intel_tex_validate.c revision 1f32c665c8af0622e2bbf451edb999ffbcd7d0fe
1#include "main/mtypes.h" 2#include "main/macros.h" 3#include "main/samplerobj.h" 4 5#include "intel_context.h" 6#include "intel_mipmap_tree.h" 7#include "intel_tex.h" 8 9#define FILE_DEBUG_FLAG DEBUG_TEXTURE 10 11/** 12 * When validating, we only care about the texture images that could 13 * be seen, so for non-mipmapped modes we want to ignore everything 14 * but BaseLevel. 15 */ 16static void 17intel_update_max_level(struct intel_context *intel, 18 struct intel_texture_object *intelObj, 19 struct gl_sampler_object *sampler) 20{ 21 struct gl_texture_object *tObj = &intelObj->base; 22 23 if (sampler->MinFilter == GL_NEAREST || 24 sampler->MinFilter == GL_LINEAR) { 25 intelObj->_MaxLevel = tObj->BaseLevel; 26 } else { 27 intelObj->_MaxLevel = tObj->_MaxLevel; 28 } 29} 30 31/** 32 * Copies the image's contents at its level into the object's miptree, 33 * and updates the image to point at the object's miptree. 34 */ 35static void 36copy_image_data_to_tree(struct intel_context *intel, 37 struct intel_texture_object *intelObj, 38 struct intel_texture_image *intelImage) 39{ 40 if (intelImage->mt) { 41 /* Copy potentially with the blitter: 42 */ 43 intel_miptree_image_copy(intel, 44 intelObj->mt, 45 intelImage->face, 46 intelImage->level, intelImage->mt); 47 48 intel_miptree_release(intel, &intelImage->mt); 49 } 50 else { 51 assert(intelImage->base.Data != NULL); 52 53 /* More straightforward upload. 54 */ 55 intel_miptree_image_data(intel, 56 intelObj->mt, 57 intelImage->face, 58 intelImage->level, 59 intelImage->base.Data, 60 intelImage->base.RowStride, 61 intelImage->base.RowStride * 62 intelImage->base.Height); 63 _mesa_align_free(intelImage->base.Data); 64 intelImage->base.Data = NULL; 65 } 66 67 intel_miptree_reference(&intelImage->mt, intelObj->mt); 68} 69 70 71/* 72 */ 73GLuint 74intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 75{ 76 struct gl_context *ctx = &intel->ctx; 77 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 78 struct intel_texture_object *intelObj = intel_texture_object(tObj); 79 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); 80 int comp_byte = 0; 81 int cpp; 82 GLuint face, i; 83 GLuint nr_faces = 0; 84 struct intel_texture_image *firstImage; 85 86 /* We know/require this is true by now: 87 */ 88 assert(intelObj->base._Complete); 89 90 /* What levels must the tree include at a minimum? 91 */ 92 intel_update_max_level(intel, intelObj, sampler); 93 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 94 95 /* Fallback case: 96 */ 97 if (firstImage->base.Border) { 98 if (intelObj->mt) { 99 intel_miptree_release(intel, &intelObj->mt); 100 } 101 return GL_FALSE; 102 } 103 104 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { 105 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); 106 cpp = comp_byte; 107 } 108 else 109 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); 110 111 /* Check tree can hold all active levels. Check tree matches 112 * target, imageFormat, etc. 113 * 114 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 115 * because we don't have the control that gen4 does to make min/mag 116 * determination happen at a nonzero (hardware) baselevel. Because 117 * of that, we just always relayout on baselevel change. 118 */ 119 if (intelObj->mt && 120 (intelObj->mt->target != intelObj->base.Target || 121 intelObj->mt->internal_format != firstImage->base.InternalFormat || 122 intelObj->mt->first_level != tObj->BaseLevel || 123 intelObj->mt->last_level < intelObj->_MaxLevel || 124 intelObj->mt->width0 != firstImage->base.Width || 125 intelObj->mt->height0 != firstImage->base.Height || 126 intelObj->mt->depth0 != firstImage->base.Depth || 127 intelObj->mt->cpp != cpp || 128 intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) { 129 intel_miptree_release(intel, &intelObj->mt); 130 } 131 132 133 /* May need to create a new tree: 134 */ 135 if (!intelObj->mt) { 136 intelObj->mt = intel_miptree_create(intel, 137 intelObj->base.Target, 138 firstImage->base._BaseFormat, 139 firstImage->base.InternalFormat, 140 tObj->BaseLevel, 141 intelObj->_MaxLevel, 142 firstImage->base.Width, 143 firstImage->base.Height, 144 firstImage->base.Depth, 145 cpp, 146 comp_byte, 147 GL_TRUE); 148 if (!intelObj->mt) 149 return GL_FALSE; 150 } 151 152 /* Pull in any images not in the object's tree: 153 */ 154 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 155 for (face = 0; face < nr_faces; face++) { 156 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 157 struct intel_texture_image *intelImage = 158 intel_texture_image(intelObj->base.Image[face][i]); 159 /* skip too small size mipmap */ 160 if (intelImage == NULL) 161 break; 162 /* Need to import images in main memory or held in other trees. 163 * If it's a render target, then its data isn't needed to be in 164 * the object tree (otherwise we'd be FBO incomplete), and we need 165 * to keep track of the image's MT as needing to be pulled in still, 166 * or we'll lose the rendering that's done to it. 167 */ 168 if (intelObj->mt != intelImage->mt && 169 !intelImage->used_as_render_target) { 170 copy_image_data_to_tree(intel, intelObj, intelImage); 171 } 172 } 173 } 174 175 return GL_TRUE; 176} 177 178void 179intel_tex_map_level_images(struct intel_context *intel, 180 struct intel_texture_object *intelObj, 181 int level) 182{ 183 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 184 GLuint face; 185 186 for (face = 0; face < nr_faces; face++) { 187 struct intel_texture_image *intelImage = 188 intel_texture_image(intelObj->base.Image[face][level]); 189 190 if (intelImage && intelImage->mt) { 191 intelImage->base.Data = 192 intel_miptree_image_map(intel, 193 intelImage->mt, 194 intelImage->face, 195 intelImage->level, 196 &intelImage->base.RowStride, 197 intelImage->base.ImageOffsets); 198 /* convert stride to texels, not bytes */ 199 intelImage->base.RowStride /= intelImage->mt->cpp; 200 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */ 201 } 202 } 203} 204 205void 206intel_tex_unmap_level_images(struct intel_context *intel, 207 struct intel_texture_object *intelObj, 208 int level) 209{ 210 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 211 GLuint face; 212 213 for (face = 0; face < nr_faces; face++) { 214 struct intel_texture_image *intelImage = 215 intel_texture_image(intelObj->base.Image[face][level]); 216 217 if (intelImage && intelImage->mt) { 218 intel_miptree_image_unmap(intel, intelImage->mt); 219 intelImage->base.Data = NULL; 220 } 221 } 222} 223 224void 225intel_tex_map_images(struct intel_context *intel, 226 struct intel_texture_object *intelObj) 227{ 228 int i; 229 230 DBG("%s\n", __FUNCTION__); 231 232 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 233 intel_tex_map_level_images(intel, intelObj, i); 234} 235 236void 237intel_tex_unmap_images(struct intel_context *intel, 238 struct intel_texture_object *intelObj) 239{ 240 int i; 241 242 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 243 intel_tex_unmap_level_images(intel, intelObj, i); 244} 245