attrib.c revision eb6c6439ae23e47b79b72f3737b6d0d14e1f9f26
1/* $Id: attrib.c,v 1.28 2000/09/28 22:44:30 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.3
6 *
7 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifdef PC_HEADER
29#include "all.h"
30#else
31#include "glheader.h"
32#include "attrib.h"
33#include "buffers.h"
34#include "context.h"
35#include "enable.h"
36#include "enums.h"
37#include "mem.h"
38#include "simple_list.h"
39#include "texstate.h"
40#include "types.h"
41#endif
42
43
44
45
46/*
47 * Allocate a new attribute state node.  These nodes have a
48 * "kind" value and a pointer to a struct of state data.
49 */
50static struct gl_attrib_node *
51new_attrib_node( GLbitfield kind )
52{
53   struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
54   if (an) {
55      an->kind = kind;
56   }
57   return an;
58}
59
60
61
62/*
63 * Copy texture object state from one texture object to another.
64 */
65static void
66copy_texobj_state( struct gl_texture_object *dest,
67                   const struct gl_texture_object *src )
68{
69   /*
70   dest->Name = src->Name;
71   dest->Dimensions = src->Dimensions;
72   */
73   dest->Priority = src->Priority;
74   dest->BorderColor[0] = src->BorderColor[0];
75   dest->BorderColor[1] = src->BorderColor[1];
76   dest->BorderColor[2] = src->BorderColor[2];
77   dest->BorderColor[3] = src->BorderColor[3];
78   dest->WrapS = src->WrapS;
79   dest->WrapT = src->WrapT;
80   dest->WrapR = src->WrapR;
81   dest->MinFilter = src->MinFilter;
82   dest->MagFilter = src->MagFilter;
83   dest->MinLod = src->MinLod;
84   dest->MaxLod = src->MaxLod;
85   dest->BaseLevel = src->BaseLevel;
86   dest->MaxLevel = src->MaxLevel;
87   dest->P = src->P;
88   dest->M = src->M;
89   dest->MinMagThresh = src->MinMagThresh;
90   dest->Palette = src->Palette;
91   dest->Complete = src->Complete;
92   dest->SampleFunc = src->SampleFunc;
93}
94
95
96
97void
98_mesa_PushAttrib(GLbitfield mask)
99{
100   struct gl_attrib_node *newnode;
101   struct gl_attrib_node *head;
102
103   GET_CURRENT_CONTEXT(ctx);
104   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
105
106   if (MESA_VERBOSE&VERBOSE_API)
107      fprintf(stderr, "glPushAttrib %x\n", (int)mask);
108
109   if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
110      gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
111      return;
112   }
113
114   /* Build linked list of attribute nodes which save all attribute */
115   /* groups specified by the mask. */
116   head = NULL;
117
118   if (mask & GL_ACCUM_BUFFER_BIT) {
119      struct gl_accum_attrib *attr;
120      attr = MALLOC_STRUCT( gl_accum_attrib );
121      MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
122      newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
123      newnode->data = attr;
124      newnode->next = head;
125      head = newnode;
126   }
127
128   if (mask & GL_COLOR_BUFFER_BIT) {
129      struct gl_colorbuffer_attrib *attr;
130      attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
131      MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
132      newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
133      newnode->data = attr;
134      newnode->next = head;
135      head = newnode;
136   }
137
138   if (mask & GL_CURRENT_BIT) {
139      struct gl_current_attrib *attr;
140      attr = MALLOC_STRUCT( gl_current_attrib );
141      MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
142      newnode = new_attrib_node( GL_CURRENT_BIT );
143      newnode->data = attr;
144      newnode->next = head;
145      head = newnode;
146   }
147
148   if (mask & GL_DEPTH_BUFFER_BIT) {
149      struct gl_depthbuffer_attrib *attr;
150      attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
151      MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
152      newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
153      newnode->data = attr;
154      newnode->next = head;
155      head = newnode;
156   }
157
158   if (mask & GL_ENABLE_BIT) {
159      struct gl_enable_attrib *attr;
160      GLuint i;
161      attr = MALLOC_STRUCT( gl_enable_attrib );
162      /* Copy enable flags from all other attributes into the enable struct. */
163      attr->AlphaTest = ctx->Color.AlphaEnabled;
164      attr->AutoNormal = ctx->Eval.AutoNormal;
165      attr->Blend = ctx->Color.BlendEnabled;
166      for (i=0;i<MAX_CLIP_PLANES;i++) {
167         attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
168      }
169      attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
170      attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
171      attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
172      attr->Separable2D = ctx->Pixel.Separable2DEnabled;
173      attr->CullFace = ctx->Polygon.CullFlag;
174      attr->DepthTest = ctx->Depth.Test;
175      attr->Dither = ctx->Color.DitherFlag;
176      attr->Fog = ctx->Fog.Enabled;
177      for (i=0;i<MAX_LIGHTS;i++) {
178         attr->Light[i] = ctx->Light.Light[i].Enabled;
179      }
180      attr->Lighting = ctx->Light.Enabled;
