api_validate.c revision f9995b30756140724f41daf963fa06167912be7f
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "api_validate.h"
27#include "bufferobj.h"
28#include "context.h"
29#include "imports.h"
30#include "mtypes.h"
31#include "vbo/vbo.h"
32
33
34/**
35 * \return  number of bytes in array [count] of type.
36 */
37static GLsizei
38index_bytes(GLenum type, GLsizei count)
39{
40   if (type == GL_UNSIGNED_INT) {
41      return count * sizeof(GLuint);
42   }
43   else if (type == GL_UNSIGNED_BYTE) {
44      return count * sizeof(GLubyte);
45   }
46   else {
47      ASSERT(type == GL_UNSIGNED_SHORT);
48      return count * sizeof(GLushort);
49   }
50}
51
52
53/**
54 * Find the max index in the given element/index buffer
55 */
56GLuint
57_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
58                       const void *indices,
59                       struct gl_buffer_object *elementBuf)
60{
61   const GLubyte *map = NULL;
62   GLuint max = 0;
63   GLuint i;
64
65   if (_mesa_is_bufferobj(elementBuf)) {
66      /* elements are in a user-defined buffer object.  need to map it */
67      map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
68                                  GL_READ_ONLY, elementBuf);
69      /* Actual address is the sum of pointers */
70      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
71   }
72
73   if (type == GL_UNSIGNED_INT) {
74      for (i = 0; i < count; i++)
75         if (((GLuint *) indices)[i] > max)
76            max = ((GLuint *) indices)[i];
77   }
78   else if (type == GL_UNSIGNED_SHORT) {
79      for (i = 0; i < count; i++)
80         if (((GLushort *) indices)[i] > max)
81            max = ((GLushort *) indices)[i];
82   }
83   else {
84      ASSERT(type == GL_UNSIGNED_BYTE);
85      for (i = 0; i < count; i++)
86         if (((GLubyte *) indices)[i] > max)
87            max = ((GLubyte *) indices)[i];
88   }
89
90   if (map) {
91      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
92   }
93
94   return max;
95}
96
97
98/**
99 * Check if OK to draw arrays/elements.
100 */
101static GLboolean
102check_valid_to_render(struct gl_context *ctx, const char *function)
103{
104   if (!_mesa_valid_to_render(ctx, function)) {
105      return GL_FALSE;
106   }
107
108   switch (ctx->API) {
109#if FEATURE_es2_glsl
110   case API_OPENGLES2:
111      /* For ES2, we can draw if any vertex array is enabled (and we
112       * should always have a vertex program/shader). */
113      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
114	 return GL_FALSE;
115      break;
116#endif
117
118#if FEATURE_ES1 || FEATURE_GL
119   case API_OPENGLES:
120   case API_OPENGL:
121      /* For regular OpenGL, only draw if we have vertex positions
122       * (regardless of whether or not we have a vertex program/shader). */
123      if (!ctx->Array.ArrayObj->Vertex.Enabled &&
124	  !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
125	 return GL_FALSE;
126      break;
127#endif
128
129   default:
130      ASSERT_NO_FEATURE();
131   }
132
133   return GL_TRUE;
134}
135
136
137/**
138 * Do bounds checking on array element indexes.  Check that the vertices
139 * pointed to by the indices don't lie outside buffer object bounds.
140 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
141 */
142static GLboolean
143check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
144		   const GLvoid *indices, GLint basevertex)
145{
146   struct _mesa_prim prim;
147   struct _mesa_index_buffer ib;
148   GLuint min, max;
149
150   /* Only the X Server needs to do this -- otherwise, accessing outside
151    * array/BO bounds allows application termination.
152    */
153   if (!ctx->Const.CheckArrayBounds)
154      return GL_TRUE;
155
156   memset(&prim, 0, sizeof(prim));
157   prim.count = count;
158
159   memset(&ib, 0, sizeof(ib));
160   ib.type = type;
161   ib.ptr = indices;
162   ib.obj = ctx->Array.ElementArrayBufferObj;
163
164   vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
165
166   if ((int)(min + basevertex) < 0 ||
167       max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
168      /* the max element is out of bounds of one or more enabled arrays */
169      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
170                    max, ctx->Array.ArrayObj->_MaxElement);
171      return GL_FALSE;
172   }
173
174   return GL_TRUE;
175}
176
177
178/**
179 * Error checking for glDrawElements().  Includes parameter checking
180 * and VBO bounds checking.
181 * \return GL_TRUE if OK to render, GL_FALSE if error found
182 */
183GLboolean
184_mesa_validate_DrawElements(struct gl_context *ctx,
185			    GLenum mode, GLsizei count, GLenum type,
186			    const GLvoid *indices, GLint basevertex)
187{
188   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
189
190   if (count <= 0) {
191      if (count < 0)
192	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
193      return GL_FALSE;
194   }
195
196   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
197      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
198      return GL_FALSE;
199   }
200
201   if (type != GL_UNSIGNED_INT &&
202       type != GL_UNSIGNED_BYTE &&
203       type != GL_UNSIGNED_SHORT)
204   {
205      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
206      return GL_FALSE;
207   }
208
209   if (!check_valid_to_render(ctx, "glDrawElements"))
210      return GL_FALSE;
211
212   /* Vertex buffer object tests */
213   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
214      /* use indices in the buffer object */
215      /* make sure count doesn't go outside buffer bounds */
216      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
217         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
218         return GL_FALSE;
219      }
220   }
221   else {
222      /* not using a VBO */
223      if (!indices)
224         return GL_FALSE;
225   }
226
227   if (!check_index_bounds(ctx, count, type, indices, basevertex))
228      return GL_FALSE;
229
230   return GL_TRUE;
231}
232
233
234/**
235 * Error checking for glDrawRangeElements().  Includes parameter checking
236 * and VBO bounds checking.
