attrib.c revision 798d83cf67098a7df293c711e0d2c8c296fc4c8f
1/* $Id: attrib.c,v 1.74 2002/10/17 22:26:06 kschultz Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  4.1
6 *
7 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "accum.h"
33#include "attrib.h"
34#include "blend.h"
35#include "buffers.h"
36#include "colormac.h"
37#include "context.h"
38#include "depth.h"
39#include "enable.h"
40#include "enums.h"
41#include "fog.h"
42#include "hint.h"
43#include "light.h"
44#include "lines.h"
45#include "matrix.h"
46#include "mem.h"
47#include "points.h"
48#include "polygon.h"
49#include "simple_list.h"
50#include "stencil.h"
51#include "texobj.h"
52#include "texstate.h"
53#include "mtypes.h"
54#include "math/m_xform.h"
55#endif
56
57
58
59
60/*
61 * Allocate a new attribute state node.  These nodes have a
62 * "kind" value and a pointer to a struct of state data.
63 */
64static struct gl_attrib_node *
65new_attrib_node( GLbitfield kind )
66{
67   struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
68   if (an) {
69      an->kind = kind;
70   }
71   return an;
72}
73
74
75void
76_mesa_PushAttrib(GLbitfield mask)
77{
78   struct gl_attrib_node *newnode;
79   struct gl_attrib_node *head;
80
81   GET_CURRENT_CONTEXT(ctx);
82   ASSERT_OUTSIDE_BEGIN_END(ctx);
83
84   if (MESA_VERBOSE & VERBOSE_API)
85      _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask);
86
87   if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) {
88      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
89      return;
90   }
91
92   /* Build linked list of attribute nodes which save all attribute */
93   /* groups specified by the mask. */
94   head = NULL;
95
96   if (mask & GL_ACCUM_BUFFER_BIT) {
97      struct gl_accum_attrib *attr;
98      attr = MALLOC_STRUCT( gl_accum_attrib );
99      MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
100      newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
101      newnode->data = attr;
102      newnode->next = head;
103      head = newnode;
104   }
105
106   if (mask & GL_COLOR_BUFFER_BIT) {
107      struct gl_colorbuffer_attrib *attr;
108      attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
109      MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
110      newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
111      newnode->data = attr;
112      newnode->next = head;
113      head = newnode;
114   }
115
116   if (mask & GL_CURRENT_BIT) {
117      struct gl_current_attrib *attr;
118      FLUSH_CURRENT( ctx, 0 );
119      attr = MALLOC_STRUCT( gl_current_attrib );
120      MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
121      newnode = new_attrib_node( GL_CURRENT_BIT );
122      newnode->data = attr;
123      newnode->next = head;
124      head = newnode;
125   }
126
127   if (mask & GL_DEPTH_BUFFER_BIT) {
128      struct gl_depthbuffer_attrib *attr;
129      attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
130      MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
131      newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
132      newnode->data = attr;
133      newnode->next = head;
134      head = newnode;
135   }
136
137   if (mask & GL_ENABLE_BIT) {
138      struct gl_enable_attrib *attr;
139      GLuint i;
140      attr = MALLOC_STRUCT( gl_enable_attrib );
141      /* Copy enable flags from all other attributes into the enable struct. */
142      attr->AlphaTest = ctx->Color.AlphaEnabled;
143      attr->AutoNormal = ctx->Eval.AutoNormal;
144      attr->Blend = ctx->Color.BlendEnabled;
145      attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
146      attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
147      attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
148      attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
149      attr->Separable2D = ctx->Pixel.Separable2DEnabled;
150      attr->CullFace = ctx->Polygon.CullFlag;
151      attr->DepthTest = ctx->Depth.Test;
152      attr->Dither = ctx->Color.DitherFlag;
153      attr->Fog = ctx->Fog.Enabled;
154      for (i=0;i<MAX_LIGHTS;i++) {
155         attr->Light[i] = ctx->Light.Light[i].Enabled;
156      }
157      attr->Lighting = ctx->Light.Enabled;
158      attr->LineSmooth = ctx->Line.SmoothFlag;
159      attr->LineStipple = ctx->Line.StippleFlag;
160      attr->Histogram = ctx->Pixel.HistogramEnabled;
161      attr->MinMax = ctx->Pixel.MinMaxEnabled;
162      attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
163      attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
164      attr->Map1Color4 = ctx->Eval.Map1Color4;
165      attr->Map1Index = ctx->Eval.Map1Index;
166      attr->Map1Normal = ctx->Eval.Map1Normal;
167      attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
168      attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
169      attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
170      attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
171      attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
172      attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
173      MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
174      attr->Map2Color4 = ctx->Eval.Map2Color4;
175      attr->Map2Index = ctx->Eval.Map2Index;
176      attr->Map2Normal = ctx->Eval.Map2Normal;
177      attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
178      attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
179      attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
180      attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
181      attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
182      attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
183      MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
184      attr->Normalize = ctx->Transform.Normalize;
185      attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
