s_linetemp.h revision afc132e7a9c2b2c870b61ef10311272b36ea9bf2
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5.3 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/* 27 * Line Rasterizer Template 28 * 29 * This file is #include'd to generate custom line rasterizers. 30 * 31 * The following macros may be defined to indicate what auxillary information 32 * must be interplated along the line: 33 * INTERP_Z - if defined, interpolate Z values 34 * INTERP_FOG - if defined, interpolate FOG values 35 * INTERP_RGBA - if defined, interpolate RGBA values 36 * INTERP_SPEC - if defined, interpolate specular RGB values 37 * INTERP_INDEX - if defined, interpolate color index values 38 * INTERP_TEX - if defined, interpolate unit 0 texcoords 39 * INTERP_MULTITEX - if defined, interpolate multi-texcoords 40 * INTERP_VARYING - if defined, interpolate GLSL varyings 41 * 42 * When one can directly address pixels in the color buffer the following 43 * macros can be defined and used to directly compute pixel addresses during 44 * rasterization (see pixelPtr): 45 * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint) 46 * BYTES_PER_ROW - number of bytes per row in the color buffer 47 * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where 48 * Y==0 at bottom of screen and increases upward. 49 * 50 * Similarly, for direct depth buffer access, this type is used for depth 51 * buffer addressing: 52 * DEPTH_TYPE - either GLushort or GLuint 53 * 54 * Optionally, one may provide one-time setup code 55 * SETUP_CODE - code which is to be executed once per line 56 * 57 * To actually "plot" each pixel the PLOT macro must be defined... 58 * PLOT(X,Y) - code to plot a pixel. Example: 59 * if (Z < *zPtr) { 60 * *zPtr = Z; 61 * color = pack_rgb( FixedToInt(r0), FixedToInt(g0), 62 * FixedToInt(b0) ); 63 * put_pixel( X, Y, color ); 64 * } 65 * 66 * This code was designed for the origin to be in the lower-left corner. 67 * 68 */ 69 70 71static void 72NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) 73{ 74 const SWcontext *swrast = SWRAST_CONTEXT(ctx); 75 SWspan span; 76 GLuint interpFlags = 0; 77 GLint x0 = (GLint) vert0->win[0]; 78 GLint x1 = (GLint) vert1->win[0]; 79 GLint y0 = (GLint) vert0->win[1]; 80 GLint y1 = (GLint) vert1->win[1]; 81 GLint dx, dy; 82 GLint numPixels; 83 GLint xstep, ystep; 84#if defined(DEPTH_TYPE) 85 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 86 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 87 struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 88#define FixedToDepth(F) ((F) >> fixedToDepthShift) 89 GLint zPtrXstep, zPtrYstep; 90 DEPTH_TYPE *zPtr; 91#elif defined(INTERP_Z) 92 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 93/*ctx->Visual.depthBits;*/ 94#endif 95#ifdef PIXEL_ADDRESS 96 PIXEL_TYPE *pixelPtr; 97 GLint pixelXstep, pixelYstep; 98#endif 99 100#ifdef SETUP_CODE 101 SETUP_CODE 102#endif 103 104 (void) swrast; 105 106 /* Cull primitives with malformed coordinates. 