intel_fbo.c revision f77b720cde981d441e482bbbd68115634b3041ce
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texformat.h"
37#include "main/texrender.h"
38
39#include "intel_context.h"
40#include "intel_buffers.h"
41#include "intel_fbo.h"
42#include "intel_mipmap_tree.h"
43#include "intel_regions.h"
44
45
46#define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49/**
50 * Create a new framebuffer object.
51 */
52static struct gl_framebuffer *
53intel_new_framebuffer(GLcontext * ctx, GLuint name)
54{
55   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56    * class
57    */
58   return _mesa_new_framebuffer(ctx, name);
59}
60
61
62/** Called by gl_renderbuffer::Delete() */
63static void
64intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65{
66   GET_CURRENT_CONTEXT(ctx);
67   struct intel_context *intel = intel_context(ctx);
68   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70   ASSERT(irb);
71
72   if (irb->span_cache != NULL)
73      _mesa_free(irb->span_cache);
74
75   if (intel && irb->region) {
76      intel_region_release(&irb->region);
77   }
78
79   _mesa_free(irb);
80}
81
82
83/**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86static void *
87intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88                  GLint x, GLint y)
89{
90   /* By returning NULL we force all software rendering to go through
91    * the span routines.
92    */
93   return NULL;
94}
95
96
97/**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101static GLboolean
102intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103                                 GLenum internalFormat,
104                                 GLuint width, GLuint height)
105{
106   struct intel_context *intel = intel_context(ctx);
107   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108   GLboolean softwareBuffer = GL_FALSE;
109   int cpp;
110
111   ASSERT(rb->Name != 0);
112
113   switch (internalFormat) {
114   case GL_R3_G3_B2:
115   case GL_RGB4:
116   case GL_RGB5:
117      rb->_ActualFormat = GL_RGB5;
118      rb->DataType = GL_UNSIGNED_BYTE;
119      rb->RedBits = 5;
120      rb->GreenBits = 6;
121      rb->BlueBits = 5;
122      cpp = 2;
123      break;
124   case GL_RGB:
125   case GL_RGB8:
126   case GL_RGB10:
127   case GL_RGB12:
128   case GL_RGB16:
129      rb->_ActualFormat = GL_RGB8;
130      rb->DataType = GL_UNSIGNED_BYTE;
131      rb->RedBits = 8;
132      rb->GreenBits = 8;
133      rb->BlueBits = 8;
134      rb->AlphaBits = 0;
135      cpp = 4;
136      break;
137   case GL_RGBA:
138   case GL_RGBA2:
139   case GL_RGBA4:
140   case GL_RGB5_A1:
141   case GL_RGBA8:
142   case GL_RGB10_A2:
143   case GL_RGBA12:
144   case GL_RGBA16:
145      rb->_ActualFormat = GL_RGBA8;
146      rb->DataType = GL_UNSIGNED_BYTE;
147      rb->RedBits = 8;
148      rb->GreenBits = 8;
149      rb->BlueBits = 8;
150      rb->AlphaBits = 8;
151      cpp = 4;
152      break;
153   case GL_STENCIL_INDEX:
154   case GL_STENCIL_INDEX1_EXT:
155   case GL_STENCIL_INDEX4_EXT:
156   case GL_STENCIL_INDEX8_EXT:
157   case GL_STENCIL_INDEX16_EXT:
158      /* alloc a depth+stencil buffer */
159      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
160      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
161      rb->StencilBits = 8;
162      cpp = 4;
163      break;
164   case GL_DEPTH_COMPONENT16:
165      rb->_ActualFormat = GL_DEPTH_COMPONENT16;
166      rb->DataType = GL_UNSIGNED_SHORT;
167      rb->DepthBits = 16;
168      cpp = 2;
169      break;
170   case GL_DEPTH_COMPONENT:
171   case GL_DEPTH_COMPONENT24:
172   case GL_DEPTH_COMPONENT32:
173      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
174      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175      rb->DepthBits = 24;
176      cpp = 4;
177      break;
178   case GL_DEPTH_STENCIL_EXT:
179   case GL_DEPTH24_STENCIL8_EXT:
180      rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
181      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
182      rb->DepthBits = 24;
183      rb->StencilBits = 8;
184      cpp = 4;
185      break;
186   default:
187      _mesa_problem(ctx,
188                    "Unexpected format in intel_alloc_renderbuffer_storage");
189      return GL_FALSE;
190   }
191
192   intelFlush(ctx);
193
194   /* free old region */
195   if (irb->region) {
196      intel_region_release(&irb->region);
197   }
198
199   /* allocate new memory region/renderbuffer */
200   if (softwareBuffer) {
201      return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
202                                             width, height);
203   }
204   else {
205      /* Choose a pitch to match hardware requirements:
206       */
207      GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
208
209      /* alloc hardware renderbuffer */
210      DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
211	  height, pitch);
212
213      irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
214				       GL_TRUE);
215      if (!irb->region)
216         return GL_FALSE;       /* out of memory? */
217
218      ASSERT(irb->region->buffer);
219
220      rb->Width = width;
221      rb->Height = height;
222
223      return GL_TRUE;
224   }
225}
226
227
228/**
229 * Called for each hardware renderbuffer when a _window_ is resized.
