SkPoint.h revision 1fd56dc6e189ea0e94b5df9af959c243573f8883
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef SkPoint_DEFINED 18#define SkPoint_DEFINED 19 20#include "SkMath.h" 21#include "SkScalar.h" 22 23/** \struct SkIPoint 24 25 SkIPoint holds two 32 bit integer coordinates 26*/ 27struct SkIPoint { 28 int32_t fX, fY; 29 30 static SkIPoint Make(int32_t x, int32_t y) { 31 SkIPoint pt; 32 pt.set(x, y); 33 return pt; 34 } 35 36 int32_t x() const { return fX; } 37 int32_t y() const { return fY; } 38 void setX(int32_t x) { fX = x; } 39 void setY(int32_t y) { fY = y; } 40 41 /** 42 * Returns true iff fX and fY are both zero. 43 */ 44 bool isZero() const { return (fX | fY) == 0; } 45 46 /** 47 * Set both fX and fY to zero. Same as set(0, 0) 48 */ 49 void setZero() { fX = fY = 0; } 50 51 /** Set the x and y values of the point. */ 52 void set(int32_t x, int32_t y) { fX = x; fY = y; } 53 54 /** Rotate the point clockwise, writing the new point into dst 55 It is legal for dst == this 56 */ 57 void rotateCW(SkIPoint* dst) const; 58 59 /** Rotate the point clockwise, writing the new point back into the point 60 */ 61 62 void rotateCW() { this->rotateCW(this); } 63 64 /** Rotate the point counter-clockwise, writing the new point into dst. 65 It is legal for dst == this 66 */ 67 void rotateCCW(SkIPoint* dst) const; 68 69 /** Rotate the point counter-clockwise, writing the new point back into 70 the point 71 */ 72 void rotateCCW() { this->rotateCCW(this); } 73 74 /** Negate the X and Y coordinates of the point. 75 */ 76 void negate() { fX = -fX; fY = -fY; } 77 78 /** Return a new point whose X and Y coordinates are the negative of the 79 original point's 80 */ 81 SkIPoint operator-() const { 82 SkIPoint neg; 83 neg.fX = -fX; 84 neg.fY = -fY; 85 return neg; 86 } 87 88 /** Add v's coordinates to this point's */ 89 void operator+=(const SkIPoint& v) { 90 fX += v.fX; 91 fY += v.fY; 92 } 93 94 /** Subtract v's coordinates from this point's */ 95 void operator-=(const SkIPoint& v) { 96 fX -= v.fX; 97 fY -= v.fY; 98 } 99 100 /** Returns true if the point's coordinates equal (x,y) */ 101 bool equals(int32_t x, int32_t y) const { 102 return fX == x && fY == y; 103 } 104 105 friend bool operator==(const SkIPoint& a, const SkIPoint& b) { 106 return a.fX == b.fX && a.fY == b.fY; 107 } 108 109 friend bool operator!=(const SkIPoint& a, const SkIPoint& b) { 110 return a.fX != b.fX || a.fY != b.fY; 111 } 112 113 /** Returns a new point whose coordinates are the difference between 114 a and b (i.e. a - b) 115 */ 116 friend SkIPoint operator-(const SkIPoint& a, const SkIPoint& b) { 117 SkIPoint v; 118 v.set(a.fX - b.fX, a.fY - b.fY); 119 return v; 120 } 121 122 /** Returns a new point whose coordinates are the sum of a and b (a + b) 123 */ 124 friend SkIPoint operator+(const SkIPoint& a, const SkIPoint& b) { 125 SkIPoint v; 126 v.set(a.fX + b.fX, a.fY + b.fY); 127 return v; 128 } 129 130 /** Returns the dot product of a and b, treating them as 2D vectors 131 */ 132 static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) { 133 return a.fX * b.fX + a.fY * b.fY; 134 } 135 136 /** Returns the cross product of a and b, treating them as 2D vectors 137 */ 138 static int32_t CrossProduct(const SkIPoint& a, const SkIPoint& b) { 139 return a.fX * b.fY - a.fY * b.fX; 140 } 141}; 142 143struct SK_API SkPoint { 144 SkScalar fX, fY; 145 146 static SkPoint Make(SkScalar x, SkScalar y) { 147 SkPoint pt; 148 pt.set(x, y); 149 return pt; 150 } 151 152 SkScalar x() const { return fX; } 153 SkScalar y() const { return fY; } 154 155 /** Set the point's X and Y coordinates */ 156 void set(SkScalar x, SkScalar y) { fX = x; fY = y; } 157 158 /** Set the point's X and Y coordinates by automatically promoting (x,y) to 159 SkScalar values. 