intel_fbo.c revision f9995b30756140724f41daf963fa06167912be7f
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/imports.h"
30#include "main/macros.h"
31#include "main/mtypes.h"
32#include "main/fbobject.h"
33#include "main/framebuffer.h"
34#include "main/renderbuffer.h"
35#include "main/context.h"
36#include "main/texrender.h"
37#include "drivers/common/meta.h"
38
39#include "intel_context.h"
40#include "intel_batchbuffer.h"
41#include "intel_buffers.h"
42#include "intel_fbo.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45
46#define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49/**
50 * Create a new framebuffer object.
51 */
52static struct gl_framebuffer *
53intel_new_framebuffer(struct gl_context * ctx, GLuint name)
54{
55   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56    * class
57    */
58   return _mesa_new_framebuffer(ctx, name);
59}
60
61
62/** Called by gl_renderbuffer::Delete() */
63static void
64intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65{
66   GET_CURRENT_CONTEXT(ctx);
67   struct intel_context *intel = intel_context(ctx);
68   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70   ASSERT(irb);
71
72   if (intel && irb->region) {
73      intel_region_release(&irb->region);
74   }
75
76   free(irb);
77}
78
79
80/**
81 * Return a pointer to a specific pixel in a renderbuffer.
82 */
83static void *
84intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
85                  GLint x, GLint y)
86{
87   /* By returning NULL we force all software rendering to go through
88    * the span routines.
89    */
90   return NULL;
91}
92
93
94/**
95 * Called via glRenderbufferStorageEXT() to set the format and allocate
96 * storage for a user-created renderbuffer.
97 */
98static GLboolean
99intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
100                                 GLenum internalFormat,
101                                 GLuint width, GLuint height)
102{
103   struct intel_context *intel = intel_context(ctx);
104   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
105   int cpp, tiling;
106
107   ASSERT(rb->Name != 0);
108
109   switch (internalFormat) {
110   case GL_RED:
111   case GL_R8:
112      rb->Format = MESA_FORMAT_R8;
113      rb->DataType = GL_UNSIGNED_BYTE;
114      break;
115   case GL_R16:
116      rb->Format = MESA_FORMAT_R16;
117      rb->DataType = GL_UNSIGNED_SHORT;
118      break;
119   case GL_RG:
120   case GL_RG8:
121      rb->Format = MESA_FORMAT_RG88;
122      rb->DataType = GL_UNSIGNED_BYTE;
123      break;
124   case GL_RG16:
125      rb->Format = MESA_FORMAT_RG1616;
126      rb->DataType = GL_UNSIGNED_SHORT;
127      break;
128   case GL_R3_G3_B2:
129   case GL_RGB4:
130   case GL_RGB5:
131      rb->Format = MESA_FORMAT_RGB565;
132      rb->DataType = GL_UNSIGNED_BYTE;
133      break;
134   case GL_RGB:
135   case GL_RGB8:
136   case GL_RGB10:
137   case GL_RGB12:
138   case GL_RGB16:
139      rb->Format = MESA_FORMAT_XRGB8888;
140      rb->DataType = GL_UNSIGNED_BYTE;
141      break;
142   case GL_RGBA:
143   case GL_RGBA2:
144   case GL_RGBA4:
145   case GL_RGB5_A1:
146   case GL_RGBA8:
147   case GL_RGB10_A2:
148   case GL_RGBA12:
149   case GL_RGBA16:
150      rb->Format = MESA_FORMAT_ARGB8888;
151      rb->DataType = GL_UNSIGNED_BYTE;
152      break;
153   case GL_ALPHA:
154   case GL_ALPHA8:
155      rb->Format = MESA_FORMAT_A8;
156      rb->DataType = GL_UNSIGNED_BYTE;
157      break;
158   case GL_DEPTH_COMPONENT16:
159      rb->Format = MESA_FORMAT_Z16;
160      rb->DataType = GL_UNSIGNED_SHORT;
161      break;
162   case GL_STENCIL_INDEX:
163   case GL_STENCIL_INDEX1_EXT:
164   case GL_STENCIL_INDEX4_EXT:
165   case GL_STENCIL_INDEX8_EXT:
166   case GL_STENCIL_INDEX16_EXT:
167   case GL_DEPTH_COMPONENT:
168   case GL_DEPTH_COMPONENT24:
169   case GL_DEPTH_COMPONENT32:
170   case GL_DEPTH_STENCIL_EXT:
171   case GL_DEPTH24_STENCIL8_EXT:
172      /* alloc a depth+stencil buffer */
173      rb->Format = MESA_FORMAT_S8_Z24;
174      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175      break;
