1/************************************************************************** 2 3Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 4 Tungsten Graphics Inc., Austin, Texas. 5 6All Rights Reserved. 7 8Permission is hereby granted, free of charge, to any person obtaining 9a copy of this software and associated documentation files (the 10"Software"), to deal in the Software without restriction, including 11without limitation the rights to use, copy, modify, merge, publish, 12distribute, sublicense, and/or sell copies of the Software, and to 13permit persons to whom the Software is furnished to do so, subject to 14the following conditions: 15 16The above copyright notice and this permission notice (including the 17next paragraph) shall be included in all copies or substantial 18portions of the Software. 19 20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 21EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 22MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 23IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 24LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 25OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 26WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 27 28**************************************************************************/ 29 30/* 31 * Authors: 32 * Keith Whitwell <keith@tungstengraphics.com> 33 */ 34 35#include "main/glheader.h" 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/mtypes.h" 39#include "main/enums.h" 40#include "main/macros.h" 41 42#include "radeon_fog.h" 43 44/**********************************************************************/ 45/* Fog blend factor computation for hw tcl */ 46/* same calculation used as in t_vb_fog.c */ 47/**********************************************************************/ 48 49#define FOG_EXP_TABLE_SIZE 256 50#define FOG_MAX (10.0) 51#define EXP_FOG_MAX .0006595 52#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE) 53static GLfloat exp_table[FOG_EXP_TABLE_SIZE]; 54 55#if 1 56#define NEG_EXP( result, narg ) \ 57do { \ 58 GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \ 59 GLint k = (GLint) f; \ 60 if (k > FOG_EXP_TABLE_SIZE-2) \ 61 result = (GLfloat) EXP_FOG_MAX; \ 62 else \ 63 result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \ 64} while (0) 65#else 66#define NEG_EXP( result, narg ) \ 67do { \ 68 result = exp(-narg); \ 69} while (0) 70#endif 71 72 73/** 74 * Initialize the exp_table[] lookup table for approximating exp(). 75 */ 76void 77radeonInitStaticFogData( void ) 78{ 79 GLfloat f = 0.0F; 80 GLint i = 0; 81 for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) { 82 exp_table[i] = (GLfloat) exp(-f); 83 } 84} 85 86/** 87 * Compute per-vertex fog blend factors from fog coordinates by 88 * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function. 89 * Fog coordinates are distances from the eye (typically between the 90 * near and far clip plane distances). 91 * Note the fog (eye Z) coords may be negative so we use ABS(z) below. 92 * Fog blend factors are in the range [0,1]. 93 */ 94float 95radeonComputeFogBlendFactor( struct gl_context *ctx, GLfloat fogcoord ) 96{ 97 GLfloat end = ctx->Fog.End; 98 GLfloat d, temp; 99 const GLfloat z = FABSF(fogcoord); 100 101 switch (ctx->Fog.Mode) { 102 case GL_LINEAR: 103 if (ctx->Fog.Start == ctx->Fog.End) 104 d = 1.0F; 105 else 106 d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); 107 temp = (end - z) * d; 108 return CLAMP(temp, 0.0F, 1.0F); 109 break; 110 case GL_EXP: 111 d = ctx->Fog.Density; 112 NEG_EXP( temp, d * z ); 113 return temp; 114 break; 115 case GL_EXP2: 116 d = ctx->Fog.Density*ctx->Fog.Density; 117 NEG_EXP( temp, d * z * z ); 118 return temp; 119 break; 120 default: 121 _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); 122 return 0; 123 } 124} 125 126