181      attr->LineSmooth = ctx->Line.SmoothFlag;
182      attr->LineStipple = ctx->Line.StippleFlag;
183      attr->Histogram = ctx->Pixel.HistogramEnabled;
184      attr->MinMax = ctx->Pixel.MinMaxEnabled;
185      attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
186      attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
187      attr->Map1Color4 = ctx->Eval.Map1Color4;
188      attr->Map1Index = ctx->Eval.Map1Index;
189      attr->Map1Normal = ctx->Eval.Map1Normal;
190      attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
191      attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
192      attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
193      attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
194      attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
195      attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
196      attr->Map2Color4 = ctx->Eval.Map2Color4;
197      attr->Map2Index = ctx->Eval.Map2Index;
198      attr->Map2Normal = ctx->Eval.Map2Normal;
199      attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
200      attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
201      attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
202      attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
203      attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
204      attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
205      attr->Normalize = ctx->Transform.Normalize;
206      attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
207      attr->PointSmooth = ctx->Point.SmoothFlag;
208      attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
209      attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
210      attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
211      attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
212      attr->PolygonStipple = ctx->Polygon.StippleFlag;
213      attr->RescaleNormals = ctx->Transform.RescaleNormals;
214      attr->Scissor = ctx->Scissor.Enabled;
215      attr->Stencil = ctx->Stencil.Enabled;
216      for (i=0; i<MAX_TEXTURE_UNITS; i++) {
217         attr->Texture[i] = ctx->Texture.Unit[i].Enabled;
218         attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
219      }
220      newnode = new_attrib_node( GL_ENABLE_BIT );
221      newnode->data = attr;
222      newnode->next = head;
223      head = newnode;
224   }
225
226   if (mask & GL_EVAL_BIT) {
227      struct gl_eval_attrib *attr;
228      attr = MALLOC_STRUCT( gl_eval_attrib );
229      MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
230      newnode = new_attrib_node( GL_EVAL_BIT );
231      newnode->data = attr;
232      newnode->next = head;
233      head = newnode;
234   }
235
236   if (mask & GL_FOG_BIT) {
237      struct gl_fog_attrib *attr;
238      attr = MALLOC_STRUCT( gl_fog_attrib );
239      MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
240      newnode = new_attrib_node( GL_FOG_BIT );
241      newnode->data = attr;
242      newnode->next = head;
243      head = newnode;
244   }
245
246   if (mask & GL_HINT_BIT) {
247      struct gl_hint_attrib *attr;
248      attr = MALLOC_STRUCT( gl_hint_attrib );
249      MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
250      newnode = new_attrib_node( GL_HINT_BIT );
251      newnode->data = attr;
252      newnode->next = head;
253      head = newnode;
254   }
255
256   if (mask & GL_LIGHTING_BIT) {
257      struct gl_light_attrib *attr;
258      attr = MALLOC_STRUCT( gl_light_attrib );
259      MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
260      newnode = new_attrib_node( GL_LIGHTING_BIT );
261      newnode->data = attr;
262      newnode->next = head;
263      head = newnode;
264   }
265
266   if (mask & GL_LINE_BIT) {
267      struct gl_line_attrib *attr;
268      attr = MALLOC_STRUCT( gl_line_attrib );
269      MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
270      newnode = new_attrib_node( GL_LINE_BIT );
271      newnode->data = attr;
272      newnode->next = head;
273      head = newnode;
274   }
275
276   if (mask & GL_LIST_BIT) {
277      struct gl_list_attrib *attr;
278      attr = MALLOC_STRUCT( gl_list_attrib );
279      MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
280      newnode = new_attrib_node( GL_LIST_BIT );
281      newnode->data = attr;
282      newnode->next = head;
283      head = newnode;
284   }
285
286   if (mask & GL_PIXEL_MODE_BIT) {
287      struct gl_pixel_attrib *attr;
288      attr = MALLOC_STRUCT( gl_pixel_attrib );
289      MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
290      newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
291      newnode->data = attr;
292      newnode->next = head;
293      head = newnode;
294   }
295
296   if (mask & GL_POINT_BIT) {
297      struct gl_point_attrib *attr;
298      attr = MALLOC_STRUCT( gl_point_attrib );
299      MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
300      newnode = new_attrib_node( GL_POINT_BIT );
301      newnode->data = attr;
302      newnode->next = head;
