SkBitmapProcState.h revision 6bb92bc0b52d31f3ded38927cdefbeb13a3df87a
1
2/*
3 * Copyright 2007 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkBitmapProcState_DEFINED
11#define SkBitmapProcState_DEFINED
12
13#include "SkBitmap.h"
14#include "SkMatrix.h"
15
16#define FractionalInt_IS_64BIT
17
18#ifdef FractionalInt_IS_64BIT
19    typedef SkFixed48    SkFractionalInt;
20    #define SkScalarToFractionalInt(x)  SkScalarToFixed48(x)
21    #define SkFractionalIntToFixed(x)   SkFixed48ToFixed(x)
22    #define SkFixedToFractionalInt(x)   SkFixedToFixed48(x)
23    #define SkFractionalIntToInt(x)     SkFixed48ToInt(x)
24#else
25    typedef SkFixed    SkFractionalInt;
26    #define SkScalarToFractionalInt(x)  SkScalarToFixed(x)
27    #define SkFractionalIntToFixed(x)   (x)
28    #define SkFixedToFractionalInt(x)   (x)
29    #define SkFractionalIntToInt(x)     ((x) >> 16)
30#endif
31
32class SkPaint;
33
34struct SkBitmapProcState {
35
36    typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
37                                 SkPMColor[], int count);
38
39    typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
40                                 uint16_t[], int count);
41
42    typedef void (*MatrixProc)(const SkBitmapProcState&,
43                               uint32_t bitmapXY[],
44                               int count,
45                               int x, int y);
46
47    typedef void (*SampleProc32)(const SkBitmapProcState&,
48                                 const uint32_t[],
49                                 int count,
50                                 SkPMColor colors[]);
51
52    typedef void (*SampleProc16)(const SkBitmapProcState&,
53                                 const uint32_t[],
54                                 int count,
55                                 uint16_t colors[]);
56
57    typedef U16CPU (*FixedTileProc)(SkFixed);   // returns 0..0xFFFF
58    typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int);   // returns 0..0xF
59    typedef U16CPU (*IntTileProc)(int value, int count);   // returns 0..count-1
60
61    const SkBitmap*     fBitmap;            // chooseProcs - orig or mip
62    const SkMatrix*     fInvMatrix;         // chooseProcs
63    SkMatrix::MapXYProc fInvProc;           // chooseProcs
64
65    SkFractionalInt     fInvSxFractionalInt;
66    SkFractionalInt     fInvKyFractionalInt;
67
68    FixedTileProc       fTileProcX;         // chooseProcs
69    FixedTileProc       fTileProcY;         // chooseProcs
70    FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs
71    FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs
72    IntTileProc         fIntTileProcY;      // chooseProcs
73    SkFixed             fFilterOneX;
74    SkFixed             fFilterOneY;
75
76    SkPMColor           fPaintPMColor;      // chooseProcs - A8 config
77    SkFixed             fInvSx;             // chooseProcs
78    SkFixed             fInvKy;             // chooseProcs
79    uint16_t            fAlphaScale;        // chooseProcs
80    uint8_t             fInvType;           // chooseProcs
81    uint8_t             fTileModeX;         // CONSTRUCTOR
82    uint8_t             fTileModeY;         // CONSTRUCTOR
83    SkBool8             fDoFilter;          // chooseProcs
84
85    /** Platforms implement this, and can optionally overwrite only the
86        following fields:
87
88        fShaderProc32
89        fShaderProc16
90        fMatrixProc
91        fSampleProc32
92        fSampleProc32
93
94        They will already have valid function pointers, so a platform that does
95        not have an accelerated version can just leave that field as is. A valid
96        implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
97     */
98    void platformProcs();
99
100    /** Given the byte size of the index buffer to be passed to the matrix proc,
101        return the maximum number of resulting pixels that can be computed
102        (i.e. the number of SkPMColor values to be written by the sample proc).
103        This routine takes into account that filtering and scale-vs-affine
104        affect the amount of buffer space needed.
105
106        Only valid to call after chooseProcs (setContext) has been called. It is
107        safe to call this inside the shader's shadeSpan() method.
108     */
109    int maxCountForBufferSize(size_t bufferSize) const;
110
111    // If a shader proc is present, then the corresponding matrix/sample procs
112    // are ignored
113    ShaderProc32 getShaderProc32() const { return fShaderProc32; }
114    ShaderProc16 getShaderProc16() const { return fShaderProc16; }
115
116#ifdef SK_DEBUG
117    MatrixProc getMatrixProc() const;
118#else
119    MatrixProc getMatrixProc() const { return fMatrixProc; }
120#endif
121    SampleProc32 getSampleProc32() const { return fSampleProc32; }
122    SampleProc16 getSampleProc16() const { return fSampleProc16; }
123
124private:
125    friend class SkBitmapProcShader;
126
127    ShaderProc32        fShaderProc32;      // chooseProcs
128    ShaderProc16        fShaderProc16;      // chooseProcs
129    // These are used if the shaderproc is NULL
130    MatrixProc          fMatrixProc;        // chooseProcs
131    SampleProc32        fSampleProc32;      // chooseProcs
132    SampleProc16        fSampleProc16;      // chooseProcs
133
134    SkMatrix            fUnitInvMatrix;     // chooseProcs
135    SkBitmap            fOrigBitmap;        // CONSTRUCTOR
136    SkBitmap            fMipBitmap;
137
138    MatrixProc chooseMatrixProc(bool trivial_matrix);
139    bool chooseProcs(const SkMatrix& inv, const SkPaint&);
140    ShaderProc32 chooseShaderProc32();
141
142    // Return false if we failed to setup for fast translate (e.g. overflow)
143    bool setupForTranslate();
144
145#ifdef SK_DEBUG
146    static void DebugMatrixProc(const SkBitmapProcState&,
147                                uint32_t[], int count, int x, int y);
148#endif
149};
150
151/*  Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
152    Used to allow access to a stream of uint16_t either one at a time, or
153    2 at a time by unpacking a uint32_t
154 */
155#ifdef SK_CPU_BENDIAN
156    #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
157    #define UNPACK_PRIMARY_SHORT(packed)    ((uint32_t)(packed) >> 16)
158    #define UNPACK_SECONDARY_SHORT(packed)  ((packed) & 0xFFFF)
159#else
160    #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
161    #define UNPACK_PRIMARY_SHORT(packed)    ((packed) & 0xFFFF)
162    #define UNPACK_SECONDARY_SHORT(packed)  ((uint32_t)(packed) >> 16)
163#endif
164
165#ifdef SK_DEBUG
166    static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
167        SkASSERT((uint16_t)pri == pri);
168        SkASSERT((uint16_t)sec == sec);
169        return PACK_TWO_SHORTS(pri, sec);
170    }
171#else
172    #define pack_two_shorts(pri, sec)   PACK_TWO_SHORTS(pri, sec)
173#endif
174
175// These functions are generated via macros, but are exposed here so that
176// platformProcs may test for them by name.
177void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
178                              int count, SkPMColor colors[]);
179void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
180                             int count, SkPMColor colors[]);
181void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s,
182                           const uint32_t xy[], int count, SkPMColor colors[]);
183void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s,
184                           const uint32_t xy[], int count, SkPMColor colors[]);
185void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
186                                int count, int x, int y);
187void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
188                                  int count, int x, int y);
189void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
190                                 uint32_t xy[], int count, int x, int y);
191void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
192                                   uint32_t xy[], int count, int x, int y);
193void S32_D16_filter_DX(const SkBitmapProcState& s,
194                                   const uint32_t* xy, int count, uint16_t* colors);
195
196#endif
197