SkBitmapProcState.h revision 011f39aeb2b9715546eb74d9ebb71be7baf95fde
1/* 2 * Copyright 2007 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkBitmapProcState_DEFINED 9#define SkBitmapProcState_DEFINED 10 11#include "SkBitmap.h" 12#include "SkBitmapFilter.h" 13#include "SkMatrix.h" 14#include "SkMipMap.h" 15#include "SkPaint.h" 16 17#define FractionalInt_IS_64BIT 18 19#ifdef FractionalInt_IS_64BIT 20 typedef SkFixed48 SkFractionalInt; 21 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) 22 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) 23 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) 24 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) 25#else 26 typedef SkFixed SkFractionalInt; 27 #define SkScalarToFractionalInt(x) SkScalarToFixed(x) 28 #define SkFractionalIntToFixed(x) (x) 29 #define SkFixedToFractionalInt(x) (x) 30 #define SkFractionalIntToInt(x) ((x) >> 16) 31#endif 32 33class SkPaint; 34 35struct SkBitmapProcState { 36 37 SkBitmapProcState() : fBitmapFilter(NULL) {} 38 ~SkBitmapProcState(); 39 40 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 41 SkPMColor[], int count); 42 43 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 44 uint16_t[], int count); 45 46 typedef void (*MatrixProc)(const SkBitmapProcState&, 47 uint32_t bitmapXY[], 48 int count, 49 int x, int y); 50 51 typedef void (*SampleProc32)(const SkBitmapProcState&, 52 const uint32_t[], 53 int count, 54 SkPMColor colors[]); 55 56 typedef void (*SampleProc16)(const SkBitmapProcState&, 57 const uint32_t[], 58 int count, 59 uint16_t colors[]); 60 61 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 62 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 63 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 64 65 const SkBitmap* fBitmap; // chooseProcs - orig or scaled 66 SkMatrix fInvMatrix; // chooseProcs 67 SkMatrix::MapXYProc fInvProc; // chooseProcs 68 69 SkFractionalInt fInvSxFractionalInt; 70 SkFractionalInt fInvKyFractionalInt; 71 72 FixedTileProc fTileProcX; // chooseProcs 73 FixedTileProc fTileProcY; // chooseProcs 74 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 75 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 76 IntTileProc fIntTileProcY; // chooseProcs 77 SkFixed fFilterOneX; 78 SkFixed fFilterOneY; 79 80 SkPMColor fPaintPMColor; // chooseProcs - A8 config 81 SkFixed fInvSx; // chooseProcs 82 SkFixed fInvKy; // chooseProcs 83 uint16_t fAlphaScale; // chooseProcs 84 uint8_t fInvType; // chooseProcs 85 uint8_t fTileModeX; // CONSTRUCTOR 86 uint8_t fTileModeY; // CONSTRUCTOR 87 uint8_t fFilterLevel; // chooseProcs 88 89 /** Platforms implement this, and can optionally overwrite only the 90 following fields: 91 92 fShaderProc32 93 fShaderProc16 94 fMatrixProc 95 fSampleProc32 96 fSampleProc32 97 98 They will already have valid function pointers, so a platform that does 99 not have an accelerated version can just leave that field as is. A valid 100 implementation can do nothing (see SkBitmapProcState_opts_none.cpp) 101 */ 102 void platformProcs(); 103 104 /** Given the byte size of the index buffer to be passed to the matrix proc, 105 return the maximum number of resulting pixels that can be computed 106 (i.e. the number of SkPMColor values to be written by the sample proc). 107 This routine takes into account that filtering and scale-vs-affine 108 affect the amount of buffer space needed. 109 110 Only valid to call after chooseProcs (setContext) has been called. It is 111 safe to call this inside the shader's shadeSpan() method. 112 */ 113 int maxCountForBufferSize(size_t bufferSize) const; 114 115 // If a shader proc is present, then the corresponding matrix/sample procs 116 // are ignored 117 ShaderProc32 getShaderProc32() const { return fShaderProc32; } 118 ShaderProc16 getShaderProc16() const { return fShaderProc16; } 119 120 SkBitmapFilter* getBitmapFilter() const { return fBitmapFilter; } 121 122#ifdef SK_DEBUG 123 MatrixProc getMatrixProc() const; 124#else 125 MatrixProc getMatrixProc() const { return fMatrixProc; } 126#endif 127 SampleProc32 getSampleProc32() const { return fSampleProc32; } 128 SampleProc16 getSampleProc16() const { return fSampleProc16; } 129 130private: 131 friend class SkBitmapProcShader; 132 133 ShaderProc32 fShaderProc32; // chooseProcs 134 ShaderProc16 fShaderProc16; // chooseProcs 135 // These are used if the shaderproc is NULL 136 MatrixProc fMatrixProc; // chooseProcs 137 SampleProc32 fSampleProc32; // chooseProcs 138 SampleProc16 fSampleProc16; // chooseProcs 139 140 SkBitmap fOrigBitmap; // CONSTRUCTOR 141 SkBitmap fScaledBitmap; // chooseProcs 142 143 SkAutoTUnref<const SkMipMap> fCurrMip; 144 145 MatrixProc chooseMatrixProc(bool trivial_matrix); 146 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 147 ShaderProc32 chooseShaderProc32(); 148 149 // returns false if we did not try to scale the image. In that case, we 150 // will need to "lock" its pixels some other way. 151 bool possiblyScaleImage(); 152 153 // returns false if we failed to "lock" the pixels at all. Typically this 154 // means we have to abort the shader. 155 bool lockBaseBitmap(); 156 157 SkBitmapFilter* fBitmapFilter; 158 159 // If supported, sets fShaderProc32 and fShaderProc16 and returns true, 160 // otherwise returns false. 161 bool setBitmapFilterProcs(); 162 163 // Return false if we failed to setup for fast translate (e.g. overflow) 164 bool setupForTranslate(); 165 166#ifdef SK_DEBUG 167 static void DebugMatrixProc(const SkBitmapProcState&, 168 uint32_t[], int count, int x, int y); 169#endif 170}; 171 172/* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. 173 Used to allow access to a stream of uint16_t either one at a time, or 174 2 at a time by unpacking a uint32_t 175 */ 176#ifdef SK_CPU_BENDIAN 177 #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) 178 #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) 179 #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) 180#else 181 #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) 182 #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) 183 #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) 184#endif 185 186#ifdef SK_DEBUG 187 static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { 188 SkASSERT((uint16_t)pri == pri); 189 SkASSERT((uint16_t)sec == sec); 190 return PACK_TWO_SHORTS(pri, sec); 191 } 192#else 193 #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) 194#endif 195 196// These functions are generated via macros, but are exposed here so that 197// platformProcs may test for them by name. 198void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 199 int count, SkPMColor colors[]); 200void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 201 int count, SkPMColor colors[]); 202void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 203 const uint32_t xy[], int count, SkPMColor colors[]); 204void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 205 const uint32_t xy[], int count, SkPMColor colors[]); 206void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 207 int count, int x, int y); 208void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 209 int count, int x, int y); 210void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 211 uint32_t xy[], int count, int x, int y); 212void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 213 uint32_t xy[], int count, int x, int y); 214void S32_D16_filter_DX(const SkBitmapProcState& s, 215 const uint32_t* xy, int count, uint16_t* colors); 216 217void highQualityFilter32(const SkBitmapProcState &s, int x, int y, 218 SkPMColor *SK_RESTRICT colors, int count); 219void highQualityFilter16(const SkBitmapProcState &s, int x, int y, 220 uint16_t *SK_RESTRICT colors, int count); 221 222 223#endif 224