176   default:
177      _mesa_problem(ctx,
178                    "Unexpected format in intel_alloc_renderbuffer_storage");
179      return GL_FALSE;
180   }
181
182   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
183   cpp = _mesa_get_format_bytes(rb->Format);
184
185   intel_flush(ctx);
186
187   /* free old region */
188   if (irb->region) {
189      intel_region_release(&irb->region);
190   }
191
192   /* allocate new memory region/renderbuffer */
193
194   /* alloc hardware renderbuffer */
195   DBG("Allocating %d x %d Intel RBO\n", width, height);
196
197   tiling = I915_TILING_NONE;
198
199   /* Gen6 requires depth must be tiling */
200   if (intel->gen >= 6 && rb->Format == MESA_FORMAT_S8_Z24)
201       tiling = I915_TILING_Y;
202
203   irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
204				    width, height, GL_TRUE);
205   if (!irb->region)
206      return GL_FALSE;       /* out of memory? */
207
208   ASSERT(irb->region->buffer);
209
210   rb->Width = width;
211   rb->Height = height;
212
213   return GL_TRUE;
214}
215
216
217#if FEATURE_OES_EGL_image
218static void
219intel_image_target_renderbuffer_storage(struct gl_context *ctx,
220					struct gl_renderbuffer *rb,
221					void *image_handle)
222{
223   struct intel_context *intel = intel_context(ctx);
224   struct intel_renderbuffer *irb;
225   __DRIscreen *screen;
226   __DRIimage *image;
227
228   screen = intel->intelScreen->driScrnPriv;
229   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
230					      screen->loaderPrivate);
231   if (image == NULL)
232      return;
233
234   irb = intel_renderbuffer(rb);
235   if (irb->region)
236      intel_region_release(&irb->region);
237   intel_region_reference(&irb->region, image->region);
238
239   rb->InternalFormat = image->internal_format;
240   rb->Width = image->region->width;
241   rb->Height = image->region->height;
242   rb->Format = image->format;
243   rb->DataType = image->data_type;
244   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
245					   image->internal_format);
246}
247#endif
248
249/**
250 * Called for each hardware renderbuffer when a _window_ is resized.
251 * Just update fields.
252 * Not used for user-created renderbuffers!
253 */
254static GLboolean
255intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
256                           GLenum internalFormat, GLuint width, GLuint height)
257{
258   ASSERT(rb->Name == 0);
259   rb->Width = width;
260   rb->Height = height;
261   rb->InternalFormat = internalFormat;
262
263   return GL_TRUE;
264}
265
266
267static void
268intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
269		     GLuint width, GLuint height)
270{
271   int i;
272
273   _mesa_resize_framebuffer(ctx, fb, width, height);
274
275   fb->Initialized = GL_TRUE; /* XXX remove someday */
276
277   if (fb->Name != 0) {
278      return;
279   }
280
281
282   /* Make sure all window system renderbuffers are up to date */
283   for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
284      struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
285
286      /* only resize if size is changing */
287      if (rb && (rb->Width != width || rb->Height != height)) {
288	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
289      }
290   }
291}
292
293
294/** Dummy function for gl_renderbuffer::AllocStorage() */
295static GLboolean
296intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
297                        GLenum internalFormat, GLuint width, GLuint height)
298{
299   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
300   return GL_FALSE;
301}
302
303
304void
305intel_renderbuffer_set_region(struct intel_context *intel,
306			      struct intel_renderbuffer *rb,
307			      struct intel_region *region)
308{
309   struct intel_region *old;
310
311   old = rb->region;
312   rb->region = NULL;
313   intel_region_reference(&rb->region, region);
314   intel_region_release(&old);
315}
316
317
318/**
319 * Create a new intel_renderbuffer which corresponds to an on-screen window,
320 * not a user-created renderbuffer.
