intel_fbo.c revision 8bba183b9eeb162661a287bf2e118c6dd419dd24
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/imports.h" 30#include "main/macros.h" 31#include "main/mtypes.h" 32#include "main/fbobject.h" 33#include "main/framebuffer.h" 34#include "main/renderbuffer.h" 35#include "main/context.h" 36#include "main/texformat.h" 37#include "main/texrender.h" 38 39#include "intel_context.h" 40#include "intel_buffers.h" 41#include "intel_fbo.h" 42#include "intel_mipmap_tree.h" 43#include "intel_regions.h" 44 45 46#define FILE_DEBUG_FLAG DEBUG_FBO 47 48 49/** 50 * Create a new framebuffer object. 51 */ 52static struct gl_framebuffer * 53intel_new_framebuffer(GLcontext * ctx, GLuint name) 54{ 55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's 56 * class 57 */ 58 return _mesa_new_framebuffer(ctx, name); 59} 60 61 62/** Called by gl_renderbuffer::Delete() */ 63static void 64intel_delete_renderbuffer(struct gl_renderbuffer *rb) 65{ 66 GET_CURRENT_CONTEXT(ctx); 67 struct intel_context *intel = intel_context(ctx); 68 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 69 70 ASSERT(irb); 71 72 if (irb->span_cache != NULL) 73 _mesa_free(irb->span_cache); 74 75 if (intel && irb->region) { 76 intel_region_release(&irb->region); 77 } 78 79 _mesa_free(irb); 80} 81 82 83/** 84 * Return a pointer to a specific pixel in a renderbuffer. 85 */ 86static void * 87intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 88 GLint x, GLint y) 89{ 90 /* By returning NULL we force all software rendering to go through 91 * the span routines. 92 */ 93 return NULL; 94} 95 96 97/** 98 * Called via glRenderbufferStorageEXT() to set the format and allocate 99 * storage for a user-created renderbuffer. 100 */ 101static GLboolean 102intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 103 GLenum internalFormat, 104 GLuint width, GLuint height) 105{ 106 struct intel_context *intel = intel_context(ctx); 107 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 108 GLboolean softwareBuffer = GL_FALSE; 109 int cpp; 110 111 ASSERT(rb->Name != 0); 112 113 switch (internalFormat) { 114 case GL_R3_G3_B2: 115 case GL_RGB4: 116 case GL_RGB5: 117 rb->_ActualFormat = GL_RGB5; 118 rb->DataType = GL_UNSIGNED_BYTE; 119 rb->RedBits = 5; 120 rb->GreenBits = 6; 121 rb->BlueBits = 5; 122 irb->texformat = &_mesa_texformat_rgb565; 123 cpp = 2; 124 break; 125 case GL_RGB: 126 case GL_RGB8: 127 case GL_RGB10: 128 case GL_RGB12: 129 case GL_RGB16: 130 rb->_ActualFormat = GL_RGB8; 131 rb->DataType = GL_UNSIGNED_BYTE; 132 rb->RedBits = 8; 133 rb->GreenBits = 8; 134 rb->BlueBits = 8; 135 rb->AlphaBits = 0; 136 irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ 137 cpp = 4; 138 break; 139 case GL_RGBA: 140 case GL_RGBA2: 141 case GL_RGBA4: 142 case GL_RGB5_A1: 143 case GL_RGBA8: 144 case GL_RGB10_A2: 145 case GL_RGBA12: 146 case GL_RGBA16: 147 rb->_ActualFormat = GL_RGBA8; 148 rb->DataType = GL_UNSIGNED_BYTE; 149 rb->RedBits = 8; 150 rb->GreenBits = 8; 151 rb->BlueBits = 8; 152 rb->AlphaBits = 8; 153 irb->texformat = &_mesa_texformat_argb8888; 154 cpp = 4; 155 break; 156 case GL_STENCIL_INDEX: 157 case GL_STENCIL_INDEX1_EXT: 158 case GL_STENCIL_INDEX4_EXT: 159 case GL_STENCIL_INDEX8_EXT: 160 case GL_STENCIL_INDEX16_EXT: 161 /* alloc a depth+stencil buffer */ 162 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; 163 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 164 rb->StencilBits = 8; 165 cpp = 4; 166 irb->texformat = &_mesa_texformat_s8_z24; 167 break; 168 case GL_DEPTH_COMPONENT16: 169 rb->_ActualFormat = GL_DEPTH_COMPONENT16; 170 rb->DataType = GL_UNSIGNED_SHORT; 