intel_fbo.c revision 3078bd136d6ee1d9ad16b4c834cad23b005304a4
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texrender.h"
37#include "drivers/common/meta.h"
38
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_buffers.h"
42#include "intel_fbo.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45
46
47#define FILE_DEBUG_FLAG DEBUG_FBO
48
49
50/**
51 * Create a new framebuffer object.
52 */
53static struct gl_framebuffer *
54intel_new_framebuffer(GLcontext * ctx, GLuint name)
55{
56   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
57    * class
58    */
59   return _mesa_new_framebuffer(ctx, name);
60}
61
62
63/** Called by gl_renderbuffer::Delete() */
64static void
65intel_delete_renderbuffer(struct gl_renderbuffer *rb)
66{
67   GET_CURRENT_CONTEXT(ctx);
68   struct intel_context *intel = intel_context(ctx);
69   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
70
71   ASSERT(irb);
72
73   if (irb->span_cache != NULL)
74      _mesa_free(irb->span_cache);
75
76   if (intel && irb->region) {
77      intel_region_release(&irb->region);
78   }
79
80   _mesa_free(irb);
81}
82
83
84/**
85 * Return a pointer to a specific pixel in a renderbuffer.
86 */
87static void *
88intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
89                  GLint x, GLint y)
90{
91   /* By returning NULL we force all software rendering to go through
92    * the span routines.
93    */
94   return NULL;
95}
96
97
98/**
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
101 */
102static GLboolean
103intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
104                                 GLenum internalFormat,
105                                 GLuint width, GLuint height)
106{
107   struct intel_context *intel = intel_context(ctx);
108   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
109   GLboolean softwareBuffer = GL_FALSE;
110   int cpp;
111
112   ASSERT(rb->Name != 0);
113
114   switch (internalFormat) {
115   case GL_R3_G3_B2:
116   case GL_RGB4:
117   case GL_RGB5:
118      rb->Format = MESA_FORMAT_RGB565;
119      rb->DataType = GL_UNSIGNED_BYTE;
120      cpp = 2;
121      break;
122   case GL_RGB:
123   case GL_RGB8:
124   case GL_RGB10:
125   case GL_RGB12:
126   case GL_RGB16:
127      rb->Format = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
128      rb->DataType = GL_UNSIGNED_BYTE;
129      cpp = 4;
130      break;
131   case GL_RGBA:
132   case GL_RGBA2:
133   case GL_RGBA4:
134   case GL_RGB5_A1:
135   case GL_RGBA8:
136   case GL_RGB10_A2:
137   case GL_RGBA12:
138   case GL_RGBA16:
139      rb->Format = MESA_FORMAT_ARGB8888;
140      rb->DataType = GL_UNSIGNED_BYTE;
141      cpp = 4;
142      break;
143   case GL_STENCIL_INDEX:
144   case GL_STENCIL_INDEX1_EXT:
145   case GL_STENCIL_INDEX4_EXT:
146   case GL_STENCIL_INDEX8_EXT:
147   case GL_STENCIL_INDEX16_EXT:
148      /* alloc a depth+stencil buffer */
149      rb->Format = MESA_FORMAT_S8_Z24;
150      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
151      cpp = 4;
152      break;
153   case GL_DEPTH_COMPONENT16:
154      rb->Format = MESA_FORMAT_Z16;
155      rb->DataType = GL_UNSIGNED_SHORT;
156      cpp = 2;
157      break;
158   case GL_DEPTH_COMPONENT:
159   case GL_DEPTH_COMPONENT24:
160   case GL_DEPTH_COMPONENT32:
161      rb->Format = MESA_FORMAT_S8_Z24;
162      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
163      cpp = 4;
164      break;
165   case GL_DEPTH_STENCIL_EXT:
166   case GL_DEPTH24_STENCIL8_EXT:
167      rb->Format = MESA_FORMAT_S8_Z24;
168      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
169      cpp = 4;
170      break;
171   default:
172      _mesa_problem(ctx,
173                    "Unexpected format in intel_alloc_renderbuffer_storage");
174      return GL_FALSE;
175   }
176
177   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
178
179   intelFlush(ctx);
180
181   /* free old region */
182   if (irb->region) {
183      intel_region_release(&irb->region);
184   }
185
186   /* allocate new memory region/renderbuffer */
187   if (softwareBuffer) {
188      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
189                                             width, height);
190   }
191   else {
192      /* Choose a pitch to match hardware requirements:
193       */
194      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
195
196      /* alloc hardware renderbuffer */
197      DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
198	  height, pitch);
199
200      irb->region = intel_region_alloc(intel, I915_TILING_NONE,
201				       cpp, width, height, pitch,
202				       GL_TRUE);
203      if (!irb->region)
204         return GL_FALSE;       /* out of memory? */
205
206      ASSERT(irb->region->buffer);
207
208      rb->Width = width;
209      rb->Height = height;
210
211      return GL_TRUE;
212   }
213}
214
215
216/**
217 * Called for each hardware renderbuffer when a _window_ is resized.