160 */ 161 void iset(int32_t x, int32_t y) { 162 fX = SkIntToScalar(x); 163 fY = SkIntToScalar(y); 164 } 165 166 /** Set the point's X and Y coordinates by automatically promoting p's 167 coordinates to SkScalar values. 168 */ 169 void iset(const SkIPoint& p) { 170 fX = SkIntToScalar(p.fX); 171 fY = SkIntToScalar(p.fY); 172 } 173 174 void setAbs(const SkPoint& pt) { 175 fX = SkScalarAbs(pt.fX); 176 fY = SkScalarAbs(pt.fY); 177 } 178 179 // counter-clockwise fan 180 void setIRectFan(int l, int t, int r, int b) { 181 SkPoint* v = this; 182 v[0].set(SkIntToScalar(l), SkIntToScalar(t)); 183 v[1].set(SkIntToScalar(l), SkIntToScalar(b)); 184 v[2].set(SkIntToScalar(r), SkIntToScalar(b)); 185 v[3].set(SkIntToScalar(r), SkIntToScalar(t)); 186 } 187 void setIRectFan(int l, int t, int r, int b, size_t stride); 188 189 // counter-clockwise fan 190 void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) { 191 SkPoint* v = this; 192 v[0].set(l, t); 193 v[1].set(l, b); 194 v[2].set(r, b); 195 v[3].set(r, t); 196 } 197 void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b, size_t stride); 198 199 void offset(SkScalar dx, SkScalar dy) { 200 fX += dx; 201 fY += dy; 202 } 203 204 /** Return the euclidian distance from (0,0) to the point 205 */ 206 SkScalar length() const { return SkPoint::Length(fX, fY); } 207 SkScalar distanceToOrigin() const { return this->length(); } 208 209 /** Set the point (vector) to be unit-length in the same direction as it 210 already points. If the point has a degenerate length (i.e. nearly 0) 211 then return false and do nothing; otherwise return true. 212 */ 213 bool normalize(); 214 215 /** Set the point (vector) to be unit-length in the same direction as the 216 x,y params. If the vector (x,y) has a degenerate length (i.e. nearly 0) 217 then return false and do nothing, otherwise return true. 218 */ 219 bool setNormalize(SkScalar x, SkScalar y); 220 221 /** Scale the point (vector) to have the specified length, and return that 222 length. If the original length is degenerately small (nearly zero), 223 do nothing and return false, otherwise return true. 224 */ 225 bool setLength(SkScalar length); 226 227 /** Set the point (vector) to have the specified length in the same 228 direction as (x,y). If the vector (x,y) has a degenerate length 229 (i.e. nearly 0) then return false and do nothing, otherwise return true. 230 */ 231 bool setLength(SkScalar x, SkScalar y, SkScalar length); 232 233 /** Scale the point's coordinates by scale, writing the answer into dst. 234 It is legal for dst == this. 235 */ 236 void scale(SkScalar scale, SkPoint* dst) const; 237 238 /** Scale the point's coordinates by scale, writing the answer back into 239 the point. 240 */ 241 void scale(SkScalar value) { this->scale(value, this); } 242 243 /** Rotate the point clockwise by 90 degrees, writing the answer into dst. 244 It is legal for dst == this. 245 */ 246 void rotateCW(SkPoint* dst) const; 247 248 /** Rotate the point clockwise by 90 degrees, writing the answer back into 249 the point. 250 */ 251 void rotateCW() { this->rotateCW(this); } 252 253 /** Rotate the point counter-clockwise by 90 degrees, writing the answer 254 into dst. It is legal for dst == this. 255 */ 256 void rotateCCW(SkPoint* dst) const; 257 258 /** Rotate the point counter-clockwise by 90 degrees, writing the answer 259 back into the point. 