api_validate.c revision 62b971673950148eb949ba23d7fdc47debea16f0
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "api_validate.h"
27#include "bufferobj.h"
28#include "context.h"
29#include "imports.h"
30#include "mfeatures.h"
31#include "mtypes.h"
32#include "enums.h"
33#include "vbo/vbo.h"
34
35
36/**
37 * \return  number of bytes in array [count] of type.
38 */
39static GLsizei
40index_bytes(GLenum type, GLsizei count)
41{
42   if (type == GL_UNSIGNED_INT) {
43      return count * sizeof(GLuint);
44   }
45   else if (type == GL_UNSIGNED_BYTE) {
46      return count * sizeof(GLubyte);
47   }
48   else {
49      ASSERT(type == GL_UNSIGNED_SHORT);
50      return count * sizeof(GLushort);
51   }
52}
53
54
55/**
56 * Find the max index in the given element/index buffer
57 */
58GLuint
59_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
60                       const void *indices,
61                       struct gl_buffer_object *elementBuf)
62{
63   const GLubyte *map = NULL;
64   GLuint max = 0;
65   GLuint i;
66
67   if (_mesa_is_bufferobj(elementBuf)) {
68      /* elements are in a user-defined buffer object.  need to map it */
69      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
70				       GL_MAP_READ_BIT, elementBuf);
71      /* Actual address is the sum of pointers */
72      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
73   }
74
75   if (type == GL_UNSIGNED_INT) {
76      for (i = 0; i < count; i++)
77         if (((GLuint *) indices)[i] > max)
78            max = ((GLuint *) indices)[i];
79   }
80   else if (type == GL_UNSIGNED_SHORT) {
81      for (i = 0; i < count; i++)
82         if (((GLushort *) indices)[i] > max)
83            max = ((GLushort *) indices)[i];
84   }
85   else {
86      ASSERT(type == GL_UNSIGNED_BYTE);
87      for (i = 0; i < count; i++)
88         if (((GLubyte *) indices)[i] > max)
89            max = ((GLubyte *) indices)[i];
90   }
91
92   if (map) {
93      ctx->Driver.UnmapBuffer(ctx, elementBuf);
94   }
95
96   return max;
97}
98
99
100/**
101 * Check if OK to draw arrays/elements.
102 */
103static GLboolean
104check_valid_to_render(struct gl_context *ctx, const char *function)
105{
106   if (!_mesa_valid_to_render(ctx, function)) {
107      return GL_FALSE;
108   }
109
110   switch (ctx->API) {
111#if FEATURE_es2_glsl
112   case API_OPENGLES2:
113      /* For ES2, we can draw if any vertex array is enabled (and we
114       * should always have a vertex program/shader). */
115      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
116	 return GL_FALSE;
117      break;
118#endif
119
120#if FEATURE_ES1
121   case API_OPENGLES:
122      /* For OpenGL ES, only draw if we have vertex positions
123       */
124      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
125	 return GL_FALSE;
126      break;
127#endif
128
129#if FEATURE_GL
130   case API_OPENGL:
131      {
132         const struct gl_shader_program *vsProg =
133            ctx->Shader.CurrentVertexProgram;
134         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
135         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
136         if (haveVertexShader || haveVertexProgram) {
137            /* Draw regardless of whether or not we have any vertex arrays.
138             * (Ex: could draw a point using a constant vertex pos)
139             */
140            return GL_TRUE;
141         }
142         else {
143            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
144             * array [0]).
145             */
146            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
147                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
148         }
149      }
150      break;
151#endif
152
153   default:
154      ASSERT_NO_FEATURE();
155   }
156
157   return GL_TRUE;
158}
159
160
161/**
162 * Do bounds checking on array element indexes.  Check that the vertices
163 * pointed to by the indices don't lie outside buffer object bounds.
164 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
165 */
166static GLboolean
167check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
168		   const GLvoid *indices, GLint basevertex)
169{
170   struct _mesa_prim prim;
171   struct _mesa_index_buffer ib;
172   GLuint min, max;
173
174   /* Only the X Server needs to do this -- otherwise, accessing outside
175    * array/BO bounds allows application termination.
176    */
177   if (!ctx->Const.CheckArrayBounds)
178      return GL_TRUE;
179
180   memset(&prim, 0, sizeof(prim));
181   prim.count = count;
182
183   memset(&ib, 0, sizeof(ib));
184   ib.type = type;
185   ib.ptr = indices;
186   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
187
188   vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
189
190   if ((int)(min + basevertex) < 0 ||
191       max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
192      /* the max element is out of bounds of one or more enabled arrays */
193      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
194                    max, ctx->Array.ArrayObj->_MaxElement);
195      return GL_FALSE;
196   }
197
198   return GL_TRUE;
199}
200
201
202/**
203 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
204 * etc?  The set of legal values depends on whether geometry shaders/programs
205 * are supported.
