colormatrix.cpp revision 1282009256618521f8dd10dd7343df31d336b7c3
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkColorMatrixFilter.h"
10#include "SkGradientShader.h"
11
12#define WIDTH 500
13#define HEIGHT 500
14
15class SkOnce {
16public:
17    SkOnce() : fOnce(false) {};
18
19    bool once() const {
20        if (fOnce) {
21            return false;
22        }
23        fOnce = true;
24        return true;
25    }
26
27private:
28    mutable bool fOnce;
29};
30
31static void setColorMatrix(SkPaint* paint, const SkColorMatrix& matrix) {
32    paint->setColorFilter(SkNEW_ARGS(SkColorMatrixFilter, (matrix)))->unref();
33}
34
35static void setArray(SkPaint* paint, const SkScalar array[]) {
36    paint->setColorFilter(SkNEW_ARGS(SkColorMatrixFilter, (array)))->unref();
37}
38
39namespace skiagm {
40
41class ColorMatrixGM : public GM {
42    SkOnce fOnce;
43    void init() {
44        if (fOnce.once()) {
45            fSolidBitmap = this->createSolidBitmap(64, 64);
46            fTransparentBitmap = this->createTransparentBitmap(64, 64);
47        }
48    }
49
50public:
51    ColorMatrixGM() {
52        this->setBGColor(0xFF808080);
53    }
54
55protected:
56    virtual SkString onShortName() {
57        return SkString("colormatrix");
58    }
59
60    virtual SkISize onISize() {
61        return make_isize(WIDTH, HEIGHT);
62    }
63
64    SkBitmap createSolidBitmap(int width, int height) {
65        SkBitmap bm;
66        bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
67        bm.allocPixels();
68        SkCanvas canvas(bm);
69        canvas.clear(0x0);
70        for (int y = 0; y < height; ++y) {
71            for (int x = 0; x < width; ++x) {
72                SkPaint paint;
73                paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
74                canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
75                    SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
76            }
77        }
78        return bm;
79    }
80
81    // creates a bitmap with shades of transparent gray.
82    SkBitmap createTransparentBitmap(int width, int height) {
83        SkBitmap bm;
84        bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
85        bm.allocPixels();
86        SkCanvas canvas(bm);
87        canvas.clear(0x0);
88
89        SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
90        SkColor colors[] = {0x00000000, 0xFFFFFFFF};
91        SkPaint paint;
92        paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
93                                                       SkShader::kClamp_TileMode))->unref();
94        canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
95        return bm;
96    }
97
98    virtual void onDraw(SkCanvas* canvas) {
99        this->init();
100
101        SkPaint paint;
102        SkColorMatrix matrix;
103
104        paint.setXfermodeMode(SkXfermode::kSrc_Mode);
105        const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap };
106
107        for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
108
109            matrix.setIdentity();
110            setColorMatrix(&paint, matrix);
111            canvas->drawBitmap(bmps[i], 0, 0, &paint);
112
113            matrix.setRotate(SkColorMatrix::kR_Axis, 90);
114            setColorMatrix(&paint, matrix);
115            canvas->drawBitmap(bmps[i], 80, 0, &paint);
116
117            matrix.setRotate(SkColorMatrix::kG_Axis, 90);
118            setColorMatrix(&paint, matrix);
119            canvas->drawBitmap(bmps[i], 160, 0, &paint);
120
121            matrix.setRotate(SkColorMatrix::kB_Axis, 90);
122            setColorMatrix(&paint, matrix);
123            canvas->drawBitmap(bmps[i], 240, 0, &paint);
124
125            matrix.setSaturation(SkFloatToScalar(0.0f));
126            setColorMatrix(&paint, matrix);
127            canvas->drawBitmap(bmps[i], 0, 80, &paint);
128
129            matrix.setSaturation(SkFloatToScalar(0.5f));
130            setColorMatrix(&paint, matrix);
131            canvas->drawBitmap(bmps[i], 80, 80, &paint);
132
133            matrix.setSaturation(SkFloatToScalar(1.0f));
134            setColorMatrix(&paint, matrix);
135            canvas->drawBitmap(bmps[i], 160, 80, &paint);
136
137            matrix.setSaturation(SkFloatToScalar(2.0f));
138            setColorMatrix(&paint, matrix);
139            canvas->drawBitmap(bmps[i], 240, 80, &paint);
140
141            matrix.setRGB2YUV();
142            setColorMatrix(&paint, matrix);
143            canvas->drawBitmap(bmps[i], 0, 160, &paint);
144
145            matrix.setYUV2RGB();
146            setColorMatrix(&paint, matrix);
147            canvas->drawBitmap(bmps[i], 80, 160, &paint);
148
149            SkScalar s1 = SK_Scalar1;
150            SkScalar s255 = SkIntToScalar(255);
151            // Move red into alpha, set color to white
152            SkScalar data[20] = {
153                0,  0, 0, 0, s255,
154                0,  0, 0, 0, s255,
155                0,  0, 0, 0, s255,
156                s1, 0, 0, 0, 0,
157            };
158
159            setArray(&paint, data);
160            canvas->drawBitmap(bmps[i], 160, 160, &paint);
161
162            canvas->translate(0, 240);
163        }
164    }
165
166private:
167    SkBitmap fSolidBitmap;
168    SkBitmap fTransparentBitmap;
169    typedef GM INHERITED;
170};
171
172//////////////////////////////////////////////////////////////////////////////
173
174static GM* MyFactory(void*) { return new ColorMatrixGM; }
175static GMRegistry reg(MyFactory);
176
177}
178