303      head = newnode;
304   }
305
306   if (mask & GL_POLYGON_BIT) {
307      struct gl_polygon_attrib *attr;
308      attr = MALLOC_STRUCT( gl_polygon_attrib );
309      MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
310      newnode = new_attrib_node( GL_POLYGON_BIT );
311      newnode->data = attr;
312      newnode->next = head;
313      head = newnode;
314   }
315
316   if (mask & GL_POLYGON_STIPPLE_BIT) {
317      GLuint *stipple;
318      stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
319      MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
320      newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
321      newnode->data = stipple;
322      newnode->next = head;
323      head = newnode;
324   }
325
326   if (mask & GL_SCISSOR_BIT) {
327      struct gl_scissor_attrib *attr;
328      attr = MALLOC_STRUCT( gl_scissor_attrib );
329      MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
330      newnode = new_attrib_node( GL_SCISSOR_BIT );
331      newnode->data = attr;
332      newnode->next = head;
333      head = newnode;
334   }
335
336   if (mask & GL_STENCIL_BUFFER_BIT) {
337      struct gl_stencil_attrib *attr;
338      attr = MALLOC_STRUCT( gl_stencil_attrib );
339      MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
340      newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
341      newnode->data = attr;
342      newnode->next = head;
343      head = newnode;
344   }
345
346   if (mask & GL_TEXTURE_BIT) {
347      struct gl_texture_attrib *attr;
348      GLuint u;
349      /* Take care of texture object reference counters */
350      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
351	 ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
352	 ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
353	 ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
354      }
355      attr = MALLOC_STRUCT( gl_texture_attrib );
356      MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
357      /* copy state of the currently bound texture objects */
358      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
359         copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
360         copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
361         copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
362         copy_texobj_state(&attr->Unit[u].SavedCubeMap, attr->Unit[u].CurrentCubeMap);
363      }
364      newnode = new_attrib_node( GL_TEXTURE_BIT );
365      newnode->data = attr;
366      newnode->next = head;
367      head = newnode;
368   }
369
370   if (mask & GL_TRANSFORM_BIT) {
371      struct gl_transform_attrib *attr;
372      attr = MALLOC_STRUCT( gl_transform_attrib );
373      MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
374      newnode = new_attrib_node( GL_TRANSFORM_BIT );
375      newnode->data = attr;
376      newnode->next = head;
377      head = newnode;
378   }
379
380   if (mask & GL_VIEWPORT_BIT) {
381      struct gl_viewport_attrib *attr;
382      attr = MALLOC_STRUCT( gl_viewport_attrib );
383      MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
384      newnode = new_attrib_node( GL_VIEWPORT_BIT );
385      newnode->data = attr;
386      newnode->next = head;
387      head = newnode;
388   }
389
390   ctx->AttribStack[ctx->AttribStackDepth] = head;
391   ctx->AttribStackDepth++;
392}
393
394
395
396static void
397pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
398{
399   GLuint i;
400
401#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM)		\
402	if ((VALUE) != (NEWVALUE)) {			\
403	   _mesa_set_enable( ctx, ENUM, (NEWVALUE) );	\
404	}
405
406   TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
407   TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
408   TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
409
410   for (i=0;i<MAX_CLIP_PLANES;i++) {
411      if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
412         _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
413                          enable->ClipPlane[i]);
414   }
415
416   TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
417                   GL_COLOR_MATERIAL);
418   TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
419   TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
420   TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
421   TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D,
422                   GL_CONVOLUTION_1D);
423   TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D,
424                   GL_CONVOLUTION_2D);
425   TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D,
426                   GL_SEPARABLE_2D);
427   TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
428   TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
429   TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
430   TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
431                   GL_LINE_STIPPLE);
432   TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
433                   GL_INDEX_LOGIC_OP);
434   TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