206 */
207GLboolean
208_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
209{
210   if (ctx->Extensions.ARB_geometry_shader4 &&
211       mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
212      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
213      return GL_FALSE;
214   }
215   else if (mode > GL_POLYGON) {
216      _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
217      return GL_FALSE;
218   }
219
220   /* From the GL_EXT_transform_feedback spec:
221    *
222    *     "The error INVALID_OPERATION is generated if Begin, or any command
223    *      that performs an explicit Begin, is called when:
224    *
225    *      * a geometry shader is not active and <mode> does not match the
226    *        allowed begin modes for the current transform feedback state as
227    *        given by table X.1.
228    *
229    *      * a geometry shader is active and the output primitive type of the
230    *        geometry shader does not match the allowed begin modes for the
231    *        current transform feedback state as given by table X.1.
232    *
233    */
234   if (ctx->TransformFeedback.CurrentObject->Active &&
235       !ctx->TransformFeedback.CurrentObject->Paused) {
236      GLboolean pass = GL_TRUE;
237
238      switch (mode) {
239      case GL_POINTS:
240         pass = ctx->TransformFeedback.Mode == GL_POINTS;
241	 break;
242      case GL_LINES:
243      case GL_LINE_STRIP:
244      case GL_LINE_LOOP:
245         pass = ctx->TransformFeedback.Mode == GL_LINES;
246	 break;
247      default:
248         pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
249	 break;
250      }
251      if (!pass) {
252	 _mesa_error(ctx, GL_INVALID_OPERATION,
253		     "%s(mode=%s vs transform feedback %s)",
254		     name,
255		     _mesa_lookup_prim_by_nr(mode),
256		     _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
257	 return GL_FALSE;
258      }
259   }
260
261   return GL_TRUE;
262}
263
264
265/**
266 * Error checking for glDrawElements().  Includes parameter checking
267 * and VBO bounds checking.
268 * \return GL_TRUE if OK to render, GL_FALSE if error found
269 */
270GLboolean
271_mesa_validate_DrawElements(struct gl_context *ctx,
272			    GLenum mode, GLsizei count, GLenum type,
273			    const GLvoid *indices, GLint basevertex)
274{
275   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
276
277   if (count <= 0) {
278      if (count < 0)
279	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
280      return GL_FALSE;
281   }
282
283   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
284      return GL_FALSE;
285   }
286
287   if (type != GL_UNSIGNED_INT &&
288       type != GL_UNSIGNED_BYTE &&
289       type != GL_UNSIGNED_SHORT)
290   {
291      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
292      return GL_FALSE;
293   }
294
295   if (!check_valid_to_render(ctx, "glDrawElements"))
296      return GL_FALSE;
297
298   /* Vertex buffer object tests */
299   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
300      /* use indices in the buffer object */
301      /* make sure count doesn't go outside buffer bounds */
302      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
303         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
304         return GL_FALSE;
305      }
306   }
307   else {
308      /* not using a VBO */
309      if (!indices)
310         return GL_FALSE;
311   }
312
313   if (!check_index_bounds(ctx, count, type, indices, basevertex))
314      return GL_FALSE;
315
316   return GL_TRUE;
317}
318
319
320/**
321 * Error checking for glDrawRangeElements().  Includes parameter checking
322 * and VBO bounds checking.
323 * \return GL_TRUE if OK to render, GL_FALSE if error found
324 */
325GLboolean
326_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
327				 GLuint start, GLuint end,
328				 GLsizei count, GLenum type,
329				 const GLvoid *indices, GLint basevertex)
330{
331   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
332
333   if (count <= 0) {
334      if (count < 0)
335	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
336      return GL_FALSE;
337   }
338
339   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
340      return GL_FALSE;
341   }
342
343   if (end < start) {
344      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
345      return GL_FALSE;
346   }
347
348   if (type != GL_UNSIGNED_INT &&
349       type != GL_UNSIGNED_BYTE &&
350       type != GL_UNSIGNED_SHORT) {
351      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
352      return GL_FALSE;
353   }
354
355   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
356      return GL_FALSE;
357
358   /* Vertex buffer object tests */
359   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
360      /* use indices in the buffer object */
361      /* make sure count doesn't go outside buffer bounds */
362      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
363         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
364         return GL_FALSE;
365      }
366   }
367   else {
368      /* not using a VBO */
369      if (!indices)
370         return GL_FALSE;
371   }
372
373   if (!check_index_bounds(ctx, count, type, indices, basevertex))
374      return GL_FALSE;
375
376   return GL_TRUE;
377}
378
379
380/**
381 * Called from the tnl module to error check the function parameters and
382 * verify that we really can draw something.
