attrib.c revision 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e
1/* $Id: attrib.c,v 1.34 2000/11/16 21:05:34 keithw Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "attrib.h"
33#include "buffers.h"
34#include "context.h"
35#include "enable.h"
36#include "enums.h"
37#include "matrix.h"
38#include "mem.h"
39#include "simple_list.h"
40#include "texstate.h"
41#include "types.h"
42#endif
43
44
45
46
47/*
48 * Allocate a new attribute state node.  These nodes have a
49 * "kind" value and a pointer to a struct of state data.
50 */
51static struct gl_attrib_node *
52new_attrib_node( GLbitfield kind )
53{
54   struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
55   if (an) {
56      an->kind = kind;
57   }
58   return an;
59}
60
61
62
63/*
64 * Copy texture object state from one texture object to another.
65 */
66static void
67copy_texobj_state( struct gl_texture_object *dest,
68                   const struct gl_texture_object *src )
69{
70   /*
71   dest->Name = src->Name;
72   dest->Dimensions = src->Dimensions;
73   */
74   dest->Priority = src->Priority;
75   dest->BorderColor[0] = src->BorderColor[0];
76   dest->BorderColor[1] = src->BorderColor[1];
77   dest->BorderColor[2] = src->BorderColor[2];
78   dest->BorderColor[3] = src->BorderColor[3];
79   dest->WrapS = src->WrapS;
80   dest->WrapT = src->WrapT;
81   dest->WrapR = src->WrapR;
82   dest->MinFilter = src->MinFilter;
83   dest->MagFilter = src->MagFilter;
84   dest->MinLod = src->MinLod;
85   dest->MaxLod = src->MaxLod;
86   dest->BaseLevel = src->BaseLevel;
87   dest->MaxLevel = src->MaxLevel;
88   dest->_P = src->_P;
89   dest->_M = src->_M;
90   dest->Palette = src->Palette;
91   dest->Complete = src->Complete;
92}
93
94
95
96void
97_mesa_PushAttrib(GLbitfield mask)
98{
99   struct gl_attrib_node *newnode;
100   struct gl_attrib_node *head;
101
102   GET_CURRENT_CONTEXT(ctx);
103   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
104
105   if (MESA_VERBOSE&VERBOSE_API)
106      fprintf(stderr, "glPushAttrib %x\n", (int)mask);
107
108   if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
109      gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
110      return;
111   }
112
113   /* Build linked list of attribute nodes which save all attribute */
114   /* groups specified by the mask. */
115   head = NULL;
116
117   if (mask & GL_ACCUM_BUFFER_BIT) {
118      struct gl_accum_attrib *attr;
119      attr = MALLOC_STRUCT( gl_accum_attrib );
120      MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
121      newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
122      newnode->data = attr;
123      newnode->next = head;
124      head = newnode;
125   }
126
127   if (mask & GL_COLOR_BUFFER_BIT) {
128      struct gl_colorbuffer_attrib *attr;
129      attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
130      MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
131      newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
132      newnode->data = attr;
133      newnode->next = head;
134      head = newnode;
135   }
136
137   if (mask & GL_CURRENT_BIT) {
138      struct gl_current_attrib *attr;
139
140      FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
141
142      attr = MALLOC_STRUCT( gl_current_attrib );
143      MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
144      newnode = new_attrib_node( GL_CURRENT_BIT );
145      newnode->data = attr;
146      newnode->next = head;
147      head = newnode;
148   }
149
150   if (mask & GL_DEPTH_BUFFER_BIT) {
151      struct gl_depthbuffer_attrib *attr;
152      attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
153      MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
154      newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
155      newnode->data = attr;
156      newnode->next = head;
157      head = newnode;
158   }
159
160   if (mask & GL_ENABLE_BIT) {
161      struct gl_enable_attrib *attr;
162      GLuint i;
163      attr = MALLOC_STRUCT( gl_enable_attrib );
164      /* Copy enable flags from all other attributes into the enable struct. */
165      attr->AlphaTest = ctx->Color.AlphaEnabled;
166      attr->AutoNormal = ctx->Eval.AutoNormal;
167      attr->Blend = ctx->Color.BlendEnabled;
168      for (i=0;i<MAX_CLIP_PLANES;i++) {
169         attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
170      }
171      attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
172      attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
173      attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
174      attr->Separable2D = ctx->Pixel.Separable2DEnabled;
175      attr->CullFace = ctx->Polygon.CullFlag;
176      attr->DepthTest = ctx->Depth.Test;
177      attr->Dither = ctx->Color.DitherFlag;
178      attr->Fog = ctx->Fog.Enabled;
179      for (i=0;i<MAX_LIGHTS;i++) {
180         attr->Light[i] = ctx->Light.Light[i].Enabled;
181      }
182      attr->Lighting = ctx->Light.Enabled;
183      attr->LineSmooth = ctx->Line.SmoothFlag;
184      attr->LineStipple = ctx->Line.StippleFlag;
