intel_fbo.c revision b7b2791c6bea6ad0db76fdad9a217aa1efffea93
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texrender.h"
37#include "drivers/common/meta.h"
38
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_buffers.h"
42#include "intel_fbo.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45#include "intel_tex.h"
46#include "intel_span.h"
47
48#define FILE_DEBUG_FLAG DEBUG_FBO
49
50
51/**
52 * Create a new framebuffer object.
53 */
54static struct gl_framebuffer *
55intel_new_framebuffer(struct gl_context * ctx, GLuint name)
56{
57   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
58    * class
59    */
60   return _mesa_new_framebuffer(ctx, name);
61}
62
63
64/** Called by gl_renderbuffer::Delete() */
65static void
66intel_delete_renderbuffer(struct gl_renderbuffer *rb)
67{
68   GET_CURRENT_CONTEXT(ctx);
69   struct intel_context *intel = intel_context(ctx);
70   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
71
72   ASSERT(irb);
73
74   if (intel && irb->region) {
75      intel_region_release(&irb->region);
76   }
77
78   free(irb);
79}
80
81
82/**
83 * Return a pointer to a specific pixel in a renderbuffer.
84 */
85static void *
86intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
87                  GLint x, GLint y)
88{
89   /* By returning NULL we force all software rendering to go through
90    * the span routines.
91    */
92   return NULL;
93}
94
95
96/**
97 * Called via glRenderbufferStorageEXT() to set the format and allocate
98 * storage for a user-created renderbuffer.
99 */
100static GLboolean
101intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
102                                 GLenum internalFormat,
103                                 GLuint width, GLuint height)
104{
105   struct intel_context *intel = intel_context(ctx);
106   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
107   int cpp, tiling;
108
109   ASSERT(rb->Name != 0);
110
111   switch (internalFormat) {
112   default:
113      /* Use the same format-choice logic as for textures.
114       * Renderbuffers aren't any different from textures for us,
115       * except they're less useful because you can't texture with
116       * them.
117       */
118      rb->Format = intelChooseTextureFormat(ctx, internalFormat,
119					    GL_NONE, GL_NONE);
120      break;
121   case GL_STENCIL_INDEX:
122   case GL_STENCIL_INDEX1_EXT:
123   case GL_STENCIL_INDEX4_EXT:
124   case GL_STENCIL_INDEX8_EXT:
125   case GL_STENCIL_INDEX16_EXT:
126      /* These aren't actual texture formats, so force them here. */
127      rb->Format = MESA_FORMAT_S8_Z24;
128      break;
129   }
130
131   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
132   rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
133   cpp = _mesa_get_format_bytes(rb->Format);
134
135   intel_flush(ctx);
136
137   /* free old region */
138   if (irb->region) {
139      intel_region_release(&irb->region);
140   }
141
142   /* allocate new memory region/renderbuffer */
143
144   /* alloc hardware renderbuffer */
145   DBG("Allocating %d x %d Intel RBO\n", width, height);
146
147   tiling = I915_TILING_NONE;
148
149   /* Gen6 requires depth must be tiling */
150   if (intel->gen >= 6 && rb->Format == MESA_FORMAT_S8_Z24)
151       tiling = I915_TILING_Y;
152
153   irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
154				    width, height, GL_TRUE);
155   if (!irb->region)
156      return GL_FALSE;       /* out of memory? */
157
158   ASSERT(irb->region->buffer);
159
160   rb->Width = width;
161   rb->Height = height;
162
163   return GL_TRUE;
164}
165
166
167#if FEATURE_OES_EGL_image
168static void
169intel_image_target_renderbuffer_storage(struct gl_context *ctx,
170					struct gl_renderbuffer *rb,
171					void *image_handle)
172{
173   struct intel_context *intel = intel_context(ctx);
174   struct intel_renderbuffer *irb;
175   __DRIscreen *screen;
176   __DRIimage *image;
177
178   screen = intel->intelScreen->driScrnPriv;
179   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
180					      screen->loaderPrivate);
181   if (image == NULL)
182      return;
183
184   irb = intel_renderbuffer(rb);
185   if (irb->region)
186      intel_region_release(&irb->region);
187   intel_region_reference(&irb->region, image->region);
188
189   rb->InternalFormat = image->internal_format;
190   rb->Width = image->region->width;
191   rb->Height = image->region->height;
192   rb->Format = image->format;
193   rb->DataType = image->data_type;
194   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
195					   image->internal_format);
196}
197#endif
198
199/**
200 * Called for each hardware renderbuffer when a _window_ is resized.