171 rb->DepthBits = 16; 172 cpp = 2; 173 irb->texformat = &_mesa_texformat_z16; 174 break; 175 case GL_DEPTH_COMPONENT: 176 case GL_DEPTH_COMPONENT24: 177 case GL_DEPTH_COMPONENT32: 178 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; 179 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 180 rb->DepthBits = 24; 181 cpp = 4; 182 irb->texformat = &_mesa_texformat_s8_z24; 183 break; 184 case GL_DEPTH_STENCIL_EXT: 185 case GL_DEPTH24_STENCIL8_EXT: 186 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; 187 rb->DataType = GL_UNSIGNED_INT_24_8_EXT; 188 rb->DepthBits = 24; 189 rb->StencilBits = 8; 190 cpp = 4; 191 irb->texformat = &_mesa_texformat_s8_z24; 192 break; 193 default: 194 _mesa_problem(ctx, 195 "Unexpected format in intel_alloc_renderbuffer_storage"); 196 return GL_FALSE; 197 } 198 199 intelFlush(ctx); 200 201 /* free old region */ 202 if (irb->region) { 203 intel_region_release(&irb->region); 204 } 205 206 /* allocate new memory region/renderbuffer */ 207 if (softwareBuffer) { 208 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, 209 width, height); 210 } 211 else { 212 /* Choose a pitch to match hardware requirements: 213 */ 214 GLuint pitch = ((cpp * width + 63) & ~63) / cpp; 215 216 /* alloc hardware renderbuffer */ 217 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, 218 height, pitch); 219 220 irb->region = intel_region_alloc(intel, cpp, width, height, pitch, 221 GL_TRUE); 222 if (!irb->region) 223 return GL_FALSE; /* out of memory? */ 224 225 ASSERT(irb->region->buffer); 226 227 rb->Width = width; 228 rb->Height = height; 229 230 return GL_TRUE; 231 } 232} 233 234 235/** 236 * Called for each hardware renderbuffer when a _window_ is resized. 237 * Just update fields. 238 * Not used for user-created renderbuffers! 239 */ 240static GLboolean 241intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 242 GLenum internalFormat, GLuint width, GLuint height) 243{ 244 ASSERT(rb->Name == 0); 245 rb->Width = width; 246 rb->Height = height; 247 rb->_ActualFormat = internalFormat; 248 249 return GL_TRUE; 250} 251 252 253static void 254intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, 255 GLuint width, GLuint height) 256{ 257 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; 258 int i; 259 260 _mesa_resize_framebuffer(ctx, fb, width, height); 261 262 fb->Initialized = GL_TRUE; /* XXX remove someday */ 263 264 if (fb->Name != 0) { 265 return; 266 } 267 268 /* Make sure all window system renderbuffers are up to date */ 269 for (i = 0; i < 2; i++) { 270 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; 271 272 /* only resize if size is changing */ 273 if (rb && (rb->Width != width || rb->Height != height)) { 274 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); 275 } 276 } 277} 278 279 280/** Dummy function for gl_renderbuffer::AllocStorage() */ 281static GLboolean 282intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 283 GLenum internalFormat, GLuint width, GLuint height) 284{ 285 _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); 286 return GL_FALSE; 287} 288 289 290void 291intel_renderbuffer_set_region(struct intel_renderbuffer *rb, 292 struct intel_region *region) 293{ 294 struct intel_region *old; 295 296 old = rb->region; 297 rb->region = NULL; 298 intel_region_reference(&rb->region, region); 299 intel_region_release(&old); 300} 301 302 303/** 304 * Create a new intel_renderbuffer which corresponds to an on-screen window, 305 * not a user-created renderbuffer. 