intel_fbo.c revision d332a74e772eb60cf3cef33cafad997436fd9e93
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texformat.h"
37#include "main/texrender.h"
38
39#include "intel_context.h"
40#include "intel_buffers.h"
41#include "intel_fbo.h"
42#include "intel_mipmap_tree.h"
43#include "intel_regions.h"
44
45
46#define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49/**
50 * Create a new framebuffer object.
51 */
52static struct gl_framebuffer *
53intel_new_framebuffer(GLcontext * ctx, GLuint name)
54{
55   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56    * class
57    */
58   return _mesa_new_framebuffer(ctx, name);
59}
60
61
62/** Called by gl_renderbuffer::Delete() */
63static void
64intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65{
66   GET_CURRENT_CONTEXT(ctx);
67   struct intel_context *intel = intel_context(ctx);
68   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70   ASSERT(irb);
71
72   if (irb->span_cache != NULL)
73      _mesa_free(irb->span_cache);
74
75   if (intel && irb->region) {
76      intel_region_release(&irb->region);
77   }
78
79   _mesa_free(irb);
80}
81
82
83/**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86static void *
87intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88                  GLint x, GLint y)
89{
90   /* By returning NULL we force all software rendering to go through
91    * the span routines.
92    */
93   return NULL;
94}
95
96
97/**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101static GLboolean
102intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103                                 GLenum internalFormat,
104                                 GLuint width, GLuint height)
105{
106   struct intel_context *intel = intel_context(ctx);
107   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108   GLboolean softwareBuffer = GL_FALSE;
109   int cpp;
110
111   ASSERT(rb->Name != 0);
112
113   switch (internalFormat) {
114   case GL_R3_G3_B2:
115   case GL_RGB4:
116   case GL_RGB5:
117      rb->_ActualFormat = GL_RGB5;
118      rb->DataType = GL_UNSIGNED_BYTE;
119      rb->RedBits = 5;
120      rb->GreenBits = 6;
121      rb->BlueBits = 5;
122      cpp = 2;
123      break;
124   case GL_RGB:
125   case GL_RGB8:
126   case GL_RGB10:
127   case GL_RGB12:
128   case GL_RGB16:
129      rb->_ActualFormat = GL_RGB8;
130      rb->DataType = GL_UNSIGNED_BYTE;
131      rb->RedBits = 8;
132      rb->GreenBits = 8;
133      rb->BlueBits = 8;
134      rb->AlphaBits = 0;
135      cpp = 4;
136      break;
137   case GL_RGBA:
138   case GL_RGBA2:
139   case GL_RGBA4:
140   case GL_RGB5_A1:
141   case GL_RGBA8:
142   case GL_RGB10_A2:
143   case GL_RGBA12:
144   case GL_RGBA16:
145      rb->_ActualFormat = GL_RGBA8;
146      rb->DataType = GL_UNSIGNED_BYTE;
147      rb->RedBits = 8;
148      rb->GreenBits = 8;
149      rb->BlueBits = 8;
150      rb->AlphaBits = 8;
151      cpp = 4;
152      break;
153   case GL_STENCIL_INDEX:
154   case GL_STENCIL_INDEX1_EXT:
155   case GL_STENCIL_INDEX4_EXT:
156   case GL_STENCIL_INDEX8_EXT:
157   case GL_STENCIL_INDEX16_EXT:
158      /* alloc a depth+stencil buffer */
159      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
160      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
161      rb->StencilBits = 8;
162      cpp = 4;
163      break;
164   case GL_DEPTH_COMPONENT16:
165      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
166      rb->DataType = GL_UNSIGNED_SHORT;
167      rb->DepthBits = 16;
168      cpp = 2;
169      break;
170   case GL_DEPTH_COMPONENT:
171   case GL_DEPTH_COMPONENT24:
