intel_tex_validate.c revision 8df81bca1704aef2f5cdc4052ef313d8f84f5d06
1#include "main/mtypes.h" 2#include "main/macros.h" 3 4#include "intel_context.h" 5#include "intel_batchbuffer.h" 6#include "intel_mipmap_tree.h" 7#include "intel_tex.h" 8#include "intel_chipset.h" 9 10#define FILE_DEBUG_FLAG DEBUG_TEXTURE 11 12/** 13 * Compute which mipmap levels that really need to be sent to the hardware. 14 * This depends on the base image size, GL_TEXTURE_MIN_LOD, 15 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. 16 */ 17static void 18intel_calculate_first_last_level(struct intel_context *intel, 19 struct intel_texture_object *intelObj) 20{ 21 struct gl_texture_object *tObj = &intelObj->base; 22 const struct gl_texture_image *const baseImage = 23 tObj->Image[0][tObj->BaseLevel]; 24 25 /* These must be signed values. MinLod and MaxLod can be negative numbers, 26 * and having firstLevel and lastLevel as signed prevents the need for 27 * extra sign checks. 28 */ 29 int firstLevel; 30 int lastLevel; 31 32 /* Yes, this looks overly complicated, but it's all needed. 33 */ 34 switch (tObj->Target) { 35 case GL_TEXTURE_1D: 36 case GL_TEXTURE_2D: 37 case GL_TEXTURE_3D: 38 case GL_TEXTURE_CUBE_MAP: 39 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { 40 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. 41 */ 42 firstLevel = lastLevel = tObj->BaseLevel; 43 } 44 else { 45 if (intel->gen == 2) { 46 firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); 47 firstLevel = MAX2(firstLevel, tObj->BaseLevel); 48 firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); 49 lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); 50 lastLevel = MAX2(lastLevel, tObj->BaseLevel); 51 lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); 52 lastLevel = MIN2(lastLevel, tObj->MaxLevel); 53 lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ 54 } else { 55 /* Min/max LOD are taken into account in sampler state. We don't 56 * want to re-layout textures just because clamping has been applied 57 * since it means a bunch of blitting around and probably no memory 58 * savings (since we have to keep the other levels around anyway). 59 */ 60 firstLevel = tObj->BaseLevel; 61 lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, 62 tObj->MaxLevel); 63 /* need at least one level */ 64 lastLevel = MAX2(firstLevel, lastLevel); 65 } 66 } 67 break; 68 case GL_TEXTURE_RECTANGLE_NV: 69 case GL_TEXTURE_4D_SGIS: 70 firstLevel = lastLevel = 0; 71 break; 72 default: 73 return; 74 } 75 76 /* save these values */ 77 intelObj->firstLevel = firstLevel; 78 intelObj->lastLevel = lastLevel; 79} 80 81/** 82 * Copies the image's contents at its level into the object's miptree, 83 * and updates the image to point at the object's miptree. 84 */ 85static void 86copy_image_data_to_tree(struct intel_context *intel, 87 struct intel_texture_object *intelObj, 88 struct intel_texture_image *intelImage) 89{ 90 if (intelImage->mt) { 91 /* Copy potentially with the blitter: 92 */ 93 intel_miptree_image_copy(intel, 94 intelObj->mt, 95 intelImage->face, 96 intelImage->level, intelImage->mt); 97 98 intel_miptree_release(intel, &intelImage->mt); 99 } 100 else { 101 assert(intelImage->base.Data != NULL); 102 103 /* More straightforward upload. 104 */ 105 intel_miptree_image_data(intel, 106 intelObj->mt, 107 intelImage->face, 108 intelImage->level, 109 intelImage->base.Data, 110 intelImage->base.RowStride, 111 intelImage->base.RowStride * 112 intelImage->base.Height); 113 _mesa_align_free(intelImage->base.Data); 114 intelImage->base.Data = NULL; 115 } 116 117 intel_miptree_reference(&intelImage->mt, intelObj->mt); 118} 119 120 121/* 122 */ 123GLuint 124intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 125{ 126 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 127 struct intel_texture_object *intelObj = intel_texture_object(tObj); 128 int comp_byte = 0; 129 int cpp; 130 GLuint face, i; 131 GLuint nr_faces = 0; 132 struct intel_texture_image *firstImage; 133 134 /* We know/require this is true by now: 135 */ 136 assert(intelObj->base._Complete); 137 138 /* What levels must the tree include at a minimum? 139 */ 140 intel_calculate_first_last_level(intel, intelObj); 141 firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]); 142 143 /* Fallback case: 144 */ 145 if (firstImage->base.Border) { 146 if (intelObj->mt) { 147 intel_miptree_release(intel, &intelObj->mt); 148 } 149 return GL_FALSE; 150 } 151 152 153 /* If both firstImage and intelObj have a tree which can contain 154 * all active images, favour firstImage. Note that because of the 155 * completeness requirement, we know that the image dimensions 156 * will match. 