306 */ 307struct intel_renderbuffer * 308intel_create_renderbuffer(GLenum intFormat) 309{ 310 GET_CURRENT_CONTEXT(ctx); 311 312 struct intel_renderbuffer *irb; 313 const GLuint name = 0; 314 315 irb = CALLOC_STRUCT(intel_renderbuffer); 316 if (!irb) { 317 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); 318 return NULL; 319 } 320 321 _mesa_init_renderbuffer(&irb->Base, name); 322 irb->Base.ClassID = INTEL_RB_CLASS; 323 324 switch (intFormat) { 325 case GL_RGB5: 326 irb->Base._ActualFormat = GL_RGB5; 327 irb->Base._BaseFormat = GL_RGBA; 328 irb->Base.RedBits = 5; 329 irb->Base.GreenBits = 6; 330 irb->Base.BlueBits = 5; 331 irb->Base.DataType = GL_UNSIGNED_BYTE; 332 irb->texformat = &_mesa_texformat_rgb565; 333 break; 334 case GL_RGB8: 335 irb->Base._ActualFormat = GL_RGB8; 336 irb->Base._BaseFormat = GL_RGB; 337 irb->Base.RedBits = 8; 338 irb->Base.GreenBits = 8; 339 irb->Base.BlueBits = 8; 340 irb->Base.AlphaBits = 0; 341 irb->Base.DataType = GL_UNSIGNED_BYTE; 342 irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ 343 break; 344 case GL_RGBA8: 345 irb->Base._ActualFormat = GL_RGBA8; 346 irb->Base._BaseFormat = GL_RGBA; 347 irb->Base.RedBits = 8; 348 irb->Base.GreenBits = 8; 349 irb->Base.BlueBits = 8; 350 irb->Base.AlphaBits = 8; 351 irb->Base.DataType = GL_UNSIGNED_BYTE; 352 irb->texformat = &_mesa_texformat_argb8888; 353 break; 354 case GL_STENCIL_INDEX8_EXT: 355 irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; 356 irb->Base._BaseFormat = GL_STENCIL_INDEX; 357 irb->Base.StencilBits = 8; 358 irb->Base.DataType = GL_UNSIGNED_BYTE; 359 irb->texformat = &_mesa_texformat_s8_z24; 360 break; 361 case GL_DEPTH_COMPONENT16: 362 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; 363 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 364 irb->Base.DepthBits = 16; 365 irb->Base.DataType = GL_UNSIGNED_SHORT; 366 irb->texformat = &_mesa_texformat_z16; 367 break; 368 case GL_DEPTH_COMPONENT24: 369 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; 370 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 371 irb->Base.DepthBits = 24; 372 irb->Base.DataType = GL_UNSIGNED_INT; 373 irb->texformat = &_mesa_texformat_s8_z24; 374 break; 375 case GL_DEPTH24_STENCIL8_EXT: 376 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; 377 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 378 irb->Base.DepthBits = 24; 379 irb->Base.StencilBits = 8; 380 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; 381 irb->texformat = &_mesa_texformat_s8_z24; 382 break; 383 default: 384 _mesa_problem(NULL, 385 "Unexpected intFormat in intel_create_renderbuffer"); 386 return NULL; 387 } 388 389 irb->Base.InternalFormat = intFormat; 390 391 /* intel-specific methods */ 392 irb->Base.Delete = intel_delete_renderbuffer; 393 irb->Base.AllocStorage = intel_alloc_window_storage; 394 irb->Base.GetPointer = intel_get_pointer; 395 396 return irb; 397} 398 399 400/** 401 * Create a new renderbuffer object. 402 * Typically called via glBindRenderbufferEXT(). 403 */ 404static struct gl_renderbuffer * 405intel_new_renderbuffer(GLcontext * ctx, GLuint name) 406{ 407 /*struct intel_context *intel = intel_context(ctx); */ 408 struct intel_renderbuffer *irb; 409 410 irb = CALLOC_STRUCT(intel_renderbuffer); 411 if (!irb) { 412 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); 413 return NULL; 414 } 415 416 _mesa_init_renderbuffer(&irb->Base, name); 417 irb->Base.ClassID = INTEL_RB_CLASS; 418 419 /* intel-specific methods */ 420 irb->Base.Delete = intel_delete_renderbuffer; 421 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; 422 irb->Base.GetPointer = intel_get_pointer; 423 /* span routines set in alloc_storage function */ 424 425 return &irb->Base; 426} 427 428 429/** 430 * Called via glBindFramebufferEXT(). 