image.c revision 923f143335ad1cba4795276e79cb1a5b0cd19bbc
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file image.c 29 * Image handling. 30 */ 31 32 33#include "glheader.h" 34#include "colormac.h" 35#include "image.h" 36#include "imports.h" 37#include "macros.h" 38#include "mfeatures.h" 39#include "mtypes.h" 40 41 42 43/** 44 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. 45 */ 46GLboolean 47_mesa_type_is_packed(GLenum type) 48{ 49 switch (type) { 50 case GL_UNSIGNED_BYTE_3_3_2: 51 case GL_UNSIGNED_BYTE_2_3_3_REV: 52 case MESA_UNSIGNED_BYTE_4_4: 53 case GL_UNSIGNED_SHORT_5_6_5: 54 case GL_UNSIGNED_SHORT_5_6_5_REV: 55 case GL_UNSIGNED_SHORT_4_4_4_4: 56 case GL_UNSIGNED_SHORT_4_4_4_4_REV: 57 case GL_UNSIGNED_SHORT_5_5_5_1: 58 case GL_UNSIGNED_SHORT_1_5_5_5_REV: 59 case GL_UNSIGNED_INT_8_8_8_8: 60 case GL_UNSIGNED_INT_8_8_8_8_REV: 61 case GL_UNSIGNED_INT_10_10_10_2: 62 case GL_UNSIGNED_INT_2_10_10_10_REV: 63 case GL_UNSIGNED_SHORT_8_8_MESA: 64 case GL_UNSIGNED_SHORT_8_8_REV_MESA: 65 case GL_UNSIGNED_INT_24_8_EXT: 66 case GL_UNSIGNED_INT_5_9_9_9_REV: 67 case GL_UNSIGNED_INT_10F_11F_11F_REV: 68 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 69 return GL_TRUE; 70 } 71 72 return GL_FALSE; 73} 74 75 76 77/** 78 * Flip the order of the 2 bytes in each word in the given array. 79 * 80 * \param p array. 81 * \param n number of words. 82 */ 83void 84_mesa_swap2( GLushort *p, GLuint n ) 85{ 86 GLuint i; 87 for (i = 0; i < n; i++) { 88 p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00); 89 } 90} 91 92 93 94/* 95 * Flip the order of the 4 bytes in each word in the given array. 96 */ 97void 98_mesa_swap4( GLuint *p, GLuint n ) 99{ 100 GLuint i, a, b; 101 for (i = 0; i < n; i++) { 102 b = p[i]; 103 a = (b >> 24) 104 | ((b >> 8) & 0xff00) 105 | ((b << 8) & 0xff0000) 106 | ((b << 24) & 0xff000000); 107 p[i] = a; 108 } 109} 110 111 112/** 113 * Get the size of a GL data type. 114 * 115 * \param type GL data type. 116 * 117 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1 118 * if an invalid type enum. 119 */ 120GLint 121_mesa_sizeof_type( GLenum type ) 122{ 123 switch (type) { 124 case GL_BITMAP: 125 return 0; 126 case GL_UNSIGNED_BYTE: 127 return sizeof(GLubyte); 128 case GL_BYTE: 129 return sizeof(GLbyte); 130 case GL_UNSIGNED_SHORT: 131 return sizeof(GLushort); 132 case GL_SHORT: 133 return sizeof(GLshort); 134 case GL_UNSIGNED_INT: 135 return sizeof(GLuint); 136 case GL_INT: 137 return sizeof(GLint); 138 case GL_FLOAT: 139 return sizeof(GLfloat); 140 case GL_DOUBLE: 141 return sizeof(GLdouble); 142 case GL_HALF_FLOAT_ARB: 143 return sizeof(GLhalfARB); 144 case GL_FIXED: 145 return sizeof(GLfixed); 146 default: 147 return -1; 148 } 149} 150 151 152/** 153 * Same as _mesa_sizeof_type() but also accepting the packed pixel 154 * format data types. 155 */ 156GLint 157_mesa_sizeof_packed_type( GLenum type ) 158{ 159 switch (type) { 160 case GL_BITMAP: 161 return 0; 162 case GL_UNSIGNED_BYTE: 163 return sizeof(GLubyte); 164 case GL_BYTE: 165 return sizeof(GLbyte); 166 case GL_UNSIGNED_SHORT: 167 return sizeof(GLushort); 168 case GL_SHORT: 169 return sizeof(GLshort); 170 case GL_UNSIGNED_INT: 171 return sizeof(GLuint); 172 case GL_INT: 173 return sizeof(GLint); 174 case GL_HALF_FLOAT_ARB: 175 return sizeof(GLhalfARB); 176 case GL_FLOAT: 177 return sizeof(GLfloat); 178 case GL_UNSIGNED_BYTE_3_3_2: 179 case GL_UNSIGNED_BYTE_2_3_3_REV: 180 case MESA_UNSIGNED_BYTE_4_4: 181 return sizeof(GLubyte); 182 case GL_UNSIGNED_SHORT_5_6_5: 183 case GL_UNSIGNED_SHORT_5_6_5_REV: 184 case GL_UNSIGNED_SHORT_4_4_4_4: 185 case GL_UNSIGNED_SHORT_4_4_4_4_REV: 186 case GL_UNSIGNED_SHORT_5_5_5_1: 187 case GL_UNSIGNED_SHORT_1_5_5_5_REV: 188 case GL_UNSIGNED_SHORT_8_8_MESA: 189 case GL_UNSIGNED_SHORT_8_8_REV_MESA: 190 return sizeof(GLushort); 191 case GL_UNSIGNED_INT_8_8_8_8: 192 case GL_UNSIGNED_INT_8_8_8_8_REV: 193 case GL_UNSIGNED_INT_10_10_10_2: 194 case GL_UNSIGNED_INT_2_10_10_10_REV: 195 case GL_UNSIGNED_INT_24_8_EXT: 196 case GL_UNSIGNED_INT_5_9_9_9_REV: 197 case GL_UNSIGNED_INT_10F_11F_11F_REV: 198 return sizeof(GLuint); 199 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 200 return 8; 201 default: 202 return -1; 203 } 204} 205 206 207/** 208 * Get the number of components in a pixel format. 209 * 210 * \param format pixel format. 211 * 212 * \return the number of components in the given format, or -1 if a bad format. 213 */ 214GLint 215_mesa_components_in_format( GLenum format ) 216{ 217 switch (format) { 218 case GL_COLOR_INDEX: 219 case GL_STENCIL_INDEX: 220 case GL_DEPTH_COMPONENT: 221 case GL_RED: 222 case GL_RED_INTEGER_EXT: 223 case GL_GREEN: 224 case GL_GREEN_INTEGER_EXT: 225 case GL_BLUE: 226 case GL_BLUE_INTEGER_EXT: 227 case GL_ALPHA: 228 case GL_ALPHA_INTEGER_EXT: 229 case GL_LUMINANCE: 230 case GL_LUMINANCE_INTEGER_EXT: 231 case GL_INTENSITY: 232 return 1; 233 234 case GL_LUMINANCE_ALPHA: 235 case GL_LUMINANCE_ALPHA_INTEGER_EXT: 236 case GL_RG: 237 case GL_YCBCR_MESA: 238 case GL_DEPTH_STENCIL_EXT: 239 case GL_DUDV_ATI: 240 case GL_DU8DV8_ATI: 241 return 2; 242 243 case GL_RGB: 244 case GL_BGR: 245 case GL_RGB_INTEGER_EXT: 246 return 3; 247 248 case GL_RGBA: 249 case GL_BGRA: 250 case GL_ABGR_EXT: 251 case GL_RGBA_INTEGER_EXT: 252 return 4; 253 254 default: 255 return -1; 256 } 257} 258 259 260/** 261 * Get the bytes per pixel of pixel format type pair. 262 * 263 * \param format pixel format. 264 * \param type pixel type. 265 * 266 * \return bytes per pixel, or -1 if a bad format or type was given. 