201 * Just update fields.
202 * Not used for user-created renderbuffers!
203 */
204static GLboolean
205intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
206                           GLenum internalFormat, GLuint width, GLuint height)
207{
208   ASSERT(rb->Name == 0);
209   rb->Width = width;
210   rb->Height = height;
211   rb->InternalFormat = internalFormat;
212
213   return GL_TRUE;
214}
215
216
217static void
218intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
219		     GLuint width, GLuint height)
220{
221   int i;
222
223   _mesa_resize_framebuffer(ctx, fb, width, height);
224
225   fb->Initialized = GL_TRUE; /* XXX remove someday */
226
227   if (fb->Name != 0) {
228      return;
229   }
230
231
232   /* Make sure all window system renderbuffers are up to date */
233   for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
234      struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
235
236      /* only resize if size is changing */
237      if (rb && (rb->Width != width || rb->Height != height)) {
238	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
239      }
240   }
241}
242
243
244/** Dummy function for gl_renderbuffer::AllocStorage() */
245static GLboolean
246intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
247                        GLenum internalFormat, GLuint width, GLuint height)
248{
249   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
250   return GL_FALSE;
251}
252
253
254void
255intel_renderbuffer_set_region(struct intel_context *intel,
256			      struct intel_renderbuffer *rb,
257			      struct intel_region *region)
258{
259   struct intel_region *old;
260
261   old = rb->region;
262   rb->region = NULL;
263   intel_region_reference(&rb->region, region);
264   intel_region_release(&old);
265}
266
267
268/**
269 * Create a new intel_renderbuffer which corresponds to an on-screen window,
270 * not a user-created renderbuffer.
271 */
272struct intel_renderbuffer *
273intel_create_renderbuffer(gl_format format)
274{
275   GET_CURRENT_CONTEXT(ctx);
276
277   struct intel_renderbuffer *irb;
278
279   irb = CALLOC_STRUCT(intel_renderbuffer);
280   if (!irb) {
281      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
282      return NULL;
283   }
284
285   _mesa_init_renderbuffer(&irb->Base, 0);
286   irb->Base.ClassID = INTEL_RB_CLASS;
287
288   switch (format) {
289   case MESA_FORMAT_RGB565:
290      irb->Base._BaseFormat = GL_RGB;
291      break;
292   case MESA_FORMAT_XRGB8888:
293      irb->Base._BaseFormat = GL_RGB;
294      break;
295   case MESA_FORMAT_ARGB8888:
296      irb->Base._BaseFormat = GL_RGBA;
297      break;
298   case MESA_FORMAT_Z16:
299      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
300      break;
301   case MESA_FORMAT_X8_Z24:
302      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
303      break;
304   case MESA_FORMAT_S8_Z24:
305      irb->Base._BaseFormat = GL_DEPTH_STENCIL;
306      break;
307   case MESA_FORMAT_A8:
308      irb->Base._BaseFormat = GL_ALPHA;
309      break;
310   case MESA_FORMAT_R8:
311      irb->Base._BaseFormat = GL_RED;
312      break;
313   case MESA_FORMAT_RG88:
314      irb->Base._BaseFormat = GL_RG;
315      break;
316   default:
317      _mesa_problem(NULL,
318                    "Unexpected intFormat in intel_create_renderbuffer");
319      free(irb);
320      return NULL;
321   }
322
323   irb->Base.Format = format;
324   irb->Base.InternalFormat = irb->Base._BaseFormat;
325   irb->Base.DataType = intel_mesa_format_to_rb_datatype(format);
326
327   /* intel-specific methods */
328   irb->Base.Delete = intel_delete_renderbuffer;
329   irb->Base.AllocStorage = intel_alloc_window_storage;
330   irb->Base.GetPointer = intel_get_pointer;
331
332   return irb;
333}
334
335
336/**
337 * Create a new renderbuffer object.
338 * Typically called via glBindRenderbufferEXT().