431 */ 432static void 433intel_bind_framebuffer(GLcontext * ctx, GLenum target, 434 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 435{ 436 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { 437 intel_draw_buffer(ctx, fb); 438 } 439 else { 440 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ 441 } 442} 443 444 445/** 446 * Called via glFramebufferRenderbufferEXT(). 447 */ 448static void 449intel_framebuffer_renderbuffer(GLcontext * ctx, 450 struct gl_framebuffer *fb, 451 GLenum attachment, struct gl_renderbuffer *rb) 452{ 453 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); 454 455 intelFlush(ctx); 456 457 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 458 intel_draw_buffer(ctx, fb); 459} 460 461 462static GLboolean 463intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, 464 struct gl_texture_image *texImage) 465{ 466 irb->texformat = texImage->TexFormat; 467 468 if (texImage->TexFormat == &_mesa_texformat_argb8888) { 469 irb->Base._ActualFormat = GL_RGBA8; 470 irb->Base._BaseFormat = GL_RGBA; 471 irb->Base.DataType = GL_UNSIGNED_BYTE; 472 DBG("Render to RGBA8 texture OK\n"); 473 } 474 else if (texImage->TexFormat == &_mesa_texformat_rgb565) { 475 irb->Base._ActualFormat = GL_RGB5; 476 irb->Base._BaseFormat = GL_RGB; 477 irb->Base.DataType = GL_UNSIGNED_BYTE; 478 DBG("Render to RGB5 texture OK\n"); 479 } 480 else if (texImage->TexFormat == &_mesa_texformat_argb1555) { 481 irb->Base._ActualFormat = GL_RGB5_A1; 482 irb->Base._BaseFormat = GL_RGBA; 483 irb->Base.DataType = GL_UNSIGNED_BYTE; 484 DBG("Render to ARGB1555 texture OK\n"); 485 } 486 else if (texImage->TexFormat == &_mesa_texformat_argb4444) { 487 irb->Base._ActualFormat = GL_RGBA4; 488 irb->Base._BaseFormat = GL_RGBA; 489 irb->Base.DataType = GL_UNSIGNED_BYTE; 490 DBG("Render to ARGB4444 texture OK\n"); 491 } 492 else if (texImage->TexFormat == &_mesa_texformat_z16) { 493 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; 494 irb->Base._BaseFormat = GL_DEPTH_COMPONENT; 495 irb->Base.DataType = GL_UNSIGNED_SHORT; 496 DBG("Render to DEPTH16 texture OK\n"); 497 } 498 else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { 499 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; 500 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 501 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; 502 DBG("Render to DEPTH_STENCIL texture OK\n"); 503 } 504 else { 505 DBG("Render to texture BAD FORMAT %d\n", 506 texImage->TexFormat->MesaFormat); 507 return GL_FALSE; 508 } 509 510 irb->Base.InternalFormat = irb->Base._ActualFormat; 511 irb->Base.Width = texImage->Width; 512 irb->Base.Height = texImage->Height; 513 irb->Base.RedBits = texImage->TexFormat->RedBits; 514 irb->Base.GreenBits = texImage->TexFormat->GreenBits; 515 irb->Base.BlueBits = texImage->TexFormat->BlueBits; 516 irb->Base.AlphaBits = texImage->TexFormat->AlphaBits; 517 irb->Base.DepthBits = texImage->TexFormat->DepthBits; 518 519 irb->Base.Delete = intel_delete_renderbuffer; 520 irb->Base.AllocStorage = intel_nop_alloc_storage; 521 522 return GL_TRUE; 523} 524 525 526/** 527 * When glFramebufferTexture[123]D is called this function sets up the 528 * gl_renderbuffer wrapper around the texture image. 529 * This will have the region info needed for hardware rendering. 