intel_fbo.c revision 29c4f95cbcad29d52bf3b6c875840b38b8823e4c
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texrender.h"
37#include "drivers/common/meta.h"
38
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_buffers.h"
42#include "intel_fbo.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45#include "intel_tex.h"
46#include "intel_span.h"
47
48#define FILE_DEBUG_FLAG DEBUG_FBO
49
50
51/**
52 * Create a new framebuffer object.
53 */
54static struct gl_framebuffer *
55intel_new_framebuffer(struct gl_context * ctx, GLuint name)
56{
57   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
58    * class
59    */
60   return _mesa_new_framebuffer(ctx, name);
61}
62
63
64/** Called by gl_renderbuffer::Delete() */
65static void
66intel_delete_renderbuffer(struct gl_renderbuffer *rb)
67{
68   GET_CURRENT_CONTEXT(ctx);
69   struct intel_context *intel = intel_context(ctx);
70   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
71
72   ASSERT(irb);
73
74   if (intel && irb->region) {
75      intel_region_release(&irb->region);
76   }
77
78   free(irb);
79}
80
81
82/**
83 * Return a pointer to a specific pixel in a renderbuffer.
84 */
85static void *
86intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
87                  GLint x, GLint y)
88{
89   /* By returning NULL we force all software rendering to go through
90    * the span routines.
91    */
92   return NULL;
93}
94
95
96/**
97 * Called via glRenderbufferStorageEXT() to set the format and allocate
98 * storage for a user-created renderbuffer.
99 */
100static GLboolean
101intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
102                                 GLenum internalFormat,
103                                 GLuint width, GLuint height)
104{
105   struct intel_context *intel = intel_context(ctx);
106   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
107   int cpp, tiling;
108
109   ASSERT(rb->Name != 0);
110
111   switch (internalFormat) {
112   default:
113      /* Use the same format-choice logic as for textures.
114       * Renderbuffers aren't any different from textures for us,
115       * except they're less useful because you can't texture with
116       * them.
117       */
118      rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, internalFormat,
119							 GL_NONE, GL_NONE);
120      break;
121   case GL_STENCIL_INDEX:
122   case GL_STENCIL_INDEX1_EXT:
123   case GL_STENCIL_INDEX4_EXT:
124   case GL_STENCIL_INDEX8_EXT:
125   case GL_STENCIL_INDEX16_EXT:
126      /* These aren't actual texture formats, so force them here. */
127      rb->Format = MESA_FORMAT_S8_Z24;
128      break;
129   }
130
131   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
132   rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
133   cpp = _mesa_get_format_bytes(rb->Format);
134
135   intel_flush(ctx);
136
137   /* free old region */
138   if (irb->region) {
139      intel_region_release(&irb->region);
140   }
141
142   /* allocate new memory region/renderbuffer */
143
144   /* alloc hardware renderbuffer */
145   DBG("Allocating %d x %d Intel RBO\n", width, height);
146
147   tiling = I915_TILING_NONE;
148   if (intel->use_texture_tiling) {
149      GLenum base_format = _mesa_get_format_base_format(rb->Format);
150
151      if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT ||
152			      base_format == GL_DEPTH_STENCIL))
153	 tiling = I915_TILING_Y;
154      else
155	 tiling = I915_TILING_X;
156   }
157
158   irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
159				    width, height, GL_TRUE);
160   if (!irb->region)
161      return GL_FALSE;       /* out of memory? */
162
163   ASSERT(irb->region->buffer);
164
165   rb->Width = width;
166   rb->Height = height;
167
168   return GL_TRUE;
169}
170
171
172#if FEATURE_OES_EGL_image
173static void
174intel_image_target_renderbuffer_storage(struct gl_context *ctx,
175					struct gl_renderbuffer *rb,
176					void *image_handle)
177{
178   struct intel_context *intel = intel_context(ctx);
179   struct intel_renderbuffer *irb;
180   __DRIscreen *screen;
181   __DRIimage *image;
182
183   screen = intel->intelScreen->driScrnPriv;
184   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
185					      screen->loaderPrivate);
186   if (image == NULL)
187      return;
188
189   irb = intel_renderbuffer(rb);
190   if (irb->region)
191      intel_region_release(&irb->region);
192   intel_region_reference(&irb->region, image->region);
193
194   rb->InternalFormat = image->internal_format;
195   rb->Width = image->region->width;
196   rb->Height = image->region->height;
197   rb->Format = image->format;
198   rb->DataType = image->data_type;
199   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
200					   image->internal_format);
201}
202#endif
203
204/**
205 * Called for each hardware renderbuffer when a _window_ is resized.