186      attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
187      attr->PointSmooth = ctx->Point.SmoothFlag;
188      attr->PointSprite = ctx->Point.PointSprite;
189      attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
190      attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
191      attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
192      attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
193      attr->PolygonStipple = ctx->Polygon.StippleFlag;
194      attr->RescaleNormals = ctx->Transform.RescaleNormals;
195      attr->Scissor = ctx->Scissor.Enabled;
196      attr->Stencil = ctx->Stencil.Enabled;
197      attr->MultisampleEnabled = ctx->Multisample.Enabled;
198      attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage;
199      attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne;
200      attr->SampleCoverage = ctx->Multisample.SampleCoverage;
201      attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert;
202      for (i=0; i<MAX_TEXTURE_UNITS; i++) {
203         attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
204         attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
205      }
206      /* GL_NV_vertex_program */
207      attr->VertexProgram = ctx->VertexProgram.Enabled;
208      attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
209      attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
210      newnode = new_attrib_node( GL_ENABLE_BIT );
211      newnode->data = attr;
212      newnode->next = head;
213      head = newnode;
214   }
215
216   if (mask & GL_EVAL_BIT) {
217      struct gl_eval_attrib *attr;
218      attr = MALLOC_STRUCT( gl_eval_attrib );
219      MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
220      newnode = new_attrib_node( GL_EVAL_BIT );
221      newnode->data = attr;
222      newnode->next = head;
223      head = newnode;
224   }
225
226   if (mask & GL_FOG_BIT) {
227      struct gl_fog_attrib *attr;
228      attr = MALLOC_STRUCT( gl_fog_attrib );
229      MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
230      newnode = new_attrib_node( GL_FOG_BIT );
231      newnode->data = attr;
232      newnode->next = head;
233      head = newnode;
234   }
235
236   if (mask & GL_HINT_BIT) {
237      struct gl_hint_attrib *attr;
238      attr = MALLOC_STRUCT( gl_hint_attrib );
239      MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
240      newnode = new_attrib_node( GL_HINT_BIT );
241      newnode->data = attr;
242      newnode->next = head;
243      head = newnode;
244   }
245
246   if (mask & GL_LIGHTING_BIT) {
247      struct gl_light_attrib *attr;
248      FLUSH_CURRENT(ctx, 0);	/* flush material changes */
249      attr = MALLOC_STRUCT( gl_light_attrib );
250      MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
251      newnode = new_attrib_node( GL_LIGHTING_BIT );
252      newnode->data = attr;
253      newnode->next = head;
254      head = newnode;
255   }
256
257   if (mask & GL_LINE_BIT) {
258      struct gl_line_attrib *attr;
259      attr = MALLOC_STRUCT( gl_line_attrib );
260      MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
261      newnode = new_attrib_node( GL_LINE_BIT );
262      newnode->data = attr;
263      newnode->next = head;
264      head = newnode;
265   }
266
267   if (mask & GL_LIST_BIT) {
268      struct gl_list_attrib *attr;
269      attr = MALLOC_STRUCT( gl_list_attrib );
270      MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
271      newnode = new_attrib_node( GL_LIST_BIT );
272      newnode->data = attr;
273      newnode->next = head;
274      head = newnode;
275   }
276
277   if (mask & GL_PIXEL_MODE_BIT) {
278      struct gl_pixel_attrib *attr;
279      attr = MALLOC_STRUCT( gl_pixel_attrib );
280      MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
281      newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
282      newnode->data = attr;
283      newnode->next = head;
284      head = newnode;
285   }
286
287   if (mask & GL_POINT_BIT) {
288      struct gl_point_attrib *attr;
289      attr = MALLOC_STRUCT( gl_point_attrib );
290      MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
291      newnode = new_attrib_node( GL_POINT_BIT );
292      newnode->data = attr;
293      newnode->next = head;
294      head = newnode;
295   }
296
297   if (mask & GL_POLYGON_BIT) {
298      struct gl_polygon_attrib *attr;
299      attr = MALLOC_STRUCT( gl_polygon_attrib );
300      MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
301      newnode = new_attrib_node( GL_POLYGON_BIT );
302      newnode->data = attr;
303      newnode->next = head;
304      head = newnode;
305   }
306
307   if (mask & GL_POLYGON_STIPPLE_BIT) {
308      GLuint *stipple;
309      stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
310      MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
311      newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
312      newnode->data = stipple;
313      newnode->next = head;
314      head = newnode;
315   }
316
317   if (mask & GL_SCISSOR_BIT) {
318      struct gl_scissor_attrib *attr;
319      attr = MALLOC_STRUCT( gl_scissor_attrib );
320      MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
321      newnode = new_attrib_node( GL_SCISSOR_BIT );
322      newnode->data = attr;
323      newnode->next = head;
324      head = newnode;
325   }
326
327   if (mask & GL_STENCIL_BUFFER_BIT) {
328      struct gl_stencil_attrib *attr;
329      attr = MALLOC_STRUCT( gl_stencil_attrib );
330      MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
331      newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
332      newnode->data = attr;
333      newnode->next = head;
334      head = newnode;
335   }
336
337   if (mask & GL_TEXTURE_BIT) {
338      struct gl_texture_attrib *attr;
339      GLuint u;
340      /* Bump the texture object reference counts so that they don't
341       * inadvertantly get deleted.