230 * Just update fields.
231 * Not used for user-created renderbuffers!
232 */
233static GLboolean
234intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
235                           GLenum internalFormat, GLuint width, GLuint height)
236{
237   ASSERT(rb->Name == 0);
238   rb->Width = width;
239   rb->Height = height;
240   rb->_ActualFormat = internalFormat;
241
242   return GL_TRUE;
243}
244
245
246static void
247intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
248		     GLuint width, GLuint height)
249{
250   struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
251   int i;
252
253   _mesa_resize_framebuffer(ctx, fb, width, height);
254
255   fb->Initialized = GL_TRUE; /* XXX remove someday */
256
257   if (fb->Name != 0) {
258      return;
259   }
260
261   /* Make sure all window system renderbuffers are up to date */
262   for (i = 0; i < 2; i++) {
263      struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
264
265      /* only resize if size is changing */
266      if (rb && (rb->Width != width || rb->Height != height)) {
267	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
268      }
269   }
270}
271
272
273/** Dummy function for gl_renderbuffer::AllocStorage() */
274static GLboolean
275intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
276                        GLenum internalFormat, GLuint width, GLuint height)
277{
278   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
279   return GL_FALSE;
280}
281
282
283void
284intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
285			      struct intel_region *region)
286{
287   struct intel_region *old;
288
289   old = rb->region;
290   rb->region = NULL;
291   intel_region_reference(&rb->region, region);
292   intel_region_release(&old);
293}
294
295
296/**
297 * Create a new intel_renderbuffer which corresponds to an on-screen window,
298 * not a user-created renderbuffer.
299 */
300struct intel_renderbuffer *
301intel_create_renderbuffer(GLenum intFormat)
302{
303   GET_CURRENT_CONTEXT(ctx);
304
305   struct intel_renderbuffer *irb;
306   const GLuint name = 0;
307
308   irb = CALLOC_STRUCT(intel_renderbuffer);
309   if (!irb) {
310      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
311      return NULL;
312   }
313
314   _mesa_init_renderbuffer(&irb->Base, name);
315   irb->Base.ClassID = INTEL_RB_CLASS;
316
317   switch (intFormat) {
318   case GL_RGB5:
319      irb->Base._ActualFormat = GL_RGB5;
320      irb->Base._BaseFormat = GL_RGBA;
321      irb->Base.RedBits = 5;
322      irb->Base.GreenBits = 6;
323      irb->Base.BlueBits = 5;
324      irb->Base.DataType = GL_UNSIGNED_BYTE;
325      break;
326   case GL_RGB8:
327      irb->Base._ActualFormat = GL_RGB8;
328      irb->Base._BaseFormat = GL_RGB;
329      irb->Base.RedBits = 8;
330      irb->Base.GreenBits = 8;
331      irb->Base.BlueBits = 8;
332      irb->Base.AlphaBits = 0;
333      irb->Base.DataType = GL_UNSIGNED_BYTE;
334      break;
335   case GL_RGBA8:
336      irb->Base._ActualFormat = GL_RGBA8;
337      irb->Base._BaseFormat = GL_RGBA;
338      irb->Base.RedBits = 8;
339      irb->Base.GreenBits = 8;
340      irb->Base.BlueBits = 8;
341      irb->Base.AlphaBits = 8;
342      irb->Base.DataType = GL_UNSIGNED_BYTE;
343      break;
344   case GL_STENCIL_INDEX8_EXT:
345      irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
346      irb->Base._BaseFormat = GL_STENCIL_INDEX;
347      irb->Base.StencilBits = 8;
348      irb->Base.DataType = GL_UNSIGNED_BYTE;
349      break;
350   case GL_DEPTH_COMPONENT16:
351      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
352      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
353      irb->Base.DepthBits = 16;
354      irb->Base.DataType = GL_UNSIGNED_SHORT;
355      break;
356   case GL_DEPTH_COMPONENT24:
357      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
358      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
359      irb->Base.DepthBits = 24;
360      irb->Base.DataType = GL_UNSIGNED_INT;
361      break;
362   case GL_DEPTH24_STENCIL8_EXT:
363      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
364      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
365      irb->Base.DepthBits = 24;
366      irb->Base.StencilBits = 8;
367      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