185      attr->Histogram = ctx->Pixel.HistogramEnabled;
186      attr->MinMax = ctx->Pixel.MinMaxEnabled;
187      attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
188      attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
189      attr->Map1Color4 = ctx->Eval.Map1Color4;
190      attr->Map1Index = ctx->Eval.Map1Index;
191      attr->Map1Normal = ctx->Eval.Map1Normal;
192      attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
193      attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
194      attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
195      attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
196      attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
197      attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
198      attr->Map2Color4 = ctx->Eval.Map2Color4;
199      attr->Map2Index = ctx->Eval.Map2Index;
200      attr->Map2Normal = ctx->Eval.Map2Normal;
201      attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
202      attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
203      attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
204      attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
205      attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
206      attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
207      attr->Normalize = ctx->Transform.Normalize;
208      attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
209      attr->PointSmooth = ctx->Point.SmoothFlag;
210      attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
211      attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
212      attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
213      attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
214      attr->PolygonStipple = ctx->Polygon.StippleFlag;
215      attr->RescaleNormals = ctx->Transform.RescaleNormals;
216      attr->Scissor = ctx->Scissor.Enabled;
217      attr->Stencil = ctx->Stencil.Enabled;
218      for (i=0; i<MAX_TEXTURE_UNITS; i++) {
219         attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
220         attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
221      }
222      newnode = new_attrib_node( GL_ENABLE_BIT );
223      newnode->data = attr;
224      newnode->next = head;
225      head = newnode;
226   }
227
228   if (mask & GL_EVAL_BIT) {
229      struct gl_eval_attrib *attr;
230      attr = MALLOC_STRUCT( gl_eval_attrib );
231      MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
232      newnode = new_attrib_node( GL_EVAL_BIT );
233      newnode->data = attr;
234      newnode->next = head;
235      head = newnode;
236   }
237
238   if (mask & GL_FOG_BIT) {
239      struct gl_fog_attrib *attr;
240      attr = MALLOC_STRUCT( gl_fog_attrib );
241      MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
242      newnode = new_attrib_node( GL_FOG_BIT );
243      newnode->data = attr;
244      newnode->next = head;
245      head = newnode;
246   }
247
248   if (mask & GL_HINT_BIT) {
249      struct gl_hint_attrib *attr;
250      attr = MALLOC_STRUCT( gl_hint_attrib );
251      MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
252      newnode = new_attrib_node( GL_HINT_BIT );
253      newnode->data = attr;
254      newnode->next = head;
255      head = newnode;
256   }
257
258   if (mask & GL_LIGHTING_BIT) {
259      struct gl_light_attrib *attr;
260      attr = MALLOC_STRUCT( gl_light_attrib );
261      MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
262      newnode = new_attrib_node( GL_LIGHTING_BIT );
263      newnode->data = attr;
264      newnode->next = head;
265      head = newnode;
266   }
267
268   if (mask & GL_LINE_BIT) {
269      struct gl_line_attrib *attr;
270      attr = MALLOC_STRUCT( gl_line_attrib );
271      MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
272      newnode = new_attrib_node( GL_LINE_BIT );
273      newnode->data = attr;
274      newnode->next = head;
275      head = newnode;
276   }
277
278   if (mask & GL_LIST_BIT) {
279      struct gl_list_attrib *attr;
280      attr = MALLOC_STRUCT( gl_list_attrib );
281      MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
282      newnode = new_attrib_node( GL_LIST_BIT );
283      newnode->data = attr;
284      newnode->next = head;
285      head = newnode;
286   }
287
288   if (mask & GL_PIXEL_MODE_BIT) {
289      struct gl_pixel_attrib *attr;
290      attr = MALLOC_STRUCT( gl_pixel_attrib );
291      MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
292      newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
293      newnode->data = attr;
294      newnode->next = head;
295      head = newnode;
296   }
297
298   if (mask & GL_POINT_BIT) {
299      struct gl_point_attrib *attr;
300      attr = MALLOC_STRUCT( gl_point_attrib );
301      MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
302      newnode = new_attrib_node( GL_POINT_BIT );
303      newnode->data = attr;
304      newnode->next = head;
305      head = newnode;
306   }
307