342       */
343      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
344	 ctx->Texture.Unit[u].Current1D->RefCount++;
345	 ctx->Texture.Unit[u].Current2D->RefCount++;
346	 ctx->Texture.Unit[u].Current3D->RefCount++;
347	 ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
348	 ctx->Texture.Unit[u].CurrentRect->RefCount++;
349      }
350      attr = MALLOC_STRUCT( gl_texture_attrib );
351      MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
352      /* copy state of the currently bound texture objects */
353      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
354         _mesa_copy_texture_object(&attr->Unit[u].Saved1D,
355                                   attr->Unit[u].Current1D);
356         _mesa_copy_texture_object(&attr->Unit[u].Saved2D,
357                                   attr->Unit[u].Current2D);
358         _mesa_copy_texture_object(&attr->Unit[u].Saved3D,
359                                   attr->Unit[u].Current3D);
360         _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap,
361                                   attr->Unit[u].CurrentCubeMap);
362         _mesa_copy_texture_object(&attr->Unit[u].SavedRect,
363                                   attr->Unit[u].CurrentRect);
364      }
365      newnode = new_attrib_node( GL_TEXTURE_BIT );
366      newnode->data = attr;
367      newnode->next = head;
368      head = newnode;
369   }
370
371   if (mask & GL_TRANSFORM_BIT) {
372      struct gl_transform_attrib *attr;
373      attr = MALLOC_STRUCT( gl_transform_attrib );
374      MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
375      newnode = new_attrib_node( GL_TRANSFORM_BIT );
376      newnode->data = attr;
377      newnode->next = head;
378      head = newnode;
379   }
380
381   if (mask & GL_VIEWPORT_BIT) {
382      struct gl_viewport_attrib *attr;
383      attr = MALLOC_STRUCT( gl_viewport_attrib );
384      MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
385      newnode = new_attrib_node( GL_VIEWPORT_BIT );
386      newnode->data = attr;
387      newnode->next = head;
388      head = newnode;
389   }
390
391   /* GL_ARB_multisample */
392   if (mask & GL_MULTISAMPLE_BIT_ARB) {
393      struct gl_multisample_attrib *attr;
394      attr = MALLOC_STRUCT( gl_multisample_attrib );
395      MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
396      newnode = new_attrib_node( GL_MULTISAMPLE_BIT_ARB );
397      newnode->data = attr;
398      newnode->next = head;
399      head = newnode;
400   }
401
402   ctx->AttribStack[ctx->AttribStackDepth] = head;
403   ctx->AttribStackDepth++;
404}
405
406
407
408static void
409pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
410{
411   GLuint i;
412
413#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM)		\
414	if ((VALUE) != (NEWVALUE)) {			\
415	   _mesa_set_enable( ctx, ENUM, (NEWVALUE) );	\
416	}
417
418   TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
419   TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
420
421   for (i=0;i<MAX_CLIP_PLANES;i++) {
422      const GLuint mask = 1 << i;
423      if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
424	  _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
425			   (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE));
426   }
427
428   TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
429                   GL_COLOR_MATERIAL);
430   TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
431   TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
432   TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
433   TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D,
434                   GL_CONVOLUTION_1D);
435   TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D,
436                   GL_CONVOLUTION_2D);
437   TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D,
438                   GL_SEPARABLE_2D);
439   TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
440   TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
441   TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
442   TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
443                   GL_LINE_STIPPLE);
444   TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
445                   GL_INDEX_LOGIC_OP);
446   TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
447                   GL_COLOR_LOGIC_OP);
448
449   TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
450   TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
451   TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
452   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
453                   GL_MAP1_TEXTURE_COORD_1);
454   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
455                   GL_MAP1_TEXTURE_COORD_2);
456   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
457                   GL_MAP1_TEXTURE_COORD_3);
458   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
459                   GL_MAP1_TEXTURE_COORD_4);
460   TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
461                   GL_MAP1_VERTEX_3);
462   TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
463                   GL_MAP1_VERTEX_4);
464   for (i = 0; i < 16; i++) {
465      TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
466                      GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
467   }
468
469   TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
470   TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
471   TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
472   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
473                   GL_MAP2_TEXTURE_COORD_1);
474   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
475                   GL_MAP2_TEXTURE_COORD_2);
476   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
477                   GL_MAP2_TEXTURE_COORD_3);
478   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
479                   GL_MAP2_TEXTURE_COORD_4);
480   TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
481                   GL_MAP2_VERTEX_3);
482   TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
483                   GL_MAP2_VERTEX_4);
484   for (i = 0; i < 16; i++) {
485      TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
486                      GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
487   }
488
489   TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
490   TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
491   TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
492                   GL_RESCALE_NORMAL_EXT);
493   TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
494                   enable->RasterPositionUnclipped,
495                   GL_RASTER_POSITION_UNCLIPPED_IBM);