321 */
322struct intel_renderbuffer *
323intel_create_renderbuffer(gl_format format)
324{
325   GET_CURRENT_CONTEXT(ctx);
326
327   struct intel_renderbuffer *irb;
328
329   irb = CALLOC_STRUCT(intel_renderbuffer);
330   if (!irb) {
331      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
332      return NULL;
333   }
334
335   _mesa_init_renderbuffer(&irb->Base, 0);
336   irb->Base.ClassID = INTEL_RB_CLASS;
337
338   switch (format) {
339   case MESA_FORMAT_RGB565:
340      irb->Base._BaseFormat = GL_RGB;
341      irb->Base.DataType = GL_UNSIGNED_BYTE;
342      break;
343   case MESA_FORMAT_XRGB8888:
344      irb->Base._BaseFormat = GL_RGB;
345      irb->Base.DataType = GL_UNSIGNED_BYTE;
346      break;
347   case MESA_FORMAT_ARGB8888:
348      irb->Base._BaseFormat = GL_RGBA;
349      irb->Base.DataType = GL_UNSIGNED_BYTE;
350      break;
351   case MESA_FORMAT_Z16:
352      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
353      irb->Base.DataType = GL_UNSIGNED_SHORT;
354      break;
355   case MESA_FORMAT_X8_Z24:
356      irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
357      irb->Base.DataType = GL_UNSIGNED_INT;
358      break;
359   case MESA_FORMAT_S8_Z24:
360      irb->Base._BaseFormat = GL_DEPTH_STENCIL;
361      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
362      break;
363   case MESA_FORMAT_A8:
364      irb->Base._BaseFormat = GL_ALPHA;
365      irb->Base.DataType = GL_UNSIGNED_BYTE;
366      break;
367   case MESA_FORMAT_R8:
368      irb->Base._BaseFormat = GL_RED;
369      irb->Base.DataType = GL_UNSIGNED_BYTE;
370      break;
371   case MESA_FORMAT_RG88:
372      irb->Base._BaseFormat = GL_RG;
373      irb->Base.DataType = GL_UNSIGNED_BYTE;
374      break;
375   default:
376      _mesa_problem(NULL,
377                    "Unexpected intFormat in intel_create_renderbuffer");
378      free(irb);
379      return NULL;
380   }
381
382   irb->Base.Format = format;
383   irb->Base.InternalFormat = irb->Base._BaseFormat;
384
385   /* intel-specific methods */
386   irb->Base.Delete = intel_delete_renderbuffer;
387   irb->Base.AllocStorage = intel_alloc_window_storage;
388   irb->Base.GetPointer = intel_get_pointer;
389
390   return irb;
391}
392
393
394/**
395 * Create a new renderbuffer object.
396 * Typically called via glBindRenderbufferEXT().
397 */
398static struct gl_renderbuffer *
399intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
400{
401   /*struct intel_context *intel = intel_context(ctx); */
402   struct intel_renderbuffer *irb;
403
404   irb = CALLOC_STRUCT(intel_renderbuffer);
405   if (!irb) {
406      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
407      return NULL;
408   }
409
410   _mesa_init_renderbuffer(&irb->Base, name);
411   irb->Base.ClassID = INTEL_RB_CLASS;
412
413   /* intel-specific methods */
414   irb->Base.Delete = intel_delete_renderbuffer;
415   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
416   irb->Base.GetPointer = intel_get_pointer;
417   /* span routines set in alloc_storage function */
418
419   return &irb->Base;
420}
421
422
423/**
424 * Called via glBindFramebufferEXT().
425 */
426static void
427intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
428                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
429{
430   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
431      intel_draw_buffer(ctx, fb);
432   }
433   else {
434      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
435   }
436}
437
438
439/**
440 * Called via glFramebufferRenderbufferEXT().