308   if (mask & GL_POLYGON_BIT) {
309      struct gl_polygon_attrib *attr;
310      attr = MALLOC_STRUCT( gl_polygon_attrib );
311      MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
312      newnode = new_attrib_node( GL_POLYGON_BIT );
313      newnode->data = attr;
314      newnode->next = head;
315      head = newnode;
316   }
317
318   if (mask & GL_POLYGON_STIPPLE_BIT) {
319      GLuint *stipple;
320      stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
321      MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
322      newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
323      newnode->data = stipple;
324      newnode->next = head;
325      head = newnode;
326   }
327
328   if (mask & GL_SCISSOR_BIT) {
329      struct gl_scissor_attrib *attr;
330      attr = MALLOC_STRUCT( gl_scissor_attrib );
331      MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
332      newnode = new_attrib_node( GL_SCISSOR_BIT );
333      newnode->data = attr;
334      newnode->next = head;
335      head = newnode;
336   }
337
338   if (mask & GL_STENCIL_BUFFER_BIT) {
339      struct gl_stencil_attrib *attr;
340      attr = MALLOC_STRUCT( gl_stencil_attrib );
341      MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
342      newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
343      newnode->data = attr;
344      newnode->next = head;
345      head = newnode;
346   }
347
348   if (mask & GL_TEXTURE_BIT) {
349      struct gl_texture_attrib *attr;
350      GLuint u;
351      /* Take care of texture object reference counters */
352      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
353	 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
354	 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
355	 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
356      }
357      attr = MALLOC_STRUCT( gl_texture_attrib );
358      MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
359      /* copy state of the currently bound texture objects */
360      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
361         copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
362         copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
363         copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
364         copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
365      }
366      newnode = new_attrib_node( GL_TEXTURE_BIT );
367      newnode->data = attr;
368      newnode->next = head;
369      head = newnode;
370   }
371
372   if (mask & GL_TRANSFORM_BIT) {
373      struct gl_transform_attrib *attr;
374      attr = MALLOC_STRUCT( gl_transform_attrib );
375      MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
376      newnode = new_attrib_node( GL_TRANSFORM_BIT );
377      newnode->data = attr;
378      newnode->next = head;
379      head = newnode;
380   }
381
382   if (mask & GL_VIEWPORT_BIT) {
383      struct gl_viewport_attrib *attr;
384      attr = MALLOC_STRUCT( gl_viewport_attrib );
385      MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
386      newnode = new_attrib_node( GL_VIEWPORT_BIT );
387      newnode->data = attr;
388      newnode->next = head;
389      head = newnode;
390   }
391
392   ctx->AttribStack[ctx->AttribStackDepth] = head;
393   ctx->AttribStackDepth++;
394}
395
396
397
398static void
399pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
400{
401   GLuint i;
402
403#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM)		\
404	if ((VALUE) != (NEWVALUE)) {			\
405	   _mesa_set_enable( ctx, ENUM, (NEWVALUE) );	\
406	}
407
408   TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
409   TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
410   TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
411
412   for (i=0;i<MAX_CLIP_PLANES;i++) {
413      if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
414         _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
415                          enable->ClipPlane[i]);
416   }
417
418   TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
419                   GL_COLOR_MATERIAL);
420   TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
421   TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
422   TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
423   TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D,
424                   GL_CONVOLUTION_1D);
425   TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D,
426                   GL_CONVOLUTION_2D);
427   TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D,
428                   GL_SEPARABLE_2D);
429   TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
430   TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
431   TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
432   TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
433                   GL_LINE_STIPPLE);
434   TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
435                   GL_INDEX_LOGIC_OP);
436   TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
