SkBitmapProcState.h revision 9c96d4b5ffdbf8c82f55b2058a2fea7225fe11d6
1 2/* 3 * Copyright 2007 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef SkBitmapProcState_DEFINED 11#define SkBitmapProcState_DEFINED 12 13#include "SkBitmap.h" 14#include "SkBitmapFilter.h" 15#include "SkMatrix.h" 16 17#define FractionalInt_IS_64BIT 18 19#ifdef FractionalInt_IS_64BIT 20 typedef SkFixed48 SkFractionalInt; 21 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) 22 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) 23 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) 24 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) 25#else 26 typedef SkFixed SkFractionalInt; 27 #define SkScalarToFractionalInt(x) SkScalarToFixed(x) 28 #define SkFractionalIntToFixed(x) (x) 29 #define SkFixedToFractionalInt(x) (x) 30 #define SkFractionalIntToInt(x) ((x) >> 16) 31#endif 32 33class SkPaint; 34 35struct SkBitmapProcState { 36 37 SkBitmapProcState(): fBitmapFilter(NULL) {} 38 ~SkBitmapProcState() { 39 SkDELETE(fBitmapFilter); 40 } 41 42 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 43 SkPMColor[], int count); 44 45 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 46 uint16_t[], int count); 47 48 typedef void (*MatrixProc)(const SkBitmapProcState&, 49 uint32_t bitmapXY[], 50 int count, 51 int x, int y); 52 53 typedef void (*SampleProc32)(const SkBitmapProcState&, 54 const uint32_t[], 55 int count, 56 SkPMColor colors[]); 57 58 typedef void (*SampleProc16)(const SkBitmapProcState&, 59 const uint32_t[], 60 int count, 61 uint16_t colors[]); 62 63 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 64 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 65 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 66 67 const SkBitmap* fBitmap; // chooseProcs - orig or scaled 68 SkMatrix fInvMatrix; // chooseProcs 69 SkMatrix::MapXYProc fInvProc; // chooseProcs 70 71 SkFractionalInt fInvSxFractionalInt; 72 SkFractionalInt fInvKyFractionalInt; 73 74 FixedTileProc fTileProcX; // chooseProcs 75 FixedTileProc fTileProcY; // chooseProcs 76 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 77 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 78 IntTileProc fIntTileProcY; // chooseProcs 79 SkFixed fFilterOneX; 80 SkFixed fFilterOneY; 81 82 SkPMColor fPaintPMColor; // chooseProcs - A8 config 83 SkFixed fInvSx; // chooseProcs 84 SkFixed fInvKy; // chooseProcs 85 uint16_t fAlphaScale; // chooseProcs 86 uint8_t fInvType; // chooseProcs 87 uint8_t fTileModeX; // CONSTRUCTOR 88 uint8_t fTileModeY; // CONSTRUCTOR 89 90 enum { 91 kNone_BitmapFilter, 92 kBilerp_BitmapFilter, 93 kHQ_BitmapFilter 94 } fFilterQuality; // chooseProcs 95 96 /** The shader will let us know when we can release some of our resources 97 * like scaled bitmaps. 98 */ 99 100 void endContext(); 101 102 /** Platforms implement this, and can optionally overwrite only the 103 following fields: 104 105 fShaderProc32 106 fShaderProc16 107 fMatrixProc 108 fSampleProc32 109 fSampleProc32 110 111 They will already have valid function pointers, so a platform that does 112 not have an accelerated version can just leave that field as is. A valid 113 implementation can do nothing (see SkBitmapProcState_opts_none.cpp) 114 */ 115 void platformProcs(); 116 117 118 /** Given the byte size of the index buffer to be passed to the matrix proc, 119 return the maximum number of resulting pixels that can be computed 120 (i.e. the number of SkPMColor values to be written by the sample proc). 121 This routine takes into account that filtering and scale-vs-affine 122 affect the amount of buffer space needed. 123 124 Only valid to call after chooseProcs (setContext) has been called. It is 125 safe to call this inside the shader's shadeSpan() method. 126 */ 127 int maxCountForBufferSize(size_t bufferSize) const; 128 129 // If a shader proc is present, then the corresponding matrix/sample procs 130 // are ignored 131 ShaderProc32 getShaderProc32() const { return fShaderProc32; } 132 ShaderProc16 getShaderProc16() const { return fShaderProc16; } 133 134 SkBitmapFilter* getBitmapFilter() const { return fBitmapFilter; } 135 136#ifdef SK_DEBUG 137 MatrixProc getMatrixProc() const; 138#else 139 MatrixProc getMatrixProc() const { return fMatrixProc; } 140#endif 141 SampleProc32 getSampleProc32() const { return fSampleProc32; } 142 SampleProc16 getSampleProc16() const { return fSampleProc16; } 143 144private: 145 friend class SkBitmapProcShader; 146 147 ShaderProc32 fShaderProc32; // chooseProcs 148 ShaderProc16 fShaderProc16; // chooseProcs 149 // These are used if the shaderproc is NULL 150 MatrixProc fMatrixProc; // chooseProcs 151 SampleProc32 fSampleProc32; // chooseProcs 152 SampleProc16 fSampleProc16; // chooseProcs 153 154 SkBitmap fOrigBitmap; // CONSTRUCTOR 155 SkBitmap fScaledBitmap; // chooseProcs 156 157 MatrixProc chooseMatrixProc(bool trivial_matrix); 158 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 159 ShaderProc32 chooseShaderProc32(); 160 161 void possiblyScaleImage(); 162 163 SkBitmapFilter *fBitmapFilter; 164 165 ShaderProc32 chooseBitmapFilterProc(); 166 167 // Return false if we failed to setup for fast translate (e.g. overflow) 168 bool setupForTranslate(); 169 170#ifdef SK_DEBUG 171 static void DebugMatrixProc(const SkBitmapProcState&, 172 uint32_t[], int count, int x, int y); 173#endif 174}; 175 176/* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. 177 Used to allow access to a stream of uint16_t either one at a time, or 178 2 at a time by unpacking a uint32_t 179 */ 180#ifdef SK_CPU_BENDIAN 181 #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) 182 #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) 183 #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) 184#else 185 #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) 186 #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) 187 #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) 188#endif 189 190#ifdef SK_DEBUG 191 static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { 192 SkASSERT((uint16_t)pri == pri); 193 SkASSERT((uint16_t)sec == sec); 194 return PACK_TWO_SHORTS(pri, sec); 195 } 196#else 197 #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) 198#endif 199 200// These functions are generated via macros, but are exposed here so that 201// platformProcs may test for them by name. 202void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 203 int count, SkPMColor colors[]); 204void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 205 int count, SkPMColor colors[]); 206void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 207 const uint32_t xy[], int count, SkPMColor colors[]); 208void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 209 const uint32_t xy[], int count, SkPMColor colors[]); 210void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 211 int count, int x, int y); 212void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 213 int count, int x, int y); 214void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 215 uint32_t xy[], int count, int x, int y); 216void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 217 uint32_t xy[], int count, int x, int y); 218void S32_D16_filter_DX(const SkBitmapProcState& s, 219 const uint32_t* xy, int count, uint16_t* colors); 220 221void highQualityFilter_ScaleOnly(const SkBitmapProcState &s, int x, int y, 222 SkPMColor *SK_RESTRICT colors, int count); 223void highQualityFilter(const SkBitmapProcState &s, int x, int y, 224 SkPMColor *SK_RESTRICT colors, int count); 225 226 227#endif 228