267 */ 268GLint 269_mesa_bytes_per_pixel( GLenum format, GLenum type ) 270{ 271 GLint comps = _mesa_components_in_format( format ); 272 if (comps < 0) 273 return -1; 274 275 switch (type) { 276 case GL_BITMAP: 277 return 0; /* special case */ 278 case GL_BYTE: 279 case GL_UNSIGNED_BYTE: 280 return comps * sizeof(GLubyte); 281 case GL_SHORT: 282 case GL_UNSIGNED_SHORT: 283 return comps * sizeof(GLshort); 284 case GL_INT: 285 case GL_UNSIGNED_INT: 286 return comps * sizeof(GLint); 287 case GL_FLOAT: 288 return comps * sizeof(GLfloat); 289 case GL_HALF_FLOAT_ARB: 290 return comps * sizeof(GLhalfARB); 291 case GL_UNSIGNED_BYTE_3_3_2: 292 case GL_UNSIGNED_BYTE_2_3_3_REV: 293 if (format == GL_RGB || format == GL_BGR || 294 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) 295 return sizeof(GLubyte); 296 else 297 return -1; /* error */ 298 case GL_UNSIGNED_SHORT_5_6_5: 299 case GL_UNSIGNED_SHORT_5_6_5_REV: 300 if (format == GL_RGB || format == GL_BGR || 301 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) 302 return sizeof(GLushort); 303 else 304 return -1; /* error */ 305 case GL_UNSIGNED_SHORT_4_4_4_4: 306 case GL_UNSIGNED_SHORT_4_4_4_4_REV: 307 case GL_UNSIGNED_SHORT_5_5_5_1: 308 case GL_UNSIGNED_SHORT_1_5_5_5_REV: 309 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || 310 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) 311 return sizeof(GLushort); 312 else 313 return -1; 314 case GL_UNSIGNED_INT_8_8_8_8: 315 case GL_UNSIGNED_INT_8_8_8_8_REV: 316 case GL_UNSIGNED_INT_10_10_10_2: 317 case GL_UNSIGNED_INT_2_10_10_10_REV: 318 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || 319 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) 320 return sizeof(GLuint); 321 else 322 return -1; 323 case GL_UNSIGNED_SHORT_8_8_MESA: 324 case GL_UNSIGNED_SHORT_8_8_REV_MESA: 325 if (format == GL_YCBCR_MESA) 326 return sizeof(GLushort); 327 else 328 return -1; 329 case GL_UNSIGNED_INT_24_8_EXT: 330 if (format == GL_DEPTH_STENCIL_EXT) 331 return sizeof(GLuint); 332 else 333 return -1; 334 case GL_UNSIGNED_INT_5_9_9_9_REV: 335 if (format == GL_RGB) 336 return sizeof(GLuint); 337 else 338 return -1; 339 case GL_UNSIGNED_INT_10F_11F_11F_REV: 340 if (format == GL_RGB) 341 return sizeof(GLuint); 342 else 343 return -1; 344 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 345 if (format == GL_DEPTH_STENCIL) 346 return 8; 347 else 348 return -1; 349 default: 350 return -1; 351 } 352} 353 354 355/** 356 * Test for a legal pixel format and type. 357 * 358 * \param format pixel format. 359 * \param type pixel type. 360 * 361 * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE 362 * otherwise. 363 */ 364GLboolean 365_mesa_is_legal_format_and_type(const struct gl_context *ctx, 366 GLenum format, GLenum type) 367{ 368 switch (format) { 369 case GL_COLOR_INDEX: 370 case GL_STENCIL_INDEX: 371 switch (type) { 372 case GL_BITMAP: 373 case GL_BYTE: 374 case GL_UNSIGNED_BYTE: 375 case GL_SHORT: 376 case GL_UNSIGNED_SHORT: 377 case GL_INT: 378 case GL_UNSIGNED_INT: 379 case GL_FLOAT: 380 return GL_TRUE; 381 case GL_HALF_FLOAT_ARB: 382 return ctx->Extensions.ARB_half_float_pixel; 383 default: 384 return GL_FALSE; 385 } 386 case GL_RED: 387 case GL_GREEN: 388 case GL_BLUE: 389 case GL_ALPHA: 390#if 0 /* not legal! see table 3.6 of the 1.5 spec */ 391 case GL_INTENSITY: 392#endif 393 case GL_LUMINANCE: 394 case GL_LUMINANCE_ALPHA: 395 case GL_DEPTH_COMPONENT: 396 switch (type) { 397 case GL_BYTE: 398 case GL_UNSIGNED_BYTE: 399 case GL_SHORT: 400 case GL_UNSIGNED_SHORT: 401 case GL_INT: 402 case GL_UNSIGNED_INT: 403 case GL_FLOAT: 404 return GL_TRUE; 405 case GL_HALF_FLOAT_ARB: 406 return ctx->Extensions.ARB_half_float_pixel; 407 default: 408 return GL_FALSE; 409 } 410 case GL_RG: 411 if (!ctx->Extensions.ARB_texture_rg) 412 return GL_FALSE; 413 414 switch (type) { 415 case GL_BYTE: 416 case GL_UNSIGNED_BYTE: 417 case GL_SHORT: 418 case GL_UNSIGNED_SHORT: 419 case GL_INT: 420 case GL_UNSIGNED_INT: 421 case GL_FLOAT: 422 return GL_TRUE; 423 case GL_HALF_FLOAT_ARB: 424 return ctx->Extensions.ARB_half_float_pixel; 425 default: 426 return GL_FALSE; 427 } 428 case GL_RGB: 429 switch (type) { 430 case GL_BYTE: 431 case GL_UNSIGNED_BYTE: 432 case GL_SHORT: 433 case GL_UNSIGNED_SHORT: 434 case GL_INT: 435 case GL_UNSIGNED_INT: 436 case GL_FLOAT: 437 case GL_UNSIGNED_BYTE_3_3_2: 438 case GL_UNSIGNED_BYTE_2_3_3_REV: 439 case GL_UNSIGNED_SHORT_5_6_5: 440 case GL_UNSIGNED_SHORT_5_6_5_REV: 441 return GL_TRUE; 442 case GL_HALF_FLOAT_ARB: 443 return ctx->Extensions.ARB_half_float_pixel; 444 case GL_UNSIGNED_INT_5_9_9_9_REV: 445 return ctx->Extensions.EXT_texture_shared_exponent; 446 case GL_UNSIGNED_INT_10F_11F_11F_REV: 447 return ctx->Extensions.EXT_packed_float; 448 default: 449 return GL_FALSE; 450 } 451 case GL_BGR: 452 switch (type) { 453 /* NOTE: no packed types are supported with BGR. That's 454 * intentional, according to the GL spec. 455 */ 456 case GL_BYTE: 457 case GL_UNSIGNED_BYTE: 458 case GL_SHORT: 459 case GL_UNSIGNED_SHORT: 460 case GL_INT: 461 case GL_UNSIGNED_INT: 462 case GL_FLOAT: 463 return GL_TRUE; 464 case GL_HALF_FLOAT_ARB: 465 return ctx->Extensions.ARB_half_float_pixel; 466 default: 467 return GL_FALSE; 468 } 469 case GL_RGBA: 470 case GL_BGRA: 471 case GL_ABGR_EXT: 472 switch (type) { 473 case GL_BYTE: 474 case GL_UNSIGNED_BYTE: 475 case GL_SHORT: 476 case GL_UNSIGNED_SHORT: 477 case GL_INT: 478 case GL_UNSIGNED_INT: 479 case GL_FLOAT: 480 case GL_UNSIGNED_SHORT_4_4_4_4: 481 case GL_UNSIGNED_SHORT_4_4_4_4_REV: 482 case GL_UNSIGNED_SHORT_5_5_5_1: 483 case GL_UNSIGNED_SHORT_1_5_5_5_REV: 484 case GL_UNSIGNED_INT_8_8_8_8: 485 case GL_UNSIGNED_INT_8_8_8_8_REV: 486 case GL_UNSIGNED_INT_10_10_10_2: 487 case GL_UNSIGNED_INT_2_10_10_10_REV: 488 return GL_TRUE; 489 case GL_HALF_FLOAT_ARB: 490 return ctx->Extensions.ARB_half_float_pixel; 491 default: 492 return GL_FALSE; 493 } 494 case GL_YCBCR_MESA: 495 if (type == GL_UNSIGNED_SHORT_8_8_MESA || 496 type == GL_UNSIGNED_SHORT_8_8_REV_MESA) 497 return GL_TRUE; 498 else 499 return GL_FALSE; 500 case GL_DEPTH_STENCIL_EXT: 501 if ((ctx->Extensions.EXT_packed_depth_stencil && 502 type == GL_UNSIGNED_INT_24_8_EXT) || 503 (ctx->Extensions.ARB_depth_buffer_float && 504 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) 505 return GL_TRUE; 506 else 507 return GL_FALSE; 508 case GL_DUDV_ATI: 509 case GL_DU8DV8_ATI: 510 switch (type) { 511 case GL_BYTE: 512 case GL_UNSIGNED_BYTE: 513 case GL_SHORT: 514 case GL_UNSIGNED_SHORT: 515 case GL_INT: 516 case GL_UNSIGNED_INT: 517 case GL_FLOAT: 518 return GL_TRUE; 519 default: 520 return GL_FALSE; 521 } 522 523 /* integer-valued formats */ 524 case GL_RED_INTEGER_EXT: 525 case GL_GREEN_INTEGER_EXT: 526 case GL_BLUE_INTEGER_EXT: 527 case GL_ALPHA_INTEGER_EXT: 528 switch (type) { 529 case GL_BYTE: 530 case GL_UNSIGNED_BYTE: 531 case GL_SHORT: 532 case GL_UNSIGNED_SHORT: 533 case GL_INT: 534 case GL_UNSIGNED_INT: 535 return ctx->Extensions.EXT_texture_integer; 536 default: 537 return GL_FALSE; 538 } 539 540 case GL_RGB_INTEGER_EXT: 541 switch (type) { 542 case GL_BYTE: 543 case GL_UNSIGNED_BYTE: 544 case GL_SHORT: 545 case GL_UNSIGNED_SHORT: 546 case GL_INT: 547 case GL_UNSIGNED_INT: 548 return ctx->Extensions.EXT_texture_integer; 549 case GL_UNSIGNED_BYTE_3_3_2: 550 case GL_UNSIGNED_BYTE_2_3_3_REV: 551 case GL_UNSIGNED_SHORT_5_6_5: 552 case GL_UNSIGNED_SHORT_5_6_5_REV: 553 return ctx->Extensions.ARB_texture_rgb10_a2ui; 554 default: 