339 */
340static struct gl_renderbuffer *
341intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
342{
343   /*struct intel_context *intel = intel_context(ctx); */
344   struct intel_renderbuffer *irb;
345
346   irb = CALLOC_STRUCT(intel_renderbuffer);
347   if (!irb) {
348      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
349      return NULL;
350   }
351
352   _mesa_init_renderbuffer(&irb->Base, name);
353   irb->Base.ClassID = INTEL_RB_CLASS;
354
355   /* intel-specific methods */
356   irb->Base.Delete = intel_delete_renderbuffer;
357   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
358   irb->Base.GetPointer = intel_get_pointer;
359   /* span routines set in alloc_storage function */
360
361   return &irb->Base;
362}
363
364
365/**
366 * Called via glBindFramebufferEXT().
367 */
368static void
369intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
370                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
371{
372   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
373      intel_draw_buffer(ctx, fb);
374   }
375   else {
376      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
377   }
378}
379
380
381/**
382 * Called via glFramebufferRenderbufferEXT().
383 */
384static void
385intel_framebuffer_renderbuffer(struct gl_context * ctx,
386                               struct gl_framebuffer *fb,
387                               GLenum attachment, struct gl_renderbuffer *rb)
388{
389   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
390
391   intel_flush(ctx);
392
393   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
394   intel_draw_buffer(ctx, fb);
395}
396
397
398static GLboolean
399intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
400		     struct gl_texture_image *texImage)
401{
402   if (!intel_span_supports_format(texImage->TexFormat)) {
403      DBG("Render to texture BAD FORMAT %s\n",
404	  _mesa_get_format_name(texImage->TexFormat));
405      return GL_FALSE;
406   } else {
407      DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
408   }
409
410   irb->Base.Format = texImage->TexFormat;
411   irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
412   irb->Base.InternalFormat = texImage->InternalFormat;
413   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
414   irb->Base.Width = texImage->Width;
415   irb->Base.Height = texImage->Height;
416
417   irb->Base.Delete = intel_delete_renderbuffer;
418   irb->Base.AllocStorage = intel_nop_alloc_storage;
419
420   return GL_TRUE;
421}
422
423
424/**
425 * When glFramebufferTexture[123]D is called this function sets up the
426 * gl_renderbuffer wrapper around the texture image.
427 * This will have the region info needed for hardware rendering.
428 */
429static struct intel_renderbuffer *
430intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
431{
432   const GLuint name = ~0;   /* not significant, but distinct for debugging */
433   struct intel_renderbuffer *irb;
434
435   /* make an intel_renderbuffer to wrap the texture image */
436   irb = CALLOC_STRUCT(intel_renderbuffer);
437   if (!irb) {
438      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
439      return NULL;
440   }
441
442   _mesa_init_renderbuffer(&irb->Base, name);
443   irb->Base.ClassID = INTEL_RB_CLASS;
444
445   if (!intel_update_wrapper(ctx, irb, texImage)) {
446      free(irb);
447      return NULL;
448   }
449
450   return irb;
451}
452
453
454/**
455 * Called by glFramebufferTexture[123]DEXT() (and other places) to
456 * prepare for rendering into texture memory.  This might be called
457 * many times to choose different texture levels, cube faces, etc
458 * before intel_finish_render_texture() is ever called.
459 */
460static void
461intel_render_texture(struct gl_context * ctx,
462                     struct gl_framebuffer *fb,
463                     struct gl_renderbuffer_attachment *att)
464{
465   struct gl_texture_image *newImage
466      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
467   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
468   struct intel_texture_image *intel_image;
469   GLuint dst_x, dst_y;
470
471   (void) fb;
472
473   ASSERT(newImage);
474
475   intel_image = intel_texture_image(newImage);
476   if (!intel_image->mt) {
477      /* Fallback on drawing to a texture that doesn't have a miptree
478       * (has a border, width/height 0, etc.)