437                   GL_COLOR_LOGIC_OP);
438   TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
439   TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
440   TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
441   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
442                   GL_MAP1_TEXTURE_COORD_1);
443   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
444                   GL_MAP1_TEXTURE_COORD_2);
445   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
446                   GL_MAP1_TEXTURE_COORD_3);
447   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
448                   GL_MAP1_TEXTURE_COORD_4);
449   TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
450                   GL_MAP1_VERTEX_3);
451   TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
452                   GL_MAP1_VERTEX_4);
453   TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
454   TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
455   TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
456   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
457                   GL_MAP2_TEXTURE_COORD_1);
458   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
459                   GL_MAP2_TEXTURE_COORD_2);
460   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
461                   GL_MAP2_TEXTURE_COORD_3);
462   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
463                   GL_MAP2_TEXTURE_COORD_4);
464   TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
465                   GL_MAP2_VERTEX_3);
466   TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
467                   GL_MAP2_VERTEX_4);
468   TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
469   TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
470                   GL_RESCALE_NORMAL_EXT);
471   TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture,
472                   GL_POINT_SMOOTH);
473   TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
474                   GL_POINT_SMOOTH);
475   TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
476                   GL_POLYGON_OFFSET_POINT);
477   TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
478                   GL_POLYGON_OFFSET_LINE);
479   TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
480                   GL_POLYGON_OFFSET_FILL);
481   TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
482                   GL_POLYGON_SMOOTH);
483   TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
484                   GL_POLYGON_STIPPLE);
485   TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
486   TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
487#undef TEST_AND_UPDATE
488
489   /* texture unit enables */
490   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
491      if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) {
492         ctx->Texture.Unit[i].Enabled = enable->Texture[i];
493         if (ctx->Driver.Enable) {
494            if (ctx->Driver.ActiveTexture) {
495               (*ctx->Driver.ActiveTexture)(ctx, i);
496            }
497            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
498                             (GLboolean) (enable->Texture[i] & TEXTURE0_1D) );
499            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
500                             (GLboolean) (enable->Texture[i] & TEXTURE0_2D) );
501            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
502                             (GLboolean) (enable->Texture[i] & TEXTURE0_3D) );
503         }
504      }
505
506      if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
507         ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
508         if (ctx->Driver.Enable) {
509            if (ctx->Driver.ActiveTexture) {
510               (*ctx->Driver.ActiveTexture)(ctx, i);
511            }
512            if (enable->TexGen[i] & S_BIT)
513               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
514            else
515               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
516            if (enable->TexGen[i] & T_BIT)
517               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
518            else
519               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
520            if (enable->TexGen[i] & R_BIT)
521               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
522            else
523               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
524            if (enable->TexGen[i] & Q_BIT)
525               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
526            else
527               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
528         }
529      }
530   }
531
532   if (ctx->Driver.ActiveTexture) {
533      (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit);
534   }
535}
536
537
538
539/*
540 * This function is kind of long just because we have to call a lot
541 * of device driver functions to update device driver state.