530 */ 531static struct intel_renderbuffer * 532intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) 533{ 534 const GLuint name = ~0; /* not significant, but distinct for debugging */ 535 struct intel_renderbuffer *irb; 536 537 /* make an intel_renderbuffer to wrap the texture image */ 538 irb = CALLOC_STRUCT(intel_renderbuffer); 539 if (!irb) { 540 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); 541 return NULL; 542 } 543 544 _mesa_init_renderbuffer(&irb->Base, name); 545 irb->Base.ClassID = INTEL_RB_CLASS; 546 547 if (!intel_update_wrapper(ctx, irb, texImage)) { 548 _mesa_free(irb); 549 return NULL; 550 } 551 552 return irb; 553} 554 555 556/** 557 * Called by glFramebufferTexture[123]DEXT() (and other places) to 558 * prepare for rendering into texture memory. This might be called 559 * many times to choose different texture levels, cube faces, etc 560 * before intel_finish_render_texture() is ever called. 561 */ 562static void 563intel_render_texture(GLcontext * ctx, 564 struct gl_framebuffer *fb, 565 struct gl_renderbuffer_attachment *att) 566{ 567 struct gl_texture_image *newImage 568 = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 569 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); 570 struct intel_texture_image *intel_image; 571 GLuint imageOffset; 572 573 (void) fb; 574 575 ASSERT(newImage); 576 577 if (newImage->Border != 0) { 578 /* Fallback on drawing to a texture with a border, which won't have a 579 * miptree. 580 */ 581 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 582 _mesa_render_texture(ctx, fb, att); 583 return; 584 } 585 else if (!irb) { 586 irb = intel_wrap_texture(ctx, newImage); 587 if (irb) { 588 /* bind the wrapper to the attachment point */ 589 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base); 590 } 591 else { 592 /* fallback to software rendering */ 593 _mesa_render_texture(ctx, fb, att); 594 return; 595 } 596 } 597 598 if (!intel_update_wrapper(ctx, irb, newImage)) { 599 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 600 _mesa_render_texture(ctx, fb, att); 601 return; 602 } 603 604 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", 605 _glthread_GetID(), 606 att->Texture->Name, newImage->Width, newImage->Height, 607 irb->Base.RefCount); 608 609 /* point the renderbufer's region to the texture image region */ 610 intel_image = intel_texture_image(newImage); 611 if (irb->region != intel_image->mt->region) { 612 if (irb->region) 613 intel_region_release(&irb->region); 614 intel_region_reference(&irb->region, intel_image->mt->region); 615 } 616 617 /* compute offset of the particular 2D image within the texture region */ 618 imageOffset = intel_miptree_image_offset(intel_image->mt, 619 att->CubeMapFace, 620 att->TextureLevel); 621 622 if (att->Texture->Target == GL_TEXTURE_3D) { 623 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt, 624 att->TextureLevel); 625 imageOffset += offsets[att->Zoffset]; 626 } 627 628 /* store that offset in the region */ 629 intel_image->mt->region->draw_offset = imageOffset; 630 631 /* update drawing region, etc */ 632 intel_draw_buffer(ctx, fb); 633} 634 635 636/** 637 * Called by Mesa when rendering to a texture is done. 638 */ 639static void 640intel_finish_render_texture(GLcontext * ctx, 641 struct gl_renderbuffer_attachment *att) 642{ 643 /* no-op 644 * Previously we released the renderbuffer's intel_region but 645 * that's not necessary and actually caused problems when trying 646 * to do a glRead/CopyPixels from the renderbuffer later. 647 * The region will be released later if the texture is replaced 648 * or the renderbuffer deleted. 649 * 650 * The intention of this driver hook is more of a "done rendering 651 * to texture, please re-twiddle/etc if necessary". 652 */ 653} 654 655 656/** 657 * Do additional "completeness" testing of a framebuffer object. 