435                   GL_COLOR_LOGIC_OP);
436   TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
437   TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
438   TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
439   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
440                   GL_MAP1_TEXTURE_COORD_1);
441   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
442                   GL_MAP1_TEXTURE_COORD_2);
443   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
444                   GL_MAP1_TEXTURE_COORD_3);
445   TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
446                   GL_MAP1_TEXTURE_COORD_4);
447   TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
448                   GL_MAP1_VERTEX_3);
449   TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
450                   GL_MAP1_VERTEX_4);
451   TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
452   TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
453   TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
454   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
455                   GL_MAP2_TEXTURE_COORD_1);
456   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
457                   GL_MAP2_TEXTURE_COORD_2);
458   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
459                   GL_MAP2_TEXTURE_COORD_3);
460   TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
461                   GL_MAP2_TEXTURE_COORD_4);
462   TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
463                   GL_MAP2_VERTEX_3);
464   TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
465                   GL_MAP2_VERTEX_4);
466   TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
467   TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
468                   GL_RESCALE_NORMAL_EXT);
469   TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture,
470                   GL_POINT_SMOOTH);
471   TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
472                   GL_POINT_SMOOTH);
473   TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
474                   GL_POLYGON_OFFSET_POINT);
475   TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
476                   GL_POLYGON_OFFSET_LINE);
477   TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
478                   GL_POLYGON_OFFSET_FILL);
479   TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
480                   GL_POLYGON_SMOOTH);
481   TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
482                   GL_POLYGON_STIPPLE);
483   TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
484   TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
485#undef TEST_AND_UPDATE
486
487   /* texture unit enables */
488   for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
489      if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) {
490         ctx->Texture.Unit[i].Enabled = enable->Texture[i];
491         if (ctx->Driver.Enable) {
492            if (ctx->Driver.ActiveTexture) {
493               (*ctx->Driver.ActiveTexture)(ctx, i);
494            }
495            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
496                             (GLboolean) (enable->Texture[i] & TEXTURE0_1D) );
497            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
498                             (GLboolean) (enable->Texture[i] & TEXTURE0_2D) );
499            (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
500                             (GLboolean) (enable->Texture[i] & TEXTURE0_3D) );
501         }
502      }
503
504      if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
505         ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
506         if (ctx->Driver.Enable) {
507            if (ctx->Driver.ActiveTexture) {
508               (*ctx->Driver.ActiveTexture)(ctx, i);
509            }
510            if (enable->TexGen[i] & S_BIT)
511               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
512            else
513               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
514            if (enable->TexGen[i] & T_BIT)
515               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
516            else
517               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
518            if (enable->TexGen[i] & R_BIT)
519               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
520            else
521               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
522            if (enable->TexGen[i] & Q_BIT)
523               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
524            else
525               (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
526         }
527      }
528   }
529
530   if (ctx->Driver.ActiveTexture) {
531      (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit);
532   }
533}
534
535
536
537/*
538 * This function is kind of long just because we have to call a lot
539 * of device driver functions to update device driver state.