542 */
543void
544_mesa_PopAttrib(void)
545{
546   struct gl_attrib_node *attr, *next;
547   GET_CURRENT_CONTEXT(ctx);
548
549   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
550
551
552   if (ctx->AttribStackDepth==0) {
553      gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
554      return;
555   }
556
557   ctx->AttribStackDepth--;
558   attr = ctx->AttribStack[ctx->AttribStackDepth];
559
560   while (attr) {
561
562      if (MESA_VERBOSE&VERBOSE_API)
563	 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
564
565      switch (attr->kind) {
566         case GL_ACCUM_BUFFER_BIT:
567            MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
568	    ctx->NewState |= _NEW_ACCUM;
569            break;
570         case GL_COLOR_BUFFER_BIT:
571            {
572               GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
573               GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
574               GLchan oldAlphaRef = ctx->Color.AlphaRef;
575               GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
576               GLenum oldBlendDst = ctx->Color.BlendDstRGB;
577	       GLenum oldLogicOp = ctx->Color.LogicOp;
578               MEMCPY( &ctx->Color, attr->data,
579                       sizeof(struct gl_colorbuffer_attrib) );
580	       ctx->NewState |= _NEW_COLOR;
581               if (ctx->Color.DrawBuffer != oldDrawBuffer) {
582                  _mesa_DrawBuffer( ctx->Color.DrawBuffer);
583               }
584               if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
585                    ctx->Color.BlendDstRGB != oldBlendDst) &&
586                   ctx->Driver.BlendFunc)
587                  (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
588                                            ctx->Color.BlendDstRGB);
589	       if (ctx->Color.LogicOp != oldLogicOp &&
590		   ctx->Driver.LogicOpcode) {
591		  ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
592               }
593               if (ctx->Visual.RGBAflag) {
594                  GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF);
595                  GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF);
596                  GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF);
597                  GLchan a = (GLint) (ctx->Color.ClearColor[3] * CHAN_MAXF);
598                  (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
599                  if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
600                       ctx->Color.AlphaRef != oldAlphaRef) &&
601                      ctx->Driver.AlphaFunc)
602                     (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
603                                              ctx->Color.AlphaRef / CHAN_MAXF);
604                  if (ctx->Driver.ColorMask) {
605                     (*ctx->Driver.ColorMask)(ctx,
606                                              ctx->Color.ColorMask[0],
607                                              ctx->Color.ColorMask[1],
608                                              ctx->Color.ColorMask[2],
609                                              ctx->Color.ColorMask[3]);
610                  }
611               }
612               else {
613                  (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
614               }
615            }
616            break;
617         case GL_CURRENT_BIT:
618	    FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
619            MEMCPY( &ctx->Current, attr->data,
620		    sizeof(struct gl_current_attrib) );
621            break;
622         case GL_DEPTH_BUFFER_BIT:
623            {
624               GLboolean oldDepthTest = ctx->Depth.Test;
625               GLenum oldDepthFunc = ctx->Depth.Func;
626               GLboolean oldDepthMask = ctx->Depth.Mask;
627               GLfloat oldDepthClear = ctx->Depth.Clear;
628               MEMCPY( &ctx->Depth, attr->data,
629                       sizeof(struct gl_depthbuffer_attrib) );
630	       ctx->NewState |= _NEW_DEPTH;
631               if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
632                  (*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
633               if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
634                  (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
635               if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
636                  (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
637               if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
638                  (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
639            }
640            break;
641         case GL_ENABLE_BIT:
642            {
643               const struct gl_enable_attrib *enable;
644               enable = (const struct gl_enable_attrib *) attr->data;
645               pop_enable_group(ctx, enable);
646	       ctx->NewState |= _NEW_ALL;
647            }
648            break;
649         case GL_EVAL_BIT:
650            MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
651	    ctx->NewState |= _NEW_EVAL;
652            break;
653         case GL_FOG_BIT:
654            {
655               GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
656               MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
657	       ctx->NewState |= _NEW_FOG;
658               if (anyChange && ctx->Driver.Fogfv) {
659                  const GLfloat mode = (GLfloat) ctx->Fog.Mode;
660                  const GLfloat density = ctx->Fog.Density;
661                  const GLfloat start = ctx->Fog.Start;
662                  const GLfloat end = ctx->Fog.End;
663                  const GLfloat index = ctx->Fog.Index;
664                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
665                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
666                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
667                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
668                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