658 */ 659static void 660intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 661{ 662 const struct intel_renderbuffer *depthRb = 663 intel_get_renderbuffer(fb, BUFFER_DEPTH); 664 const struct intel_renderbuffer *stencilRb = 665 intel_get_renderbuffer(fb, BUFFER_STENCIL); 666 int i; 667 668 if (stencilRb && stencilRb != depthRb) { 669 /* we only support combined depth/stencil buffers, not separate 670 * stencil buffers. 671 */ 672 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 673 } 674 675 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 676 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; 677 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 678 679 if (rb == NULL) 680 continue; 681 682 if (irb == NULL) { 683 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 684 continue; 685 } 686 687 switch (irb->texformat->MesaFormat) { 688 case MESA_FORMAT_ARGB8888: 689 case MESA_FORMAT_RGB565: 690 case MESA_FORMAT_ARGB1555: 691 case MESA_FORMAT_ARGB4444: 692 break; 693 default: 694 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 695 } 696 } 697} 698 699 700/** 701 * Called from glBlitFramebuffer(). 702 * For now, we're doing an approximation with glCopyPixels(). 703 * XXX we need to bypass all the per-fragment operations, except scissor. 704 */ 705static void 706intel_blit_framebuffer(GLcontext *ctx, 707 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 708 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 709 GLbitfield mask, GLenum filter) 710{ 711 const GLfloat xZoomSave = ctx->Pixel.ZoomX; 712 const GLfloat yZoomSave = ctx->Pixel.ZoomY; 713 GLsizei width, height; 714 GLfloat xFlip = 1.0F, yFlip = 1.0F; 715 716 if (srcX1 < srcX0) { 717 GLint tmp = srcX1; 718 srcX1 = srcX0; 719 srcX0 = tmp; 720 xFlip = -1.0F; 721 } 722 723 if (srcY1 < srcY0) { 724 GLint tmp = srcY1; 725 srcY1 = srcY0; 726 srcY0 = tmp; 727 yFlip = -1.0F; 728 } 729 730 width = srcX1 - srcX0; 731 height = srcY1 - srcY0; 732 733 ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0); 734 ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0); 735 736 if (ctx->Pixel.ZoomX < 0.0F) { 737 dstX0 = MAX2(dstX0, dstX1); 738 } 739 else { 740 dstX0 = MIN2(dstX0, dstX1); 741 } 742 743 if (ctx->Pixel.ZoomY < 0.0F) { 744 dstY0 = MAX2(dstY0, dstY1); 745 } 746 else { 747 dstY0 = MIN2(dstY0, dstY1); 748 } 749 750 if (mask & GL_COLOR_BUFFER_BIT) { 751 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height, 752 dstX0, dstY0, GL_COLOR); 753 } 754 if (mask & GL_DEPTH_BUFFER_BIT) { 755 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height, 756 dstX0, dstY0, GL_DEPTH); 757 } 758 if (mask & GL_STENCIL_BUFFER_BIT) { 759 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height, 760 dstX0, dstY0, GL_STENCIL); 761 } 762 763 ctx->Pixel.ZoomX = xZoomSave; 764 ctx->Pixel.ZoomY = yZoomSave; 765} 766 767 768/** 769 * Do one-time context initializations related to GL_EXT_framebuffer_object. 770 * Hook in device driver functions. 771 */ 772void 773intel_fbo_init(struct intel_context *intel) 774{ 775 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; 776 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; 777 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; 778 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; 779 intel->ctx.Driver.RenderTexture = intel_render_texture; 780 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; 781 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; 782 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer; 783 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer; 784} 785