479       */
480      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
481      _mesa_render_texture(ctx, fb, att);
482      return;
483   }
484   else if (!irb) {
485      irb = intel_wrap_texture(ctx, newImage);
486      if (irb) {
487         /* bind the wrapper to the attachment point */
488         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
489      }
490      else {
491         /* fallback to software rendering */
492         _mesa_render_texture(ctx, fb, att);
493         return;
494      }
495   }
496
497   if (!intel_update_wrapper(ctx, irb, newImage)) {
498       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
499       _mesa_render_texture(ctx, fb, att);
500       return;
501   }
502
503   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
504       _glthread_GetID(),
505       att->Texture->Name, newImage->Width, newImage->Height,
506       irb->Base.RefCount);
507
508   /* point the renderbufer's region to the texture image region */
509   if (irb->region != intel_image->mt->region) {
510      if (irb->region)
511	 intel_region_release(&irb->region);
512      intel_region_reference(&irb->region, intel_image->mt->region);
513   }
514
515   /* compute offset of the particular 2D image within the texture region */
516   intel_miptree_get_image_offset(intel_image->mt,
517				  att->TextureLevel,
518				  att->CubeMapFace,
519				  att->Zoffset,
520				  &dst_x, &dst_y);
521
522   intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->region->pitch +
523					   dst_x) * intel_image->mt->cpp;
524   intel_image->mt->region->draw_x = dst_x;
525   intel_image->mt->region->draw_y = dst_y;
526   intel_image->used_as_render_target = GL_TRUE;
527
528   /* update drawing region, etc */
529   intel_draw_buffer(ctx, fb);
530}
531
532
533/**
534 * Called by Mesa when rendering to a texture is done.
535 */
536static void
537intel_finish_render_texture(struct gl_context * ctx,
538                            struct gl_renderbuffer_attachment *att)
539{
540   struct intel_context *intel = intel_context(ctx);
541   struct gl_texture_object *tex_obj = att->Texture;
542   struct gl_texture_image *image =
543      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
544   struct intel_texture_image *intel_image = intel_texture_image(image);
545
546   DBG("Finish render texture tid %lx tex=%u\n",
547       _glthread_GetID(), att->Texture->Name);
548
549   /* Flag that this image may now be validated into the object's miptree. */
550   if (intel_image)
551      intel_image->used_as_render_target = GL_FALSE;
552
553   /* Since we've (probably) rendered to the texture and will (likely) use
554    * it in the texture domain later on in this batchbuffer, flush the
555    * batch.  Once again, we wish for a domain tracker in libdrm to cover
556    * usage inside of a batchbuffer like GEM does in the kernel.
557    */
558   intel_batchbuffer_emit_mi_flush(intel->batch);
559}
560
561/**
562 * Do additional "completeness" testing of a framebuffer object.
563 */
564static void
565intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
566{
567   const struct intel_renderbuffer *depthRb =
568      intel_get_renderbuffer(fb, BUFFER_DEPTH);
569   const struct intel_renderbuffer *stencilRb =
570      intel_get_renderbuffer(fb, BUFFER_STENCIL);
571   int i;
572
573   if (depthRb && stencilRb && stencilRb != depthRb) {
574      if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
575	  fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
576	  (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
577	   fb->Attachment[BUFFER_STENCIL].Texture->Name)) {
578	 /* OK */
579      } else {
580	 /* we only support combined depth/stencil buffers, not separate
581	  * stencil buffers.
582	  */
583	 DBG("Only supports combined depth/stencil (found %s, %s)\n",
584	     depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
585	     stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
586	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
587      }
588   }
589
590   for (i = 0; i < Elements(fb->Attachment); i++) {
591      struct gl_renderbuffer *rb;
592      struct intel_renderbuffer *irb;
593
594      if (fb->Attachment[i].Type == GL_NONE)
595	 continue;
596
597      /* A supported attachment will have a Renderbuffer set either
598       * from being a Renderbuffer or being a texture that got the
599       * intel_wrap_texture() treatment.
600       */
601      rb = fb->Attachment[i].Renderbuffer;
602      if (rb == NULL) {
603	 DBG("attachment without renderbuffer\n");
604	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
605	 continue;
606      }
607
608      irb = intel_renderbuffer(rb);
609      if (irb == NULL) {
610	 DBG("software rendering renderbuffer\n");
611	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
612	 continue;
613      }
614
615      if (!intel_span_supports_format(irb->Base.Format)) {
616	 DBG("Unsupported texture/renderbuffer format attached: %s\n",
617	     _mesa_get_format_name(irb->Base.Format));
618	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
619      }
620   }
621}
622
623
624/**
625 * Do one-time context initializations related to GL_EXT_framebuffer_object.
626 * Hook in device driver functions.
627 */
628void
629intel_fbo_init(struct intel_context *intel)
630{
631   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
632   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
633   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
634   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
635   intel->ctx.Driver.RenderTexture = intel_render_texture;
636   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
637   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
638   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
639   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
640
641#if FEATURE_OES_EGL_image
642   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
643      intel_image_target_renderbuffer_storage;
644#endif
645}
646