496   TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture,
497                   GL_POINT_SMOOTH);
498   TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
499                   GL_POINT_SMOOTH);
500   if (ctx->Extensions.NV_point_sprite) {
501      TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
502                      GL_POINT_SPRITE_NV);
503   }
504   TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
505                   GL_POLYGON_OFFSET_POINT);
506   TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
507                   GL_POLYGON_OFFSET_LINE);
508   TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
509                   GL_POLYGON_OFFSET_FILL);
510   TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
511                   GL_POLYGON_SMOOTH);
512   TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
513                   GL_POLYGON_STIPPLE);
514   TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
515   TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
516   /* XXX two-sided stencil */
517   TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
518                   GL_MULTISAMPLE_ARB);
519   TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
520                   enable->SampleAlphaToCoverage,
521                   GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
522   TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
523                   enable->SampleAlphaToOne,
524                   GL_SAMPLE_ALPHA_TO_ONE_ARB);
525   TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
526                   enable->SampleCoverage,
527                   GL_SAMPLE_COVERAGE_ARB);
528   TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
529                   enable->SampleCoverageInvert,
530                   GL_SAMPLE_COVERAGE_INVERT_ARB);
531   /* GL_NV_vertex_program */
532   TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
533                   enable->VertexProgram,
534                   GL_VERTEX_PROGRAM_NV);
535   TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
536                   enable->VertexProgramPointSize,
537                   GL_VERTEX_PROGRAM_POINT_SIZE_NV);
538   TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
539                   enable->VertexProgramTwoSide,
540                   GL_VERTEX_PROGRAM_TWO_SIDE_NV);
541
542#undef TEST_AND_UPDATE
543
544   /* texture unit enables */
545   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
546      if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) {
547         ctx->Texture.Unit[i].Enabled = enable->Texture[i];
548         if (ctx->Driver.Enable) {
549            if (ctx->Driver.ActiveTexture) {
550               (*ctx->Driver.ActiveTexture)(ctx, i);
551            }
552            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
553                             (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) );
554            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
555                             (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) );
556            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
557                             (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) );
558            if (ctx->Extensions.ARB_texture_cube_map)
559               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB,
560                          (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) );
561            if (ctx->Extensions.NV_texture_rectangle)
562               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV,
563                          (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) );
564         }
565      }
566
567      if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
568         ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
569         if (ctx->Driver.Enable) {
570            if (ctx->Driver.ActiveTexture) {
571               (*ctx->Driver.ActiveTexture)(ctx, i);
572            }
573            if (enable->TexGen[i] & S_BIT)
574               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
575            else
576               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
577            if (enable->TexGen[i] & T_BIT)
578               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
579            else
580               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
581            if (enable->TexGen[i] & R_BIT)
582               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
583            else
584               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
585            if (enable->TexGen[i] & Q_BIT)
586               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
587            else
588               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
589         }
590      }
591   }
592
593   if (ctx->Driver.ActiveTexture) {
594      (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit);
595   }
596}
597
598
599static void
600pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
601{
602   GLuint u;
603
604   for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
605      const struct gl_texture_unit *unit = &texAttrib->Unit[u];
606      GLuint i;
607
608      _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
609      _mesa_set_enable(ctx, GL_TEXTURE_1D,
610              (GLboolean) (unit->Enabled & TEXTURE_1D_BIT ? GL_TRUE : GL_FALSE));
611      _mesa_set_enable(ctx, GL_TEXTURE_2D,
612              (GLboolean) (unit->Enabled & TEXTURE_2D_BIT ? GL_TRUE : GL_FALSE));
613      _mesa_set_enable(ctx, GL_TEXTURE_3D,
614              (GLboolean) (unit->Enabled & TEXTURE_3D_BIT ? GL_TRUE : GL_FALSE));
615      if (ctx->Extensions.ARB_texture_cube_map) {
616         _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
617             (GLboolean) (unit->Enabled & TEXTURE_CUBE_BIT ? GL_TRUE : GL_FALSE));
618      }
619      if (ctx->Extensions.NV_texture_rectangle) {
620         _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
621             (GLboolean) (unit->Enabled & TEXTURE_RECT_BIT ? GL_TRUE : GL_FALSE));
622      }
623      _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
624      _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
625      _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenModeS);
626      _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenModeT);
627      _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenModeR);
628      _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenModeQ);
629      _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->ObjectPlaneS);
630      _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->ObjectPlaneT);
631      _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->ObjectPlaneR);
