SkBitmapProcState.h revision fed04b34315ed72dbb20e630908638d1c829c760
1 2/* 3 * Copyright 2007 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef SkBitmapProcState_DEFINED 11#define SkBitmapProcState_DEFINED 12 13#include "SkBitmap.h" 14#include "SkBitmapFilter.h" 15#include "SkMatrix.h" 16#include "SkScaledImageCache.h" 17 18#define FractionalInt_IS_64BIT 19 20#ifdef FractionalInt_IS_64BIT 21 typedef SkFixed48 SkFractionalInt; 22 #define SkScalarToFractionalInt(x) SkScalarToFixed48(x) 23 #define SkFractionalIntToFixed(x) SkFixed48ToFixed(x) 24 #define SkFixedToFractionalInt(x) SkFixedToFixed48(x) 25 #define SkFractionalIntToInt(x) SkFixed48ToInt(x) 26#else 27 typedef SkFixed SkFractionalInt; 28 #define SkScalarToFractionalInt(x) SkScalarToFixed(x) 29 #define SkFractionalIntToFixed(x) (x) 30 #define SkFixedToFractionalInt(x) (x) 31 #define SkFractionalIntToInt(x) ((x) >> 16) 32#endif 33 34class SkPaint; 35struct SkConvolutionProcs; 36 37struct SkBitmapProcState { 38 39 SkBitmapProcState(): fScaledCacheID(NULL), fBitmapFilter(NULL) {} 40 ~SkBitmapProcState(); 41 42 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 43 SkPMColor[], int count); 44 45 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 46 uint16_t[], int count); 47 48 typedef void (*MatrixProc)(const SkBitmapProcState&, 49 uint32_t bitmapXY[], 50 int count, 51 int x, int y); 52 53 typedef void (*SampleProc32)(const SkBitmapProcState&, 54 const uint32_t[], 55 int count, 56 SkPMColor colors[]); 57 58 typedef void (*SampleProc16)(const SkBitmapProcState&, 59 const uint32_t[], 60 int count, 61 uint16_t colors[]); 62 63 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 64 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 65 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 66 67 const SkBitmap* fBitmap; // chooseProcs - orig or scaled 68 SkMatrix fInvMatrix; // chooseProcs 69 SkMatrix::MapXYProc fInvProc; // chooseProcs 70 71 SkFractionalInt fInvSxFractionalInt; 72 SkFractionalInt fInvKyFractionalInt; 73 74 FixedTileProc fTileProcX; // chooseProcs 75 FixedTileProc fTileProcY; // chooseProcs 76 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 77 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 78 IntTileProc fIntTileProcY; // chooseProcs 79 SkFixed fFilterOneX; 80 SkFixed fFilterOneY; 81 82 SkPMColor fPaintPMColor; // chooseProcs - A8 config 83 SkFixed fInvSx; // chooseProcs 84 SkFixed fInvKy; // chooseProcs 85 uint16_t fAlphaScale; // chooseProcs 86 uint8_t fInvType; // chooseProcs 87 uint8_t fTileModeX; // CONSTRUCTOR 88 uint8_t fTileModeY; // CONSTRUCTOR 89 uint8_t fFilterLevel; // chooseProcs 90 91 /** The shader will let us know when we can release some of our resources 92 * like scaled bitmaps. 93 */ 94 95 void endContext(); 96 97 /** Platforms implement this, and can optionally overwrite only the 98 following fields: 99 100 fShaderProc32 101 fShaderProc16 102 fMatrixProc 103 fSampleProc32 104 fSampleProc32 105 106 They will already have valid function pointers, so a platform that does 107 not have an accelerated version can just leave that field as is. A valid 108 implementation can do nothing (see SkBitmapProcState_opts_none.cpp) 109 */ 110 void platformProcs(); 111 112 /** Platforms can also optionally overwrite the convolution functions 113 if we have SIMD versions of them. 114 */ 115 116 void platformConvolutionProcs(SkConvolutionProcs*); 117 118 /** Given the byte size of the index buffer to be passed to the matrix proc, 119 return the maximum number of resulting pixels that can be computed 120 (i.e. the number of SkPMColor values to be written by the sample proc). 121 This routine takes into account that filtering and scale-vs-affine 122 affect the amount of buffer space needed. 123 124 Only valid to call after chooseProcs (setContext) has been called. It is 125 safe to call this inside the shader's shadeSpan() method. 