555 return GL_FALSE; 556 } 557 558 case GL_BGR_INTEGER_EXT: 559 switch (type) { 560 case GL_BYTE: 561 case GL_UNSIGNED_BYTE: 562 case GL_SHORT: 563 case GL_UNSIGNED_SHORT: 564 case GL_INT: 565 case GL_UNSIGNED_INT: 566 /* NOTE: no packed formats w/ BGR format */ 567 return ctx->Extensions.EXT_texture_integer; 568 default: 569 return GL_FALSE; 570 } 571 572 case GL_RGBA_INTEGER_EXT: 573 case GL_BGRA_INTEGER_EXT: 574 switch (type) { 575 case GL_BYTE: 576 case GL_UNSIGNED_BYTE: 577 case GL_SHORT: 578 case GL_UNSIGNED_SHORT: 579 case GL_INT: 580 case GL_UNSIGNED_INT: 581 return ctx->Extensions.EXT_texture_integer; 582 case GL_UNSIGNED_SHORT_4_4_4_4: 583 case GL_UNSIGNED_SHORT_4_4_4_4_REV: 584 case GL_UNSIGNED_SHORT_5_5_5_1: 585 case GL_UNSIGNED_SHORT_1_5_5_5_REV: 586 case GL_UNSIGNED_INT_8_8_8_8: 587 case GL_UNSIGNED_INT_8_8_8_8_REV: 588 case GL_UNSIGNED_INT_10_10_10_2: 589 case GL_UNSIGNED_INT_2_10_10_10_REV: 590 return ctx->Extensions.ARB_texture_rgb10_a2ui; 591 default: 592 return GL_FALSE; 593 } 594 595 case GL_LUMINANCE_INTEGER_EXT: 596 case GL_LUMINANCE_ALPHA_INTEGER_EXT: 597 switch (type) { 598 case GL_BYTE: 599 case GL_UNSIGNED_BYTE: 600 case GL_SHORT: 601 case GL_UNSIGNED_SHORT: 602 case GL_INT: 603 case GL_UNSIGNED_INT: 604 return ctx->Extensions.EXT_texture_integer; 605 default: 606 return GL_FALSE; 607 } 608 609 default: 610 ; /* fall-through */ 611 } 612 return GL_FALSE; 613} 614 615 616/** 617 * Test if the given image format is a color/RGBA format (i.e., not color 618 * index, depth, stencil, etc). 619 * \param format the image format value (may by an internal texture format) 620 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. 621 */ 622GLboolean 623_mesa_is_color_format(GLenum format) 624{ 625 switch (format) { 626 case GL_RED: 627 case GL_GREEN: 628 case GL_BLUE: 629 case GL_ALPHA: 630 case GL_ALPHA4: 631 case GL_ALPHA8: 632 case GL_ALPHA12: 633 case GL_ALPHA16: 634 case 1: 635 case GL_LUMINANCE: 636 case GL_LUMINANCE4: 637 case GL_LUMINANCE8: 638 case GL_LUMINANCE12: 639 case GL_LUMINANCE16: 640 case 2: 641 case GL_LUMINANCE_ALPHA: 642 case GL_LUMINANCE4_ALPHA4: 643 case GL_LUMINANCE6_ALPHA2: 644 case GL_LUMINANCE8_ALPHA8: 645 case GL_LUMINANCE12_ALPHA4: 646 case GL_LUMINANCE12_ALPHA12: 647 case GL_LUMINANCE16_ALPHA16: 648 case GL_INTENSITY: 649 case GL_INTENSITY4: 650 case GL_INTENSITY8: 651 case GL_INTENSITY12: 652 case GL_INTENSITY16: 653 case GL_R8: 654 case GL_R16: 655 case GL_RG: 656 case GL_RG8: 657 case GL_RG16: 658 case 3: 659 case GL_RGB: 660 case GL_BGR: 661 case GL_R3_G3_B2: 662 case GL_RGB4: 663 case GL_RGB5: 664 case GL_RGB8: 665 case GL_RGB10: 666 case GL_RGB12: 667 case GL_RGB16: 668 case 4: 669 case GL_ABGR_EXT: 670 case GL_RGBA: 671 case GL_BGRA: 672 case GL_RGBA2: 673 case GL_RGBA4: 674 case GL_RGB5_A1: 675 case GL_RGBA8: 676 case GL_RGB10_A2: 677 case GL_RGBA12: 678 case GL_RGBA16: 679 /* float texture formats */ 680 case GL_ALPHA16F_ARB: 681 case GL_ALPHA32F_ARB: 682 case GL_LUMINANCE16F_ARB: 683 case GL_LUMINANCE32F_ARB: 684 case GL_LUMINANCE_ALPHA16F_ARB: 685 case GL_LUMINANCE_ALPHA32F_ARB: 686 case GL_INTENSITY16F_ARB: 687 case GL_INTENSITY32F_ARB: 688 case GL_R16F: 689 case GL_R32F: 690 case GL_RG16F: 691 case GL_RG32F: 692 case GL_RGB16F_ARB: 693 case GL_RGB32F_ARB: 694 case GL_RGBA16F_ARB: 695 case GL_RGBA32F_ARB: 696 /* compressed formats */ 697 case GL_COMPRESSED_ALPHA: 698 case GL_COMPRESSED_LUMINANCE: 699 case GL_COMPRESSED_LUMINANCE_ALPHA: 700 case GL_COMPRESSED_INTENSITY: 701 case GL_COMPRESSED_RED: 702 case GL_COMPRESSED_RG: 703 case GL_COMPRESSED_RGB: 704 case GL_COMPRESSED_RGBA: 705 case GL_RGB_S3TC: 706 case GL_RGB4_S3TC: 707 case GL_RGBA_S3TC: 708 case GL_RGBA4_S3TC: 709 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 710 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 711 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 712 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 713 case GL_COMPRESSED_RGB_FXT1_3DFX: 714 case GL_COMPRESSED_RGBA_FXT1_3DFX: 715#if FEATURE_EXT_texture_sRGB 716 case GL_SRGB_EXT: 717 case GL_SRGB8_EXT: 718 case GL_SRGB_ALPHA_EXT: 719 case GL_SRGB8_ALPHA8_EXT: 720 case GL_SLUMINANCE_ALPHA_EXT: 721 case GL_SLUMINANCE8_ALPHA8_EXT: 722 case GL_SLUMINANCE_EXT: 723 case GL_SLUMINANCE8_EXT: 724 case GL_COMPRESSED_SRGB_EXT: 725 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 726 case GL_COMPRESSED_SRGB_ALPHA_EXT: 727 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 728 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 729 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 730 case GL_COMPRESSED_SLUMINANCE_EXT: 731 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 732#endif /* FEATURE_EXT_texture_sRGB */ 733 case GL_COMPRESSED_RED_RGTC1: 734 case GL_COMPRESSED_SIGNED_RED_RGTC1: 735 case GL_COMPRESSED_RG_RGTC2: 736 case GL_COMPRESSED_SIGNED_RG_RGTC2: 737 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 738 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 739 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 740 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 741 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 742 /* generic integer formats */ 743 case GL_RED_INTEGER_EXT: 744 case GL_GREEN_INTEGER_EXT: 745 case GL_BLUE_INTEGER_EXT: 746 case GL_ALPHA_INTEGER_EXT: 747 case GL_RGB_INTEGER_EXT: 748 case GL_RGBA_INTEGER_EXT: 749 case GL_BGR_INTEGER_EXT: 750 case GL_BGRA_INTEGER_EXT: 751 case GL_LUMINANCE_INTEGER_EXT: 752 case GL_LUMINANCE_ALPHA_INTEGER_EXT: 753 /* sized integer formats */ 754 case GL_RGBA32UI_EXT: 755 case GL_RGB32UI_EXT: 756 case GL_ALPHA32UI_EXT: 757 case GL_INTENSITY32UI_EXT: 758 case GL_LUMINANCE32UI_EXT: 759 case GL_LUMINANCE_ALPHA32UI_EXT: 760 case GL_RGBA16UI_EXT: 761 case GL_RGB16UI_EXT: 762 case GL_ALPHA16UI_EXT: 763 case GL_INTENSITY16UI_EXT: 764 case GL_LUMINANCE16UI_EXT: 765 case GL_LUMINANCE_ALPHA16UI_EXT: 766 case GL_RGBA8UI_EXT: 767 case GL_RGB8UI_EXT: 768 case GL_ALPHA8UI_EXT: 769 case GL_INTENSITY8UI_EXT: 770 case GL_LUMINANCE8UI_EXT: 771 case GL_LUMINANCE_ALPHA8UI_EXT: 772 case GL_RGBA32I_EXT: 773 case GL_RGB32I_EXT: 774 case GL_ALPHA32I_EXT: 775 case GL_INTENSITY32I_EXT: 776 case GL_LUMINANCE32I_EXT: 777 case GL_LUMINANCE_ALPHA32I_EXT: 778 case GL_RGBA16I_EXT: 779 case GL_RGB16I_EXT: 780 case GL_ALPHA16I_EXT: 781 case GL_INTENSITY16I_EXT: 782 case GL_LUMINANCE16I_EXT: 783 case GL_LUMINANCE_ALPHA16I_EXT: 784 case GL_RGBA8I_EXT: 785 case GL_RGB8I_EXT: 786 case GL_ALPHA8I_EXT: 787 case