632      _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->ObjectPlaneQ);
633      _mesa_TexGenfv(GL_S, GL_EYE_PLANE, unit->EyePlaneS);
634      _mesa_TexGenfv(GL_T, GL_EYE_PLANE, unit->EyePlaneT);
635      _mesa_TexGenfv(GL_R, GL_EYE_PLANE, unit->EyePlaneR);
636      _mesa_TexGenfv(GL_Q, GL_EYE_PLANE, unit->EyePlaneQ);
637      if (ctx->Extensions.EXT_texture_lod_bias) {
638         _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
639                       GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias);
640      }
641      if (ctx->Extensions.EXT_texture_env_combine ||
642          ctx->Extensions.ARB_texture_env_combine) {
643         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT,
644                       unit->CombineModeRGB);
645         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT,
646                       unit->CombineModeA);
647         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT,
648                       unit->CombineSourceRGB[0]);
649         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT,
650                       unit->CombineSourceRGB[1]);
651         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_EXT,
652                       unit->CombineSourceRGB[2]);
653         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT,
654                       unit->CombineSourceA[0]);
655         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT,
656                       unit->CombineSourceA[1]);
657         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_EXT,
658                       unit->CombineSourceA[2]);
659         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_EXT,
660                       unit->CombineOperandRGB[0]);
661         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT,
662                       unit->CombineOperandRGB[1]);
663         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_EXT,
664                       unit->CombineOperandRGB[2]);
665         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_EXT,
666                       unit->CombineOperandA[0]);
667         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT,
668                       unit->CombineOperandA[1]);
669         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_EXT,
670                       unit->CombineOperandA[2]);
671         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT,
672                       1 << unit->CombineScaleShiftRGB);
673         _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE,
674                       1 << unit->CombineScaleShiftA);
675      }
676
677      /* Restore texture object state */
678      for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
679         GLenum target = 0;
680         const struct gl_texture_object *obj = NULL;
681         GLfloat bordColor[4];
682
683         switch (i) {
684         case 0:
685            target = GL_TEXTURE_1D;
686            obj = &unit->Saved1D;
687            break;
688         case 1:
689            target = GL_TEXTURE_2D;
690            obj = &unit->Saved2D;
691            break;
692         case 2:
693            target = GL_TEXTURE_3D;
694            obj = &unit->Saved3D;
695            break;
696         case 3:
697            if (!ctx->Extensions.ARB_texture_cube_map)
698               continue;
699            target = GL_TEXTURE_CUBE_MAP_ARB;
700            obj = &unit->SavedCubeMap;
701            break;
702         case 4:
703            if (!ctx->Extensions.NV_texture_rectangle)
704               continue;
705            target = GL_TEXTURE_RECTANGLE_NV;
706            obj = &unit->SavedRect;
707            break;
708         default:
709            ; /* silence warnings */
710         }
711
712         _mesa_BindTexture(target, obj->Name);
713
714         bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]);
715         bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]);
716         bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]);
717         bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]);
718
719         _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
720         _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor);
721         _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
722         _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
723         _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
724         _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter);
725         _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
726         _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
727         _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
728         _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
729         _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
730         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
731            _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
732                                obj->MaxAnisotropy);
733         }
734         if (ctx->Extensions.SGIX_shadow) {
735            _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_SGIX,
736                                obj->CompareFlag);
737            _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
738                                obj->CompareOperator);
739         }
740         if (ctx->Extensions.SGIX_shadow_ambient) {
741            _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX,
742                                obj->ShadowAmbient);
743         }
744
745      }
746   }
747   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
748                          + texAttrib->CurrentUnit);
749
750   /* "un-bump" the texture object reference counts.  We did that so they
751    * wouldn't inadvertantly get deleted while they were still referenced
752    * inside the attribute state stack.
753    */
754   for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
755      ctx->Texture.Unit[u].Current1D->RefCount--;
756      ctx->Texture.Unit[u].Current2D->RefCount--;
757      ctx->Texture.Unit[u].Current3D->RefCount--;
758      ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
759      ctx->Texture.Unit[u].CurrentRect->RefCount--;
760   }
761}
762
763
764/*
765 * This function is kind of long just because we have to call a lot
766 * of device driver functions to update device driver state.
767 *
768 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
769 * in order to restore GL state.  This isn't terribly efficient but it
770 * ensures that dirty flags and any derived state gets updated correctly.
771 * We could at least check if the value to restore equals the current value
772 * and then skip the Mesa call.