540 */
541void
542_mesa_PopAttrib(void)
543{
544   struct gl_attrib_node *attr, *next;
545   GET_CURRENT_CONTEXT(ctx);
546
547   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
548
549
550   if (ctx->AttribStackDepth==0) {
551      gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
552      return;
553   }
554
555   ctx->AttribStackDepth--;
556   attr = ctx->AttribStack[ctx->AttribStackDepth];
557
558   while (attr) {
559
560      if (MESA_VERBOSE&VERBOSE_API)
561	 fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
562
563      switch (attr->kind) {
564         case GL_ACCUM_BUFFER_BIT:
565            MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
566            break;
567         case GL_COLOR_BUFFER_BIT:
568            {
569               GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
570               GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
571               GLubyte oldAlphaRef = ctx->Color.AlphaRef;
572               GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
573               GLenum oldBlendDst = ctx->Color.BlendDstRGB;
574	       GLenum oldLogicOp = ctx->Color.LogicOp;
575               MEMCPY( &ctx->Color, attr->data,
576                       sizeof(struct gl_colorbuffer_attrib) );
577               if (ctx->Color.DrawBuffer != oldDrawBuffer) {
578                  _mesa_DrawBuffer( ctx->Color.DrawBuffer);
579               }
580               if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
581                    ctx->Color.BlendDstRGB != oldBlendDst) &&
582                   ctx->Driver.BlendFunc)
583                  (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
584                                            ctx->Color.BlendDstRGB);
585	       if (ctx->Color.LogicOp != oldLogicOp &&
586		   ctx->Driver.LogicOpcode) {
587		  ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
588               }
589               if (ctx->Visual.RGBAflag) {
590                  GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
591                  GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
592                  GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
593                  GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
594                  (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
595                  if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
596                       ctx->Color.AlphaRef != oldAlphaRef) &&
597                      ctx->Driver.AlphaFunc)
598                     (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
599                                               ctx->Color.AlphaRef / 255.0F);
600                  if (ctx->Driver.ColorMask) {
601                     (*ctx->Driver.ColorMask)(ctx,
602                                              ctx->Color.ColorMask[0],
603                                              ctx->Color.ColorMask[1],
604                                              ctx->Color.ColorMask[2],
605                                              ctx->Color.ColorMask[3]);
606                  }
607               }
608               else {
609                  (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
610               }
611            }
612            break;
613         case GL_CURRENT_BIT:
614            MEMCPY( &ctx->Current, attr->data,
615		    sizeof(struct gl_current_attrib) );
616            break;
617         case GL_DEPTH_BUFFER_BIT:
618            {
619               GLboolean oldDepthTest = ctx->Depth.Test;
620               GLenum oldDepthFunc = ctx->Depth.Func;
621               GLboolean oldDepthMask = ctx->Depth.Mask;
622               GLfloat oldDepthClear = ctx->Depth.Clear;
623               MEMCPY( &ctx->Depth, attr->data,
624                       sizeof(struct gl_depthbuffer_attrib) );
625               if (ctx->Depth.Test != oldDepthTest && ctx->Driver.Enable)
626                  (*ctx->Driver.Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test);
627               if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
628                  (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
629               if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
630                  (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
631               if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
632                  (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
633            }
634            break;
635         case GL_ENABLE_BIT:
636            {
637               const struct gl_enable_attrib *enable;
638               enable = (const struct gl_enable_attrib *) attr->data;
639               pop_enable_group(ctx, enable);
640            }
641            break;
642         case GL_EVAL_BIT:
643            MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
644            break;
645         case GL_FOG_BIT:
646            {
647               GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
648               MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
649               if (anyChange && ctx->Driver.Fogfv) {
650                  const GLfloat mode = (GLfloat) ctx->Fog.Mode;
651                  const GLfloat density = ctx->Fog.Density;
652                  const GLfloat start = ctx->Fog.Start;
653                  const GLfloat end = ctx->Fog.End;
654                  const GLfloat index = ctx->Fog.Index;
655                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
656                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
657                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
658                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
659                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