669                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
670               }
671	       ctx->_Enabled &= ~ENABLE_FOG;
672	       if (ctx->Fog.Enabled) ctx->_Enabled |= ENABLE_FOG;
673            }
674            break;
675         case GL_HINT_BIT:
676            MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
677	    ctx->NewState |= _NEW_HINT;
678            if (ctx->Driver.Hint) {
679               (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
680                                    ctx->Hint.PerspectiveCorrection );
681               (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
682                                    ctx->Hint.PointSmooth);
683               (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
684                                    ctx->Hint.LineSmooth );
685               (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
686                                    ctx->Hint.PolygonSmooth );
687               (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
688            }
689            break;
690         case GL_LIGHTING_BIT:
691            MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
692	    ctx->NewState |= _NEW_LIGHT;
693            if (ctx->Driver.Enable) {
694               GLuint i;
695               for (i = 0; i < MAX_LIGHTS; i++) {
696                  GLenum light = (GLenum) (GL_LIGHT0 + i);
697                  (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
698               }
699               (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
700            }
701            if (ctx->Light.ShadeModel == GL_FLAT)
702               ctx->_TriangleCaps |= DD_FLATSHADE;
703            else
704               ctx->_TriangleCaps &= ~DD_FLATSHADE;
705            if (ctx->Driver.ShadeModel)
706               (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
707	    ctx->_Enabled &= ~ENABLE_LIGHT;
708	    if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
709	       ctx->_Enabled |= ENABLE_LIGHT;
710            break;
711         case GL_LINE_BIT:
712            MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
713	    ctx->NewState |= _NEW_LINE;
714            if (ctx->Driver.Enable) {
715               (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
716               (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
717            }
718            if (ctx->Driver.LineStipple)
719               (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
720                                          ctx->Line.StipplePattern);
721            if (ctx->Driver.LineWidth)
722               (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
723            break;
724         case GL_LIST_BIT:
725            MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
726            break;
727         case GL_PIXEL_MODE_BIT:
728            MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
729	    ctx->NewState |= _NEW_PIXEL;
730            break;
731         case GL_POINT_BIT:
732            MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
733	    ctx->NewState |= _NEW_POINT;
734            if (ctx->Driver.Enable)
735               (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
736            break;
737         case GL_POLYGON_BIT:
738            {
739               GLenum oldFrontMode = ctx->Polygon.FrontMode;
740               GLenum oldBackMode = ctx->Polygon.BackMode;
741               MEMCPY( &ctx->Polygon, attr->data,
742                       sizeof(struct gl_polygon_attrib) );
743	       ctx->NewState |= _NEW_POLYGON;
744               if ((ctx->Polygon.FrontMode != oldFrontMode ||
745                    ctx->Polygon.BackMode != oldBackMode) &&
746                   ctx->Driver.PolygonMode) {
747                  (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
748                  (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
749               }
750	       if (ctx->Driver.CullFace)
751		  ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
752
753	       if (ctx->Driver.FrontFace)
754		  ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
755
756               if (ctx->Driver.Enable)
757                  (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
758            }
759            break;
760	 case GL_POLYGON_STIPPLE_BIT:
761	    MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
762	    ctx->NewState |= _NEW_POLYGONSTIPPLE;
763	    if (ctx->Driver.PolygonStipple)
764	       ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
765	    break;
766         case GL_SCISSOR_BIT:
767            MEMCPY( &ctx->Scissor, attr->data,
768		    sizeof(struct gl_scissor_attrib) );
769	    ctx->NewState |= _NEW_SCISSOR;
770            if (ctx->Driver.Enable)
771               (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
772	    if (ctx->Driver.Scissor)
773	       ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
774				    ctx->Scissor.Width, ctx->Scissor.Height );
775            break;
776         case GL_STENCIL_BUFFER_BIT:
777            MEMCPY( &ctx->Stencil, attr->data,
778		    sizeof(struct gl_stencil_attrib) );
779	    ctx->NewState |= _NEW_STENCIL;
780            if (ctx->Driver.StencilFunc)
781               (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
782                                   ctx->Stencil.Ref, ctx->Stencil.ValueMask);
783            if (ctx->Driver.StencilMask)
784               (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
785            if (ctx->Driver.StencilOp)
786               (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
787                              ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
788            if (ctx->Driver.ClearStencil)
789               (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
790            if (ctx->Driver.Enable)
791               (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
792	    ctx->_TriangleCaps &= ~DD_STENCIL;
793	    if (ctx->Stencil.Enabled)