218 * Just update fields.
219 * Not used for user-created renderbuffers!
220 */
221static GLboolean
222intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
223                           GLenum internalFormat, GLuint width, GLuint height)
224{
225   ASSERT(rb->Name == 0);
226   rb->Width = width;
227   rb->Height = height;
228   rb->InternalFormat = internalFormat;
229
230   return GL_TRUE;
231}
232
233
234static void
235intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
236		     GLuint width, GLuint height)
237{
238   struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
239   int i;
240
241   _mesa_resize_framebuffer(ctx, fb, width, height);
242
243   fb->Initialized = GL_TRUE; /* XXX remove someday */
244
245   if (fb->Name != 0) {
246      return;
247   }
248
249   /* Make sure all window system renderbuffers are up to date */
250   for (i = 0; i < 2; i++) {
251      struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
252
253      /* only resize if size is changing */
254      if (rb && (rb->Width != width || rb->Height != height)) {
255	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
256      }
257   }
258}
259
260
261/** Dummy function for gl_renderbuffer::AllocStorage() */
262static GLboolean
263intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
264                        GLenum internalFormat, GLuint width, GLuint height)
265{
266   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
267   return GL_FALSE;
268}
269
270
271void
272intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
273			      struct intel_region *region)
274{
275   struct intel_region *old;
276
277   old = rb->region;
278   rb->region = NULL;
279   intel_region_reference(&rb->region, region);
280   intel_region_release(&old);
281}
282
283
284/**
285 * Create a new intel_renderbuffer which corresponds to an on-screen window,
286 * not a user-created renderbuffer.
287 */
288struct intel_renderbuffer *
289intel_create_renderbuffer(gl_format format)
290{
291   GET_CURRENT_CONTEXT(ctx);
292
293   struct intel_renderbuffer *irb;
294   const GLuint name = 0;
295
296   irb = CALLOC_STRUCT(intel_renderbuffer);
297   if (!irb) {
298      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
299      return NULL;
300   }
301
302   _mesa_init_renderbuffer(&irb->Base, name);
303   irb->Base.ClassID = INTEL_RB_CLASS;
304
305   switch (format) {
306   case MESA_FORMAT_RGB565:
307      irb->Base._BaseFormat = GL_RGB;
308      irb->Base.DataType = GL_UNSIGNED_BYTE;
309      break;
310   case MESA_FORMAT_XRGB8888:
311      /* XXX this is a hack since XRGB surfaces don't seem to work
312       * properly yet.  Reading the alpha channel returns 0 instead of 1.
313       */
314      format = MESA_FORMAT_ARGB8888;
315      irb->Base._BaseFormat = GL_RGB;
316      irb->Base.DataType = GL_UNSIGNED_BYTE;
317      break;
318   case MESA_FORMAT_ARGB8888:
319      irb->Base._BaseFormat = GL_RGBA;
320      irb->Base.DataType = GL_UNSIGNED_BYTE;
321      break;
322   case MESA_FORMAT_Z16:
323      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
324      irb->Base.DataType = GL_UNSIGNED_SHORT;
325      break;
326   case MESA_FORMAT_X8_Z24:
327      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
328      irb->Base.DataType = GL_UNSIGNED_INT;
329      break;
330   case MESA_FORMAT_S8_Z24:
331      irb->Base._BaseFormat = GL_DEPTH_STENCIL;
332      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
333      break;
334   default:
335      _mesa_problem(NULL,
336                    "Unexpected intFormat in intel_create_renderbuffer");
337      _mesa_free(irb);
338      return NULL;
339   }
340
341   irb->Base.Format = format;
342   irb->Base.InternalFormat = irb->Base._BaseFormat;
343
344   /* intel-specific methods */
345   irb->Base.Delete = intel_delete_renderbuffer;
346   irb->Base.AllocStorage = intel_alloc_window_storage;
347   irb->Base.GetPointer = intel_get_pointer;
348
349   return irb;
350}
351
352
353/**
354 * Create a new renderbuffer object.