773 */
774void
775_mesa_PopAttrib(void)
776{
777   struct gl_attrib_node *attr, *next;
778   GET_CURRENT_CONTEXT(ctx);
779   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
780
781   if (ctx->AttribStackDepth == 0) {
782      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
783      return;
784   }
785
786   ctx->AttribStackDepth--;
787   attr = ctx->AttribStack[ctx->AttribStackDepth];
788
789   while (attr) {
790
791      if (MESA_VERBOSE & VERBOSE_API) {
792         _mesa_debug(ctx, "glPopAttrib %s\n",
793                     _mesa_lookup_enum_by_nr(attr->kind));
794      }
795
796      switch (attr->kind) {
797         case GL_ACCUM_BUFFER_BIT:
798            {
799               const struct gl_accum_attrib *accum;
800               accum = (const struct gl_accum_attrib *) attr->data;
801               _mesa_ClearAccum(accum->ClearColor[0],
802                                accum->ClearColor[1],
803                                accum->ClearColor[2],
804                                accum->ClearColor[3]);
805            }
806            break;
807         case GL_COLOR_BUFFER_BIT:
808            {
809               const struct gl_colorbuffer_attrib *color;
810               color = (const struct gl_colorbuffer_attrib *) attr->data;
811               _mesa_ClearIndex((GLfloat) color->ClearIndex);
812               _mesa_ClearColor(color->ClearColor[0],
813                                color->ClearColor[1],
814                                color->ClearColor[2],
815                                color->ClearColor[3]);
816               _mesa_IndexMask(color->IndexMask);
817               _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0),
818                               (GLboolean) (color->ColorMask[1] != 0),
819                               (GLboolean) (color->ColorMask[2] != 0),
820                               (GLboolean) (color->ColorMask[3] != 0));
821               _mesa_DrawBuffer(color->DrawBuffer);
822               _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
823               _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
824               _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
825               _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB,
826                                          color->BlendDstRGB,
827                                          color->BlendSrcA,
828                                          color->BlendDstA);
829               _mesa_BlendEquation(color->BlendEquation);
830               _mesa_BlendColor(color->BlendColor[0],
831                                color->BlendColor[1],
832                                color->BlendColor[2],
833                                color->BlendColor[3]);
834               _mesa_LogicOp(color->LogicOp);
835               _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP,
836                                color->ColorLogicOpEnabled);
837               _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
838                                color->IndexLogicOpEnabled);
839               _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
840            }
841            break;
842         case GL_CURRENT_BIT:
843	    FLUSH_CURRENT( ctx, 0 );
844            MEMCPY( &ctx->Current, attr->data,
845		    sizeof(struct gl_current_attrib) );
846            break;
847         case GL_DEPTH_BUFFER_BIT:
848            {
849               const struct gl_depthbuffer_attrib *depth;
850               depth = (const struct gl_depthbuffer_attrib *) attr->data;
851               _mesa_DepthFunc(depth->Func);
852               _mesa_ClearDepth(depth->Clear);
853               _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test);
854               _mesa_DepthMask(depth->Mask);
855               if (ctx->Extensions.HP_occlusion_test)
856                  _mesa_set_enable(ctx, GL_OCCLUSION_TEST_HP,
857                                   depth->OcclusionTest);
858            }
859            break;
860         case GL_ENABLE_BIT:
861            {
862               const struct gl_enable_attrib *enable;
863               enable = (const struct gl_enable_attrib *) attr->data;
864               pop_enable_group(ctx, enable);
865	       ctx->NewState |= _NEW_ALL;
866            }
867            break;
868         case GL_EVAL_BIT:
869            MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
870	    ctx->NewState |= _NEW_EVAL;
871            break;
872         case GL_FOG_BIT:
873            {
874               const struct gl_fog_attrib *fog;
875               fog = (const struct gl_fog_attrib *) attr->data;
876               _mesa_set_enable(ctx, GL_FOG, fog->Enabled);
877               _mesa_Fogfv(GL_FOG_COLOR, fog->Color);
878               _mesa_Fogf(GL_FOG_DENSITY, fog->Density);
879               _mesa_Fogf(GL_FOG_START, fog->Start);
880               _mesa_Fogf(GL_FOG_END, fog->End);
881               _mesa_Fogf(GL_FOG_INDEX, fog->Index);
882               _mesa_Fogi(GL_FOG_MODE, fog->Mode);
883            }
884            break;
885         case GL_HINT_BIT:
886            {
887               const struct gl_hint_attrib *hint;
888               hint = (const struct gl_hint_attrib *) attr->data;
889               _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT,
890                          hint->PerspectiveCorrection );
891               _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth);
892               _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth);
893               _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth);
894               _mesa_Hint(GL_FOG_HINT, hint->Fog);
895               _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,
896                          hint->ClipVolumeClipping);
897               if (ctx->Extensions.ARB_texture_compression)
898                  _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB,
899                             hint->TextureCompression);
900            }
901            break;
902         case GL_LIGHTING_BIT:
903            {
904               GLuint i;
905               const struct gl_light_attrib *light;
906               light = (const struct gl_light_attrib *) attr->data;
907               /* lighting enable */
908               _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
909               /* per-light state */
910
911	       if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE)
912		  _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
913
914               for (i = 0; i < MAX_LIGHTS; i++) {
915                  GLenum lgt = (GLenum) (GL_LIGHT0 + i);
916		  const struct gl_light *l = &light->Light[i];
917		  GLfloat tmp[4];