660                  (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
661               }
662	       ctx->Enabled &= ~ENABLE_FOG;
663	       if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
664            }
665            break;
666         case GL_HINT_BIT:
667            MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
668            if (ctx->Driver.Hint) {
669               (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
670                                    ctx->Hint.PerspectiveCorrection );
671               (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
672                                    ctx->Hint.PointSmooth);
673               (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
674                                    ctx->Hint.LineSmooth );
675               (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
676                                    ctx->Hint.PolygonSmooth );
677               (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
678            }
679            break;
680         case GL_LIGHTING_BIT:
681            MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
682            if (ctx->Driver.Enable) {
683               GLuint i;
684               for (i = 0; i < MAX_LIGHTS; i++) {
685                  GLenum light = (GLenum) (GL_LIGHT0 + i);
686                  (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
687               }
688               (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
689            }
690            if (ctx->Light.ShadeModel == GL_FLAT)
691               ctx->TriangleCaps |= DD_FLATSHADE;
692            else
693               ctx->TriangleCaps &= ~DD_FLATSHADE;
694            if (ctx->Driver.ShadeModel)
695               (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
696	    ctx->Enabled &= ~ENABLE_LIGHT;
697	    if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
698	       ctx->Enabled |= ENABLE_LIGHT;
699            break;
700         case GL_LINE_BIT:
701            MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
702            if (ctx->Driver.Enable) {
703               (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
704               (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
705            }
706            if (ctx->Driver.LineStipple)
707               (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
708                                          ctx->Line.StipplePattern);
709            if (ctx->Driver.LineWidth)
710               (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
711            break;
712         case GL_LIST_BIT:
713            MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
714            break;
715         case GL_PIXEL_MODE_BIT:
716            MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
717            break;
718         case GL_POINT_BIT:
719            MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
720            if (ctx->Driver.Enable)
721               (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
722            break;
723         case GL_POLYGON_BIT:
724            {
725               GLenum oldFrontMode = ctx->Polygon.FrontMode;
726               GLenum oldBackMode = ctx->Polygon.BackMode;
727               MEMCPY( &ctx->Polygon, attr->data,
728                       sizeof(struct gl_polygon_attrib) );
729               if ((ctx->Polygon.FrontMode != oldFrontMode ||
730                    ctx->Polygon.BackMode != oldBackMode) &&
731                   ctx->Driver.PolygonMode) {
732                  (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
733                  (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
734               }
735	       if (ctx->Driver.CullFace)
736		  ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
737
738	       if (ctx->Driver.FrontFace)
739		  ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
740
741               if (ctx->Driver.Enable)
742                  (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
743            }
744            break;
745	 case GL_POLYGON_STIPPLE_BIT:
746	    MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
747	    if (ctx->Driver.PolygonStipple)
748	       ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
749	    break;
750         case GL_SCISSOR_BIT:
751            MEMCPY( &ctx->Scissor, attr->data,
752		    sizeof(struct gl_scissor_attrib) );
753            if (ctx->Driver.Enable)
754               (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
755	    if (ctx->Driver.Scissor)
756	       ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
757				    ctx->Scissor.Width, ctx->Scissor.Height );
758            break;
759         case GL_STENCIL_BUFFER_BIT:
760            MEMCPY( &ctx->Stencil, attr->data,
761		    sizeof(struct gl_stencil_attrib) );
762            if (ctx->Driver.StencilFunc)
763               (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
764                                   ctx->Stencil.Ref, ctx->Stencil.ValueMask);
765            if (ctx->Driver.StencilMask)
766               (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
767            if (ctx->Driver.StencilOp)
768               (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
769                              ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
770            if (ctx->Driver.ClearStencil)
771               (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
772            if (ctx->Driver.Enable)
773               (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
774	    ctx->TriangleCaps &= ~DD_STENCIL;
775	    if (ctx->Stencil.Enabled)
776	       ctx->TriangleCaps |= DD_STENCIL;
777
778            break;
779         case GL_TRANSFORM_BIT:
780            MEMCPY( &ctx->Transform, attr->data,