383 * \return GL_TRUE if OK to render, GL_FALSE if error found
384 */
385GLboolean
386_mesa_validate_DrawArrays(struct gl_context *ctx,
387			  GLenum mode, GLint start, GLsizei count)
388{
389   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
390
391   if (count <= 0) {
392      if (count < 0)
393         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
394      return GL_FALSE;
395   }
396
397   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
398      return GL_FALSE;
399   }
400
401   if (!check_valid_to_render(ctx, "glDrawArrays"))
402      return GL_FALSE;
403
404   if (ctx->Const.CheckArrayBounds) {
405      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
406         return GL_FALSE;
407   }
408
409   return GL_TRUE;
410}
411
412
413GLboolean
414_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
415                                   GLsizei count, GLsizei numInstances)
416{
417   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
418
419   if (count <= 0) {
420      if (count < 0)
421         _mesa_error(ctx, GL_INVALID_VALUE,
422                     "glDrawArraysInstanced(count=%d)", count);
423      return GL_FALSE;
424   }
425
426   if (first < 0) {
427      _mesa_error(ctx, GL_INVALID_VALUE,
428		  "glDrawArraysInstanced(start=%d)", first);
429      return GL_FALSE;
430   }
431
432   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
433      return GL_FALSE;
434   }
435
436   if (numInstances <= 0) {
437      if (numInstances < 0)
438         _mesa_error(ctx, GL_INVALID_VALUE,
439                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
440      return GL_FALSE;
441   }
442
443   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
444      return GL_FALSE;
445
446   if (ctx->Const.CheckArrayBounds) {
447      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
448         return GL_FALSE;
449   }
450
451   return GL_TRUE;
452}
453
454
455GLboolean
456_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
457                                     GLenum mode, GLsizei count, GLenum type,
458                                     const GLvoid *indices, GLsizei numInstances,
459                                     GLint basevertex)
460{
461   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
462
463   if (count <= 0) {
464      if (count < 0)
465	 _mesa_error(ctx, GL_INVALID_VALUE,
466                     "glDrawElementsInstanced(count=%d)", count);
467      return GL_FALSE;
468   }
469
470   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
471      return GL_FALSE;
472   }
473
474   if (type != GL_UNSIGNED_INT &&
475       type != GL_UNSIGNED_BYTE &&
476       type != GL_UNSIGNED_SHORT) {
477      _mesa_error(ctx, GL_INVALID_ENUM,
478                  "glDrawElementsInstanced(type=0x%x)", type);
479      return GL_FALSE;
480   }
481
482   if (numInstances <= 0) {
483      if (numInstances < 0)
484         _mesa_error(ctx, GL_INVALID_VALUE,
485                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
486      return GL_FALSE;
487   }
488
489   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
490      return GL_FALSE;
491
492   /* Vertex buffer object tests */
493   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
494      /* use indices in the buffer object */
495      /* make sure count doesn't go outside buffer bounds */
496      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
497         _mesa_warning(ctx,
498                       "glDrawElementsInstanced index out of buffer bounds");
499         return GL_FALSE;
500      }
501   }
502   else {
503      /* not using a VBO */
504      if (!indices)
505         return GL_FALSE;
506   }
507
508   if (!check_index_bounds(ctx, count, type, indices, basevertex))
509      return GL_FALSE;
510
511   return GL_TRUE;
512}
513
514
515#if FEATURE_EXT_transform_feedback
516
517GLboolean
518_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
519                                     GLenum mode,
520                                     struct gl_transform_feedback_object *obj)
521{
522   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
523
524   if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback")) {
525      return GL_FALSE;
526   }
527
528   if (!obj) {
529      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback(name)");
530      return GL_FALSE;
531   }
532
533   if (!obj->EndedAnytime) {
534      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback");
535      return GL_FALSE;
536   }
537
538   if (!check_valid_to_render(ctx, "glDrawTransformFeedback")) {
539      return GL_FALSE;
540   }
541
542   return GL_TRUE;
543}
544
545#endif
546