1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file viewport.c 28 * glViewport and glDepthRange functions. 29 */ 30 31 32#include "context.h" 33#include "macros.h" 34#include "mtypes.h" 35#include "viewport.h" 36 37 38/** 39 * Set the viewport. 40 * \sa Called via glViewport() or display list execution. 41 * 42 * Flushes the vertices and calls _mesa_set_viewport() with the given 43 * parameters. 44 */ 45void GLAPIENTRY 46_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) 47{ 48 GET_CURRENT_CONTEXT(ctx); 49 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 50 _mesa_set_viewport(ctx, x, y, width, height); 51} 52 53 54/** 55 * Set new viewport parameters and update derived state (the _WindowMap 56 * matrix). Usually called from _mesa_Viewport(). 57 * 58 * \param ctx GL context. 59 * \param x, y coordinates of the lower left corner of the viewport rectangle. 60 * \param width width of the viewport rectangle. 61 * \param height height of the viewport rectangle. 62 */ 63void 64_mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y, 65 GLsizei width, GLsizei height) 66{ 67 if (MESA_VERBOSE & VERBOSE_API) 68 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); 69 70 if (width < 0 || height < 0) { 71 _mesa_error(ctx, GL_INVALID_VALUE, 72 "glViewport(%d, %d, %d, %d)", x, y, width, height); 73 return; 74 } 75 76 /* clamp width and height to the implementation dependent range */ 77 width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); 78 height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); 79 80 ctx->Viewport.X = x; 81 ctx->Viewport.Width = width; 82 ctx->Viewport.Y = y; 83 ctx->Viewport.Height = height; 84 ctx->NewState |= _NEW_VIEWPORT; 85 86#if 1 87 /* XXX remove this someday. Currently the DRI drivers rely on 88 * the WindowMap matrix being up to date in the driver's Viewport 89 * and DepthRange functions. 90 */ 91 _math_matrix_viewport(&ctx->Viewport._WindowMap, 92 ctx->Viewport.X, ctx->Viewport.Y, 93 ctx->Viewport.Width, ctx->Viewport.Height, 94 ctx->Viewport.Near, ctx->Viewport.Far, 95 ctx->DrawBuffer->_DepthMaxF); 96#endif 97 98 if (ctx->Driver.Viewport) { 99 /* Many drivers will use this call to check for window size changes 100 * and reallocate the z/stencil/accum/etc buffers if needed. 101 */ 102 ctx->Driver.Viewport(ctx, x, y, width, height); 103 } 104} 105 106 107/** 108 * Called by glDepthRange 109 * 110 * \param nearval specifies the Z buffer value which should correspond to 111 * the near clip plane 112 * \param farval specifies the Z buffer value which should correspond to 113 * the far clip plane 114 */ 115void GLAPIENTRY 116_mesa_DepthRange(GLclampd nearval, GLclampd farval) 117{ 118 GET_CURRENT_CONTEXT(ctx); 119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 120 121 if (MESA_VERBOSE&VERBOSE_API) 122 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); 123 124 if (ctx->Viewport.Near == nearval && 125 ctx->Viewport.Far == farval) 126 return; 127 128 ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0); 129 ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0); 130 ctx->NewState |= _NEW_VIEWPORT; 131 132#if 1 133 /* XXX remove this someday. Currently the DRI drivers rely on 134 * the WindowMap matrix being up to date in the driver's Viewport 135 * and DepthRange functions. 136 */ 137 _math_matrix_viewport(&ctx->Viewport._WindowMap, 138 ctx->Viewport.X, ctx->Viewport.Y, 139 ctx->Viewport.Width, ctx->Viewport.Height, 140 ctx->Viewport.Near, ctx->Viewport.Far, 141 ctx->DrawBuffer->_DepthMaxF); 142#endif 143 144 if (ctx->Driver.DepthRange) { 145 ctx->Driver.DepthRange(ctx, nearval, farval); 146 } 147} 148 149void GLAPIENTRY 150_mesa_DepthRangef(GLclampf nearval, GLclampf farval) 151{ 152 _mesa_DepthRange(nearval, farval); 153} 154 155/** 156 * Initialize the context viewport attribute group. 157 * \param ctx the GL context. 158 */ 159void _mesa_init_viewport(struct gl_context *ctx) 160{ 161 GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ 162 163 /* Viewport group */ 164 ctx->Viewport.X = 0; 165 ctx->Viewport.Y = 0; 166 ctx->Viewport.Width = 0; 167 ctx->Viewport.Height = 0; 168 ctx->Viewport.Near = 0.0; 169 ctx->Viewport.Far = 1.0; 170 _math_matrix_ctr(&ctx->Viewport._WindowMap); 171 172 _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0, 173 0.0F, 1.0F, depthMax); 174} 175 176 177/** 178 * Free the context viewport attribute group data. 179 * \param ctx the GL context. 180 */ 181void _mesa_free_viewport_data(struct gl_context *ctx) 182{ 183 _math_matrix_dtr(&ctx->Viewport._WindowMap); 184} 185 186