172   case GL_DEPTH_COMPONENT32:
173      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
174      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175      rb->DepthBits = 24;
176      cpp = 4;
177      break;
178   case GL_DEPTH_STENCIL_EXT:
179   case GL_DEPTH24_STENCIL8_EXT:
180      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
181      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
182      rb->DepthBits = 24;
183      rb->StencilBits = 8;
184      cpp = 4;
185      break;
186   default:
187      _mesa_problem(ctx,
188                    "Unexpected format in intel_alloc_renderbuffer_storage");
189      return GL_FALSE;
190   }
191
192   intelFlush(ctx);
193
194   /* free old region */
195   if (irb->region) {
196      intel_region_release(&irb->region);
197   }
198
199   /* allocate new memory region/renderbuffer */
200   if (softwareBuffer) {
201      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
202                                             width, height);
203   }
204   else {
205      /* Choose a pitch to match hardware requirements:
206       */
207      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
208
209      /* alloc hardware renderbuffer */
210      DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
211	  height, pitch);
212
213      irb->region = intel_region_alloc(intel, cpp, width, height, pitch);
214      if (!irb->region)
215         return GL_FALSE;       /* out of memory? */
216
217      ASSERT(irb->region->buffer);
218
219      rb->Width = width;
220      rb->Height = height;
221
222      return GL_TRUE;
223   }
224}
225
226
227/**
228 * Called for each hardware renderbuffer when a _window_ is resized.
229 * Just update fields.
230 * Not used for user-created renderbuffers!
231 */
232static GLboolean
233intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
234                           GLenum internalFormat, GLuint width, GLuint height)
235{
236   ASSERT(rb->Name == 0);
237   rb->Width = width;
238   rb->Height = height;
239   rb->_ActualFormat = internalFormat;
240
241   return GL_TRUE;
242}
243
244
245static void
246intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
247		     GLuint width, GLuint height)
248{
249   struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
250   int i;
251
252   _mesa_resize_framebuffer(ctx, fb, width, height);
253
254   fb->Initialized = GL_TRUE; /* XXX remove someday */
255
256   if (fb->Name != 0) {
257      return;
258   }
259
260   /* Make sure all window system renderbuffers are up to date */
261   for (i = 0; i < 2; i++) {
262      struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
263
264      /* only resize if size is changing */
265      if (rb && (rb->Width != width || rb->Height != height)) {
266	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
267      }
268   }
269}
270
271
272/** Dummy function for gl_renderbuffer::AllocStorage() */
273static GLboolean
274intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
275                        GLenum internalFormat, GLuint width, GLuint height)
276{
277   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
278   return GL_FALSE;
279}
280
281
282void
283intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
284			      struct intel_region *region)
285{
286   struct intel_region *old;
287
288   old = rb->region;
289   rb->region = NULL;
290   intel_region_reference(&rb->region, region);
291   intel_region_release(&old);
292}
293
294
295/**
296 * Create a new intel_renderbuffer which corresponds to an on-screen window,
297 * not a user-created renderbuffer.
