intel_tex_validate.c revision a728646fb55245477d35e2761c3e0d15099b4cd4
1#include "main/mtypes.h" 2#include "main/macros.h" 3 4#include "intel_context.h" 5#include "intel_mipmap_tree.h" 6#include "intel_tex.h" 7 8#define FILE_DEBUG_FLAG DEBUG_TEXTURE 9 10/** 11 * When validating, we only care about the texture images that could 12 * be seen, so for non-mipmapped modes we want to ignore everything 13 * but BaseLevel. 14 */ 15static void 16intel_update_max_level(struct intel_context *intel, 17 struct intel_texture_object *intelObj) 18{ 19 struct gl_texture_object *tObj = &intelObj->base; 20 21 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { 22 intelObj->_MaxLevel = tObj->BaseLevel; 23 } else { 24 intelObj->_MaxLevel = tObj->_MaxLevel; 25 } 26} 27 28/** 29 * Copies the image's contents at its level into the object's miptree, 30 * and updates the image to point at the object's miptree. 31 */ 32static void 33copy_image_data_to_tree(struct intel_context *intel, 34 struct intel_texture_object *intelObj, 35 struct intel_texture_image *intelImage) 36{ 37 if (intelImage->mt) { 38 /* Copy potentially with the blitter: 39 */ 40 intel_miptree_image_copy(intel, 41 intelObj->mt, 42 intelImage->face, 43 intelImage->level, intelImage->mt); 44 45 intel_miptree_release(intel, &intelImage->mt); 46 } 47 else { 48 assert(intelImage->base.Data != NULL); 49 50 /* More straightforward upload. 51 */ 52 intel_miptree_image_data(intel, 53 intelObj->mt, 54 intelImage->face, 55 intelImage->level, 56 intelImage->base.Data, 57 intelImage->base.RowStride, 58 intelImage->base.RowStride * 59 intelImage->base.Height); 60 _mesa_align_free(intelImage->base.Data); 61 intelImage->base.Data = NULL; 62 } 63 64 intel_miptree_reference(&intelImage->mt, intelObj->mt); 65} 66 67 68/* 69 */ 70GLuint 71intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 72{ 73 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 74 struct intel_texture_object *intelObj = intel_texture_object(tObj); 75 int comp_byte = 0; 76 int cpp; 77 GLuint face, i; 78 GLuint nr_faces = 0; 79 struct intel_texture_image *firstImage; 80 81 /* We know/require this is true by now: 82 */ 83 assert(intelObj->base._Complete); 84 85 /* What levels must the tree include at a minimum? 86 */ 87 intel_update_max_level(intel, intelObj); 88 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 89 90 /* Fallback case: 91 */ 92 if (firstImage->base.Border) { 93 if (intelObj->mt) { 94 intel_miptree_release(intel, &intelObj->mt); 95 } 96 return GL_FALSE; 97 } 98 99 100 /* If both firstImage and intelObj have a tree which can contain 101 * all active images, favour firstImage. Note that because of the 102 * completeness requirement, we know that the image dimensions 103 * will match. 104 */ 105 if (firstImage->mt && 106 firstImage->mt != intelObj->mt && 107 firstImage->mt->levels >= intelObj->_MaxLevel) { 108 109 if (intelObj->mt) 110 intel_miptree_release(intel, &intelObj->mt); 111 112 intel_miptree_reference(&intelObj->mt, firstImage->mt); 113 } 114 115 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { 116 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); 117 cpp = comp_byte; 118 } 119 else 120 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); 121 122 /* Check tree can hold all active levels. Check tree matches 123 * target, imageFormat, etc. 124 * 125 * XXX: For some layouts (eg i945?), the test might have to be 126 * first_level == firstLevel, as the tree isn't valid except at the 127 * original start level. Hope to get around this by 128 * programming minLod, maxLod, baseLevel into the hardware and 129 * leaving the tree alone. 130 */ 131 if (intelObj->mt && 132 (intelObj->mt->target != intelObj->base.Target || 133 intelObj->mt->internal_format != firstImage->base.InternalFormat || 134 intelObj->mt->levels <= intelObj->_MaxLevel || 135 intelObj->mt->width0 != firstImage->mt->width0 || 136 intelObj->mt->height0 != firstImage->mt->height0 || 137 intelObj->mt->depth0 != firstImage->mt->depth0 || 138 intelObj->mt->cpp != cpp || 139 intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) { 140 intel_miptree_release(intel, &intelObj->mt); 141 } 142 143 144 /* May need to create a new tree: 145 */ 146 if (!intelObj->mt) { 147 intelObj->mt = intel_miptree_create_for_teximage(intel, intelObj, 148 firstImage, 149 GL_TRUE); 150 } 151 152 /* Pull in any images not in the object's tree: 153 */ 154 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 155 for (face = 0; face < nr_faces; face++) { 156 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 157 struct intel_texture_image *intelImage = 158 intel_texture_image(intelObj->base.Image[face][i]); 159 /* skip too small size mipmap */ 160 if (intelImage == NULL) 161 break; 162 /* Need to import images in main memory or held in other trees. 163 * If it's a render target, then its data isn't needed to be in 164 * the object tree (otherwise we'd be FBO incomplete), and we need 165 * to keep track of the image's MT as needing to be pulled in still, 166 * or we'll lose the rendering that's done to it. 167 */ 168 if (intelObj->mt != intelImage->mt && 169 !intelImage->used_as_render_target) { 170 copy_image_data_to_tree(intel, intelObj, intelImage); 171 } 172 } 173 } 174 175 return GL_TRUE; 176} 177 178void 179intel_tex_map_level_images(struct intel_context *intel, 180 struct intel_texture_object *intelObj, 181 int level) 182{ 183 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 184 GLuint face; 185 186 for (face = 0; face < nr_faces; face++) { 187 struct intel_texture_image *intelImage = 188 intel_texture_image(intelObj->base.Image[face][level]); 189 190 if (intelImage && intelImage->mt) { 191 intelImage->base.Data = 192 intel_miptree_image_map(intel, 193 intelImage->mt, 194 intelImage->face, 195 intelImage->level, 196 &intelImage->base.RowStride, 197 intelImage->base.ImageOffsets); 198 /* convert stride to texels, not bytes */ 199 intelImage->base.RowStride /= intelImage->mt->cpp; 200 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */ 201 } 202 } 203} 204 205void 206intel_tex_unmap_level_images(struct intel_context *intel, 207 struct intel_texture_object *intelObj, 208 int level) 209{ 210 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; 211 GLuint face; 212 213 for (face = 0; face < nr_faces; face++) { 214 struct intel_texture_image *intelImage = 215 intel_texture_image(intelObj->base.Image[face][level]); 216 217 if (intelImage && intelImage->mt) { 218 intel_miptree_image_unmap(intel, intelImage->mt); 219 intelImage->base.Data = NULL; 220 } 221 } 222} 223 224void 225intel_tex_map_images(struct intel_context *intel, 226 struct intel_texture_object *intelObj) 227{ 228 int i; 229 230 DBG("%s\n", __FUNCTION__); 231 232 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 233 intel_tex_map_level_images(intel, intelObj, i); 234} 235 236void 237intel_tex_unmap_images(struct intel_context *intel, 238 struct intel_texture_object *intelObj) 239{ 240 int i; 241 242 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) 243 intel_tex_unmap_level_images(intel, intelObj, i); 244} 245