260 */ 261 void rotateCCW() { this->rotateCCW(this); } 262 263 /** Negate the point's coordinates 264 */ 265 void negate() { 266 fX = -fX; 267 fY = -fY; 268 } 269 270 /** Returns a new point whose coordinates are the negative of the point's 271 */ 272 SkPoint operator-() const { 273 SkPoint neg; 274 neg.fX = -fX; 275 neg.fY = -fY; 276 return neg; 277 } 278 279 /** Add v's coordinates to the point's 280 */ 281 void operator+=(const SkPoint& v) { 282 fX += v.fX; 283 fY += v.fY; 284 } 285 286 /** Subtract v's coordinates from the point's 287 */ 288 void operator-=(const SkPoint& v) { 289 fX -= v.fX; 290 fY -= v.fY; 291 } 292 293 /** Returns true if the point's coordinates equal (x,y) 294 */ 295 bool equals(SkScalar x, SkScalar y) const { return fX == x && fY == y; } 296 297 friend bool operator==(const SkPoint& a, const SkPoint& b) { 298 return a.fX == b.fX && a.fY == b.fY; 299 } 300 301 friend bool operator!=(const SkPoint& a, const SkPoint& b) { 302 return a.fX != b.fX || a.fY != b.fY; 303 } 304 305 /** Returns a new point whose coordinates are the difference between 306 a's and b's (a - b) 307 */ 308 friend SkPoint operator-(const SkPoint& a, const SkPoint& b) { 309 SkPoint v; 310 v.set(a.fX - b.fX, a.fY - b.fY); 311 return v; 312 } 313 314 /** Returns a new point whose coordinates are the sum of a's and b's (a + b) 315 */ 316 friend SkPoint operator+(const SkPoint& a, const SkPoint& b) { 317 SkPoint v; 318 v.set(a.fX + b.fX, a.fY + b.fY); 319 return v; 320 } 321 322 /** Returns the euclidian distance from (0,0) to (x,y) 323 */ 324 static SkScalar Length(SkScalar x, SkScalar y); 325 326 /** Normalize pt, returning its previous length. If the prev length is too 327 small (degenerate), return 0 and leave pt unchanged. 328 329 Note that this method may be significantly more expensive than 330 the non-static normalize(), because it has to return the previous length 331 of the point. If you don't need the previous length, call the 332 non-static normalize() method instead. 333 */ 334 static SkScalar Normalize(SkPoint* pt); 335 336 /** Returns the euclidian distance between a and b 337 */ 338 static SkScalar Distance(const SkPoint& a, const SkPoint& b) { 339 return Length(a.fX - b.fX, a.fY - b.fY); 340 } 341 342 /** Returns the dot product of a and b, treating them as 2D vectors 343 */ 344 static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) { 345 return SkScalarMul(a.fX, b.fX) + SkScalarMul(a.fY, b.fY); 346 } 347 348 /** Returns the cross product of a and b, treating them as 2D vectors 349 */ 350 static SkScalar CrossProduct(const SkPoint& a, const SkPoint& b) { 351 return SkScalarMul(a.fX, b.fY) - SkScalarMul(a.fY, b.fX); 352 } 353 354 SkScalar cross(const SkPoint& vec) const { 355 return CrossProduct(*this, vec); 356 } 357 358 SkScalar dot(const SkPoint& vec) const { 359 return DotProduct(*this, vec); 360 } 361 362 SkScalar lengthSqd() const { 363 return DotProduct(*this, *this); 364 } 365 366 SkScalar distanceToSqd(const SkPoint& pt) const { 367 SkScalar dx = fX - pt.fX; 368 SkScalar dy = fY - pt.fY; 369 return SkScalarMul(dx, dx) + SkScalarMul(dy, dy); 370 } 371 372 SkScalar distanceToLineSegmentBetweenSqd(const SkPoint& a, 373 const SkPoint& b) const; 374 375 SkScalar distanceToLineSegmentBetween(const SkPoint& a, 376 const SkPoint& b) const { 377 return SkScalarSqrt(this->distanceToLineSegmentBetweenSqd(a, b)); 378 } 379}; 380 381typedef SkPoint SkVector; 382 383#endif 384