298 */
299struct intel_renderbuffer *
300intel_create_renderbuffer(GLenum intFormat)
301{
302   GET_CURRENT_CONTEXT(ctx);
303
304   struct intel_renderbuffer *irb;
305   const GLuint name = 0;
306
307   irb = CALLOC_STRUCT(intel_renderbuffer);
308   if (!irb) {
309      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
310      return NULL;
311   }
312
313   _mesa_init_renderbuffer(&irb->Base, name);
314   irb->Base.ClassID = INTEL_RB_CLASS;
315
316   switch (intFormat) {
317   case GL_RGB5:
318      irb->Base._ActualFormat = GL_RGB5;
319      irb->Base._BaseFormat = GL_RGBA;
320      irb->Base.RedBits = 5;
321      irb->Base.GreenBits = 6;
322      irb->Base.BlueBits = 5;
323      irb->Base.DataType = GL_UNSIGNED_BYTE;
324      break;
325   case GL_RGBA8:
326      irb->Base._ActualFormat = GL_RGBA8;
327      irb->Base._BaseFormat = GL_RGBA;
328      irb->Base.RedBits = 8;
329      irb->Base.GreenBits = 8;
330      irb->Base.BlueBits = 8;
331      irb->Base.AlphaBits = 8;
332      irb->Base.DataType = GL_UNSIGNED_BYTE;
333      break;
334   case GL_STENCIL_INDEX8_EXT:
335      irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
336      irb->Base._BaseFormat = GL_STENCIL_INDEX;
337      irb->Base.StencilBits = 8;
338      irb->Base.DataType = GL_UNSIGNED_BYTE;
339      break;
340   case GL_DEPTH_COMPONENT16:
341      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
342      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
343      irb->Base.DepthBits = 16;
344      irb->Base.DataType = GL_UNSIGNED_SHORT;
345      break;
346   case GL_DEPTH_COMPONENT24:
347      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
348      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
349      irb->Base.DepthBits = 24;
350      irb->Base.DataType = GL_UNSIGNED_INT;
351      break;
352   case GL_DEPTH24_STENCIL8_EXT:
353      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
354      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
355      irb->Base.DepthBits = 24;
356      irb->Base.StencilBits = 8;
357      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
358      break;
359   default:
360      _mesa_problem(NULL,
361                    "Unexpected intFormat in intel_create_renderbuffer");
362      return NULL;
363   }
364
365   irb->Base.InternalFormat = intFormat;
366
367   /* intel-specific methods */
368   irb->Base.Delete = intel_delete_renderbuffer;
369   irb->Base.AllocStorage = intel_alloc_window_storage;
370   irb->Base.GetPointer = intel_get_pointer;
371
372   return irb;
373}
374
375
376/**
377 * Create a new renderbuffer object.
378 * Typically called via glBindRenderbufferEXT().
379 */
380static struct gl_renderbuffer *
381intel_new_renderbuffer(GLcontext * ctx, GLuint name)
382{
383   /*struct intel_context *intel = intel_context(ctx); */
384   struct intel_renderbuffer *irb;
385
386   irb = CALLOC_STRUCT(intel_renderbuffer);
387   if (!irb) {
388      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
389      return NULL;
390   }
391
392   _mesa_init_renderbuffer(&irb->Base, name);
393   irb->Base.ClassID = INTEL_RB_CLASS;
394
395   /* intel-specific methods */
396   irb->Base.Delete = intel_delete_renderbuffer;
397   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
398   irb->Base.GetPointer = intel_get_pointer;
399   /* span routines set in alloc_storage function */
400
401   return &irb->Base;
402}
403
404
405/**
406 * Called via glBindFramebufferEXT().
407 */
408static void
409intel_bind_framebuffer(GLcontext * ctx, GLenum target,
410                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
411{
412   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
413      intel_draw_buffer(ctx, fb);
414   }
415   else {
416      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
417   }
418}
419
420
421/**
422 * Called via glFramebufferRenderbufferEXT().
423 */
424static void
425intel_framebuffer_renderbuffer(GLcontext * ctx,
426                               struct gl_framebuffer *fb,
427                               GLenum attachment, struct gl_renderbuffer *rb)
428{
429   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
430
431   intelFlush(ctx);
432
433   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
434   intel_draw_buffer(ctx, fb);
435}
436
437
438static GLboolean
439intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
440		     struct gl_texture_image *texImage)
441{
442   if (texImage->TexFormat == &_mesa_texformat_argb8888) {
443      irb->Base._ActualFormat = GL_RGBA8;
444      irb->Base._BaseFormat = GL_RGBA;
445      irb->Base.DataType = GL_UNSIGNED_BYTE;
446      DBG("Render to RGBA8 texture OK\n");
447   }
448   else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
449      irb->Base._ActualFormat = GL_RGB5;
450      irb->Base._BaseFormat = GL_RGB;
451      irb->Base.DataType = GL_UNSIGNED_SHORT;
452      DBG("Render to RGB5 texture OK\n");
453   }
454   else if (texImage->TexFormat == &_mesa_texformat_z16) {
455      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