355 * Typically called via glBindRenderbufferEXT().
356 */
357static struct gl_renderbuffer *
358intel_new_renderbuffer(GLcontext * ctx, GLuint name)
359{
360   /*struct intel_context *intel = intel_context(ctx); */
361   struct intel_renderbuffer *irb;
362
363   irb = CALLOC_STRUCT(intel_renderbuffer);
364   if (!irb) {
365      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
366      return NULL;
367   }
368
369   _mesa_init_renderbuffer(&irb->Base, name);
370   irb->Base.ClassID = INTEL_RB_CLASS;
371
372   /* intel-specific methods */
373   irb->Base.Delete = intel_delete_renderbuffer;
374   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
375   irb->Base.GetPointer = intel_get_pointer;
376   /* span routines set in alloc_storage function */
377
378   return &irb->Base;
379}
380
381
382/**
383 * Called via glBindFramebufferEXT().
384 */
385static void
386intel_bind_framebuffer(GLcontext * ctx, GLenum target,
387                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
388{
389   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
390      intel_draw_buffer(ctx, fb);
391   }
392   else {
393      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
394   }
395}
396
397
398/**
399 * Called via glFramebufferRenderbufferEXT().
400 */
401static void
402intel_framebuffer_renderbuffer(GLcontext * ctx,
403                               struct gl_framebuffer *fb,
404                               GLenum attachment, struct gl_renderbuffer *rb)
405{
406   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
407
408   intelFlush(ctx);
409
410   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
411   intel_draw_buffer(ctx, fb);
412}
413
414
415static GLboolean
416intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
417		     struct gl_texture_image *texImage)
418{
419   gl_format texFormat;
420
421   if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
422      irb->Base.DataType = GL_UNSIGNED_BYTE;
423      DBG("Render to RGBA8 texture OK\n");
424   }
425   else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
426      irb->Base.DataType = GL_UNSIGNED_BYTE;
427      DBG("Render to XGBA8 texture OK\n");
428   }
429   else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
430      irb->Base.DataType = GL_UNSIGNED_BYTE;
431      DBG("Render to RGB5 texture OK\n");
432   }
433   else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
434      irb->Base.DataType = GL_UNSIGNED_BYTE;
435      DBG("Render to ARGB1555 texture OK\n");
436   }
437   else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
438      irb->Base.DataType = GL_UNSIGNED_BYTE;
439      DBG("Render to ARGB4444 texture OK\n");
440   }
441   else if (texImage->TexFormat == MESA_FORMAT_Z16) {
442      irb->Base.DataType = GL_UNSIGNED_SHORT;
443      DBG("Render to DEPTH16 texture OK\n");
444   }
445   else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
446      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
447      DBG("Render to DEPTH_STENCIL texture OK\n");
448   }
449   else {
450      DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
451      return GL_FALSE;
452   }
453
454   irb->Base.Format = texImage->TexFormat;
455
456   texFormat = texImage->TexFormat;
457
458   irb->Base.InternalFormat = texImage->InternalFormat;
459   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
460   irb->Base.Width = texImage->Width;
461   irb->Base.Height = texImage->Height;
462
463   irb->Base.Delete = intel_delete_renderbuffer;
464   irb->Base.AllocStorage = intel_nop_alloc_storage;
465
466   return GL_TRUE;
467}
468
469
470/**
471 * When glFramebufferTexture[123]D is called this function sets up the
472 * gl_renderbuffer wrapper around the texture image.
473 * This will have the region info needed for hardware rendering.
474 */
475static struct intel_renderbuffer *
476intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
477{
478   const GLuint name = ~0;   /* not significant, but distinct for debugging */
479   struct intel_renderbuffer *irb;
480
481   /* make an intel_renderbuffer to wrap the texture image */
482   irb = CALLOC_STRUCT(intel_renderbuffer);
483   if (!irb) {
484      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
485      return NULL;
486   }
487
488   _mesa_init_renderbuffer(&irb->Base, name);
489   irb->Base.ClassID = INTEL_RB_CLASS;
490
491   if (!intel_update_wrapper(ctx, irb, texImage)) {
492      _mesa_free(irb);
493      return NULL;
494   }
495
496   return irb;
497}
498
499
500/**
501 * Called by glFramebufferTexture[123]DEXT() (and other places) to
502 * prepare for rendering into texture memory.  This might be called
503 * many times to choose different texture levels, cube faces, etc
504 * before intel_finish_render_texture() is ever called.