GL_INTENSITY8I_EXT: 788 case GL_LUMINANCE8I_EXT: 789 case GL_LUMINANCE_ALPHA8I_EXT: 790 /* signed, normalized texture formats */ 791 case GL_RED_SNORM: 792 case GL_R8_SNORM: 793 case GL_R16_SNORM: 794 case GL_RG_SNORM: 795 case GL_RG8_SNORM: 796 case GL_RG16_SNORM: 797 case GL_RGB_SNORM: 798 case GL_RGB8_SNORM: 799 case GL_RGB16_SNORM: 800 case GL_RGBA_SNORM: 801 case GL_RGBA8_SNORM: 802 case GL_RGBA16_SNORM: 803 case GL_ALPHA_SNORM: 804 case GL_ALPHA8_SNORM: 805 case GL_ALPHA16_SNORM: 806 case GL_LUMINANCE_SNORM: 807 case GL_LUMINANCE8_SNORM: 808 case GL_LUMINANCE16_SNORM: 809 case GL_LUMINANCE_ALPHA_SNORM: 810 case GL_LUMINANCE8_ALPHA8_SNORM: 811 case GL_LUMINANCE16_ALPHA16_SNORM: 812 case GL_INTENSITY_SNORM: 813 case GL_INTENSITY8_SNORM: 814 case GL_INTENSITY16_SNORM: 815 case GL_RGB9_E5: 816 case GL_R11F_G11F_B10F: 817 return GL_TRUE; 818 case GL_YCBCR_MESA: /* not considered to be RGB */ 819 /* fall-through */ 820 default: 821 return GL_FALSE; 822 } 823} 824 825 826/** 827 * Test if the given image format is a depth component format. 828 */ 829GLboolean 830_mesa_is_depth_format(GLenum format) 831{ 832 switch (format) { 833 case GL_DEPTH_COMPONENT: 834 case GL_DEPTH_COMPONENT16: 835 case GL_DEPTH_COMPONENT24: 836 case GL_DEPTH_COMPONENT32: 837 case GL_DEPTH_COMPONENT32F: 838 return GL_TRUE; 839 default: 840 return GL_FALSE; 841 } 842} 843 844 845/** 846 * Test if the given image format is a stencil format. 847 */ 848GLboolean 849_mesa_is_stencil_format(GLenum format) 850{ 851 switch (format) { 852 case GL_STENCIL_INDEX: 853 case GL_DEPTH_STENCIL: 854 return GL_TRUE; 855 default: 856 return GL_FALSE; 857 } 858} 859 860 861/** 862 * Test if the given image format is a YCbCr format. 863 */ 864GLboolean 865_mesa_is_ycbcr_format(GLenum format) 866{ 867 switch (format) { 868 case GL_YCBCR_MESA: 869 return GL_TRUE; 870 default: 871 return GL_FALSE; 872 } 873} 874 875 876/** 877 * Test if the given image format is a depth+stencil format. 878 */ 879GLboolean 880_mesa_is_depthstencil_format(GLenum format) 881{ 882 switch (format) { 883 case GL_DEPTH24_STENCIL8_EXT: 884 case GL_DEPTH_STENCIL_EXT: 885 case GL_DEPTH32F_STENCIL8: 886 return GL_TRUE; 887 default: 888 return GL_FALSE; 889 } 890} 891 892 893/** 894 * Test if the given image format is a depth or stencil format. 895 */ 896GLboolean 897_mesa_is_depth_or_stencil_format(GLenum format) 898{ 899 switch (format) { 900 case GL_DEPTH_COMPONENT: 901 case GL_DEPTH_COMPONENT16: 902 case GL_DEPTH_COMPONENT24: 903 case GL_DEPTH_COMPONENT32: 904 case GL_STENCIL_INDEX: 905 case GL_STENCIL_INDEX1_EXT: 906 case GL_STENCIL_INDEX4_EXT: 907 case GL_STENCIL_INDEX8_EXT: 908 case GL_STENCIL_INDEX16_EXT: 909 case GL_DEPTH_STENCIL_EXT: 910 case GL_DEPTH24_STENCIL8_EXT: 911 case GL_DEPTH_COMPONENT32F: 912 case GL_DEPTH32F_STENCIL8: 913 return GL_TRUE; 914 default: 915 return GL_FALSE; 916 } 917} 918 919 920/** 921 * Test if the given image format is a dudv format. 922 */ 923GLboolean 924_mesa_is_dudv_format(GLenum format) 925{ 926 switch (format) { 927 case GL_DUDV_ATI: 928 case GL_DU8DV8_ATI: 929 return GL_TRUE; 930 default: 931 return GL_FALSE; 932 } 933} 934 935 936/** 937 * Test if the given format is an integer (non-normalized) format. 938 */ 939GLboolean 940_mesa_is_integer_format(GLenum format) 941{ 942 switch (format) { 943 /* generic integer formats */ 944 case GL_RED_INTEGER_EXT: 945 case GL_GREEN_INTEGER_EXT: 946 case GL_BLUE_INTEGER_EXT: 947 case GL_ALPHA_INTEGER_EXT: 948 case GL_RGB_INTEGER_EXT: 949 case GL_RGBA_INTEGER_EXT: 950 case GL_BGR_INTEGER_EXT: 951 case GL_BGRA_INTEGER_EXT: 952 case GL_LUMINANCE_INTEGER_EXT: 953 case GL_LUMINANCE_ALPHA_INTEGER_EXT: 954 /* specific integer formats */ 955 case GL_RGBA32UI_EXT: 956 case GL_RGB32UI_EXT: 957 case GL_RG32UI: 958 case GL_R32UI: 959 case GL_ALPHA32UI_EXT: 960 case GL_INTENSITY32UI_EXT: 961 case GL_LUMINANCE32UI_EXT: 962 case GL_LUMINANCE_ALPHA32UI_EXT: 963 case GL_RGBA16UI_EXT: 964 case GL_RGB16UI_EXT: 965 case GL_RG16UI: 966 case GL_R16UI: 967 case GL_ALPHA16UI_EXT: 968 case GL_INTENSITY16UI_EXT: 969 case GL_LUMINANCE16UI_EXT: 970 case GL_LUMINANCE_ALPHA16UI_EXT: 971 case GL_RGBA8UI_EXT: 972 case GL_RGB8UI_EXT: 973 case GL_RG8UI: 974 case GL_R8UI: 975 case GL_ALPHA8UI_EXT: 976 case GL_INTENSITY8UI_EXT: 977 case GL_LUMINANCE8UI_EXT: 978 case GL_LUMINANCE_ALPHA8UI_EXT: 979 case GL_RGBA32I_EXT: 980 case GL_RGB32I_EXT: 981 case GL_RG32I: 982 case GL_R32I: 983 case GL_ALPHA32I_EXT: 984 case GL_INTENSITY32I_EXT: 985 case GL_LUMINANCE32I_EXT: 986 case GL_LUMINANCE_ALPHA32I_EXT: 987 case GL_RGBA16I_EXT: 988 case GL_RGB16I_EXT: 989 case GL_RG16I: 990 case GL_R16I: 991 case GL_ALPHA16I_EXT: 992 case GL_INTENSITY16I_EXT: 993 case GL_LUMINANCE16I_EXT: 994 case GL_LUMINANCE_ALPHA16I_EXT: 995 case GL_RGBA8I_EXT: 996 case GL_RGB8I_EXT: 997 case GL_RG8I: 998 case GL_R8I: 999 case GL_ALPHA8I_EXT: 1000 case GL_INTENSITY8I_EXT: 1001 case GL_LUMINANCE8I_EXT: 1002 case GL_LUMINANCE_ALPHA8I_EXT: 1003 return GL_TRUE; 1004 default: 1005 return GL_FALSE; 1006 } 1007} 1008 1009 1010/** 1011 * Test if an image format is a supported compressed format. 1012 * \param format the internal format token provided by the user. 1013 * \return GL_TRUE if compressed, GL_FALSE if uncompressed 1014 */ 1015GLboolean 1016_mesa_is_compressed_format(struct gl_context *ctx, GLenum format) 1017{ 1018 switch (format) { 1019 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 1020 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 1021 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 1022 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 1023 return ctx->Extensions.EXT_texture_compression_s3tc; 1024 case GL_RGB_S3TC: 1025 case GL_RGB4_S3TC: 1026 case GL_RGBA_S3TC: 1027 case GL_RGBA4_S3TC: 1028 return ctx->Extensions.S3_s3tc; 1029 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 1030 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 1031 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 1032 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 1033 return ctx->Extensions.EXT_texture_sRGB 1034 && ctx->Extensions.EXT_texture_compression_s3tc; 1035 case GL_COMPRESSED_RGB_FXT1_3DFX: 1036 case GL_COMPRESSED_RGBA_FXT1_3DFX: 1037 return ctx->Extensions.TDFX_texture_compression_FXT1; 1038 case GL_COMPRESSED_RED_RGTC1: 1039 case GL_COMPRESSED_SIGNED_RED_RGTC1: 1040 case GL_COMPRESSED_RG_RGTC2: 1041 case GL_COMPRESSED_SIGNED_RG_RGTC2: 1042 return ctx->Extensions.ARB_texture_compression_rgtc; 1043 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 1044 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 1045 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 1046 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 1047 return ctx->Extensions.EXT_texture_compression_latc; 1048 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 1049 return ctx->Extensions.ATI_texture_compression_3dc; 1050#if FEATURE_ES 1051 case GL_PALETTE4_RGB8_OES: 1052 case GL_PALETTE4_RGBA8_OES: 1053 case GL_PALETTE4_R5_G6_B5_OES: 1054 case GL_PALETTE4_RGBA4_OES: 1055 case GL_PALETTE4_RGB5_A1_OES: 1056 case GL_PALETTE8_RGB8_OES: 1057 case GL_PALETTE8_RGBA8_OES: 1058 case GL_PALETTE8_R5_G6_B5_OES: 1059 case GL_PALETTE8_RGBA4_OES: 1060 case GL_PALETTE8_RGB5_A1_OES: 1061 return ctx->API == API_OPENGLES; 1062#endif 1063 default: 1064 return GL_FALSE; 1065 } 1066} 1067 1068 1069/** 1070 * Return the address of a specific pixel in an image (1D, 2D or 3D). 