456      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
457      irb->Base.DataType = GL_UNSIGNED_SHORT;
458      DBG("Render to DEPTH16 texture OK\n");
459   }
460   else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
461      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
462      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
463      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
464      DBG("Render to DEPTH_STENCIL texture OK\n");
465   }
466   else {
467      DBG("Render to texture BAD FORMAT %d\n",
468	  texImage->TexFormat->MesaFormat);
469      return GL_FALSE;
470   }
471
472   irb->Base.InternalFormat = irb->Base._ActualFormat;
473   irb->Base.Width = texImage->Width;
474   irb->Base.Height = texImage->Height;
475   irb->Base.RedBits = texImage->TexFormat->RedBits;
476   irb->Base.GreenBits = texImage->TexFormat->GreenBits;
477   irb->Base.BlueBits = texImage->TexFormat->BlueBits;
478   irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
479   irb->Base.DepthBits = texImage->TexFormat->DepthBits;
480
481   irb->Base.Delete = intel_delete_renderbuffer;
482   irb->Base.AllocStorage = intel_nop_alloc_storage;
483
484   irb->RenderToTexture = GL_TRUE;
485
486   return GL_TRUE;
487}
488
489
490/**
491 * When glFramebufferTexture[123]D is called this function sets up the
492 * gl_renderbuffer wrapper around the texture image.
493 * This will have the region info needed for hardware rendering.
494 */
495static struct intel_renderbuffer *
496intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
497{
498   const GLuint name = ~0;   /* not significant, but distinct for debugging */
499   struct intel_renderbuffer *irb;
500
501   /* make an intel_renderbuffer to wrap the texture image */
502   irb = CALLOC_STRUCT(intel_renderbuffer);
503   if (!irb) {
504      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
505      return NULL;
506   }
507
508   _mesa_init_renderbuffer(&irb->Base, name);
509   irb->Base.ClassID = INTEL_RB_CLASS;
510
511   if (!intel_update_wrapper(ctx, irb, texImage)) {
512      _mesa_free(irb);
513      return NULL;
514   }
515
516   return irb;
517}
518
519
520/**
521 * Called by glFramebufferTexture[123]DEXT() (and other places) to
522 * prepare for rendering into texture memory.  This might be called
523 * many times to choose different texture levels, cube faces, etc
524 * before intel_finish_render_texture() is ever called.
525 */
526static void
527intel_render_texture(GLcontext * ctx,
528                     struct gl_framebuffer *fb,
529                     struct gl_renderbuffer_attachment *att)
530{
531   struct gl_texture_image *newImage
532      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
533   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
534   struct intel_texture_image *intel_image;
535   GLuint imageOffset;
536
537   (void) fb;
538
539   ASSERT(newImage);
540
541   if (newImage->Border != 0) {
542      /* Fallback on drawing to a texture with a border, which won't have a
543       * miptree.
544       */
545      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
546      _mesa_render_texture(ctx, fb, att);
547      return;
548   }
549   else if (!irb) {
550      irb = intel_wrap_texture(ctx, newImage);
551      if (irb) {
552         /* bind the wrapper to the attachment point */
553         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
554      }
555      else {
556         /* fallback to software rendering */
557         _mesa_render_texture(ctx, fb, att);
558         return;
559      }
560   }
561
562   if (!intel_update_wrapper(ctx, irb, newImage)) {
563       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
564       _mesa_render_texture(ctx, fb, att);
565       return;
566   }
567
568   DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
569       _glthread_GetID(),
570       att->Texture->Name, newImage->Width, newImage->Height,
571       irb->Base.RefCount);
572
573   /* point the renderbufer's region to the texture image region */
574   intel_image = intel_texture_image(newImage);
575   if (irb->region != intel_image->mt->region) {
576      if (irb->region)
577	 intel_region_release(&irb->region);
578      intel_region_reference(&irb->region, intel_image->mt->region);
579   }
580
581   /* compute offset of the particular 2D image within the texture region */
582   imageOffset = intel_miptree_image_offset(intel_image->mt,
583                                            att->CubeMapFace,
584                                            att->TextureLevel);
585
586   if (att->Texture->Target == GL_TEXTURE_3D) {
587      const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
588                                                          att->TextureLevel);
589      imageOffset += offsets[att->Zoffset];
590   }
591
592   /* store that offset in the region */
593   intel_image->mt->region->draw_offset = imageOffset;
594
595   /* update drawing region, etc */
596   intel_draw_buffer(ctx, fb);
597}
598
599
600/**
601 * Called by Mesa when rendering to a texture is done.