237 * \return GL_TRUE if OK to render, GL_FALSE if error found
238 */
239GLboolean
240_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
241				 GLuint start, GLuint end,
242				 GLsizei count, GLenum type,
243				 const GLvoid *indices, GLint basevertex)
244{
245   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
246
247   if (count <= 0) {
248      if (count < 0)
249	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
250      return GL_FALSE;
251   }
252
253   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
254      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
255      return GL_FALSE;
256   }
257
258   if (end < start) {
259      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
260      return GL_FALSE;
261   }
262
263   if (type != GL_UNSIGNED_INT &&
264       type != GL_UNSIGNED_BYTE &&
265       type != GL_UNSIGNED_SHORT) {
266      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
267      return GL_FALSE;
268   }
269
270   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
271      return GL_FALSE;
272
273   /* Vertex buffer object tests */
274   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
275      /* use indices in the buffer object */
276      /* make sure count doesn't go outside buffer bounds */
277      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
278         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
279         return GL_FALSE;
280      }
281   }
282   else {
283      /* not using a VBO */
284      if (!indices)
285         return GL_FALSE;
286   }
287
288   if (!check_index_bounds(ctx, count, type, indices, basevertex))
289      return GL_FALSE;
290
291   return GL_TRUE;
292}
293
294
295/**
296 * Called from the tnl module to error check the function parameters and
297 * verify that we really can draw something.
298 * \return GL_TRUE if OK to render, GL_FALSE if error found
299 */
300GLboolean
301_mesa_validate_DrawArrays(struct gl_context *ctx,
302			  GLenum mode, GLint start, GLsizei count)
303{
304   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
305
306   if (count <= 0) {
307      if (count < 0)
308         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
309      return GL_FALSE;
310   }
311
312   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
313      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
314      return GL_FALSE;
315   }
316
317   if (!check_valid_to_render(ctx, "glDrawArrays"))
318      return GL_FALSE;
319
320   if (ctx->Const.CheckArrayBounds) {
321      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
322         return GL_FALSE;
323   }
324
325   return GL_TRUE;
326}
327
328
329GLboolean
330_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
331                                   GLsizei count, GLsizei primcount)
332{
333   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
334
335   if (count <= 0) {
336      if (count < 0)
337         _mesa_error(ctx, GL_INVALID_VALUE,
338                     "glDrawArraysInstanced(count=%d)", count);
339      return GL_FALSE;
340   }
341
342   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
343      _mesa_error(ctx, GL_INVALID_ENUM,
344                  "glDrawArraysInstanced(mode=0x%x)", mode);
345      return GL_FALSE;
346   }
347
348   if (primcount <= 0) {
349      if (primcount < 0)
350         _mesa_error(ctx, GL_INVALID_VALUE,
351                     "glDrawArraysInstanced(primcount=%d)", primcount);
352      return GL_FALSE;
353   }
354
355   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
356      return GL_FALSE;
357
358   if (ctx->CompileFlag) {
359      _mesa_error(ctx, GL_INVALID_OPERATION,
360                  "glDrawArraysInstanced(display list");
361      return GL_FALSE;
362   }
363
364   if (ctx->Const.CheckArrayBounds) {
365      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
366         return GL_FALSE;
367   }
368
369   return GL_TRUE;
370}
371
372
373GLboolean
374_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
375                                     GLenum mode, GLsizei count, GLenum type,
376                                     const GLvoid *indices, GLsizei primcount)
377{
378   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
379
380   if (count <= 0) {
381      if (count < 0)
382	 _mesa_error(ctx, GL_INVALID_VALUE,
383                     "glDrawElementsInstanced(count=%d)", count);
384      return GL_FALSE;
385   }
386
387   if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
388      _mesa_error(ctx, GL_INVALID_ENUM,
389                  "glDrawElementsInstanced(mode = 0x%x)", mode);
390      return GL_FALSE;
391   }
392
393   if (type != GL_UNSIGNED_INT &&
394       type != GL_UNSIGNED_BYTE &&
395       type != GL_UNSIGNED_SHORT) {
396      _mesa_error(ctx, GL_INVALID_ENUM,
397                  "glDrawElementsInstanced(type=0x%x)", type);
398      return GL_FALSE;
399   }
400
401   if (primcount <= 0) {
402      if (primcount < 0)
403         _mesa_error(ctx, GL_INVALID_VALUE,
404                     "glDrawElementsInstanced(primcount=%d)", primcount);
405      return GL_FALSE;
406   }
407
408   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
409      return GL_FALSE;
410
411   /* Vertex buffer object tests */
412   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
413      /* use indices in the buffer object */
414      /* make sure count doesn't go outside buffer bounds */
415      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
416         _mesa_warning(ctx,
417                       "glDrawElementsInstanced index out of buffer bounds");
418         return GL_FALSE;
419      }
420   }
421   else {
422      /* not using a VBO */
423      if (!indices)
424         return GL_FALSE;
425   }
426
427   if (!check_index_bounds(ctx, count, type, indices, 0))
428      return GL_FALSE;
429
430   return GL_TRUE;
431}
432