1071 * 1072 * Pixel unpacking/packing parameters are observed according to \p packing. 1073 * 1074 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image 1075 * \param image starting address of image data 1076 * \param width the image width 1077 * \param height theimage height 1078 * \param format the pixel format 1079 * \param type the pixel data type 1080 * \param packing the pixelstore attributes 1081 * \param img which image in the volume (0 for 1D or 2D images) 1082 * \param row row of pixel in the image (0 for 1D images) 1083 * \param column column of pixel in the image 1084 * 1085 * \return address of pixel on success, or NULL on error. 1086 * 1087 * \sa gl_pixelstore_attrib. 1088 */ 1089GLvoid * 1090_mesa_image_address( GLuint dimensions, 1091 const struct gl_pixelstore_attrib *packing, 1092 const GLvoid *image, 1093 GLsizei width, GLsizei height, 1094 GLenum format, GLenum type, 1095 GLint img, GLint row, GLint column ) 1096{ 1097 GLint alignment; /* 1, 2 or 4 */ 1098 GLint pixels_per_row; 1099 GLint rows_per_image; 1100 GLint skiprows; 1101 GLint skippixels; 1102 GLint skipimages; /* for 3-D volume images */ 1103 GLubyte *pixel_addr; 1104 1105 ASSERT(dimensions >= 1 && dimensions <= 3); 1106 1107 alignment = packing->Alignment; 1108 if (packing->RowLength > 0) { 1109 pixels_per_row = packing->RowLength; 1110 } 1111 else { 1112 pixels_per_row = width; 1113 } 1114 if (packing->ImageHeight > 0) { 1115 rows_per_image = packing->ImageHeight; 1116 } 1117 else { 1118 rows_per_image = height; 1119 } 1120 1121 skippixels = packing->SkipPixels; 1122 /* Note: SKIP_ROWS _is_ used for 1D images */ 1123 skiprows = packing->SkipRows; 1124 /* Note: SKIP_IMAGES is only used for 3D images */ 1125 skipimages = (dimensions == 3) ? packing->SkipImages : 0; 1126 1127 if (type == GL_BITMAP) { 1128 /* BITMAP data */ 1129 GLint comp_per_pixel; /* components per pixel */ 1130 GLint bytes_per_comp; /* bytes per component */ 1131 GLint bytes_per_row; 1132 GLint bytes_per_image; 1133 1134 /* Compute bytes per component */ 1135 bytes_per_comp = _mesa_sizeof_packed_type( type ); 1136 if (bytes_per_comp < 0) { 1137 return NULL; 1138 } 1139 1140 /* Compute number of components per pixel */ 1141 comp_per_pixel = _mesa_components_in_format( format ); 1142 if (comp_per_pixel < 0) { 1143 return NULL; 1144 } 1145 1146 bytes_per_row = alignment 1147 * CEILING( comp_per_pixel*pixels_per_row, 8*alignment ); 1148 1149 bytes_per_image = bytes_per_row * rows_per_image; 1150 1151 pixel_addr = (GLubyte *) image 1152 + (skipimages + img) * bytes_per_image 1153 + (skiprows + row) * bytes_per_row 1154 + (skippixels + column) / 8; 1155 } 1156 else { 1157 /* Non-BITMAP data */ 1158 GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; 1159 GLint topOfImage; 1160 1161 bytes_per_pixel = _mesa_bytes_per_pixel( format, type ); 1162 1163 /* The pixel type and format should have been error checked earlier */ 1164 assert(bytes_per_pixel > 0); 1165 1166 bytes_per_row = pixels_per_row * bytes_per_pixel; 1167 remainder = bytes_per_row % alignment; 1168 if (remainder > 0) 1169 bytes_per_row += (alignment - remainder); 1170 1171 ASSERT(bytes_per_row % alignment == 0); 1172 1173 bytes_per_image = bytes_per_row * rows_per_image; 1174 1175 if (packing->Invert) { 1176 /* set pixel_addr to the last row */ 1177 topOfImage = bytes_per_row * (height - 1); 1178 bytes_per_row = -bytes_per_row; 1179 } 1180 else { 1181 topOfImage = 0; 1182 } 1183 1184 /* compute final pixel address */ 1185 pixel_addr = (GLubyte *) image 1186 + (skipimages + img) * bytes_per_image 1187 + topOfImage 1188 + (skiprows + row) * bytes_per_row 1189 + (skippixels + column) * bytes_per_pixel; 1190 } 1191 1192 return (GLvoid *) pixel_addr; 1193} 1194 1195 1196GLvoid * 1197_mesa_image_address1d( const struct gl_pixelstore_attrib *packing, 1198 const GLvoid *image, 1199 GLsizei width, 1200 GLenum format, GLenum type, 1201 GLint column ) 1202{ 1203 return _mesa_image_address(1, packing, image, width, 1, 1204 format, type, 0, 0, column); 1205} 1206 1207 1208GLvoid * 1209_mesa_image_address2d( const struct gl_pixelstore_attrib *packing, 1210 const GLvoid *image, 1211 GLsizei width, GLsizei height, 1212 GLenum format, GLenum type, 1213 GLint row, GLint column ) 1214{ 1215 return _mesa_image_address(2, packing, image, width, height, 1216 format, type, 0, row, column); 1217} 1218 1219 1220GLvoid * 1221_mesa_image_address3d( const struct gl_pixelstore_attrib *packing, 1222 const GLvoid *image, 1223 GLsizei width, GLsizei height, 1224 GLenum format, GLenum type, 1225 GLint img, GLint row, GLint column ) 1226{ 1227 return _mesa_image_address(3, packing, image, width, height, 1228 format, type, img, row, column); 1229} 1230 1231 1232 1233/** 1234 * Compute the stride (in bytes) between image rows. 1235 * 1236 * \param packing the pixelstore attributes 1237 * \param width image width. 1238 * \param format pixel format. 