602 */
603static void
604intel_finish_render_texture(GLcontext * ctx,
605                            struct gl_renderbuffer_attachment *att)
606{
607   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
608
609   DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
610
611   if (irb) {
612      /* just release the region */
613      intel_region_release(&irb->region);
614   }
615   else if (att->Renderbuffer) {
616      /* software fallback */
617      _mesa_finish_render_texture(ctx, att);
618      /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
619   }
620}
621
622
623/**
624 * Do additional "completeness" testing of a framebuffer object.
625 */
626static void
627intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
628{
629   const struct intel_renderbuffer *depthRb =
630      intel_get_renderbuffer(fb, BUFFER_DEPTH);
631   const struct intel_renderbuffer *stencilRb =
632      intel_get_renderbuffer(fb, BUFFER_STENCIL);
633
634   if (stencilRb && stencilRb != depthRb) {
635      /* we only support combined depth/stencil buffers, not separate
636       * stencil buffers.
637       */
638      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
639   }
640}
641
642
643/**
644 * Called from glBlitFramebuffer().
645 * For now, we're doing an approximation with glCopyPixels().
646 * XXX we need to bypass all the per-fragment operations, except scissor.
647 */
648static void
649intel_blit_framebuffer(GLcontext *ctx,
650                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
651                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
652                       GLbitfield mask, GLenum filter)
653{
654   const GLfloat xZoomSave = ctx->Pixel.ZoomX;
655   const GLfloat yZoomSave = ctx->Pixel.ZoomY;
656   GLsizei width, height;
657   GLfloat xFlip = 1.0F, yFlip = 1.0F;
658
659   if (srcX1 < srcX0) {
660      GLint tmp = srcX1;
661      srcX1 = srcX0;
662      srcX0 = tmp;
663      xFlip = -1.0F;
664   }
665
666   if (srcY1 < srcY0) {
667      GLint tmp = srcY1;
668      srcY1 = srcY0;
669      srcY0 = tmp;
670      yFlip = -1.0F;
671   }
672
673   width = srcX1 - srcX0;
674   height = srcY1 - srcY0;
675
676   ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
677   ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
678
679   if (ctx->Pixel.ZoomX < 0.0F) {
680      dstX0 = MAX2(dstX0, dstX1);
681   }
682   else {
683      dstX0 = MIN2(dstX0, dstX1);
684   }
685
686   if (ctx->Pixel.ZoomY < 0.0F) {
687      dstY0 = MAX2(dstY0, dstY1);
688   }
689   else {
690      dstY0 = MIN2(dstY0, dstY1);
691   }
692
693   if (mask & GL_COLOR_BUFFER_BIT) {
694      ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
695                             dstX0, dstY0, GL_COLOR);
696   }
697   if (mask & GL_DEPTH_BUFFER_BIT) {
698      ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
699                             dstX0, dstY0, GL_DEPTH);
700   }
701   if (mask & GL_STENCIL_BUFFER_BIT) {
702      ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
703                             dstX0, dstY0, GL_STENCIL);
704   }
705
706   ctx->Pixel.ZoomX = xZoomSave;
707   ctx->Pixel.ZoomY = yZoomSave;
708}
709
710
711/**
712 * Do one-time context initializations related to GL_EXT_framebuffer_object.
713 * Hook in device driver functions.
714 */
715void
716intel_fbo_init(struct intel_context *intel)
717{
718   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
719   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
720   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
721   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
722   intel->ctx.Driver.RenderTexture = intel_render_texture;
723   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
724   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
725   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
726   intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
727}
728