206 * Just update fields.
207 * Not used for user-created renderbuffers!
208 */
209static GLboolean
210intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
211                           GLenum internalFormat, GLuint width, GLuint height)
212{
213   ASSERT(rb->Name == 0);
214   rb->Width = width;
215   rb->Height = height;
216   rb->InternalFormat = internalFormat;
217
218   return GL_TRUE;
219}
220
221
222static void
223intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
224		     GLuint width, GLuint height)
225{
226   int i;
227
228   _mesa_resize_framebuffer(ctx, fb, width, height);
229
230   fb->Initialized = GL_TRUE; /* XXX remove someday */
231
232   if (fb->Name != 0) {
233      return;
234   }
235
236
237   /* Make sure all window system renderbuffers are up to date */
238   for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
239      struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
240
241      /* only resize if size is changing */
242      if (rb && (rb->Width != width || rb->Height != height)) {
243	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
244      }
245   }
246}
247
248
249/** Dummy function for gl_renderbuffer::AllocStorage() */
250static GLboolean
251intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
252                        GLenum internalFormat, GLuint width, GLuint height)
253{
254   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
255   return GL_FALSE;
256}
257
258
259void
260intel_renderbuffer_set_region(struct intel_context *intel,
261			      struct intel_renderbuffer *rb,
262			      struct intel_region *region)
263{
264   struct intel_region *old;
265
266   old = rb->region;
267   rb->region = NULL;
268   intel_region_reference(&rb->region, region);
269   intel_region_release(&old);
270}
271
272
273/**
274 * Create a new intel_renderbuffer which corresponds to an on-screen window,
275 * not a user-created renderbuffer.
276 */
277struct intel_renderbuffer *
278intel_create_renderbuffer(gl_format format)
279{
280   GET_CURRENT_CONTEXT(ctx);
281
282   struct intel_renderbuffer *irb;
283
284   irb = CALLOC_STRUCT(intel_renderbuffer);
285   if (!irb) {
286      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
287      return NULL;
288   }
289
290   _mesa_init_renderbuffer(&irb->Base, 0);
291   irb->Base.ClassID = INTEL_RB_CLASS;
292   irb->Base._BaseFormat = _mesa_get_format_base_format(format);
293   irb->Base.Format = format;
294   irb->Base.InternalFormat = irb->Base._BaseFormat;
295   irb->Base.DataType = intel_mesa_format_to_rb_datatype(format);
296
297   /* intel-specific methods */
298   irb->Base.Delete = intel_delete_renderbuffer;
299   irb->Base.AllocStorage = intel_alloc_window_storage;
300   irb->Base.GetPointer = intel_get_pointer;
301
302   return irb;
303}
304
305
306/**
307 * Create a new renderbuffer object.
308 * Typically called via glBindRenderbufferEXT().
309 */
310static struct gl_renderbuffer *
311intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
312{
313   /*struct intel_context *intel = intel_context(ctx); */
314   struct intel_renderbuffer *irb;
315
316   irb = CALLOC_STRUCT(intel_renderbuffer);
317   if (!irb) {
318      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
319      return NULL;
320   }
321
322   _mesa_init_renderbuffer(&irb->Base, name);
323   irb->Base.ClassID = INTEL_RB_CLASS;
324
325   /* intel-specific methods */
326   irb->Base.Delete = intel_delete_renderbuffer;
327   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
328   irb->Base.GetPointer = intel_get_pointer;
329   /* span routines set in alloc_storage function */
330
331   return &irb->Base;
332}
333
334
335/**
336 * Called via glBindFramebufferEXT().