1239 * \param type pixel data type. 1240 * 1241 * \return the stride in bytes for the given parameters, or -1 if error 1242 */ 1243GLint 1244_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing, 1245 GLint width, GLenum format, GLenum type ) 1246{ 1247 GLint bytesPerRow, remainder; 1248 1249 ASSERT(packing); 1250 1251 if (type == GL_BITMAP) { 1252 if (packing->RowLength == 0) { 1253 bytesPerRow = (width + 7) / 8; 1254 } 1255 else { 1256 bytesPerRow = (packing->RowLength + 7) / 8; 1257 } 1258 } 1259 else { 1260 /* Non-BITMAP data */ 1261 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); 1262 if (bytesPerPixel <= 0) 1263 return -1; /* error */ 1264 if (packing->RowLength == 0) { 1265 bytesPerRow = bytesPerPixel * width; 1266 } 1267 else { 1268 bytesPerRow = bytesPerPixel * packing->RowLength; 1269 } 1270 } 1271 1272 remainder = bytesPerRow % packing->Alignment; 1273 if (remainder > 0) { 1274 bytesPerRow += (packing->Alignment - remainder); 1275 } 1276 1277 if (packing->Invert) { 1278 /* negate the bytes per row (negative row stride) */ 1279 bytesPerRow = -bytesPerRow; 1280 } 1281 1282 return bytesPerRow; 1283} 1284 1285 1286/* 1287 * Compute the stride between images in a 3D texture (in bytes) for the given 1288 * pixel packing parameters and image width, format and type. 1289 */ 1290GLint 1291_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, 1292 GLint width, GLint height, 1293 GLenum format, GLenum type ) 1294{ 1295 GLint bytesPerRow, bytesPerImage, remainder; 1296 1297 ASSERT(packing); 1298 1299 if (type == GL_BITMAP) { 1300 if (packing->RowLength == 0) { 1301 bytesPerRow = (width + 7) / 8; 1302 } 1303 else { 1304 bytesPerRow = (packing->RowLength + 7) / 8; 1305 } 1306 } 1307 else { 1308 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); 1309 1310 if (bytesPerPixel <= 0) 1311 return -1; /* error */ 1312 if (packing->RowLength == 0) { 1313 bytesPerRow = bytesPerPixel * width; 1314 } 1315 else { 1316 bytesPerRow = bytesPerPixel * packing->RowLength; 1317 } 1318 } 1319 1320 remainder = bytesPerRow % packing->Alignment; 1321 if (remainder > 0) 1322 bytesPerRow += (packing->Alignment - remainder); 1323 1324 if (packing->ImageHeight == 0) 1325 bytesPerImage = bytesPerRow * height; 1326 else 1327 bytesPerImage = bytesPerRow * packing->ImageHeight; 1328 1329 return bytesPerImage; 1330} 1331 1332 1333 1334/** 1335 * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel. 1336 * This is typically used to convert a bitmap into a GLubyte/pixel texture. 1337 * "On" bits will set texels to \p onValue. 1338 * "Off" bits will not modify texels. 1339 * \param width src bitmap width in pixels 1340 * \param height src bitmap height in pixels 1341 * \param unpack bitmap unpacking state 1342 * \param bitmap the src bitmap data 1343 * \param destBuffer start of dest buffer 1344 * \param destStride row stride in dest buffer 1345 * \param onValue if bit is 1, set destBuffer pixel to this value 1346 */ 1347void 1348_mesa_expand_bitmap(GLsizei width, GLsizei height, 1349 const struct gl_pixelstore_attrib *unpack, 1350 const GLubyte *bitmap, 1351 GLubyte *destBuffer, GLint destStride, 1352 GLubyte onValue) 1353{ 1354 const GLubyte *srcRow = (const GLubyte *) 1355 _mesa_image_address2d(unpack, bitmap, width, height, 1356 GL_COLOR_INDEX, GL_BITMAP, 0, 0); 1357 const GLint srcStride = _mesa_image_row_stride(unpack, width, 1358 GL_COLOR_INDEX, GL_BITMAP); 1359 GLint row, col; 1360 1361#define SET_PIXEL(COL, ROW) \ 1362 destBuffer[(ROW) * destStride + (COL)] = onValue; 1363 1364 for (row = 0; row < height; row++) { 1365 const GLubyte *src = srcRow; 1366 1367 if (unpack->LsbFirst) { 1368 /* Lsb first */ 1369 GLubyte mask = 1U << (unpack->SkipPixels & 0x7); 1370 for (col = 0; col < width; col++) { 1371 1372 if (*src & mask) { 1373 SET_PIXEL(col, row); 1374 } 1375 1376 if (mask == 128U) { 1377 src++; 1378 mask = 1U; 1379 } 1380 else { 1381 mask = mask << 1; 1382 } 1383 } 1384 1385 /* get ready for next row */ 1386 if (mask != 1) 1387 src++; 1388 } 1389 else { 1390 /* Msb first */ 1391 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); 1392 for (col = 0; col < width; col++) { 1393 1394 if (*src & mask) { 1395 SET_PIXEL(col, row); 1396 } 1397 1398 if (mask == 1U) { 1399 src++; 1400 mask = 128U; 1401 } 1402 else { 1403 mask = mask >> 1; 1404 } 1405 } 1406 1407 /* get ready for next row */ 1408 if (mask != 128) 1409 src++; 1410 } 1411 1412 srcRow += srcStride; 1413 } /* row */ 1414 1415#undef SET_PIXEL 1416} 1417 1418 1419 1420 1421/** 1422 * Convert an array of RGBA colors from one datatype to another. 1423 * NOTE: src may equal dst. In that case, we use a temporary buffer. 1424 */ 1425void 1426_mesa_convert_colors(GLenum srcType, const GLvoid *src, 1427 GLenum dstType, GLvoid *dst, 1428 GLuint count, const GLubyte mask[]) 1429{ 1430 GLuint tempBuffer[MAX_WIDTH][4]; 1431 const GLboolean useTemp = (src == dst); 1432 1433 ASSERT(srcType != dstType); 1434 1435 switch (srcType) { 1436 case GL_UNSIGNED_BYTE: 1437 if (dstType == GL_UNSIGNED_SHORT) { 1438 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; 1439 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); 1440 GLuint i; 1441 for (i = 0; i < count; i++) { 1442 if (!mask || mask[i]) { 1443 dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]); 1444 dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]); 1445 dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]); 1446 dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]); 1447 } 1448 } 1449 if (useTemp) 1450 memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); 1451 } 1452 else { 1453 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; 1454 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); 1455 GLuint i; 1456 ASSERT(dstType == GL_FLOAT); 1457 for (i = 0; i < count; i++) { 1458 if (!mask || mask[i]) { 1459 dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); 1460 dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); 1461 dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); 1462 dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); 1463 } 1464 } 1465 if (useTemp) 1466 memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); 1467 } 1468 break; 1469 case GL_UNSIGNED_SHORT: 1470 if (dstType == GL_UNSIGNED_BYTE) { 1471 const GLushort (*src2)[4] = (const GLushort (*)[4]) src; 1472 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); 1473 GLuint i; 1474 for (i = 0; i < count; i++) { 1475 if (!mask || mask[i]) { 1476 dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]); 1477 dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]); 1478 dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]); 1479 dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]); 1480 } 1481 } 1482 if (useTemp) 1483 memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); 1484 } 1485 else { 1486 const GLushort (*src2)[4] = (const GLushort (*)[4]) src; 1487 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); 1488 GLuint i; 1489 ASSERT(dstType == GL_FLOAT); 1490 for (i = 0; i < count; i++) { 1491 if (!mask || mask[i]) { 1492 dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]); 1493 dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]); 1494 dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]); 1495 dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]); 1496 } 1497 } 1498 if (useTemp) 1499 memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); 1500 } 1501 break; 1502 case GL_FLOAT: 1503 if (dstType == GL_UNSIGNED_BYTE) { 1504 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; 1505 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); 1506 GLuint i; 1507 for (i = 0; i < count; i++) { 1508 if (!mask || mask[i]) 1509 _mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]); 1510 } 1511 if (useTemp) 1512 memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); 1513 } 1514 else { 1515 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; 1516 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); 1517 GLuint i; 1518 ASSERT(dstType == GL_UNSIGNED_SHORT); 1519 for (i = 0; i < count; i++) { 1520 if (!mask || mask[i]) { 1521 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]); 1522 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]); 1523 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]); 1524 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]); 1525 } 1526 } 1527 if (useTemp) 1528 memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); 1529 } 1530 break; 1531 default: 1532 _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors"); 1533 } 1534} 1535 1536 1537 1538 1539/** 1540 * Perform basic clipping for glDrawPixels. The image's position and size 1541 * and the unpack SkipPixels and SkipRows are adjusted so that the image 1542 * region is entirely within the window and scissor bounds. 1543 * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1). 1544 * If Pixel.ZoomY is -1, *destY will be changed to be the first row which 1545 * we'll actually write. Beforehand, *destY-1 is the first drawing row. 1546 * 1547 * \return GL_TRUE if image is ready for drawing or 1548 * GL_FALSE if image was completely clipped away (draw nothing) 1549 */ 1550GLboolean 1551_mesa_clip_drawpixels(const struct gl_context *ctx, 1552 GLint *destX, GLint *destY, 1553 GLsizei *width, GLsizei *height, 1554 struct gl_pixelstore_attrib *unpack) 1555{ 1556 const struct gl_framebuffer *buffer = ctx->DrawBuffer; 1557 1558 if (unpack->RowLength == 0) { 1559 unpack->RowLength = *width; 1560 } 1561 1562 ASSERT(ctx->Pixel.ZoomX == 1.0F); 1563 ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F); 1564 1565 /* left clipping */ 1566 if (*destX < buffer->_Xmin) { 1567 unpack->SkipPixels += (buffer->_Xmin - *destX); 1568 *width -= (buffer->_Xmin - *destX); 1569 *destX = buffer->_Xmin; 1570 } 1571 /* right clipping */ 1572 if (*destX + *width > buffer->_Xmax) 1573 *width -= (*destX + *width - buffer->_Xmax); 1574 1575 if (*width <= 0) 1576 return GL_FALSE; 1577 1578 if (ctx->Pixel.ZoomY == 1.0F) { 1579 /* bottom clipping */ 1580 if (*destY < buffer->_Ymin) { 1581 unpack->SkipRows += (buffer->_Ymin - *destY); 1582 *height -= (buffer->_Ymin - *destY); 1583 *destY = buffer->_Ymin; 1584 } 1585 /* top clipping */ 1586 if (*destY + *height > buffer->_Ymax) 1587 *height -= (*destY + *height - buffer->_Ymax); 1588 } 1589 else { /* upside down */ 1590 /* top clipping */ 1591 if (*destY > buffer->_Ymax) { 1592 unpack->SkipRows += (*destY - buffer->_Ymax); 1593 *height -= (*destY - buffer->_Ymax); 1594 *destY = buffer->_Ymax; 1595 } 1596 /* bottom clipping */ 1597 if (*destY - *height < buffer->_Ymin) 1598 *height -= (buffer->_Ymin - (*destY - *height)); 1599 /* adjust destY so it's the first row to write to */ 1600 (*destY)--; 1601 } 1602 1603 if (*height <= 0) 1604 return GL_FALSE; 1605 1606 return GL_TRUE; 1607} 1608 1609 1610/** 1611 * Perform clipping for glReadPixels. The image's window position 1612 * and size, and the pack skipPixels, skipRows and rowLength are adjusted 1613 * so that the image region is entirely within the window bounds. 1614 * Note: this is different from _mesa_clip_drawpixels() in that the 1615 * scissor box is ignored, and we use the bounds of the current readbuffer 1616 * surface. 1617 * 1618 * \return GL_TRUE if region to read is in bounds 1619 * GL_FALSE if region is completely out of bounds (nothing to read) 1620 */ 1621GLboolean 1622_mesa_clip_readpixels(const struct gl_context *ctx, 1623 GLint *srcX, GLint *srcY, 1624 GLsizei *width, GLsizei *height, 1625 struct gl_pixelstore_attrib *pack) 1626{ 1627 const struct gl_framebuffer *buffer = ctx->ReadBuffer; 1628 1629 if (pack->RowLength == 0) { 1630 pack->RowLength = *width; 1631 } 1632 1633 /* left clipping */ 1634 if (*srcX < 0) { 1635 pack->SkipPixels += (0 - *srcX); 1636 *width -= (0 - *srcX); 1637 *srcX = 0; 1638 } 1639 /* right clipping */ 1640 if (*srcX + *width > (GLsizei) buffer->Width) 1641 *width -= (*srcX + *width - buffer->Width); 1642 1643 if (*width <= 0) 1644 return GL_FALSE; 1645 1646 /* bottom clipping */ 1647 if (*srcY < 0) { 1648 pack->SkipRows += (0 - *srcY); 1649 *height -= (0 - *srcY); 1650 *srcY = 0; 1651 } 1652 /* top clipping */ 1653 if (*srcY + *height > (GLsizei) buffer->Height) 1654 *height -= (*srcY + *height - buffer->Height); 1655 1656 if (*height <= 0) 1657 return GL_FALSE; 1658 1659 return GL_TRUE; 1660} 1661 1662 1663/** 1664 * Do clipping for a glCopyTexSubImage call. 1665 * The framebuffer source region might extend outside the framebuffer 1666 * bounds. Clip the source region against the framebuffer bounds and 1667 * adjust the texture/dest position and size accordingly. 1668 * 1669 * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. 1670 */ 1671GLboolean 1672_mesa_clip_copytexsubimage(const struct gl_context *ctx, 1673 GLint *destX, GLint *destY, 1674 GLint *srcX, GLint *srcY, 1675 GLsizei *width, GLsizei *height) 1676{ 1677 const struct gl_framebuffer *fb = ctx->ReadBuffer; 1678 const GLint srcX0 = *srcX, srcY0 = *srcY; 1679 1680 if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, 1681 srcX, srcY, width, height)) { 1682 *destX = *destX + *srcX - srcX0; 1683 *destY = *destY + *srcY - srcY0; 1684 1685 return GL_TRUE; 1686 } 1687 else { 1688 return GL_FALSE; 1689 } 1690} 1691 1692 1693 1694/** 1695 * Clip the rectangle defined by (x, y, width, height) against the bounds 1696 * specified by [xmin, xmax) and [ymin, ymax). 1697 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. 