918                  _mesa_set_enable(ctx, lgt, l->Enabled);
919		  _mesa_Lightfv( lgt, GL_AMBIENT, l->Ambient );
920		  _mesa_Lightfv( lgt, GL_DIFFUSE, l->Diffuse );
921		  _mesa_Lightfv( lgt, GL_SPECULAR, l->Specular );
922		  TRANSFORM_POINT( tmp, ctx->ModelviewMatrixStack.Top->inv, l->EyePosition );
923		  _mesa_Lightfv( lgt, GL_POSITION, tmp );
924		  TRANSFORM_POINT( tmp, ctx->ModelviewMatrixStack.Top->m, l->EyeDirection );
925		  _mesa_Lightfv( lgt, GL_SPOT_DIRECTION, tmp );
926		  _mesa_Lightfv( lgt, GL_SPOT_EXPONENT, &l->SpotExponent );
927		  _mesa_Lightfv( lgt, GL_SPOT_CUTOFF, &l->SpotCutoff );
928		  _mesa_Lightfv( lgt, GL_CONSTANT_ATTENUATION,
929				 &l->ConstantAttenuation );
930		  _mesa_Lightfv( lgt, GL_LINEAR_ATTENUATION,
931				 &l->LinearAttenuation );
932		  _mesa_Lightfv( lgt, GL_QUADRATIC_ATTENUATION,
933				 &l->QuadraticAttenuation );
934               }
935               /* light model */
936               _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
937                                  light->Model.Ambient);
938               _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER,
939                                 (GLfloat) light->Model.LocalViewer);
940               _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE,
941                                 (GLfloat) light->Model.TwoSide);
942               _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL,
943                                 (GLfloat) light->Model.ColorControl);
944               /* materials */
945               MEMCPY(ctx->Light.Material, light->Material,
946                      2 * sizeof(struct gl_material));
947               /* shade model */
948               _mesa_ShadeModel(light->ShadeModel);
949               /* color material */
950               _mesa_ColorMaterial(light->ColorMaterialFace,
951                                   light->ColorMaterialMode);
952               _mesa_set_enable(ctx, GL_COLOR_MATERIAL,
953                                light->ColorMaterialEnabled);
954            }
955            break;
956         case GL_LINE_BIT:
957            {
958               const struct gl_line_attrib *line;
959               line = (const struct gl_line_attrib *) attr->data;
960               _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag);
961               _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag);
962               _mesa_LineStipple(line->StippleFactor, line->StipplePattern);
963               _mesa_LineWidth(line->Width);
964            }
965            break;
966         case GL_LIST_BIT:
967            MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
968            break;
969         case GL_PIXEL_MODE_BIT:
970            MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
971	    ctx->NewState |= _NEW_PIXEL;
972            break;
973         case GL_POINT_BIT:
974            {
975               const struct gl_point_attrib *point;
976               point = (const struct gl_point_attrib *) attr->data;
977               _mesa_PointSize(point->Size);
978               _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag);
979               if (ctx->Extensions.EXT_point_parameters) {
980                  _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
981                                            point->Params);
982                  _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT,
983                                           point->MinSize);
984                  _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT,
985                                           point->MaxSize);
986                  _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT,
987                                           point->Threshold);
988               }
989               if (ctx->Extensions.NV_point_sprite) {
990                  GLuint u;
991                  for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
992                     _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV,
993                                   (GLint) point->CoordReplace[u]);
994                  }
995                  _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite);
996                  _mesa_PointParameteriNV(GL_POINT_SPRITE_R_MODE_NV,
997                                          ctx->Point.SpriteRMode);
998               }
999            }
1000            break;
1001         case GL_POLYGON_BIT:
1002            {
1003               const struct gl_polygon_attrib *polygon;
1004               polygon = (const struct gl_polygon_attrib *) attr->data;
1005               _mesa_CullFace(polygon->CullFaceMode);
1006               _mesa_FrontFace(polygon->FrontFace);
1007               _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
1008               _mesa_PolygonMode(GL_BACK, polygon->BackMode);
1009               _mesa_PolygonOffset(polygon->OffsetFactor,
1010                                   polygon->OffsetUnits);
1011               _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag);
1012               _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag);
1013               _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag);
1014               _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT,
1015                                polygon->OffsetPoint);
1016               _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE,
1017                                polygon->OffsetLine);
1018               _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL,
1019                                polygon->OffsetFill);
1020            }
1021            break;
1022	 case GL_POLYGON_STIPPLE_BIT:
1023	    MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
1024	    ctx->NewState |= _NEW_POLYGONSTIPPLE;
1025	    if (ctx->Driver.PolygonStipple)
1026	       ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
1027	    break;
1028         case GL_SCISSOR_BIT:
1029            {
1030               const struct gl_scissor_attrib *scissor;
1031               scissor = (const struct gl_scissor_attrib *) attr->data;
1032               _mesa_Scissor(scissor->X, scissor->Y,
1033                             scissor->Width, scissor->Height);
1034               _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled);
1035            }
1036            break;
1037         case GL_STENCIL_BUFFER_BIT:
1038            {
1039               const GLint face = 0; /* XXX stencil two side */
1040               const struct gl_stencil_attrib *stencil;
1041               stencil = (const struct gl_stencil_attrib *) attr->data;
1042               _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
1043               _mesa_ClearStencil(stencil->Clear);