157 */ 158 if (firstImage->mt && 159 firstImage->mt != intelObj->mt && 160 firstImage->mt->first_level <= intelObj->firstLevel && 161 firstImage->mt->last_level >= intelObj->lastLevel) { 162 163 if (intelObj->mt) 164 intel_miptree_release(intel, &intelObj->mt); 165 166 intel_miptree_reference(&intelObj->mt, firstImage->mt); 167 } 168 169 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { 170 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); 171 cpp = comp_byte; 172 } 173 else 174 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); 175 176 /* Check tree can hold all active levels. Check tree matches 177 * target, imageFormat, etc. 178 * 179 * XXX: For some layouts (eg i945?), the test might have to be 180 * first_level == firstLevel, as the tree isn't valid except at the 181 * original start level. Hope to get around this by 182 * programming minLod, maxLod, baseLevel into the hardware and 183 * leaving the tree alone. 184 */ 185 if (intelObj->mt && 186 (intelObj->mt->target != intelObj->base.Target || 187 intelObj->mt->internal_format != firstImage->base.InternalFormat || 188 intelObj->mt->first_level != intelObj->firstLevel || 189 intelObj->mt->last_level != intelObj->lastLevel || 190 intelObj->mt->width0 != firstImage->base.Width || 191 intelObj->mt->height0 != firstImage->base.Height || 192 intelObj->mt->depth0 != firstImage->base.Depth || 193 intelObj->mt->cpp != cpp || 194 intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) { 195 intel_miptree_release(intel, &intelObj->mt); 196 } 197 198 199 /* May need to create a new tree: 200 */ 201 if (!intelObj->mt) { 202 intelObj->mt = intel_miptree_create(intel, 203 intelObj->base.Target, 204 firstImage->base._BaseFormat, 205 firstImage->base.InternalFormat, 206 intelObj->firstLevel, 207 intelObj->lastLevel, 208 firstImage->base.Width, 209 firstImage->base.Height, 210 firstImage->base.Depth, 211 cpp, 212 comp_byte, 213 GL_TRUE); 214 } 215 216 /* Pull in any images not in the object's tree: 217 */ 218 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 219 for (face = 0; face < nr_faces; face++) { 220 for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { 221 struct intel_texture_image *intelImage = 222 intel_texture_image(intelObj->base.Image[face][i]); 223 224 /* Need to import images in main memory or held in other trees. 225 */ 226 if (intelObj->mt != intelImage->mt) { 227 copy_image_data_to_tree(intel, intelObj, intelImage); 228 } 229 } 230 } 231 232 return GL_TRUE; 233} 234 235void 236intel_tex_map_level_images(struct intel_context *intel, 237 struct intel_texture_object *intelObj, 238 int level) 239{ 240 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 241 GLuint face; 242 243 for (face = 0; face < nr_faces; face++) { 244 struct intel_texture_image *intelImage = 245 intel_texture_image(intelObj->base.Image[face][level]); 246 247 if (intelImage && intelImage->mt) { 248 intelImage->base.Data = 249 intel_miptree_image_map(intel, 250 intelImage->mt, 251 intelImage->face, 252 intelImage->level, 253 &intelImage->base.RowStride, 254 intelImage->base.ImageOffsets); 255 /* convert stride to texels, not bytes */ 256 intelImage->base.RowStride /= intelImage->mt->cpp; 257 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */ 258 } 259 } 260} 261 262void 263intel_tex_unmap_level_images(struct intel_context *intel, 264 struct intel_texture_object *intelObj, 265 int level) 266{ 267 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 268 GLuint face; 269 270 for (face = 0; face < nr_faces; face++) { 271 struct intel_texture_image *intelImage = 272 intel_texture_image(intelObj->base.Image[face][level]); 273 274 if (intelImage && intelImage->mt) { 275 intel_miptree_image_unmap(intel, intelImage->mt); 276 intelImage->base.Data = NULL; 277 } 278 } 279} 280 281void 282intel_tex_map_images(struct intel_context *intel, 283 struct intel_texture_object *intelObj) 284{ 285 int i; 286 287 DBG("%s\n", __FUNCTION__); 288 289 for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) 290 intel_tex_map_level_images(intel, intelObj, i); 291} 292 293void 294intel_tex_unmap_images(struct intel_context *intel, 295 struct intel_texture_object *intelObj) 296{ 297 int i; 298 299 for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) 300 intel_tex_unmap_level_images(intel, intelObj, i); 301} 302