368      break;
369   default:
370      _mesa_problem(NULL,
371                    "Unexpected intFormat in intel_create_renderbuffer");
372      return NULL;
373   }
374
375   irb->Base.InternalFormat = intFormat;
376
377   /* intel-specific methods */
378   irb->Base.Delete = intel_delete_renderbuffer;
379   irb->Base.AllocStorage = intel_alloc_window_storage;
380   irb->Base.GetPointer = intel_get_pointer;
381
382   return irb;
383}
384
385
386/**
387 * Create a new renderbuffer object.
388 * Typically called via glBindRenderbufferEXT().
389 */
390static struct gl_renderbuffer *
391intel_new_renderbuffer(GLcontext * ctx, GLuint name)
392{
393   /*struct intel_context *intel = intel_context(ctx); */
394   struct intel_renderbuffer *irb;
395
396   irb = CALLOC_STRUCT(intel_renderbuffer);
397   if (!irb) {
398      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
399      return NULL;
400   }
401
402   _mesa_init_renderbuffer(&irb->Base, name);
403   irb->Base.ClassID = INTEL_RB_CLASS;
404
405   /* intel-specific methods */
406   irb->Base.Delete = intel_delete_renderbuffer;
407   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
408   irb->Base.GetPointer = intel_get_pointer;
409   /* span routines set in alloc_storage function */
410
411   return &irb->Base;
412}
413
414
415/**
416 * Called via glBindFramebufferEXT().
417 */
418static void
419intel_bind_framebuffer(GLcontext * ctx, GLenum target,
420                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
421{
422   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
423      intel_draw_buffer(ctx, fb);
424   }
425   else {
426      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
427   }
428}
429
430
431/**
432 * Called via glFramebufferRenderbufferEXT().
433 */
434static void
435intel_framebuffer_renderbuffer(GLcontext * ctx,
436                               struct gl_framebuffer *fb,
437                               GLenum attachment, struct gl_renderbuffer *rb)
438{
439   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
440
441   intelFlush(ctx);
442
443   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
444   intel_draw_buffer(ctx, fb);
445}
446
447
448static GLboolean
449intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
450		     struct gl_texture_image *texImage)
451{
452   if (texImage->TexFormat == &_mesa_texformat_argb8888) {
453      irb->Base._ActualFormat = GL_RGBA8;
454      irb->Base._BaseFormat = GL_RGBA;
455      irb->Base.DataType = GL_UNSIGNED_BYTE;
456      DBG("Render to RGBA8 texture OK\n");
457   }
458   else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
459      irb->Base._ActualFormat = GL_RGB5;
460      irb->Base._BaseFormat = GL_RGB;
461      irb->Base.DataType = GL_UNSIGNED_SHORT;
462      DBG("Render to RGB5 texture OK\n");
463   }
464   else if (texImage->TexFormat == &_mesa_texformat_z16) {
465      irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
466      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
467      irb->Base.DataType = GL_UNSIGNED_SHORT;
468      DBG("Render to DEPTH16 texture OK\n");
469   }
470   else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
471      irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
472      irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
473      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
474      DBG("Render to DEPTH_STENCIL texture OK\n");
475   }
476   else {
477      DBG("Render to texture BAD FORMAT %d\n",
478	  texImage->TexFormat->MesaFormat);
479      return GL_FALSE;
480   }
481
482   irb->Base.InternalFormat = irb->Base._ActualFormat;
483   irb->Base.Width = texImage->Width;
484   irb->Base.Height = texImage->Height;
485   irb->Base.RedBits = texImage->TexFormat->RedBits;
486   irb->Base.GreenBits = texImage->TexFormat->GreenBits;
487   irb->Base.BlueBits = texImage->TexFormat->BlueBits;
488   irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
489   irb->Base.DepthBits = texImage->TexFormat->DepthBits;
490
491   irb->Base.Delete = intel_delete_renderbuffer;
492   irb->Base.AllocStorage = intel_nop_alloc_storage;
493
494   return GL_TRUE;
495}
496
497
498/**
499 * When glFramebufferTexture[123]D is called this function sets up the
500 * gl_renderbuffer wrapper around the texture image.