1044               _mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
1045                                 stencil->ValueMask[face]);
1046               _mesa_StencilMask(stencil->WriteMask[face]);
1047               _mesa_StencilOp(stencil->FailFunc[face],
1048                               stencil->ZFailFunc[face],
1049                               stencil->ZPassFunc[face]);
1050            }
1051            break;
1052         case GL_TRANSFORM_BIT:
1053            {
1054               GLuint i;
1055               const struct gl_transform_attrib *xform;
1056               xform = (const struct gl_transform_attrib *) attr->data;
1057               _mesa_MatrixMode(xform->MatrixMode);
1058
1059               if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
1060                  _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
1061
1062               /* restore clip planes */
1063               for (i = 0; i < MAX_CLIP_PLANES; i++) {
1064                  const GLuint mask = 1 << 1;
1065                  const GLfloat *eyePlane = xform->EyeUserPlane[i];
1066                  COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
1067                  if (xform->ClipPlanesEnabled & mask) {
1068                     _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
1069                  }
1070                  else {
1071                     _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
1072                  }
1073                  if (ctx->Driver.ClipPlane)
1074                     ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane );
1075               }
1076
1077               /* normalize/rescale */
1078               if (xform->Normalize != ctx->Transform.Normalize)
1079                  _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize);
1080               if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
1081                  _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
1082                                   ctx->Transform.RescaleNormals);
1083            }
1084            break;
1085         case GL_TEXTURE_BIT:
1086            /* Take care of texture object reference counters */
1087            {
1088               const struct gl_texture_attrib *texture;
1089               texture = (const struct gl_texture_attrib *) attr->data;
1090               pop_texture_group(ctx, texture);
1091	       ctx->NewState |= _NEW_TEXTURE;
1092            }
1093            break;
1094         case GL_VIEWPORT_BIT:
1095            {
1096               const struct gl_viewport_attrib *vp;
1097               vp = (const struct gl_viewport_attrib *) attr->data;
1098               _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
1099               _mesa_DepthRange(vp->Near, vp->Far);
1100            }
1101            break;
1102         case GL_MULTISAMPLE_BIT_ARB:
1103            {
1104               const struct gl_multisample_attrib *ms;
1105               ms = (const struct gl_multisample_attrib *) attr->data;
1106               _mesa_SampleCoverageARB(ms->SampleCoverageValue,
1107                                       ms->SampleCoverageInvert);
1108            }
1109            break;
1110
1111         default:
1112            _mesa_problem( ctx, "Bad attrib flag in PopAttrib");
1113            break;
1114      }
1115
1116      next = attr->next;
1117      FREE( attr->data );
1118      FREE( attr );
1119      attr = next;
1120   }
1121}
1122
1123
1124#define GL_CLIENT_PACK_BIT (1<<20)
1125#define GL_CLIENT_UNPACK_BIT (1<<21)
1126
1127
1128void
1129_mesa_PushClientAttrib(GLbitfield mask)
1130{
1131   struct gl_attrib_node *newnode;
1132   struct gl_attrib_node *head;
1133
1134   GET_CURRENT_CONTEXT(ctx);
1135   ASSERT_OUTSIDE_BEGIN_END(ctx);
1136
1137   if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) {
1138      _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
1139      return;
1140   }
1141
1142   /* Build linked list of attribute nodes which save all attribute */
1143   /* groups specified by the mask. */
1144   head = NULL;
1145
1146   if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
1147      struct gl_pixelstore_attrib *attr;
1148      /* packing attribs */
1149      attr = MALLOC_STRUCT( gl_pixelstore_attrib );
1150      MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
1151      newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
1152      newnode->data = attr;
1153      newnode->next = head;
1154      head = newnode;
1155      /* unpacking attribs */
1156      attr = MALLOC_STRUCT( gl_pixelstore_attrib );
1157      MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
1158      newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
1159      newnode->data = attr;
1160      newnode->next = head;
1161      head = newnode;
1162   }
1163   if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
1164      struct gl_array_attrib *attr;
1165      attr = MALLOC_STRUCT( gl_array_attrib );
1166      MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
1167      newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
1168      newnode->data = attr;
1169      newnode->next = head;
1170      head = newnode;
1171   }
1172
1173   ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
1174   ctx->ClientAttribStackDepth++;
1175}
1176
1177
1178
1179
1180void
1181_mesa_PopClientAttrib(void)
1182{
1183   struct gl_attrib_node *attr, *next;
1184
1185   GET_CURRENT_CONTEXT(ctx);
1186   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1187
1188   if (ctx->ClientAttribStackDepth == 0) {
1189      _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
1190      return;
1191   }
1192
1193   ctx->ClientAttribStackDepth--;
1194   attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
1195
1196   while (attr) {
1197      switch (attr->kind) {
1198         case GL_CLIENT_PACK_BIT:
1199            MEMCPY( &ctx->Pack, attr->data,
1200                    sizeof(struct gl_pixelstore_attrib) );
1201	    ctx->NewState |= _NEW_PACKUNPACK;
1202            break;
1203         case GL_CLIENT_UNPACK_BIT:
1204            MEMCPY( &ctx->Unpack, attr->data,
1205                    sizeof(struct gl_pixelstore_attrib) );
1206	    ctx->NewState |= _NEW_PACKUNPACK;
1207            break;
1208         case GL_CLIENT_VERTEX_ARRAY_BIT:
1209            MEMCPY( &ctx->Array, attr->data,
1210		    sizeof(struct gl_array_attrib) );
1211	    ctx->NewState |= _NEW_ARRAY;
1212            break;
1213         default:
1214            _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
1215            break;
1216      }
1217
1218      next = attr->next;
1219      FREE( attr->data );
1220      FREE( attr );
1221      attr = next;
1222   }
1223}
1224