intel_tex_validate.c revision 32fe506ae14efa055f4773f422e2edd9fd1cffee
1#include "main/mtypes.h" 2#include "main/macros.h" 3#include "main/samplerobj.h" 4 5#include "intel_context.h" 6#include "intel_mipmap_tree.h" 7#include "intel_tex.h" 8 9#define FILE_DEBUG_FLAG DEBUG_TEXTURE 10 11/** 12 * When validating, we only care about the texture images that could 13 * be seen, so for non-mipmapped modes we want to ignore everything 14 * but BaseLevel. 15 */ 16static void 17intel_update_max_level(struct intel_texture_object *intelObj, 18 struct gl_sampler_object *sampler) 19{ 20 struct gl_texture_object *tObj = &intelObj->base; 21 22 if (sampler->MinFilter == GL_NEAREST || 23 sampler->MinFilter == GL_LINEAR) { 24 intelObj->_MaxLevel = tObj->BaseLevel; 25 } else { 26 intelObj->_MaxLevel = tObj->_MaxLevel; 27 } 28} 29 30/** 31 * Copies the image's contents at its level into the object's miptree, 32 * and updates the image to point at the object's miptree. 33 */ 34static void 35copy_image_data_to_tree(struct intel_context *intel, 36 struct intel_texture_object *intelObj, 37 struct intel_texture_image *intelImage) 38{ 39 if (intelImage->mt) { 40 /* Copy potentially with the blitter: 41 */ 42 intel_miptree_image_copy(intel, 43 intelObj->mt, 44 intelImage->base.Base.Face, 45 intelImage->base.Base.Level, intelImage->mt); 46 } 47 else { 48 assert(intelImage->base.Base.Data != NULL); 49 50 /* More straightforward upload. 51 */ 52 intel_miptree_image_data(intel, 53 intelObj->mt, 54 intelImage->base.Base.Face, 55 intelImage->base.Base.Level, 56 intelImage->base.Base.Data, 57 intelImage->base.Base.RowStride, 58 intelImage->base.Base.RowStride * 59 intelImage->base.Base.Height); 60 _mesa_align_free(intelImage->base.Base.Data); 61 intelImage->base.Base.Data = NULL; 62 } 63 64 intel_miptree_reference(&intelImage->mt, intelObj->mt); 65} 66 67 68/* 69 */ 70GLuint 71intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 72{ 73 struct gl_context *ctx = &intel->ctx; 74 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 75 struct intel_texture_object *intelObj = intel_texture_object(tObj); 76 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); 77 GLuint face, i; 78 GLuint nr_faces = 0; 79 struct intel_texture_image *firstImage; 80 81 /* We know/require this is true by now: 82 */ 83 assert(intelObj->base._Complete); 84 85 /* What levels must the tree include at a minimum? 86 */ 87 intel_update_max_level(intelObj, sampler); 88 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 89 90 /* Fallback case: 91 */ 92 if (firstImage->base.Base.Border) { 93 intel_miptree_release(&intelObj->mt); 94 return GL_FALSE; 95 } 96 97 /* Check tree can hold all active levels. Check tree matches 98 * target, imageFormat, etc. 99 * 100 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 101 * because we don't have the control that gen4 does to make min/mag 102 * determination happen at a nonzero (hardware) baselevel. Because 103 * of that, we just always relayout on baselevel change. 104 */ 105 if (intelObj->mt && 106 (intelObj->mt->target != intelObj->base.Target || 107 intelObj->mt->format != firstImage->base.Base.TexFormat || 108 intelObj->mt->first_level != tObj->BaseLevel || 109 intelObj->mt->last_level < intelObj->_MaxLevel || 110 intelObj->mt->width0 != firstImage->base.Base.Width || 111 intelObj->mt->height0 != firstImage->base.Base.Height || 112 intelObj->mt->depth0 != firstImage->base.Base.Depth)) { 113 intel_miptree_release(&intelObj->mt); 114 } 115 116 117 /* May need to create a new tree: 118 */ 119 if (!intelObj->mt) { 120 intelObj->mt = intel_miptree_create(intel, 121 intelObj->base.Target, 122 firstImage->base.Base.TexFormat, 123 tObj->BaseLevel, 124 intelObj->_MaxLevel, 125 firstImage->base.Base.Width, 126 firstImage->base.Base.Height, 127 firstImage->base.Base.Depth, 128 GL_TRUE); 129 if (!intelObj->mt) 130 return GL_FALSE; 131 } 132 133 /* Pull in any images not in the object's tree: 134 */ 135 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 136 for (face = 0; face < nr_faces; face++) { 137 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 138 struct intel_texture_image *intelImage = 139 intel_texture_image(intelObj->base.Image[face][i]); 140 /* skip too small size mipmap */ 141 if (intelImage == NULL) 142 break; 143 /* Need to import images in main memory or held in other trees. 144 * If it's a render target, then its data isn't needed to be in 145 * the object tree (otherwise we'd be FBO incomplete), and we need 146 * to keep track of the image's MT as needing to be pulled in still, 147 * or we'll lose the rendering that's done to it. 148 */ 149 if (intelObj->mt != intelImage->mt && 150 !intelImage->used_as_render_target) { 151 copy_image_data_to_tree(intel, intelObj, intelImage); 152 } 153 } 154 } 155 156 return GL_TRUE; 157} 158 159void 160intel_tex_map_level_images(struct intel_context *intel, 161 struct intel_texture_object *intelObj, 162 int level) 163{ 164 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 165 GLuint face; 166 167 for (face = 0; face < nr_faces; face++) { 168 struct intel_texture_image *intelImage = 169 intel_texture_image(intelObj->base.Image[face][level]); 170 171 if (intelImage && intelImage->mt) { 172 intelImage->base.Base.Data = 173 intel_miptree_image_map(intel, 174 intelImage->mt, 175 intelImage->base.Base.Face, 176 intelImage->base.Base.Level, 177 &intelImage->base.Base.RowStride, 178 intelImage->base.Base.ImageOffsets); 179 /* convert stride to texels, not bytes */ 180 intelImage->base.Base.RowStride /= intelImage->mt->cpp; 181 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */ 182 } 183 } 184} 185 186void 187intel_tex_unmap_level_images(struct intel_context *intel, 188 struct intel_texture_object *intelObj, 189 int level) 190{ 191 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 192 GLuint face; 193 194 for (face = 0; face < nr_faces; face++) { 195 struct intel_texture_image *intelImage = 196 intel_texture_image(intelObj->base.Image[face][level]); 197 198 if (intelImage && intelImage->mt) { 199 intel_miptree_image_unmap(intel, intelImage->mt); 200 intelImage->base.Base.Data = NULL; 201 } 202 } 203} 204 205void 206intel_tex_map_images(struct intel_context *intel, 207 struct intel_texture_object *intelObj) 208{ 209 int i; 210 211 DBG("%s\n", __FUNCTION__); 212 213 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 214 intel_tex_map_level_images(intel, intelObj, i); 215} 216 217void 218intel_tex_unmap_images(struct intel_context *intel, 219 struct intel_texture_object *intelObj) 220{ 221 int i; 222 223 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 224 intel_tex_unmap_level_images(intel, intelObj, i); 225} 226