337 */
338static void
339intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
340                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
341{
342   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
343      intel_draw_buffer(ctx, fb);
344   }
345   else {
346      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
347   }
348}
349
350
351/**
352 * Called via glFramebufferRenderbufferEXT().
353 */
354static void
355intel_framebuffer_renderbuffer(struct gl_context * ctx,
356                               struct gl_framebuffer *fb,
357                               GLenum attachment, struct gl_renderbuffer *rb)
358{
359   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
360
361   intel_flush(ctx);
362
363   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
364   intel_draw_buffer(ctx, fb);
365}
366
367
368static GLboolean
369intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
370		     struct gl_texture_image *texImage)
371{
372   if (!intel_span_supports_format(texImage->TexFormat)) {
373      DBG("Render to texture BAD FORMAT %s\n",
374	  _mesa_get_format_name(texImage->TexFormat));
375      return GL_FALSE;
376   } else {
377      DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
378   }
379
380   irb->Base.Format = texImage->TexFormat;
381   irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
382   irb->Base.InternalFormat = texImage->InternalFormat;
383   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
384   irb->Base.Width = texImage->Width;
385   irb->Base.Height = texImage->Height;
386
387   irb->Base.Delete = intel_delete_renderbuffer;
388   irb->Base.AllocStorage = intel_nop_alloc_storage;
389
390   return GL_TRUE;
391}
392
393
394/**
395 * When glFramebufferTexture[123]D is called this function sets up the
396 * gl_renderbuffer wrapper around the texture image.
397 * This will have the region info needed for hardware rendering.
398 */
399static struct intel_renderbuffer *
400intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
401{
402   const GLuint name = ~0;   /* not significant, but distinct for debugging */
403   struct intel_renderbuffer *irb;
404
405   /* make an intel_renderbuffer to wrap the texture image */
406   irb = CALLOC_STRUCT(intel_renderbuffer);
407   if (!irb) {
408      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
409      return NULL;
410   }
411
412   _mesa_init_renderbuffer(&irb->Base, name);
413   irb->Base.ClassID = INTEL_RB_CLASS;
414
415   if (!intel_update_wrapper(ctx, irb, texImage)) {
416      free(irb);
417      return NULL;
418   }
419
420   return irb;
421}
422
423
424/**
425 * Called by glFramebufferTexture[123]DEXT() (and other places) to
426 * prepare for rendering into texture memory.  This might be called
427 * many times to choose different texture levels, cube faces, etc
428 * before intel_finish_render_texture() is ever called.
429 */
430static void
431intel_render_texture(struct gl_context * ctx,
432                     struct gl_framebuffer *fb,
433                     struct gl_renderbuffer_attachment *att)
434{
435   struct gl_texture_image *newImage
436      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
437   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
438   struct intel_texture_image *intel_image;
439   GLuint dst_x, dst_y;
440
441   (void) fb;
442
443   ASSERT(newImage);
444
445   intel_image = intel_texture_image(newImage);
446   if (!intel_image->mt) {
447      /* Fallback on drawing to a texture that doesn't have a miptree
448       * (has a border, width/height 0, etc.)
449       */
450      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
451      _mesa_render_texture(ctx, fb, att);
452      return;
453   }
454   else if (!irb) {
455      irb = intel_wrap_texture(ctx, newImage);
456      if (irb) {
457         /* bind the wrapper to the attachment point */
458         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
459      }
460      else {
461         /* fallback to software rendering */
462         _mesa_render_texture(ctx, fb, att);
463         return;
464      }
465   }
466
467   if (!intel_update_wrapper(ctx, irb, newImage)) {
468       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
469       _mesa_render_texture(ctx, fb, att);
470       return;
471   }
472
473   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
474       _glthread_GetID(),
475       att->Texture->Name, newImage->Width, newImage->Height,
476       irb->Base.RefCount);
477
478   /* point the renderbufer's region to the texture image region */
479   if (irb->region != intel_image->mt->region) {
480      if (irb->region)
481	 intel_region_release(&irb->region);
482      intel_region_reference(&irb->region, intel_image->mt->region);
483   }
484
485   /* compute offset of the particular 2D image within the texture region */
486   intel_miptree_get_image_offset(intel_image->mt,
487				  att->TextureLevel,
488				  att->CubeMapFace,
489				  att->Zoffset,
490				  &dst_x, &dst_y);
491
492   intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->region->pitch +
493					   dst_x) * intel_image->mt->cpp;
494   intel_image->mt->region->draw_x = dst_x;
495   intel_image->mt->region->draw_y = dst_y;
496   intel_image->used_as_render_target = GL_TRUE;
497
498   /* update drawing region, etc */
499   intel_draw_buffer(ctx, fb);
500}
501
502
503/**
504 * Called by Mesa when rendering to a texture is done.