441 */
442static void
443intel_framebuffer_renderbuffer(struct gl_context * ctx,
444                               struct gl_framebuffer *fb,
445                               GLenum attachment, struct gl_renderbuffer *rb)
446{
447   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
448
449   intel_flush(ctx);
450
451   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
452   intel_draw_buffer(ctx, fb);
453}
454
455
456static GLboolean
457intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
458		     struct gl_texture_image *texImage)
459{
460   if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
461      irb->Base.DataType = GL_UNSIGNED_BYTE;
462      DBG("Render to RGBA8 texture OK\n");
463   }
464   else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
465      irb->Base.DataType = GL_UNSIGNED_BYTE;
466      DBG("Render to XGBA8 texture OK\n");
467   }
468   else if (texImage->TexFormat == MESA_FORMAT_SARGB8) {
469      irb->Base.DataType = GL_UNSIGNED_BYTE;
470      DBG("Render to SARGB8 texture OK\n");
471   }
472   else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
473      irb->Base.DataType = GL_UNSIGNED_BYTE;
474      DBG("Render to RGB5 texture OK\n");
475   }
476   else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
477      irb->Base.DataType = GL_UNSIGNED_BYTE;
478      DBG("Render to ARGB1555 texture OK\n");
479   }
480   else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
481      irb->Base.DataType = GL_UNSIGNED_BYTE;
482      DBG("Render to ARGB4444 texture OK\n");
483   }
484   else if (texImage->TexFormat == MESA_FORMAT_A8) {
485      irb->Base.DataType = GL_UNSIGNED_BYTE;
486      DBG("Render to A8 texture OK\n");
487   }
488   else if (texImage->TexFormat == MESA_FORMAT_R8) {
489      irb->Base.DataType = GL_UNSIGNED_BYTE;
490      DBG("Render to R8 texture OK\n");
491   }
492   else if (texImage->TexFormat == MESA_FORMAT_RG88) {
493      irb->Base.DataType = GL_UNSIGNED_BYTE;
494      DBG("Render to RG88 texture OK\n");
495   }
496   else if (texImage->TexFormat == MESA_FORMAT_R16) {
497      irb->Base.DataType = GL_UNSIGNED_SHORT;
498      DBG("Render to R8 texture OK\n");
499   }
500   else if (texImage->TexFormat == MESA_FORMAT_RG1616) {
501      irb->Base.DataType = GL_UNSIGNED_SHORT;
502      DBG("Render to RG88 texture OK\n");
503   }
504   else if (texImage->TexFormat == MESA_FORMAT_Z16) {
505      irb->Base.DataType = GL_UNSIGNED_SHORT;
506      DBG("Render to DEPTH16 texture OK\n");
507   }
508   else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
509      irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
510      DBG("Render to DEPTH_STENCIL texture OK\n");
511   }
512   else {
513      DBG("Render to texture BAD FORMAT %s\n",
514	  _mesa_get_format_name(texImage->TexFormat));
515      return GL_FALSE;
516   }
517
518   irb->Base.Format = texImage->TexFormat;
519
520   irb->Base.InternalFormat = texImage->InternalFormat;
521   irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
522   irb->Base.Width = texImage->Width;
523   irb->Base.Height = texImage->Height;
524
525   irb->Base.Delete = intel_delete_renderbuffer;
526   irb->Base.AllocStorage = intel_nop_alloc_storage;
527
528   return GL_TRUE;
529}
530
531
532/**
533 * When glFramebufferTexture[123]D is called this function sets up the
534 * gl_renderbuffer wrapper around the texture image.
535 * This will have the region info needed for hardware rendering.
536 */
537static struct intel_renderbuffer *
538intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
539{
540   const GLuint name = ~0;   /* not significant, but distinct for debugging */
541   struct intel_renderbuffer *irb;
542
543   /* make an intel_renderbuffer to wrap the texture image */
544   irb = CALLOC_STRUCT(intel_renderbuffer);
545   if (!irb) {
546      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
547      return NULL;
548   }
549
550   _mesa_init_renderbuffer(&irb->Base, name);
551   irb->Base.ClassID = INTEL_RB_CLASS;
552
553   if (!intel_update_wrapper(ctx, irb, texImage)) {
554      free(irb);
555      return NULL;
556   }
557
558   return irb;
559}
560
561
562/**
563 * Called by glFramebufferTexture[123]DEXT() (and other places) to
564 * prepare for rendering into texture memory.  This might be called
565 * many times to choose different texture levels, cube faces, etc
566 * before intel_finish_render_texture() is ever called.
567 */
568static void
569intel_render_texture(struct gl_context * ctx,
570                     struct gl_framebuffer *fb,
571                     struct gl_renderbuffer_attachment *att)
572{
573   struct gl_texture_image *newImage
574      = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
575   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
576   struct intel_texture_image *intel_image;
577   GLuint dst_x, dst_y;
578
579   (void) fb;
580
581   ASSERT(newImage);
582
583   intel_image = intel_texture_image(newImage);
584   if (!intel_image->mt) {
585      /* Fallback on drawing to a texture that doesn't have a miptree
586       * (has a border, width/height 0, etc.)