501 * This will have the region info needed for hardware rendering.
502 */
503static struct intel_renderbuffer *
504intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
505{
506   const GLuint name = ~0;   /* not significant, but distinct for debugging */
507   struct intel_renderbuffer *irb;
508
509   /* make an intel_renderbuffer to wrap the texture image */
510   irb = CALLOC_STRUCT(intel_renderbuffer);
511   if (!irb) {
512      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
513      return NULL;
514   }
515
516   _mesa_init_renderbuffer(&irb->Base, name);
517   irb->Base.ClassID = INTEL_RB_CLASS;
518
519   if (!intel_update_wrapper(ctx, irb, texImage)) {
520      _mesa_free(irb);
521      return NULL;
522   }
523
524   return irb;
525}
526
527
528/**
529 * Called by glFramebufferTexture[123]DEXT() (and other places) to
530 * prepare for rendering into texture memory.  This might be called
531 * many times to choose different texture levels, cube faces, etc
532 * before intel_finish_render_texture() is ever called.
533 */
534static void
535intel_render_texture(GLcontext * ctx,
536                     struct gl_framebuffer *fb,
537                     struct gl_renderbuffer_attachment *att)
538{
539   struct gl_texture_image *newImage
540      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
541   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
542   struct intel_texture_image *intel_image;
543   GLuint imageOffset;
544
545   (void) fb;
546
547   ASSERT(newImage);
548
549   if (newImage->Border != 0) {
550      /* Fallback on drawing to a texture with a border, which won't have a
551       * miptree.
552       */
553      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
554      _mesa_render_texture(ctx, fb, att);
555      return;
556   }
557   else if (!irb) {
558      irb = intel_wrap_texture(ctx, newImage);
559      if (irb) {
560         /* bind the wrapper to the attachment point */
561         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
562      }
563      else {
564         /* fallback to software rendering */
565         _mesa_render_texture(ctx, fb, att);
566         return;
567      }
568   }
569
570   if (!intel_update_wrapper(ctx, irb, newImage)) {
571       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
572       _mesa_render_texture(ctx, fb, att);
573       return;
574   }
575
576   DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
577       _glthread_GetID(),
578       att->Texture->Name, newImage->Width, newImage->Height,
579       irb->Base.RefCount);
580
581   /* point the renderbufer's region to the texture image region */
582   intel_image = intel_texture_image(newImage);
583   if (irb->region != intel_image->mt->region) {
584      if (irb->region)
585	 intel_region_release(&irb->region);
586      intel_region_reference(&irb->region, intel_image->mt->region);
587   }
588
589   /* compute offset of the particular 2D image within the texture region */
590   imageOffset = intel_miptree_image_offset(intel_image->mt,
591                                            att->CubeMapFace,
592                                            att->TextureLevel);
593
594   if (att->Texture->Target == GL_TEXTURE_3D) {
595      const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
596                                                          att->TextureLevel);
597      imageOffset += offsets[att->Zoffset];
598   }
599
600   /* store that offset in the region */
601   intel_image->mt->region->draw_offset = imageOffset;
602
603   /* update drawing region, etc */
604   intel_draw_buffer(ctx, fb);
605}
606
607
608/**
609 * Called by Mesa when rendering to a texture is done.