505 */
506static void
507intel_finish_render_texture(struct gl_context * ctx,
508                            struct gl_renderbuffer_attachment *att)
509{
510   struct intel_context *intel = intel_context(ctx);
511   struct gl_texture_object *tex_obj = att->Texture;
512   struct gl_texture_image *image =
513      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
514   struct intel_texture_image *intel_image = intel_texture_image(image);
515
516   DBG("Finish render texture tid %lx tex=%u\n",
517       _glthread_GetID(), att->Texture->Name);
518
519   /* Flag that this image may now be validated into the object's miptree. */
520   if (intel_image)
521      intel_image->used_as_render_target = GL_FALSE;
522
523   /* Since we've (probably) rendered to the texture and will (likely) use
524    * it in the texture domain later on in this batchbuffer, flush the
525    * batch.  Once again, we wish for a domain tracker in libdrm to cover
526    * usage inside of a batchbuffer like GEM does in the kernel.
527    */
528   intel_batchbuffer_emit_mi_flush(intel->batch);
529}
530
531/**
532 * Do additional "completeness" testing of a framebuffer object.
533 */
534static void
535intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
536{
537   struct intel_context *intel = intel_context(ctx);
538   const struct intel_renderbuffer *depthRb =
539      intel_get_renderbuffer(fb, BUFFER_DEPTH);
540   const struct intel_renderbuffer *stencilRb =
541      intel_get_renderbuffer(fb, BUFFER_STENCIL);
542   int i;
543
544   if (depthRb && stencilRb && stencilRb != depthRb) {
545      if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
546	  fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
547	  (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
548	   fb->Attachment[BUFFER_STENCIL].Texture->Name)) {
549	 /* OK */
550      } else {
551	 /* we only support combined depth/stencil buffers, not separate
552	  * stencil buffers.
553	  */
554	 DBG("Only supports combined depth/stencil (found %s, %s)\n",
555	     depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
556	     stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
557	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
558      }
559   }
560
561   for (i = 0; i < Elements(fb->Attachment); i++) {
562      struct gl_renderbuffer *rb;
563      struct intel_renderbuffer *irb;
564
565      if (fb->Attachment[i].Type == GL_NONE)
566	 continue;
567
568      /* A supported attachment will have a Renderbuffer set either
569       * from being a Renderbuffer or being a texture that got the
570       * intel_wrap_texture() treatment.
571       */
572      rb = fb->Attachment[i].Renderbuffer;
573      if (rb == NULL) {
574	 DBG("attachment without renderbuffer\n");
575	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
576	 continue;
577      }
578
579      irb = intel_renderbuffer(rb);
580      if (irb == NULL) {
581	 DBG("software rendering renderbuffer\n");
582	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
583	 continue;
584      }
585
586      if (!intel_span_supports_format(irb->Base.Format) ||
587	  !intel->vtbl.render_target_supported(irb->Base.Format)) {
588	 DBG("Unsupported texture/renderbuffer format attached: %s\n",
589	     _mesa_get_format_name(irb->Base.Format));
590	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
591      }
592   }
593}
594
595
596/**
597 * Do one-time context initializations related to GL_EXT_framebuffer_object.
598 * Hook in device driver functions.
599 */
600void
601intel_fbo_init(struct intel_context *intel)
602{
603   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
604   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
605   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
606   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
607   intel->ctx.Driver.RenderTexture = intel_render_texture;
608   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
609   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
610   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
611   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
612
613#if FEATURE_OES_EGL_image
614   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
615      intel_image_target_renderbuffer_storage;
616#endif
617}
618