107 */ 108 { 109 GLfloat tmp = vert0->win[0] + vert0->win[1] 110 + vert1->win[0] + vert1->win[1]; 111 if (IS_INF_OR_NAN(tmp)) 112 return; 113 } 114 115 /* 116 printf("%s():\n", __FUNCTION__); 117 printf(" (%f, %f, %f) -> (%f, %f, %f)\n", 118 vert0->win[0], vert0->win[1], vert0->win[2], 119 vert1->win[0], vert1->win[1], vert1->win[2]); 120 printf(" (%d, %d, %d) -> (%d, %d, %d)\n", 121 vert0->color[0], vert0->color[1], vert0->color[2], 122 vert1->color[0], vert1->color[1], vert1->color[2]); 123 printf(" (%d, %d, %d) -> (%d, %d, %d)\n", 124 vert0->specular[0], vert0->specular[1], vert0->specular[2], 125 vert1->specular[0], vert1->specular[1], vert1->specular[2]); 126 */ 127 128/* 129 * Despite being clipped to the view volume, the line's window coordinates 130 * may just lie outside the window bounds. That is, if the legal window 131 * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H. 132 * This quick and dirty code nudges the endpoints inside the window if 133 * necessary. 134 */ 135#ifdef CLIP_HACK 136 { 137 GLint w = ctx->DrawBuffer->Width; 138 GLint h = ctx->DrawBuffer->Height; 139 if ((x0==w) | (x1==w)) { 140 if ((x0==w) & (x1==w)) 141 return; 142 x0 -= x0==w; 143 x1 -= x1==w; 144 } 145 if ((y0==h) | (y1==h)) { 146 if ((y0==h) & (y1==h)) 147 return; 148 y0 -= y0==h; 149 y1 -= y1==h; 150 } 151 } 152#endif 153 154 dx = x1 - x0; 155 dy = y1 - y0; 156 if (dx == 0 && dy == 0) 157 return; 158 159#ifdef DEPTH_TYPE 160 zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0); 161#endif 162#ifdef PIXEL_ADDRESS 163 pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0); 164#endif 165 166 if (dx<0) { 167 dx = -dx; /* make positive */ 168 xstep = -1; 169#ifdef DEPTH_TYPE 170 zPtrXstep = -((GLint)sizeof(DEPTH_TYPE)); 171#endif 172#ifdef PIXEL_ADDRESS 173 pixelXstep = -((GLint)sizeof(PIXEL_TYPE)); 174#endif 175 } 176 else { 177 xstep = 1; 178#ifdef DEPTH_TYPE 179 zPtrXstep = ((GLint)sizeof(DEPTH_TYPE)); 180#endif 181#ifdef PIXEL_ADDRESS 182 pixelXstep = ((GLint)sizeof(PIXEL_TYPE)); 183#endif 184 } 185 186 if (dy<0) { 187 dy = -dy; /* make positive */ 188 ystep = -1; 189#ifdef DEPTH_TYPE 190 zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE))); 191#endif 192#ifdef PIXEL_ADDRESS 193 pixelYstep = BYTES_PER_ROW; 194#endif 195 } 196 else { 197 ystep = 1; 198#ifdef DEPTH_TYPE 199 zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)); 200#endif 201#ifdef PIXEL_ADDRESS 202 pixelYstep = -(BYTES_PER_ROW); 203#endif 204 } 205 206 ASSERT(dx >= 0); 207 ASSERT(dy >= 0); 208 209 numPixels = MAX2(dx, dy); 210 211 /* 212 * Span setup: compute start and step values for all interpolated values. 213 */ 214#ifdef INTERP_RGBA 215 interpFlags |= SPAN_RGBA; 216 if (ctx->Light.ShadeModel == GL_SMOOTH) { 217 span.red = ChanToFixed(vert0->color[0]); 218 span.green = ChanToFixed(vert0->color[1]); 219 span.blue = ChanToFixed(vert0->color[2]); 220 span.alpha = ChanToFixed(vert0->color[3]); 221 span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels; 222 span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels; 223 span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels; 224 span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels; 225 } 226 else { 227 span.red = ChanToFixed(vert1->color[0]); 228 span.green = ChanToFixed(vert1->color[1]); 229 span.blue = ChanToFixed(vert1->color[2]); 230 span.alpha = ChanToFixed(vert1->color[3]); 231 span.redStep = 0; 232 span.greenStep = 0; 233 span.blueStep = 0; 234 span.alphaStep = 0; 235 } 236#endif 237#ifdef INTERP_SPEC 238 interpFlags |= SPAN_SPEC; 239 if (ctx->Light.ShadeModel == GL_SMOOTH) { 240 span.specRed = ChanToFixed(vert0->specular[0]); 241 span.specGreen = ChanToFixed(vert0->specular[1]); 242 span.specBlue = ChanToFixed(vert0->specular[2]); 243 span.specRedStep = (ChanToFixed(vert1->specular[0]) - span.specRed) / numPixels; 244 span.specGreenStep = (ChanToFixed(vert1->specular[1]) - span.specBlue) / numPixels; 245 span.specBlueStep = (ChanToFixed(vert1->specular[2]) - span.specGreen) / numPixels; 246 } 247 else { 248 span.specRed = ChanToFixed(vert1->specular[0]); 249 span.specGreen = ChanToFixed(vert1->specular[1]); 250 span.specBlue = ChanToFixed(vert1->specular[2]); 251 span.specRedStep = 0; 252 span.specGreenStep = 0; 253 span.specBlueStep = 0; 254 } 255#endif 256#ifdef INTERP_INDEX 257 interpFlags |= SPAN_INDEX; 258 if (ctx->Light.ShadeModel == GL_SMOOTH) { 259 span.index = FloatToFixed(vert0->index); 260 span.indexStep = FloatToFixed(vert1->index - vert0->index) / numPixels; 261 } 262 else { 263 span.index = FloatToFixed(vert1->index); 264 span.indexStep = 0; 265 } 266#endif 267#if defined(INTERP_Z) || defined(DEPTH_TYPE) 268 interpFlags |= SPAN_Z; 269 { 270 if (depthBits <= 16) { 271 span.z = FloatToFixed(vert0->win[2]) + FIXED_HALF; 272 span.zStep = FloatToFixed(vert1->win[2] - vert0->win[2]) / numPixels; 273 } 274 else { 275 /* don't use fixed point */ 276 span.z = (GLuint) vert0->win[2]; 277 span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels); 278 } 279 } 280#endif 281#ifdef INTERP_FOG 282 interpFlags |= SPAN_FOG; 283 span.attrStart[FRAG_ATTRIB_FOGC][0] = vert0->attrib[FRAG_ATTRIB_FOGC][0]; 284 span.attrStepX[FRAG_ATTRIB_FOGC][0] = (vert1->attrib[FRAG_ATTRIB_FOGC][0] 285 - vert0->attrib[FRAG_ATTRIB_FOGC][0]) / numPixels; 286#endif 287#ifdef INTERP_TEX 288 interpFlags |= SPAN_TEXTURE; 289 { 290 const GLfloat invw0 = vert0->win[3]; 291 const GLfloat invw1 = vert1->win[3]; 292 const GLfloat invLen = 1.0F / numPixels; 293 GLfloat ds, dt, dr, dq; 294 span.attrStart[FRAG_ATTRIB_TEX0][0] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][0]; 295 span.attrStart[FRAG_ATTRIB_TEX0][1] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][1]; 296 span.attrStart[FRAG_ATTRIB_TEX0][2] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][2]; 297 span.attrStart[FRAG_ATTRIB_TEX0][3] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][3]; 298 ds = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][0]) - span.attrStart[FRAG_ATTRIB_TEX0][0]; 299 dt = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][1]) - span.attrStart[FRAG_ATTRIB_TEX0][1]; 300 dr = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][2]) - span.attrStart[FRAG_ATTRIB_TEX0][2]; 301 dq = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][3]) - span.attrStart[FRAG_ATTRIB_TEX0][3]; 302 span.attrStepX[FRAG_ATTRIB_TEX0][0] = ds * invLen; 303 span.attrStepX[FRAG_ATTRIB_TEX0][1] = dt * invLen; 304 span.attrStepX[FRAG_ATTRIB_TEX0][2] = dr * invLen; 305 span.attrStepX[FRAG_ATTRIB_TEX0][3] = dq * invLen; 306 span.attrStepY[FRAG_ATTRIB_TEX0][0] = 0.0F; 307 span.attrStepY[FRAG_ATTRIB_TEX0][1] = 0.0F; 308 span.attrStepY[FRAG_ATTRIB_TEX0][2] = 0.0F; 309 span.attrStepY[FRAG_ATTRIB_TEX0][3] = 0.0F; 310 } 311#endif 312#if defined(INTERP_MULTITEX) || defined(INTERP_VARYING) 313 interpFlags |= (SPAN_TEXTURE | SPAN_VARYING); 314 { 315 const GLfloat invLen = 1.0F / numPixels; 316 const GLfloat invw0 = vert0->win[3]; 317 const GLfloat invw1 = vert1->win[3]; 318 ATTRIB_LOOP_BEGIN 319 GLfloat ds, dt, dr, dq; 320 span.attrStart[attr][0] = invw0 * vert0->attrib[attr][0]; 321 span.attrStart[attr][1] = invw0 * vert0->attrib[attr][1]; 322 span.attrStart[attr][2] = invw0 * vert0->attrib[attr][2]; 323 span.attrStart[attr][3] = invw0 * vert0->attrib[attr][3]; 324 ds = (invw1 * vert1->attrib[attr][0]) - span.attrStart[attr][0]; 325 dt = (invw1 * vert1->attrib[attr][1]) - span.attrStart[attr][1]; 326 dr = (invw1 * vert1->attrib[attr][2]) - span.attrStart[attr][2]; 327 dq = (invw1 * vert1->attrib[attr][3]) - span.attrStart[attr][3]; 328 span.attrStepX[attr][0] = ds * invLen; 329 span.attrStepX[attr][1] = dt * invLen; 330 span.attrStepX[attr][2] = dr * invLen; 331 span.attrStepX[attr][3] = dq * invLen; 332 span.attrStepY[attr][0] = 0.0F; 333 span.attrStepY[attr][1] = 0.0F; 334 span.attrStepY[attr][2] = 0.0F; 335 span.attrStepY[attr][3] = 0.0F; 336 ATTRIB_LOOP_END 337 } 338#endif 339 340 INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); 341 342 /* Need these for fragment prog texcoord interpolation */ 343 span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; 344 span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; 345 span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; 346 347 /* 348 * Draw 349 */ 350 351 if (dx > dy) { 352 /*** X-major line ***/ 353 GLint i; 354 GLint errorInc = dy+dy; 355 GLint error = errorInc-dx; 356 GLint errorDec = error-dx; 357 358 for (i = 0; i < dx; i++) { 359#ifdef DEPTH_TYPE 360 GLuint Z = FixedToDepth(span.z); 361#endif 362#ifdef PLOT 363 PLOT( x0, y0 ); 364#else 365 span.array->x[i] = x0; 366 span.array->y[i] = y0; 367#endif 368 x0 += xstep; 369#ifdef DEPTH_TYPE 370 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); 371 span.z += span.zStep; 372#endif 373#ifdef PIXEL_ADDRESS 374 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); 375#endif 376 if (error<0) { 377 error += errorInc; 378 } 379 else { 380 error += errorDec; 381 y0 += ystep; 382#ifdef DEPTH_TYPE 383 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); 384#endif 385#ifdef PIXEL_ADDRESS 386 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); 387#endif 388 } 389 } 390 } 391 else { 392 /*** Y-major line ***/ 393 GLint i; 394 GLint errorInc = dx+dx; 395 GLint error = errorInc-dy; 396 GLint errorDec = error-dy; 397 398 for (i=0;i<dy;i++) { 399#ifdef DEPTH_TYPE 400 GLuint Z = FixedToDepth(span.z); 401#endif 402#ifdef PLOT 403 PLOT( x0, y0 ); 404#else 405 span.array->x[i] = x0; 406 span.array->y[i] = y0; 407#endif 408 y0 += ystep; 409#ifdef DEPTH_TYPE 410 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); 411 span.z += span.zStep; 412#endif 413#ifdef PIXEL_ADDRESS 414 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); 415#endif 416 if (error<0) { 417 error += errorInc; 418 } 419 else { 420 error += errorDec; 421 x0 += xstep; 422#ifdef DEPTH_TYPE 423 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); 424#endif 425#ifdef PIXEL_ADDRESS 426 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); 427#endif 428 } 429 } 430 } 431 432#ifdef RENDER_SPAN 433 RENDER_SPAN( span ); 434#endif 435 436 (void)span; 437 438} 439 440 441#undef NAME 442#undef INTERP_Z 443#undef INTERP_FOG 444#undef INTERP_RGBA 445#undef INTERP_SPEC 446#undef INTERP_TEX 447#undef INTERP_MULTITEX 448#undef INTERP_INDEX 449#undef PIXEL_ADDRESS 450#undef PIXEL_TYPE 451#undef DEPTH_TYPE 452#undef BYTES_PER_ROW 453#undef SETUP_CODE 454#undef PLOT 455#undef CLIP_HACK 456#undef FixedToDepth 457#undef RENDER_SPAN 458