610 */
611static void
612intel_finish_render_texture(GLcontext * ctx,
613                            struct gl_renderbuffer_attachment *att)
614{
615   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
616
617   DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
618
619   if (irb) {
620      /* just release the region */
621      intel_region_release(&irb->region);
622   }
623   else if (att->Renderbuffer) {
624      /* software fallback */
625      _mesa_finish_render_texture(ctx, att);
626      /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
627   }
628}
629
630
631/**
632 * Do additional "completeness" testing of a framebuffer object.
633 */
634static void
635intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
636{
637   struct intel_context *intel = intel_context(ctx);
638   const struct intel_renderbuffer *depthRb =
639      intel_get_renderbuffer(fb, BUFFER_DEPTH);
640   const struct intel_renderbuffer *stencilRb =
641      intel_get_renderbuffer(fb, BUFFER_STENCIL);
642
643   if (stencilRb && stencilRb != depthRb) {
644      /* we only support combined depth/stencil buffers, not separate
645       * stencil buffers.
646       */
647      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
648   }
649
650   /* check that texture color buffers are a format we can render into */
651   {
652      const struct gl_texture_format *supportedFormat;
653      GLuint i;
654
655      /* The texture format we can render into seems to depend on the
656       * screen depth.  There currently seems to be a problem when
657       * rendering into a rgb565 texture when the screen is abgr8888.
658       */
659      if (intel->front_region->cpp == 4)
660         supportedFormat = &_mesa_texformat_argb8888;
661      else
662         supportedFormat = &_mesa_texformat_rgb565;
663
664      for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
665         const struct gl_texture_object *texObj =
666            fb->Attachment[BUFFER_COLOR0 + i].Texture;
667         if (texObj) {
668            const struct gl_texture_image *texImg =
669               texObj->Image[0][texObj->BaseLevel];
670            if (texImg && texImg->TexFormat != supportedFormat) {
671               fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
672               break;
673            }
674         }
675      }
676   }
677}
678
679
680/**
681 * Called from glBlitFramebuffer().
682 * For now, we're doing an approximation with glCopyPixels().
683 * XXX we need to bypass all the per-fragment operations, except scissor.
684 */
685static void
686intel_blit_framebuffer(GLcontext *ctx,
687                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
688                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
689                       GLbitfield mask, GLenum filter)
690{
691   const GLfloat xZoomSave = ctx->Pixel.ZoomX;
692   const GLfloat yZoomSave = ctx->Pixel.ZoomY;
693   GLsizei width, height;
694   GLfloat xFlip = 1.0F, yFlip = 1.0F;
695
696   if (srcX1 < srcX0) {
697      GLint tmp = srcX1;
698      srcX1 = srcX0;
699      srcX0 = tmp;
700      xFlip = -1.0F;
701   }
702
703   if (srcY1 < srcY0) {
704      GLint tmp = srcY1;
705      srcY1 = srcY0;
706      srcY0 = tmp;
707      yFlip = -1.0F;
708   }
709
710   width = srcX1 - srcX0;
711   height = srcY1 - srcY0;
712
713   ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
714   ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
715
716   if (ctx->Pixel.ZoomX < 0.0F) {
717      dstX0 = MAX2(dstX0, dstX1);
718   }
719   else {
720      dstX0 = MIN2(dstX0, dstX1);
721   }
722
723   if (ctx->Pixel.ZoomY < 0.0F) {
724      dstY0 = MAX2(dstY0, dstY1);
725   }
726   else {
727      dstY0 = MIN2(dstY0, dstY1);
728   }
729
730   if (mask & GL_COLOR_BUFFER_BIT) {
731      ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
732                             dstX0, dstY0, GL_COLOR);
733   }
734   if (mask & GL_DEPTH_BUFFER_BIT) {
735      ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
736                             dstX0, dstY0, GL_DEPTH);
737   }
738   if (mask & GL_STENCIL_BUFFER_BIT) {
739      ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
740                             dstX0, dstY0, GL_STENCIL);
741   }
742
743   ctx->Pixel.ZoomX = xZoomSave;
744   ctx->Pixel.ZoomY = yZoomSave;
745}
746
747
748/**
749 * Do one-time context initializations related to GL_EXT_framebuffer_object.
750 * Hook in device driver functions.
751 */
752void
753intel_fbo_init(struct intel_context *intel)
754{
755   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
756   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
757   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
758   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
759   intel->ctx.Driver.RenderTexture = intel_render_texture;
760   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
761   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
762   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
763   intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
764}
765