126 */ 127 int maxCountForBufferSize(size_t bufferSize) const; 128 129 // If a shader proc is present, then the corresponding matrix/sample procs 130 // are ignored 131 ShaderProc32 getShaderProc32() const { return fShaderProc32; } 132 ShaderProc16 getShaderProc16() const { return fShaderProc16; } 133 134 SkBitmapFilter* getBitmapFilter() const { return fBitmapFilter; } 135 136#ifdef SK_DEBUG 137 MatrixProc getMatrixProc() const; 138#else 139 MatrixProc getMatrixProc() const { return fMatrixProc; } 140#endif 141 SampleProc32 getSampleProc32() const { return fSampleProc32; } 142 SampleProc16 getSampleProc16() const { return fSampleProc16; } 143 144private: 145 friend class SkBitmapProcShader; 146 147 ShaderProc32 fShaderProc32; // chooseProcs 148 ShaderProc16 fShaderProc16; // chooseProcs 149 // These are used if the shaderproc is NULL 150 MatrixProc fMatrixProc; // chooseProcs 151 SampleProc32 fSampleProc32; // chooseProcs 152 SampleProc16 fSampleProc16; // chooseProcs 153 154 SkBitmap fOrigBitmap; // CONSTRUCTOR 155 SkBitmap fScaledBitmap; // chooseProcs 156 157 SkScaledImageCache::ID* fScaledCacheID; 158 159 MatrixProc chooseMatrixProc(bool trivial_matrix); 160 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 161 ShaderProc32 chooseShaderProc32(); 162 163 void possiblyScaleImage(); 164 165 SkBitmapFilter* fBitmapFilter; 166 167 // If supported, sets fShaderProc32 and fShaderProc16 and returns true, 168 // otherwise returns false. 169 bool setBitmapFilterProcs(); 170 171 // Return false if we failed to setup for fast translate (e.g. overflow) 172 bool setupForTranslate(); 173 174#ifdef SK_DEBUG 175 static void DebugMatrixProc(const SkBitmapProcState&, 176 uint32_t[], int count, int x, int y); 177#endif 178}; 179 180/* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. 181 Used to allow access to a stream of uint16_t either one at a time, or 182 2 at a time by unpacking a uint32_t 183 */ 184#ifdef SK_CPU_BENDIAN 185 #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) 186 #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) 187 #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) 188#else 189 #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) 190 #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) 191 #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) 192#endif 193 194#ifdef SK_DEBUG 195 static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { 196 SkASSERT((uint16_t)pri == pri); 197 SkASSERT((uint16_t)sec == sec); 198 return PACK_TWO_SHORTS(pri, sec); 199 } 200#else 201 #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) 202#endif 203 204// These functions are generated via macros, but are exposed here so that 205// platformProcs may test for them by name. 206void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 207 int count, SkPMColor colors[]); 208void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 209 int count, SkPMColor colors[]); 210void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 211 const uint32_t xy[], int count, SkPMColor colors[]); 212void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 213 const uint32_t xy[], int count, SkPMColor colors[]); 214void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 215 int count, int x, int y); 216void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 217 int count, int x, int y); 218void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 219 uint32_t xy[], int count, int x, int y); 220void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 221 uint32_t xy[], int count, int x, int y); 222void S32_D16_filter_DX(const SkBitmapProcState& s, 223 const uint32_t* xy, int count, uint16_t* colors); 224 225void highQualityFilter32(const SkBitmapProcState &s, int x, int y, 226 SkPMColor *SK_RESTRICT colors, int count); 227void highQualityFilter16(const SkBitmapProcState &s, int x, int y, 228 uint16_t *SK_RESTRICT colors, int count); 229 230 231#endif 232