587       */
588      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
589      _mesa_render_texture(ctx, fb, att);
590      return;
591   }
592   else if (!irb) {
593      irb = intel_wrap_texture(ctx, newImage);
594      if (irb) {
595         /* bind the wrapper to the attachment point */
596         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
597      }
598      else {
599         /* fallback to software rendering */
600         _mesa_render_texture(ctx, fb, att);
601         return;
602      }
603   }
604
605   if (!intel_update_wrapper(ctx, irb, newImage)) {
606       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
607       _mesa_render_texture(ctx, fb, att);
608       return;
609   }
610
611   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
612       _glthread_GetID(),
613       att->Texture->Name, newImage->Width, newImage->Height,
614       irb->Base.RefCount);
615
616   /* point the renderbufer's region to the texture image region */
617   if (irb->region != intel_image->mt->region) {
618      if (irb->region)
619	 intel_region_release(&irb->region);
620      intel_region_reference(&irb->region, intel_image->mt->region);
621   }
622
623   /* compute offset of the particular 2D image within the texture region */
624   intel_miptree_get_image_offset(intel_image->mt,
625				  att->TextureLevel,
626				  att->CubeMapFace,
627				  att->Zoffset,
628				  &dst_x, &dst_y);
629
630   intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->region->pitch +
631					   dst_x) * intel_image->mt->cpp;
632   intel_image->mt->region->draw_x = dst_x;
633   intel_image->mt->region->draw_y = dst_y;
634   intel_image->used_as_render_target = GL_TRUE;
635
636   /* update drawing region, etc */
637   intel_draw_buffer(ctx, fb);
638}
639
640
641/**
642 * Called by Mesa when rendering to a texture is done.
643 */
644static void
645intel_finish_render_texture(struct gl_context * ctx,
646                            struct gl_renderbuffer_attachment *att)
647{
648   struct intel_context *intel = intel_context(ctx);
649   struct gl_texture_object *tex_obj = att->Texture;
650   struct gl_texture_image *image =
651      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
652   struct intel_texture_image *intel_image = intel_texture_image(image);
653
654   DBG("Finish render texture tid %lx tex=%u\n",
655       _glthread_GetID(), att->Texture->Name);
656
657   /* Flag that this image may now be validated into the object's miptree. */
658   intel_image->used_as_render_target = GL_FALSE;
659
660   /* Since we've (probably) rendered to the texture and will (likely) use
661    * it in the texture domain later on in this batchbuffer, flush the
662    * batch.  Once again, we wish for a domain tracker in libdrm to cover
663    * usage inside of a batchbuffer like GEM does in the kernel.
664    */
665   intel_batchbuffer_emit_mi_flush(intel->batch);
666}
667
668/**
669 * Do additional "completeness" testing of a framebuffer object.
670 */
671static void
672intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
673{
674   const struct intel_renderbuffer *depthRb =
675      intel_get_renderbuffer(fb, BUFFER_DEPTH);
676   const struct intel_renderbuffer *stencilRb =
677      intel_get_renderbuffer(fb, BUFFER_STENCIL);
678   int i;
679
680   if (depthRb && stencilRb && stencilRb != depthRb) {
681      if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
682	  ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
683	  (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
684	   ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
685	 /* OK */
686      } else {
687	 /* we only support combined depth/stencil buffers, not separate
688	  * stencil buffers.
689	  */
690	 DBG("Only supports combined depth/stencil (found %s, %s)\n",
691	     depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
692	     stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
693	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
694      }
695   }
696
697   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
698      struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
699      struct intel_renderbuffer *irb = intel_renderbuffer(rb);
700
701      if (rb == NULL)
702	 continue;
703
704      if (irb == NULL) {
705	 DBG("software rendering renderbuffer\n");
706	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
707	 continue;
708      }
709
710      switch (irb->Base.Format) {
711      case MESA_FORMAT_ARGB8888:
712      case MESA_FORMAT_XRGB8888:
713      case MESA_FORMAT_SARGB8:
714      case MESA_FORMAT_RGB565:
715      case MESA_FORMAT_ARGB1555:
716      case MESA_FORMAT_ARGB4444:
717      case MESA_FORMAT_A8:
718      case MESA_FORMAT_R8:
719      case MESA_FORMAT_R16:
720      case MESA_FORMAT_RG88:
721      case MESA_FORMAT_RG1616:
722	 break;
723      default:
724	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
725      }
726   }
727}
728
729
730/**
731 * Do one-time context initializations related to GL_EXT_framebuffer_object.
732 * Hook in device driver functions.
733 */
734void
735intel_fbo_init(struct intel_context *intel)
736{
737   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
738   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
739   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
740   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
741   intel->ctx.Driver.RenderTexture = intel_render_texture;
742   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
743   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
744   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
745   intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
746
747#if FEATURE_OES_EGL_image
748   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
749      intel_image_target_renderbuffer_storage;
750#endif
751}
752