1698 */ 1699GLboolean 1700_mesa_clip_to_region(GLint xmin, GLint ymin, 1701 GLint xmax, GLint ymax, 1702 GLint *x, GLint *y, 1703 GLsizei *width, GLsizei *height ) 1704{ 1705 /* left clipping */ 1706 if (*x < xmin) { 1707 *width -= (xmin - *x); 1708 *x = xmin; 1709 } 1710 1711 /* right clipping */ 1712 if (*x + *width > xmax) 1713 *width -= (*x + *width - xmax); 1714 1715 if (*width <= 0) 1716 return GL_FALSE; 1717 1718 /* bottom (or top) clipping */ 1719 if (*y < ymin) { 1720 *height -= (ymin - *y); 1721 *y = ymin; 1722 } 1723 1724 /* top (or bottom) clipping */ 1725 if (*y + *height > ymax) 1726 *height -= (*y + *height - ymax); 1727 1728 if (*height <= 0) 1729 return GL_FALSE; 1730 1731 return GL_TRUE; 1732} 1733 1734 1735/** 1736 * Clip dst coords against Xmax (or Ymax). 1737 */ 1738static inline void 1739clip_right_or_top(GLint *srcX0, GLint *srcX1, 1740 GLint *dstX0, GLint *dstX1, 1741 GLint maxValue) 1742{ 1743 GLfloat t, bias; 1744 1745 if (*dstX1 > maxValue) { 1746 /* X1 outside right edge */ 1747 ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ 1748 t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); 1749 /* chop off [t, 1] part */ 1750 ASSERT(t >= 0.0 && t <= 1.0); 1751 *dstX1 = maxValue; 1752 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; 1753 *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); 1754 } 1755 else if (*dstX0 > maxValue) { 1756 /* X0 outside right edge */ 1757 ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ 1758 t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); 1759 /* chop off [t, 1] part */ 1760 ASSERT(t >= 0.0 && t <= 1.0); 1761 *dstX0 = maxValue; 1762 bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; 1763 *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); 1764 } 1765} 1766 1767 1768/** 1769 * Clip dst coords against Xmin (or Ymin). 1770 */ 1771static inline void 1772clip_left_or_bottom(GLint *srcX0, GLint *srcX1, 1773 GLint *dstX0, GLint *dstX1, 1774 GLint minValue) 1775{ 1776 GLfloat t, bias; 1777 1778 if (*dstX0 < minValue) { 1779 /* X0 outside left edge */ 1780 ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ 1781 t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); 1782 /* chop off [0, t] part */ 1783 ASSERT(t >= 0.0 && t <= 1.0); 1784 *dstX0 = minValue; 1785 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */ 1786 *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); 1787 } 1788 else if (*dstX1 < minValue) { 1789 /* X1 outside left edge */ 1790 ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ 1791 t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); 1792 /* chop off [0, t] part */ 1793 ASSERT(t >= 0.0 && t <= 1.0); 1794 *dstX1 = minValue; 1795 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; 1796 *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); 1797 } 1798} 1799 1800 1801/** 1802 * Do clipping of blit src/dest rectangles. 1803 * The dest rect is clipped against both the buffer bounds and scissor bounds. 1804 * The src rect is just clipped against the buffer bounds. 1805 * 1806 * When either the src or dest rect is clipped, the other is also clipped 1807 * proportionately! 1808 * 1809 * Note that X0 need not be less than X1 (same for Y) for either the source 1810 * and dest rects. That makes the clipping a little trickier. 1811 * 1812 * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped 1813 */ 1814GLboolean 1815_mesa_clip_blit(struct gl_context *ctx, 1816 GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, 1817 GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) 1818{ 1819 const GLint srcXmin = 0; 1820 const GLint srcXmax = ctx->ReadBuffer->Width; 1821 const GLint srcYmin = 0; 1822 const GLint srcYmax = ctx->ReadBuffer->Height; 1823 1824 /* these include scissor bounds */ 1825 const GLint dstXmin = ctx->DrawBuffer->_Xmin; 1826 const GLint dstXmax = ctx->DrawBuffer->_Xmax; 1827 const GLint dstYmin = ctx->DrawBuffer->_Ymin; 1828 const GLint dstYmax = ctx->DrawBuffer->_Ymax; 1829 1830 /* 1831 printf("PreClipX: src: %d .. %d dst: %d .. %d\n", 1832 *srcX0, *srcX1, *dstX0, *dstX1); 1833 printf("PreClipY: src: %d .. %d dst: %d .. %d\n", 1834 *srcY0, *srcY1, *dstY0, *dstY1); 1835 */ 1836 1837 /* trivial rejection tests */ 1838 if (*dstX0 == *dstX1) 1839 return GL_FALSE; /* no width */ 1840 if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) 1841 return GL_FALSE; /* totally out (left) of bounds */ 1842 if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) 1843 return GL_FALSE; /* totally out (right) of bounds */ 1844 1845 if (*dstY0 == *dstY1) 1846 return GL_FALSE; 1847 if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) 1848 return GL_FALSE; 1849 if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) 1850 return GL_FALSE; 1851 1852 if (*srcX0 == *srcX1) 1853 return GL_FALSE; 1854 if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) 1855 return GL_FALSE; 1856 if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) 1857 return GL_FALSE; 1858 1859 if (*srcY0 == *srcY1) 1860 return GL_FALSE; 1861 if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) 1862 return GL_FALSE; 1863 if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) 1864 return GL_FALSE; 1865 1866 /* 1867 * dest clip 1868 */ 1869 clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); 1870 clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); 1871 clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); 1872 clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); 1873 1874 /* 1875 * src clip (just swap src/dst values from above) 1876 */ 1877 clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); 1878 clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); 1879 clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); 1880 clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); 1881 1882 /* 1883 printf("PostClipX: src: %d .. %d dst: %d .. %d\n", 1884 *srcX0, *srcX1, *dstX0, *dstX1); 1885 printf("PostClipY: src: %d .. %d dst: %d .. %d\n", 1886 *srcY0, *srcY1, *dstY0, *dstY1); 1887 */ 1888 1889 ASSERT(*dstX0 >= dstXmin); 1890 ASSERT(*dstX0 <= dstXmax); 1891 ASSERT(*dstX1 >= dstXmin); 1892 ASSERT(*dstX1 <= dstXmax); 1893 1894 ASSERT(*dstY0 >= dstYmin); 1895 ASSERT(*dstY0 <= dstYmax); 1896 ASSERT(*dstY1 >= dstYmin); 1897 ASSERT(*dstY1 <= dstYmax); 1898 1899 ASSERT(*srcX0 >= srcXmin); 1900 ASSERT(*srcX0 <= srcXmax); 1901 ASSERT(*srcX1 >= srcXmin); 1902 ASSERT(*srcX1 <= srcXmax); 1903 1904 ASSERT(*srcY0 >= srcYmin); 1905 ASSERT(*srcY0 <= srcYmax); 1906 ASSERT(*srcY1 >= srcYmin); 1907 ASSERT(*srcY1 <= srcYmax); 1908 1909 return GL_TRUE; 1910} 1911