794	       ctx->_TriangleCaps |= DD_STENCIL;
795
796            break;
797         case GL_TRANSFORM_BIT:
798            MEMCPY( &ctx->Transform, attr->data,
799		    sizeof(struct gl_transform_attrib) );
800	    ctx->NewState |= _NEW_TRANSFORM;
801            if (ctx->Driver.Enable) {
802               (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
803               (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
804            }
805	    ctx->_Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
806	    if (ctx->Transform.Normalize) ctx->_Enabled |= ENABLE_NORMALIZE;
807	    if (ctx->Transform.RescaleNormals) ctx->_Enabled |= ENABLE_RESCALE;
808            break;
809         case GL_TEXTURE_BIT:
810            /* Take care of texture object reference counters */
811            {
812               GLuint u;
813               for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
814		  ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
815		  ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
816		  ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
817               }
818               MEMCPY( &ctx->Texture, attr->data,
819                       sizeof(struct gl_texture_attrib) );
820	       ctx->NewState |= _NEW_TEXTURE;
821               /* restore state of the currently bound texture objects */
822               for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
823                  copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
824                                     &(ctx->Texture.Unit[u].Saved1D) );
825                  copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
826                                     &(ctx->Texture.Unit[u].Saved2D) );
827                  copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
828                                     &(ctx->Texture.Unit[u].Saved3D) );
829                  copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
830                                     &(ctx->Texture.Unit[u].SavedCubeMap) );
831
832                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
833                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
834                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
835                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
836
837               }
838            }
839            break;
840         case GL_VIEWPORT_BIT:
841	 {
842	    struct gl_viewport_attrib *v =
843	       (struct gl_viewport_attrib *)attr->data;
844
845	    ctx->NewState |= _NEW_VIEWPORT;
846	    _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
847	    _mesa_DepthRange( v->Near, v->Far );
848	    break;
849	 }
850         default:
851            gl_problem( ctx, "Bad attrib flag in PopAttrib");
852            break;
853      }
854
855      next = attr->next;
856      FREE( attr->data );
857      FREE( attr );
858      attr = next;
859   }
860}
861
862
863#define GL_CLIENT_PACK_BIT (1<<20)
864#define GL_CLIENT_UNPACK_BIT (1<<21)
865
866
867void
868_mesa_PushClientAttrib(GLbitfield mask)
869{
870   struct gl_attrib_node *newnode;
871   struct gl_attrib_node *head;
872
873   GET_CURRENT_CONTEXT(ctx);
874   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
875
876   if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
877      gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
878      return;
879   }
880
881   /* Build linked list of attribute nodes which save all attribute */
882   /* groups specified by the mask. */
883   head = NULL;
884
885   if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
886      struct gl_pixelstore_attrib *attr;
887      /* packing attribs */
888      attr = MALLOC_STRUCT( gl_pixelstore_attrib );
889      MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
890      newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
891      newnode->data = attr;
892      newnode->next = head;
893      head = newnode;
894      /* unpacking attribs */
895      attr = MALLOC_STRUCT( gl_pixelstore_attrib );
896      MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
897      newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
898      newnode->data = attr;
899      newnode->next = head;
900      head = newnode;
901   }
902   if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
903      struct gl_array_attrib *attr;
904      attr = MALLOC_STRUCT( gl_array_attrib );
905      MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
906      newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
907      newnode->data = attr;
908      newnode->next = head;
909      head = newnode;
910   }
911
912   ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
913   ctx->ClientAttribStackDepth++;
914}
915
916
917
918
919void
920_mesa_PopClientAttrib(void)
921{
922   struct gl_attrib_node *attr, *next;
923
924   GET_CURRENT_CONTEXT(ctx);
925   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
926
927   if (ctx->ClientAttribStackDepth==0) {
928      gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
929      return;
930   }
931
932   ctx->ClientAttribStackDepth--;
933   attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
934
935   while (attr) {
936      switch (attr->kind) {
937         case GL_CLIENT_PACK_BIT:
938            MEMCPY( &ctx->Pack, attr->data,
939                    sizeof(struct gl_pixelstore_attrib) );
940            break;
941         case GL_CLIENT_UNPACK_BIT:
942            MEMCPY( &ctx->Unpack, attr->data,
943                    sizeof(struct gl_pixelstore_attrib) );
944            break;
945         case GL_CLIENT_VERTEX_ARRAY_BIT:
946            MEMCPY( &ctx->Array, attr->data,
947		    sizeof(struct gl_array_attrib) );
948            break;
949         default:
950            gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
951            break;
952      }
953
954      next = attr->next;
955      FREE( attr->data );
956      FREE( attr );
957      attr = next;
958   }
959
960   ctx->NewState = _NEW_ARRAY;
961}
962
963
964
965