781		    sizeof(struct gl_transform_attrib) );
782            if (ctx->Driver.Enable) {
783               (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
784               (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
785            }
786	    ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
787	    if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
788	    if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
789            break;
790         case GL_TEXTURE_BIT:
791            /* Take care of texture object reference counters */
792            {
793               GLuint u;
794               for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
795		  ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
796		  ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
797		  ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
798               }
799               MEMCPY( &ctx->Texture, attr->data,
800                       sizeof(struct gl_texture_attrib) );
801               /* restore state of the currently bound texture objects */
802               for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
803                  copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
804                                     &(ctx->Texture.Unit[u].Saved1D) );
805                  copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
806                                     &(ctx->Texture.Unit[u].Saved2D) );
807                  copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
808                                     &(ctx->Texture.Unit[u].Saved3D) );
809                  copy_texobj_state( ctx->Texture.Unit[u].CurrentCubeMap,
810                                     &(ctx->Texture.Unit[u].SavedCubeMap) );
811
812                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
813                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
814                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
815                  gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentCubeMap );
816
817               }
818            }
819            break;
820         case GL_VIEWPORT_BIT:
821	 {
822	    struct gl_viewport_attrib *v =
823	       (struct gl_viewport_attrib *)attr->data;
824
825	    _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
826	    _mesa_DepthRange( v->Near, v->Far );
827	    break;
828	 }
829         default:
830            gl_problem( ctx, "Bad attrib flag in PopAttrib");
831            break;
832      }
833
834      next = attr->next;
835      FREE( attr->data );
836      FREE( attr );
837      attr = next;
838   }
839
840   ctx->NewState = NEW_ALL;
841   ctx->ImageTransferState = UPDATE_IMAGE_TRANSFER_STATE;
842}
843
844
845#define GL_CLIENT_PACK_BIT (1<<20)
846#define GL_CLIENT_UNPACK_BIT (1<<21)
847
848
849void
850_mesa_PushClientAttrib(GLbitfield mask)
851{
852   struct gl_attrib_node *newnode;
853   struct gl_attrib_node *head;
854
855   GET_CURRENT_CONTEXT(ctx);
856   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
857
858   if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
859      gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
860      return;
861   }
862
863   /* Build linked list of attribute nodes which save all attribute */
864   /* groups specified by the mask. */
865   head = NULL;
866
867   if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
868      struct gl_pixelstore_attrib *attr;
869      /* packing attribs */
870      attr = MALLOC_STRUCT( gl_pixelstore_attrib );
871      MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
872      newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
873      newnode->data = attr;
874      newnode->next = head;
875      head = newnode;
876      /* unpacking attribs */
877      attr = MALLOC_STRUCT( gl_pixelstore_attrib );
878      MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
879      newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
880      newnode->data = attr;
881      newnode->next = head;
882      head = newnode;
883   }
884   if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
885      struct gl_array_attrib *attr;
886      attr = MALLOC_STRUCT( gl_array_attrib );
887      MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
888      newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
889      newnode->data = attr;
890      newnode->next = head;
891      head = newnode;
892   }
893
894   ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
895   ctx->ClientAttribStackDepth++;
896}
897
898
899
900
901void
902_mesa_PopClientAttrib(void)
903{
904   struct gl_attrib_node *attr, *next;
905
906   GET_CURRENT_CONTEXT(ctx);
907   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
908
909   if (ctx->ClientAttribStackDepth==0) {
910      gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
911      return;
912   }
913
914   ctx->ClientAttribStackDepth--;
915   attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
916
917   while (attr) {
918      switch (attr->kind) {
919         case GL_CLIENT_PACK_BIT:
920            MEMCPY( &ctx->Pack, attr->data,
921                    sizeof(struct gl_pixelstore_attrib) );
922            break;
923         case GL_CLIENT_UNPACK_BIT:
924            MEMCPY( &ctx->Unpack, attr->data,
925                    sizeof(struct gl_pixelstore_attrib) );
926            break;
927         case GL_CLIENT_VERTEX_ARRAY_BIT:
928            MEMCPY( &ctx->Array, attr->data,
929		    sizeof(struct gl_array_attrib) );
930            break;
931         default:
932            gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
933            break;
934      }
935
936      next = attr->next;
937      FREE( attr->data );
938      FREE( attr );
939      attr = next;
940   }
941
942   ctx->NewState = NEW_ALL;
943}
944
945
946
947