505 */
506static void
507intel_render_texture(GLcontext * ctx,
508                     struct gl_framebuffer *fb,
509                     struct gl_renderbuffer_attachment *att)
510{
511   struct gl_texture_image *newImage
512      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
513   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
514   struct intel_texture_image *intel_image;
515   GLuint dst_x, dst_y;
516
517   (void) fb;
518
519   ASSERT(newImage);
520
521   intel_image = intel_texture_image(newImage);
522   if (!intel_image->mt) {
523      /* Fallback on drawing to a texture that doesn't have a miptree
524       * (has a border, width/height 0, etc.)
525       */
526      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
527      _mesa_render_texture(ctx, fb, att);
528      return;
529   }
530   else if (!irb) {
531      irb = intel_wrap_texture(ctx, newImage);
532      if (irb) {
533         /* bind the wrapper to the attachment point */
534         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
535      }
536      else {
537         /* fallback to software rendering */
538         _mesa_render_texture(ctx, fb, att);
539         return;
540      }
541   }
542
543   if (!intel_update_wrapper(ctx, irb, newImage)) {
544       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
545       _mesa_render_texture(ctx, fb, att);
546       return;
547   }
548
549   DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
550       _glthread_GetID(),
551       att->Texture->Name, newImage->Width, newImage->Height,
552       irb->Base.RefCount);
553
554   /* point the renderbufer's region to the texture image region */
555   if (irb->region != intel_image->mt->region) {
556      if (irb->region)
557	 intel_region_release(&irb->region);
558      intel_region_reference(&irb->region, intel_image->mt->region);
559   }
560
561   /* compute offset of the particular 2D image within the texture region */
562   intel_miptree_get_image_offset(intel_image->mt,
563				  att->TextureLevel,
564				  att->CubeMapFace,
565				  att->Zoffset,
566				  &dst_x, &dst_y);
567
568   intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
569					   dst_x) * intel_image->mt->cpp;
570   intel_image->mt->region->draw_x = dst_x;
571   intel_image->mt->region->draw_y = dst_y;
572   intel_image->used_as_render_target = GL_TRUE;
573
574   /* update drawing region, etc */
575   intel_draw_buffer(ctx, fb);
576}
577
578
579/**
580 * Called by Mesa when rendering to a texture is done.
581 */
582static void
583intel_finish_render_texture(GLcontext * ctx,
584                            struct gl_renderbuffer_attachment *att)
585{
586   struct intel_context *intel = intel_context(ctx);
587   struct gl_texture_object *tex_obj = att->Texture;
588   struct gl_texture_image *image =
589      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
590   struct intel_texture_image *intel_image = intel_texture_image(image);
591
592   /* Flag that this image may now be validated into the object's miptree. */
593   intel_image->used_as_render_target = GL_FALSE;
594
595   /* Since we've (probably) rendered to the texture and will (likely) use
596    * it in the texture domain later on in this batchbuffer, flush the
597    * batch.  Once again, we wish for a domain tracker in libdrm to cover
598    * usage inside of a batchbuffer like GEM does in the kernel.
599    */
600   intel_batchbuffer_emit_mi_flush(intel->batch);
601}
602
603/**
604 * Do additional "completeness" testing of a framebuffer object.
605 */
606static void
607intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
608{
609   const struct intel_renderbuffer *depthRb =
610      intel_get_renderbuffer(fb, BUFFER_DEPTH);
611   const struct intel_renderbuffer *stencilRb =
612      intel_get_renderbuffer(fb, BUFFER_STENCIL);
613   int i;
614
615   if (stencilRb && stencilRb != depthRb) {
616      /* we only support combined depth/stencil buffers, not separate
617       * stencil buffers.
618       */
619      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
620   }
621
622   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
623      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
624      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
625
626      if (rb == NULL)
627	 continue;
628
629      if (irb == NULL) {
630	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
631	 continue;
632      }
633
634      switch (irb->Base.Format) {
635      case MESA_FORMAT_ARGB8888:
636      case MESA_FORMAT_XRGB8888:
637      case MESA_FORMAT_RGB565:
638      case MESA_FORMAT_ARGB1555:
639      case MESA_FORMAT_ARGB4444:
640	 break;
641      default:
642	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
643      }
644   }
645}
646
647
648/**
649 * Do one-time context initializations related to GL_EXT_framebuffer_object.
650 * Hook in device driver functions.
651 */
652void
653intel_fbo_init(struct intel_context *intel)
654{
655   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
656   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
657   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
658   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
659   intel->ctx.Driver.RenderTexture = intel_render_texture;
660   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
661   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
662   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
663   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
664}
665