;
142   }
143
144   /* Round batchbuffer usage to 2 DWORDs. */
145
146   if ((used & 4) == 0) {
147      *(GLuint *) (batch->ptr) = 0; /* noop */
148      batch->ptr += 4;
149      used = batch->ptr - batch->map;
150   }
151
152   /* Mark the end of the buffer. */
153   *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END;
154   batch->ptr += 4;
155   used = batch->ptr - batch->map;
156   assert (used <= batch->buf->size);
157
158   /* Workaround for recursive batchbuffer flushing: If the window is
159    * moved, we can get into a case where we try to flush during a
160    * flush.  What happens is that when we try to grab the lock for
161    * the first flush, we detect that the window moved which then
162    * causes another flush (from the intel_draw_buffer() call in
163    * intelUpdatePageFlipping()).  To work around this we reset the
164    * batchbuffer tail pointer before trying to get the lock.  This
165    * prevent the nested buffer flush, but a better fix would be to
166    * avoid that in the first place. */
167   batch->ptr = batch->map;
168
169   if (intel->vtbl.finish_batch)
170      intel->vtbl.finish_batch(intel);
171
172   /* Check that we didn't just wrap our batchbuffer at a bad time. */
173   assert(!intel->no_batch_wrap);
174
175   do_flush_locked(batch, used);
176
177   if (INTEL_DEBUG & DEBUG_SYNC) {
178      fprintf(stderr, "waiting for idle\n");
179      drm_intel_bo_map(batch->buf, GL_TRUE);
180      drm_intel_bo_unmap(batch->buf);
181   }
182
183   /* Reset the buffer:
184    */
185   intel_batchbuffer_reset(batch);
186}
187
188
189/*  This is the only way buffers get added to the validate list.
190 */
191GLboolean
192intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
193                             drm_intel_bo *buffer,
194                             uint32_t read_domains, uint32_t write_domain,
195			     uint32_t delta)
196{
197   int ret;
198
199   assert(delta < buffer->size);
200
201   if (batch->ptr - batch->map > batch->buf->size)
202    printf ("bad relocation ptr %p map %p offset %d size %lu\n",
203	    batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
204   ret = drm_intel_bo_emit_reloc(batch->buf, batch->ptr - batch->map,
205				 buffer, delta,
206				 read_domains, write_domain);
207
208   /*
209    * Using the old buffer offset, write in what the right data would be, in case
210    * the buffer doesn't move and we can short-circuit the relocation processing
211    * in the kernel
212    */
213   intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
214
215   return GL_TRUE;
216}
217
218GLboolean
219intel_batchbuffer_emit_reloc_fenced(struct intel_batchbuffer *batch,
220				    drm_intel_bo *buffer,
221				    uint32_t read_domains, uint32_t write_domain,
222				    uint32_t delta)
223{
224   int ret;
225
226   assert(delta < buffer->size);
227
228   if (batch->ptr - batch->map > batch->buf->size)
229    printf ("bad relocation ptr %p map %p offset %d size %lu\n",
230	    batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
231   ret = drm_intel_bo_emit_reloc_fence(batch->buf, batch->ptr - batch->map,
232				       buffer, delta,
233				       read_domains, write_domain);
234
235   /*
236    * Using the old buffer offset, write in what the right data would
237    * be, in case the buffer doesn't move and we can short-circuit the
238    * relocation processing in the kernel
239    */
240   intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
241
242   return GL_TRUE;
243}
244
245void
246intel_batchbuffer_data(struct intel_batchbuffer *batch,
247                       const void *data, GLuint bytes)
248{
249   assert((bytes & 3) == 0);
250   intel_batchbuffer_require_space(batch, bytes);
251   __memcpy(batch->ptr, data, bytes);
252   batch->ptr += bytes;
253}
254
255/* Emit a pipelined flush to either flush render and texture cache for
256 * reading from a FBO-drawn texture, or flush so that frontbuffer
257 * render appears on the screen in DRI1.
258 *
259 * This is also used for the always_flush_cache driconf debug option.
260 */
261void
262intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch)
263{
264   struct intel_context *intel = batch->intel;
265
266   if (intel->gen >= 6) {
267      BEGIN_BATCH(4);
268      OUT_BATCH(_3DSTATE_PIPE_CONTROL);
269      OUT_BATCH(PIPE_CONTROL_INSTRUCTION_FLUSH |
270		PIPE_CONTROL_WRITE_FLUSH |
271		PIPE_CONTROL_NO_WRITE);
272      OUT_BATCH(0); /* write address */
273      OUT_BATCH(0); /* write data */
274      ADVANCE_BATCH();
275   } else if (intel->gen >= 4) {
276      BEGIN_BATCH(4);
277      OUT_BATCH(_3DSTATE_PIPE_CONTROL |
278		PIPE_CONTROL_WRITE_FLUSH |
279		PIPE_CONTROL_NO_WRITE);
280      OUT_BATCH(0); /* write address */
281      OUT_BATCH(0); /* write data */
282      OUT_BATCH(0); /* write data */
283      ADVANCE_BATCH();
284   } else {
285      BEGIN_BATCH(1);
286      OUT_BATCH(MI_FLUSH);
287      ADVANCE_BATCH();
288   }
289}
290